Ugh, I was so disappointed. It was not the controls, because those were fantastic. The boss battles were amazing and the combat could be pretty fun at times. The game was also incredibly atmospheric. However, my problems with this game are:
-Damn, this game takes itself WAY too seriously. There is not a touch of humor and it is all about saving the galaxy from a plot that is... well, that is my next point. Well........ did you play MP1 or MP2? They were pretty humorless too, it would have felt weird toall of a sudden make this one humorous....you know? Idk, saving the galaxy just doesnt leave room for a lot of funny moments? lol
-Really derivative. Save the galaxy from a darkness which is incidentally caused by your unexplained alter-ego. I agree, it is a derivative plot, but thats not what makes Metroid Prime what it is. Its all about the atmosphere, combat, etc...... the minimal story just gives the game a reason to keep going. And Dark Samus isnt unexplained...... see MP1/MP2.
-Terrible dialogue. It was simply, "Do this. Good job, Samus. Now do this. Nice work, Samus. Do this," etc. Hey, it was Ninty's first dialogued metroid, give it a break :P I thought they did a nice job, especially with the aurora units.
-Awful voice acting. There is a reason why most Nintendo games go without voice acting, this game is one of them. Ugh, it was like they took random members of the studio and told them to read the lines off an index card. There was no expression and it was completely detatched from the events.
-CONTRIVED! CONTRIVED! CONTRIVED! Good god. The puzzles were amusing, but they were so contrived I was laughing my ass off. It was like the pirates designed their fortress with Samus's infiltration in mind. The space pirate leaders must have sat down and said, "Let's design all of our strongholds with ventilation shafts which perfectly fit for Samus's morph ball. Let's also allow all of our hand-print locks work for Samus's hand even though our clawed hands are completely different from Samus's hand. Let's also design all of our lock mechnisms and security overrides to be activated and deactivated by Samus's morphball. And just to help her out, let's make elevators in all of the shafts for her. We can also give her zip-lines and canons for her morphball. Also, whenever our guardians (bosses) are damaged, let the hatch to their core open up for free shots from Samus." Ugh, that was a long rant. But I just couldn't get past the contrivances of this game's puzzles and events. LOL, what were you expecting? For the game to be like, "oh. Samus can't infiltrate this place. Guess the game is over......" It kind of had to make the places accessible to Samus for there to be a game.
-Back tracking. Jesus Christ. What was with that?! You had to complete one small objective on planet B, after you fought through half the dungeon. Then fight back through the dungeon to your ship, go back to planet A to find a conveniently (see contrived rant) placed object which incidently allows you to open a door on planet B. Fight your way back through planet A so you may get on your ship and repeat planet B to open a door which was previously locked. God, I don't mind back tracking when it is implemented properly like in Legend of Zelda. But this was completely unnecessary. On the bright side, I now will never be disturbed by back tracking again, because it cannot be any worse than in MP3. Similar to when I saw Hostel II and I now will never be disturbed by any amount of blood and gore and horrific on-screen acts. Yes... backtracking is one of the down points of MP. I can get past it easily, it doesnt bother me, but I can see how it would be a deal breaker for a lot of people.
-Corny ending *Spoiler, kinda.*
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As Samus flies past the federation ship, she does that silly thumbs up to the captain. Good god, that was like a cheesy 80s action movie ending. I laughed so hard I almost fell out of my chair. LOL I dont remember this, but that does sound corny.
I could probably think of a few other things, like being unable to blast certain objects with rockets, but your morph ball's concussive blast can destroy it. In closing, there are some good aspects to MP3 and I am impressed with how Nintendo built the whole game around the Wii's controlls. Unfortunatly, I wish they had applied this formula to a better game. /sigh. Hmmm.... sorry you didnt like it that much. I thought it was a great game, but MP1 and MP2 were infinitely better. I dont know what happened, but it just wasnt as great as it could have been. Excellent control scheme though, I hope it sets the standard for other FPA/S on the Wii
I still have Okami and Twilight Princess to play. Hopefully they will be much better than Metroid Prime 3: Corruption. Okami and Twilight Princess are better imo :P
GSU28
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