Nunchuk is less accurate than the Wii-mote. I can prove it! Well, sorta. . .

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MLJ28

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#1 MLJ28
Member since 2003 • 3690 Posts
This has kind of bothered me ever since I bought my Wii last November. Whenever I use the Nunchuk's motion controls, they just feel don't feel as responsive or as accurate as the Wii Remote. Well, there may be a reason for that:

Now this is a purely speculative conclusion on my part, but I was just reading this article from Technology Review which states that the MEMS (microelectromechanical-system) accelerometers are made by two different companies. The MEMS 1 sensor, which is used only in the Wii Remote, is made by Analog Devices. However, the MEMS 2 sensor, which is only used in the Nunchuk, is made by a completely different company named STMicroelectronics.

Now this certainly isn't a big deal or anything, but itmay explain why the Nunchuck feels less responsive. The only thing I can think of is that Nintendo believes that the Nunchuk motion controls are less important than the Wii Remote's, and thus decided to use a cheaper part for it.
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ice_radon

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#2 ice_radon
Member since 2002 • 70464 Posts
I can safely assume also that nintendo feels that the Nunchuk is less important. I mean why did they go and change Link from a Left-Handed individual when Twilight Princess came to the Wii? Nintendo knows that most people are right handed and that it would be kinda weird if everyone who was right handed put the Wiimote in their left(even though Link is now right handed, I still held the Wiimote in my left hand for that game and most others)...To tell you the truth though, the Wiimote isnt all that accurate either, I have been hurt many of times in Zelda by not getting my swing off fast enough where I would have using a standard control pad.
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batosaisilver

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#3 batosaisilver
Member since 2005 • 216 Posts

Uhh...I agree with the both of you. But, alas, we are just the clueless consumer, even when it comes to talking about Nintendo, who is by far (and proven) the 'friendliest' gaming company. Oh well, it's not too big of a problem...right?

'I motivate them with things like donuts, and the posibilty of MORE donuts to come.' -Homer

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snowman6251

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#4 snowman6251
Member since 2006 • 5321 Posts
I think one of the reasons could be the fact that the mote has a little thing at the front. I don't know what to call it but it emits a signal. The nunchuck lacks this and that could be one reason why (and yeah nunchuck is very unresponsive. When planting a charge in COD3 I have to punch the air as hard as I can 10 times before it picks up)
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kokopelli76

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#5 kokopelli76
Member since 2006 • 473 Posts

All that "proves" is that the two parts may come from different companies. It doesn't say anything about any spec listed, nor does it deal with the fact that the two parts are asked to do somewhat different tasks. The Accellerometer in the Wii mote has to give data that can be used in the presense of the rumble feature while the one in the Nunchuck does not for example.

You cannot simply assume without further data that just because a part is different, that it is inferior.

This has kind of bothered me ever since I bought my Wii last November. Whenever I use the Nunchuk's motion controls, they just feel don't feel as responsive or as accurate as the Wii Remote. Well, there may be a reason for that:

Now this is a purely speculative conclusion on my part, but I was just reading this article from Technology Review which states that the MEMS (microelectromechanical-system) accelerometers are made by two different companies. The MEMS 1 sensor, which is used only in the Wii Remote, is made by Analog Devices. However, the MEMS 2 sensor, which is only used in the Nunchuk, is made by a completely different company named STMicroelectronics.

Now this certainly isn't a big deal or anything, but itmay explain why the Nunchuck feels less responsive. The only thing I can think of is that Nintendo believes that the Nunchuk motion controls are less important than the Wii Remote's, and thus decided to use a cheaper part for it.MLJ28

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smugglepuffles

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#6 smugglepuffles
Member since 2004 • 103 Posts

Not to sound like a Nintendo fanboy but the remote and nunchuck are actually very accurate. Games like SSX Blur prove this. The problem is that people aren't moving them correctly. For example, a lot of reviews out there claim that SSX Blur has good controls but the remote/nunchuck prove unresponsive most of the time. In reality, with a little practice learning HOW to use the controls, the game has proven to have flawless controls with a completely responsive controller. It is very possible to pull off uber tricks every single time (ask anyone who has played the game for more than an hour, including myself). If you think that they are "unresponsive", make sure you are actually doing the correct motions. Remember you have to actually re-learn how to play games with this new controller, it takes practice.

as far as the nunchuck being worse, i guess your explanation could very well be true, then again, i never noticed the difference.

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2good2betrue

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#7 2good2betrue
Member since 2006 • 7791 Posts

Not to sound like a Nintendo fanboy but the remote and nunchuck are actually very accurate. Games like SSX Blur prove this. The problem is that people aren't moving them correctly. For example, a lot of reviews out there claim that SSX Blur has good controls but the remote/nunchuck prove unresponsive most of the time. In reality, with a little practice learning HOW to use the controls, the game has proven to have flawless controls with a completely responsive controller. It is very possible to pull off uber tricks every single time (ask anyone who has played the game for more than an hour, including myself). If you think that they are "unresponsive", make sure you are actually doing the correct motions. Remember you have to actually re-learn how to play games with this new controller, it takes practice.

as far as the nunchuck being worse, i guess your explanation could very well be true, then again, i never noticed the difference.

smugglepuffles

i dont want to sound like a fanboy either, but usually being less than 6 feet from the sensor bar makes it not work, it works all the time with warioware and the godfather when i stand about 6 feet away from the sensor bar. But i do agree that the nunchuck is a lot less responsive that the wiimote, sometimes when i punch people using the nunchuck, my character punches like 3 times or none at all.

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ThePlothole

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#8 ThePlothole
Member since 2007 • 11515 Posts
I think one of the reasons could be the fact that the mote has a little thing at the front. I don't know what to call it but it emits a signal. The nunchuck lacks this and that could be one reason why (and yeah nunchuck is very unresponsive. When planting a charge in COD3 I have to punch the air as hard as I can 10 times before it picks up)snowman6251
The pointer sensor doesn't emit anything. It's a megapixel light sensor tuned to detect the IR light being emitted by the sensor bar (which is nothing more than a IR "flashlight" in effect). In any case, this feature has nothing to do with motion sensing; it just controls the pointer.
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gholam89

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#9 gholam89
Member since 2006 • 70 Posts
I don't know, I guess it could be a little less responsive, but it works fine with me. Such as Wii Boxing, I trust the nunchuk just as much as the wiimote when it comes to punching. I think you do have to make the right motions for it to work.
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Jaysonguy

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#10 Jaysonguy
Member since 2006 • 39454 Posts

So the proof that the chuck is less responsive then the Wiimote is that you guessed it is?

Well heck, I'm sold.

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waitaseck

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#11 waitaseck
Member since 2006 • 2309 Posts

I think one of the reasons could be the fact that the mote has a little thing at the front. I don't know what to call it but it emits a signal. The nunchuck lacks this and that could be one reason why (and yeah nunchuck is very unresponsive. When planting a charge in COD3 I have to punch the air as hard as I can 10 times before it picks up)snowman6251

I agree about the COD 3 part. Especially the last part.

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Jaysonguy

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#12 Jaysonguy
Member since 2006 • 39454 Posts

Ok, just to let people know...

Because certain games aren't responsive doesn't mean that the chuck isn't responsive.

It's the same deal with the DS and how some games aren't responsive with the touch screen. Is the DS touch screen responsive with many games? Yes it is so we know it's the developer not the hardware.

Peole have rushed to get titles on the Wii, some use the controls well while others do not, that's not a real respresentation of the hardware but more a case of how well developers are making games for the hardware.

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justinblair2

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#13 justinblair2
Member since 2003 • 180 Posts
has it ever occured to anyone that the nunchuk is not suppose to be as accurate as the wii remote? If it was wouldnt they have just made two wiiremotes.Oh and one more thing isnt it completely two different types of hardware
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Videodogg

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#14 Videodogg
Member since 2002 • 12611 Posts
I think the nunchuck works very well. Have you tried SSX Blur? Try sking down a mountain using the nunchuck..its a remarkable feeling actually.
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EndlessPunisher

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#15 EndlessPunisher
Member since 2005 • 1390 Posts
The wii Nunchuk Always worked fine with me during Madden. Never was unresponsive. Maybe its the game?
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SGTNAPALM

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#16 SGTNAPALM
Member since 2006 • 3661 Posts
amazes me is that you sat down and actually looked this up.