[QUOTE="GabuEx"][QUOTE="psychobrew"]I personally don't need a review to tell me if a game is good or not, but to each his own. One man's trash is another man's treasure, but whatever your treasure is the definition of shovelware that I linked to above is a great fit for the game.psychobrew
But that's what I'm saying. Why not just say "I don't like it", when that is what you're really saying? Why do you need to call it "shovelware" when the vast majority of the population clearly enjoys it and finds it a quality game? All that does is render the term meaningless and impedes communication.
As I already said, the definition of shovelware can easily be applied to No More Heros. It's a poor quality game (low budget, no regard for appearance, and generally pointless). The vast majority of the population clearly did not care enough for the game to even buy it.That only makes it unpopular, though. There are plenty of games out there that are made on a low budget and don't sell (your remarks about a lack of regard for appearance and being pointless is merely from your perspective, however), but that don't classify them as shovelware, or even as bad games. I can understand if you don't like it and/or think it's simply a game focused on style and nothing else, but I think it's safe to say that you're going overboard about all of this. Personally, I have no interest in this series myself, but I think it has some qualities to classify itself in a class above that of a game that was mindlessly being pushed onto a system with no intention of being a decent gaming experience.
That said, I suppose it's ok that Suda wants to continue to make this series for Nintendo systems, but I'm also one of those people who want to see this series (and Suda's games, in particular) to evolve from the idea that being unique and edgy is enough. No disrespect, but this guy's work is always niche for a reason, and a large part has to do with the fact that you have to be part of a certain crowd to get the most enjoyment out of his games. I'm not saying that he should sugarcoat his work or add rainbows and ponies to make his games more appealing, but perhaps applying a little more diversity (which in this case would probably mean thinking more inside the box) would do well to compliment the art style of most of his games.
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