Ugh, I was so disappointed. It was not the controls, because those were fantastic. The boss battles were amazing and the combat could be pretty fun at times. The game was also incredibly atmospheric. However, my problems with this game are:
-Damn, this game takes itself WAY too seriously. There is not a touch of humor and it is all about saving the galaxy from a plot that is... well, that is my next point.
-Really derivative. Save the galaxy from a darkness which is incidentally caused by your unexplained alter-ego.
-Terrible dialogue. It was simply, "Do this. Good job, Samus. Now do this. Nice work, Samus. Do this," etc.
-Awful voice acting. There is a reason why most Nintendo games go without voice acting, this game is one of them. Ugh, it was like they took random members of the studio and told them to read the lines off an index card. There was no expression and it was completely detatched from the events.
-CONTRIVED! CONTRIVED! CONTRIVED! Good god. The puzzles were amusing, but they were so contrived I was laughing my ass off. It was like the pirates designed their fortress with Samus's infiltration in mind. The space pirate leaders must have sat down and said, "Let's design all of our strongholds with ventilation shafts which perfectly fit for Samus's morph ball. Let's also allow all of our hand-print locks work for Samus's hand even though our clawed hands are completely different from Samus's hand. Let's also design all of our lock mechnisms and security overrides to be activated and deactivated by Samus's morphball. And just to help her out, let's make elevators in all of the shafts for her. We can also give her zip-lines and canons for her morphball. Also, whenever our guardians (bosses) are damaged, let the hatch to their core open up for free shots from Samus." Ugh, that was a long rant. But I just couldn't get past the contrivances of this game's puzzles and events.
-Back tracking. Jesus Christ. What was with that?! You had to complete one small objective on planet B, after you fought through half the dungeon. Then fight back through the dungeon to your ship, go back to planet A to find a conveniently (see contrived rant) placed object which incidently allows you to open a door on planet B. Fight your way back through planet A so you may get on your ship and repeat planet B to open a door which was previously locked. God, I don't mind back tracking when it is implemented properly like in Legend of Zelda. But this was completely unnecessary. On the bright side, I now will never be disturbed by back tracking again, because it cannot be any worse than in MP3. Similar to when I saw Hostel II and I now will never be disturbed by any amount of blood and gore and horrific on-screen acts.
-Corny ending *Spoiler, kinda.*
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As Samus flies past the federation ship, she does that silly thumbs up to the captain. Good god, that was like a cheesy 80s action movie ending. I laughed so hard I almost fell out of my chair.
I could probably think of a few other things, like being unable to blast certain objects with rockets, but your morph ball's concussive blast can destroy it. In closing, there are some good aspects to MP3 and I am impressed with how Nintendo built the whole game around the Wii's controlls. Unfortunatly, I wish they had applied this formula to a better game. /sigh
I still have Okami and Twilight Princess to play. Hopefully they will be much better than Metroid Prime 3: Corruption.
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