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Uhh...I agree with the both of you. But, alas, we are just the clueless consumer, even when it comes to talking about Nintendo, who is by far (and proven) the 'friendliest' gaming company. Oh well, it's not too big of a problem...right?
'I motivate them with things like donuts, and the posibilty of MORE donuts to come.' -Homer
All that "proves" is that the two parts may come from different companies. It doesn't say anything about any spec listed, nor does it deal with the fact that the two parts are asked to do somewhat different tasks. The Accellerometer in the Wii mote has to give data that can be used in the presense of the rumble feature while the one in the Nunchuck does not for example.
You cannot simply assume without further data that just because a part is different, that it is inferior.
This has kind of bothered me ever since I bought my Wii last November. Whenever I use the Nunchuk's motion controls, they just feel don't feel as responsive or as accurate as the Wii Remote. Well, there may be a reason for that:
Now this is a purely speculative conclusion on my part, but I was just reading this article from Technology Review which states that the MEMS (microelectromechanical-system) accelerometers are made by two different companies. The MEMS 1 sensor, which is used only in the Wii Remote, is made by Analog Devices. However, the MEMS 2 sensor, which is only used in the Nunchuk, is made by a completely different company named STMicroelectronics.
Now this certainly isn't a big deal or anything, but itmay explain why the Nunchuck feels less responsive. The only thing I can think of is that Nintendo believes that the Nunchuk motion controls are less important than the Wii Remote's, and thus decided to use a cheaper part for it.MLJ28
Not to sound like a Nintendo fanboy but the remote and nunchuck are actually very accurate. Games like SSX Blur prove this. The problem is that people aren't moving them correctly. For example, a lot of reviews out there claim that SSX Blur has good controls but the remote/nunchuck prove unresponsive most of the time. In reality, with a little practice learning HOW to use the controls, the game has proven to have flawless controls with a completely responsive controller. It is very possible to pull off uber tricks every single time (ask anyone who has played the game for more than an hour, including myself). If you think that they are "unresponsive", make sure you are actually doing the correct motions. Remember you have to actually re-learn how to play games with this new controller, it takes practice.
as far as the nunchuck being worse, i guess your explanation could very well be true, then again, i never noticed the difference.
Not to sound like a Nintendo fanboy but the remote and nunchuck are actually very accurate. Games like SSX Blur prove this. The problem is that people aren't moving them correctly. For example, a lot of reviews out there claim that SSX Blur has good controls but the remote/nunchuck prove unresponsive most of the time. In reality, with a little practice learning HOW to use the controls, the game has proven to have flawless controls with a completely responsive controller. It is very possible to pull off uber tricks every single time (ask anyone who has played the game for more than an hour, including myself). If you think that they are "unresponsive", make sure you are actually doing the correct motions. Remember you have to actually re-learn how to play games with this new controller, it takes practice.
as far as the nunchuck being worse, i guess your explanation could very well be true, then again, i never noticed the difference.
smugglepuffles
i dont want to sound like a fanboy either, but usually being less than 6 feet from the sensor bar makes it not work, it works all the time with warioware and the godfather when i stand about 6 feet away from the sensor bar. But i do agree that the nunchuck is a lot less responsive that the wiimote, sometimes when i punch people using the nunchuck, my character punches like 3 times or none at all.
I think one of the reasons could be the fact that the mote has a little thing at the front. I don't know what to call it but it emits a signal. The nunchuck lacks this and that could be one reason why (and yeah nunchuck is very unresponsive. When planting a charge in COD3 I have to punch the air as hard as I can 10 times before it picks up)snowman6251The pointer sensor doesn't emit anything. It's a megapixel light sensor tuned to detect the IR light being emitted by the sensor bar (which is nothing more than a IR "flashlight" in effect). In any case, this feature has nothing to do with motion sensing; it just controls the pointer.
I think one of the reasons could be the fact that the mote has a little thing at the front. I don't know what to call it but it emits a signal. The nunchuck lacks this and that could be one reason why (and yeah nunchuck is very unresponsive. When planting a charge in COD3 I have to punch the air as hard as I can 10 times before it picks up)snowman6251
I agree about the COD 3 part. Especially the last part.
Ok, just to let people know...
Because certain games aren't responsive doesn't mean that the chuck isn't responsive.
It's the same deal with the DS and how some games aren't responsive with the touch screen. Is the DS touch screen responsive with many games? Yes it is so we know it's the developer not the hardware.
Peole have rushed to get titles on the Wii, some use the controls well while others do not, that's not a real respresentation of the hardware but more a case of how well developers are making games for the hardware.
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