No More Heroes controls?

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property2r145

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#1 property2r145
Member since 2005 • 536 Posts
I'm curious whether anyone knows about the level of accuracy of the katana control in No More Heroes? I don't suppose it's 1:1, but is it any better than Zelda's, where a sword strike was basicly a spastic movement in any direction?
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Duckman5

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#2 Duckman5
Member since 2006 • 18934 Posts
I don't think it's 1:1 but they're better than Zelda's.
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property2r145

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#3 property2r145
Member since 2005 • 536 Posts

I don't think it's 1:1 but they're better than Zelda's.Duckman5

Better in what way?

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Duckman5

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#4 Duckman5
Member since 2006 • 18934 Posts

[QUOTE="Duckman5"]I don't think it's 1:1 but they're better than Zelda's.property2r145

Better in what way?

You can't flail around wildly and expect to kill your opponents.
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property2r145

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#5 property2r145
Member since 2005 • 536 Posts
[QUOTE="property2r145"]

[QUOTE="Duckman5"]I don't think it's 1:1 but they're better than Zelda's.Duckman5

Better in what way?

You can't flail around wildly and expect to kill your opponents.

Sounds better.

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gorilaboy

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#6 gorilaboy
Member since 2006 • 765 Posts
I think that you have to match "stances". So to do a swing, you'd have to move from stance 1 to stance 2.
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monty_4256

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#7 monty_4256
Member since 2004 • 8577 Posts

your all wrong lol

the sword is being controlled by the A button, only the finishing moves are going to be motion controlled
where it will come up on screen what motion you have to do (much like the executions of godfather)
no-one has played the game so know one knows the accuracy

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Glitch321

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#8 Glitch321
Member since 2003 • 913 Posts

Well if you can do the motion to masterbate your sword then it's better than Zelda controls.

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meimnobody

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#9 meimnobody
Member since 2003 • 5565 Posts

Strange the sword strike actually did respond to how you did it. A thrust was always a thrust while a slash was always a slash.

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property2r145

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#10 property2r145
Member since 2005 • 536 Posts

Strange the sword strike actually did respond to how you did it. A thrust was always a thrust while a slash was always a slash.

meimnobody

If you're talking about Zelda, then that's not true. There were three different strikes: normal one, while locked on, and while locked on and moving forward. This has nothing to do at all with the motion.

edit: don't get me wrong I like TP and I'm not trying to bash it, I just used its trivial implementation of motion controls as an example.

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haziqonfire

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#11 haziqonfire
Member since 2005 • 36392 Posts
no one knows really, but at TGS it will be playable!
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Boba_Fett_3710

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#12 Boba_Fett_3710
Member since 2005 • 8783 Posts

no one knows really, but at TGS it will be playable! Haziqonfire

Wow, I really can't wait.

Zelda, Metroid and everything Mario is filler until this game comes out. Suda 51 is a brilliant designer, Contact and Killer7 are amazing. I hope to see the same kind of quality in NMH.

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haziqonfire

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#13 haziqonfire
Member since 2005 • 36392 Posts

[QUOTE="Haziqonfire"]no one knows really, but at TGS it will be playable! Boba_Fett_3710

Wow, I really can't wait.

Zelda, Metroid and everything Mario is filler until this game comes out. Suda 51 is a brilliant designer, Contact and Killer7 are amazing. I hope to see the same kind of quality in NMH.


im really just interested to see if it plays well. I mean, the concept and design look awesome, however i want to know how it plays. Hopefully its doesnt play crappy -- i know Suda 51 knows what their doing, but in the back of my mine im still skeptical about the controls