Nintendo Charges A Ten Dollar Box Fee For Their Games?

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JordanElek

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#51 JordanElek
Member since 2002 • 18564 Posts

In reference to the above back-and-forth, I lost my copy of Star Soldier on the NES over fifteen years ago. That copy is gone forever. I could've found another copy to buy somewhere, or I could've emulated it, but Nintendo solved the problem by offering it to me at a reasonable price on a current system. It was one of the first VC games I bought.

The internet solved the problem of losing games forever. There will ALWAYS be a way to access these games, even if it's not on the hardware it was originally made for. If you never want to pay for a game twice, then you better do everything in your power to keep a copy on hand. That's your responsibility. I lost my copy of Star Soldier; that doesn't mean Nintendo should've provided me a way to access the game (though eventually they did, for a price that I was willing to pay).

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Master_Of_Fools

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#52 Master_Of_Fools
Member since 2009 • 1651 Posts

Year of Luigi...Thats all that needs to be said. Thats why there is a physical copy.

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deactivated-5afcc99c5544f

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#53 deactivated-5afcc99c5544f
Member since 2012 • 1917 Posts

since Luigi U will be a limited time promotion, available only within the year of Luigi, the physical copy might become a collector's item down the line. I'll be double dipping with both the download and physical copy

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Minishdriveby

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#54 Minishdriveby
Member since 2006 • 10519 Posts

In reference to the above back-and-forth, I lost my copy of Star Soldier on the NES over fifteen years ago. That copy is gone forever. I could've found another copy to buy somewhere, or I could've emulated it, but Nintendo solved the problem by offering it to me at a reasonable price on a current system. It was one of the first VC games I bought.

The internet solved the problem of losing games forever. There will ALWAYS be a way to access these games, even if it's not on the hardware it was originally made for. If you never want to pay for a game twice, then you better do everything in your power to keep a copy on hand. That's your responsibility. I lost my copy of Star Soldier; that doesn't mean Nintendo should've provided me a way to access the game (though eventually they did, for a price that I was willing to pay).

JordanElek

Here's a Physical copy for $0.01; $4.00 with shipping. The internet is a great place to solve problems.

Digital copies can be great. I just find the restrictions imposed by Microsoft/Nintendo/Sony make digital copies uninviting, especially when everything either relies on the server not going down or your console not breaking. Console digital distributions are great if you're only looking for a quick fix and don't really care about the future.

At least if I download an emulated game off the internet I know I'll always be able to play it because it doesn't require a account/server and isn't tied to a console. I can also make multiple copies. 

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JordanElek

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#55 JordanElek
Member since 2002 • 18564 Posts

[QUOTE="JordanElek"]

In reference to the above back-and-forth, I lost my copy of Star Soldier on the NES over fifteen years ago. That copy is gone forever. I could've found another copy to buy somewhere, or I could've emulated it, but Nintendo solved the problem by offering it to me at a reasonable price on a current system. It was one of the first VC games I bought.

The internet solved the problem of losing games forever. There will ALWAYS be a way to access these games, even if it's not on the hardware it was originally made for. If you never want to pay for a game twice, then you better do everything in your power to keep a copy on hand. That's your responsibility. I lost my copy of Star Soldier; that doesn't mean Nintendo should've provided me a way to access the game (though eventually they did, for a price that I was willing to pay).

Minishdriveby

Here's a Physical copy for $0.01; $4.00 with shipping. The internet is a great place to solve problems.

Digital copies can be great. I just find the restrictions imposed by Microsoft/Nintendo/Sony make digital copies uninviting, especially when everything either relies on the server not going down or your console not breaking. Console digital distributions are great if you're only looking for a quick fix and don't really care about the future.

At least if I download an emulated game off the internet I know I'll always be able to play it because it doesn't require a account/server and isn't tied to a console. I can also make multiple copies. 


I know what you mean, but there's nothing horrible about how digital distribution is handled. Companies need to protect their assets as best they can, and developers expect them to. Nintendo could definitely handle it better with an account system, but even that isn't a permanent solution.

Electronics can't last forever, so the only permanent solution is digital. As long as the data exists somewhere, it can be reproduced in playable form on some existing platform. I'm thinking about 20-30 years down the road here, hence my Star Soldier example. You can't expect a hardware manufacturer to keep a running tally of every piece of software that a user has downloaded over the course of several decades and always make that software instantly available on any platform for free. But you CAN expect that software to exist somewhere, either legitimately or not, so it's not really a problem.

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Minishdriveby

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#56 Minishdriveby
Member since 2006 • 10519 Posts

[QUOTE="Minishdriveby"]

[QUOTE="JordanElek"]

In reference to the above back-and-forth, I lost my copy of Star Soldier on the NES over fifteen years ago. That copy is gone forever. I could've found another copy to buy somewhere, or I could've emulated it, but Nintendo solved the problem by offering it to me at a reasonable price on a current system. It was one of the first VC games I bought.

The internet solved the problem of losing games forever. There will ALWAYS be a way to access these games, even if it's not on the hardware it was originally made for. If you never want to pay for a game twice, then you better do everything in your power to keep a copy on hand. That's your responsibility. I lost my copy of Star Soldier; that doesn't mean Nintendo should've provided me a way to access the game (though eventually they did, for a price that I was willing to pay).

JordanElek

Here's a Physical copy for $0.01; $4.00 with shipping. The internet is a great place to solve problems.

Digital copies can be great. I just find the restrictions imposed by Microsoft/Nintendo/Sony make digital copies uninviting, especially when everything either relies on the server not going down or your console not breaking. Console digital distributions are great if you're only looking for a quick fix and don't really care about the future.

At least if I download an emulated game off the internet I know I'll always be able to play it because it doesn't require a account/server and isn't tied to a console. I can also make multiple copies. 


I know what you mean, but there's nothing horrible about how digital distribution is handled. Companies need to protect their assets as best they can, and developers expect them to. Nintendo could definitely handle it better with an account system, but even that isn't a permanent solution.

Electronics can't last forever, so the only permanent solution is digital. As long as the data exists somewhere, it can be reproduced in playable form on some existing platform. I'm thinking about 20-30 years down the road here, hence my Star Soldier example. You can't expect a hardware manufacturer to keep a running tally of every piece of software that a user has downloaded over the course of several decades and always make that software instantly available on any platform for free. But you CAN expect that software to exist somewhere, either legitimately or not, so it's not really a problem.

I can agree with this.
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da_chub

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#57 da_chub
Member since 2007 • 3140 Posts
I'm buying it both ways, but that's because I'm a blind Nintendo fan.
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NirdBerd

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#58 NirdBerd
Member since 2007 • 2113 Posts

Let's take a step back: Why do you give a sh*t? No seriously. Wait for a price drop or buy it on the eShop, and understand that this is a full retail release for those who don't have NSMB U (or those that simply want to buy it for the novelty of having a standalone version)

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k2theswiss

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#59 k2theswiss
Member since 2007 • 16599 Posts

physical copy

  • store cut
  • shipping cost
  • packaging cost
  • disk cost
  • and w/e else comes with that

 

digital cost

  • penny's to have server open for download... 
This is the way it should be for everything but sadly  people always want say "they don't want make their retailers mad"...
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Megavideogamer

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#60 Megavideogamer
Member since 2004 • 6554 Posts

I want the standalone Luigi version of SuperMario Bros U. Not really into downloading this. I prefer the physical disc whenever possible. This is a 3.2 GB DLC. Which takes a bit to download.

So maybe the cost of creating a retail release does work out to 10 dollars? Since this is a limited release? To celebrate the year of Luigi.

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JordanElek

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#61 JordanElek
Member since 2002 • 18564 Posts

I want the standalone Luigi version of SuperMario Bros U. Not really into downloading this. I prefer the physical disc whenever possible. This is a 3.2 GB DLC. Which takes a bit to download.

Megavideogamer

NSMBU is only 1.7GB, so I don't think the DLC is going to be 3.2GB.... As a piece of DLC, it'll probably be small, considering almost all of the assets are going to be pulled from the original game (either off the disc or the internal data from a downloaded copy).