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[QUOTE="property2r145"][QUOTE="Duckman5"]I don't think it's 1:1 but they're better than Zelda's.Duckman5
Better in what way?
You can't flail around wildly and expect to kill your opponents.Sounds better.
your all wrong lol
the sword is being controlled by the A button, only the finishing moves are going to be motion controlled
where it will come up on screen what motion you have to do (much like the executions of godfather)
no-one has played the game so know one knows the accuracy
Strange the sword strike actually did respond to how you did it. A thrust was always a thrust while a slash was always a slash.
Strange the sword strike actually did respond to how you did it. A thrust was always a thrust while a slash was always a slash.
meimnobody
If you're talking about Zelda, then that's not true. There were three different strikes: normal one, while locked on, and while locked on and moving forward. This has nothing to do at all with the motion.
edit: don't get me wrong I like TP and I'm not trying to bash it, I just used its trivial implementation of motion controls as an example.
no one knows really, but at TGS it will be playable! Haziqonfire
Wow, I really can't wait.
Zelda, Metroid and everything Mario is filler until this game comes out. Suda 51 is a brilliant designer, Contact and Killer7 are amazing. I hope to see the same kind of quality in NMH.
[QUOTE="Haziqonfire"]no one knows really, but at TGS it will be playable! Boba_Fett_3710
Wow, I really can't wait.
Zelda, Metroid and everything Mario is filler until this game comes out. Suda 51 is a brilliant designer, Contact and Killer7 are amazing. I hope to see the same kind of quality in NMH.
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