Games like Valkyria Chronicles, Ni No Kuni, Red Dead Redemption, Fallout New Vegas & FO3, Super Mario Galaxy 1 & 2, Tales of Vesperia, Star Hawk, TLOU, Rune Factory: Tides of Destiny, Uncharted 2, Gears of War, Skyrim, Dragon Age: Origins, Mass Effect series, Xcom: Enemy Within, Muramasa: The Demon Blade.
Jk I can respect your list, I really liked xcom among others
@KBFloYd said:
@jcrame10 said:
@KBFloYd:
Oh look, four of the greatest games ever from last gen, and possibly in the list of greatest games of all time. All housed under the "shitstation" brand. Lawlz
please dont post your boring shitstation games here.
As an old fan, as long as they continue to make console, I will continue to support them & will always look forward to their next console hoping/wish their next console would be like NES/SNES - glory days!..the only time I will say goodbye to Nintendo is if they move to handheld/table/phone ONLY..& no more console. Like MirkoS77 stated..many times they just do or say stuff that boggles the mind. :P
@Collie_Lover said:
Personally, I would rather see Nintendo get out of HD if it is so time-consuming and costly, and just continue to focus on making the games fun like we are used to.
But there's got to be some minimum standard, I think 1080p should last for long time, screw 4k, I laugh at people that ask for a 4k console but want its to be cheap. :P ...but you are correct that budget for games seems to be overblown - like movies ..that's just nuts..though I think too much money is wasted on things that aren't actually making the game. :P
I agree that many games' budgets are ridiculous. 250+ million is unnecessary, but there's a line to be drawn in what should at least be invested. Nintendo's worth 10 billion. Billion. 999 million times 10 plus 10 mil. That's just an absurd amount of money, which is more impressive considering they have no debt. It's amusing how so many apologists say, "Nintendo could lose 50 million every month and still be around in 50 years", yet they then turn around and immediately act as if making X game for the same amount will somehow suddenly lead to bankruptcy. The new Starfox appears to be the product of the most minimal of investments, as does Federation Force, which is frankly insulting considering what they're capable of. These are classic, timeless, defining IPs that need to be accorded serious financial backing and developmental support.
People always defend Nintendo's choice to not make a new Metroid as "it doesn't sell". Bollocks. It provides a RoI, just not an immense one like their mainstays. It wouldn't cost Nintendo much to give people what they desire. Moon Studios (a small indie team) created Ori, one of the most enjoyable platformers I've played in years. I don't know the exact budget but from what I heard MS apparently recouped their investment after only a few months. This was a brand new IP. 2D games are relatively cheap to produce. Heck, there are a multitude of Metroidvanias out there who've been created by one person (and have been met with great critical acclaim) such as Axiom Verge. Could you imagine a Metroid similar to Ori in production values? It would be a dream for many fans and it would not even put a dent in Nintendo if it performed poorly, but it'll never happen because of their frugality. And an INDIE team made Ori. There's absolutely no excuse.
Nintendo also fails to realize that not all currency is monetary. Good investment allocation to help ensure proper attention towards bringing their IPs to their fullest potential builds goodwill in consumers. That holds a lot of value that translates into money and future support. Nintendo is harming consumers' faith here. Iwata was the CEO, so he had the final say in deciding business expenditures....hopefully now we will get someone that isn't so terrified to aggressively utilize Nintendo's massive bankroll to great effect.
I'm all for being conservative in gaming budgets up to a degree but not when it gets to the point of compromising the quality of your products, and that's where Nintendo has gotten. Money is power, and Nintendo needs to begin using it aggressively. They are not going to thrive, but only survive, until they cease being so financially meek. No reward without risk.
Nintendo tells the gamers what they enjoy rather than listening to what gamers want. You need to spend money in order to make money and sometimes you need to couple that with risk taking.
@MirkoS77: Thanks for letting me know about Ori and the Blind Forest. It looks like a beautiful and fun (Xbox One) 2D platformer game. Why don't you let us know what your favorite system is, and put a list of your favorite games in your blog so we can see what other games you like to play?
(I really liked Lost Winds by Frontier Developments and Square Enix published for Wii Ware.)
Your example of Ori is an argument for games that are fun, good looking, don't break the bank for the developer, make a profit for the developer, and are very affordable for the gamer. These games are in the spirit of games like Mario and gang, Rayman, Ratchet and Clank, Jack and Daxter, and many others.
I would rather see Nintendo and most other developers make 12 fun but good-looking games, instead of 1 fun but super-realistic game. Under this kind of business model we could have several installments per console generation of games like Metroid, Zelda, and Star Fox.
Star Fox Zero is going to be an amazing game. There is no reason to think it will not be as fun or more-so than Ori. The kind of fun you had with Ori is the kind of fun that Nintendo gamers have with Nintendo games all the time. It is not how much money that is put into a game, but how the money is used.
If I were 62 I would probably lose interest in gaming in general, never mind Nintendo.
Personally, I think it is always good to have either two consoles or one console and a PC for the sake of variety. Otherwise things can get a little dull.
Wait, you've yet to play Ori?! It's incredible. It was the reason I bought a One and I 've no regrets at all, and if you love Nintendo games it holds a lot in common with what makes them so fun.
Here's a good article about the budgetary concerns, as well as this one expounding on the problems AAA games present. I can't get an precise number, but from what I gather Ori's budget was around 8 million, give or take. I'm also mistaken in that it took months to recoup that cost, it was weeks. If the indie scene didn't exist I don't think I'd enjoy this hobby nearly as much, and you're exactly right...I'd rather see many smaller games (like Ori, not handheld) that hone in on pure fun that games like Ori or Galak-Z nail down. That said, 8 million to Nintendo is nothing and hardly what I'd consider anywhere near a risk and it's certainly enough to make those types of games. It's frustrating when they are worth that much holding the talent that they do, yet they shovel out shit like this:
....as opposed to something like this:
Their games don't need to be 100+ million dollar, 3D endeavors to find success as so many people seem to predicate their argument on. Many of Nintendo's fans grew up with games that adhere to a structure of particular game design (2D), that, held in comparison to 3D costs, is relatively minuscule and there is a viable audience for them. I'm sure many would love to see a 3D AAA Metroid in the vein of Prime again, but just as many would adore and be perfectly content with one made looking like the above shot that tends back to Super Metroid's roots.
I've come more and more to believe that it's down to two issues with Nintendo when it comes to some of their IPs: they are greedy and have become lazy. Even with a smaller budget, a lot of work is still involved in producing a good Metroid. But hey, why not instead just create some stupid chibi soccer/MP game with a notable brandname slapped on the box? Actually creating an in-depth, single player experience with elaborate level designs, abilities, a great soundtrack, and exemplary animation and detail of environments takes work. They just want the biggest payoff for the least amount possible. It's heartbreaking in a way, because it demonstrates a callous disregard of their passion and properties in the medium they excel in simply to make the quickest exploitative buck possible at the cost of the integrity of what made them who they are, something that Nintendo fans consistently credit Nintendo for not doing and accuse Sony and MS for being guilty of.
I find that highly ironic as Ori proves otherwise, not only in its budget but also readily apparent in the passion that's been poured into it by the developers.
***For some reason it won't let me post the first image, which was of Federation Force.
Wait, you've yet to play Ori?! It's incredible. It was the reason I bought a One and I 've no regrets at all, and if you love Nintendo games it holds a lot in common with what makes them so fun.
Here's a good article about the budgetary concerns, as well as this one expounding on the problems AAA games present. I can't get an precise number, but from what I gather Ori's budget was around 8 million, give or take. I'm also mistaken in that it took months to recoup that cost, it was weeks. If the indie scene didn't exist I don't think I'd enjoy this hobby nearly as much, and you're exactly right...I'd rather see many smaller games (like Ori, not handheld) that hone in on pure fun that games like Ori or Galak-Z nail down. That said, 8 million to Nintendo is nothing and hardly what I'd consider anywhere near a risk and it's certainly enough to make those types of games. It's frustrating when they are worth that much holding the talent that they do, yet they shovel out shit like this:
....as opposed to something like this:
Their games don't need to be 100+ million dollar, 3D endeavors to find success as so many people seem to predicate their argument on. Many of Nintendo's fans grew up with games that adhere to a structure of particular game design (2D), that, held in comparison to 3D costs, is relatively minuscule and there is a viable audience for them. I'm sure many would love to see a 3D AAA Metroid in the vein of Prime again, but just as many would adore and be perfectly content with one made looking like the above shot that tends back to Super Metroid's roots.
I've come more and more to believe that it's down to two issues with Nintendo when it comes to some of their IPs: they are greedy and have become lazy. Even with a smaller budget, a lot of work is still involved in producing a good Metroid. But hey, why not instead just create some stupid chibi soccer/MP game with a notable brandname slapped on the box? Actually creating an in-depth, single player experience with elaborate level designs, abilities, a great soundtrack, and exemplary animation and detail of environments takes work. They just want the biggest payoff for the least amount possible. It's heartbreaking in a way, because it demonstrates a callous disregard of their passion and properties in the medium they excel in simply to make the quickest exploitative buck possible at the cost of the integrity of what made them who they are, something that Nintendo fans consistently credit Nintendo for not doing and accuse Sony and MS for being guilty of.
I find that highly ironic as Ori proves otherwise, not only in its budget but also readily apparent in the passion that's been poured into it by the developers.
***For some reason it won't let me post the first image, which was of Federation Force.
Nintendo tells the gamers what they enjoy rather than listening to what gamers want. You need to spend money in order to make money and sometimes you need to couple that with risk taking.
I've been saying this for ages... I think this is the mentality that gets them into trouble (sometimes it works, like with Wii, but certainly not Wii U or 3DS). If they just build a console that gamers would actually want, and back it up with games, it'll sell.
But since Gamecube, they seem convinced they need to be different and try to make the next big thing.
Wait, you've yet to play Ori?! It's incredible. It was the reason I bought a One and I 've no regrets at all, and if you love Nintendo games it holds a lot in common with what makes them so fun.
Here's a good article about the budgetary concerns, as well as this one expounding on the problems AAA games present. I can't get an precise number, but from what I gather Ori's budget was around 8 million, give or take. I'm also mistaken in that it took months to recoup that cost, it was weeks. If the indie scene didn't exist I don't think I'd enjoy this hobby nearly as much, and you're exactly right...I'd rather see many smaller games (like Ori, not handheld) that hone in on pure fun that games like Ori or Galak-Z nail down. That said, 8 million to Nintendo is nothing and hardly what I'd consider anywhere near a risk and it's certainly enough to make those types of games. It's frustrating when they are worth that much holding the talent that they do, yet they shovel out shit like this:
....as opposed to something like this:
Their games don't need to be 100+ million dollar, 3D endeavors to find success as so many people seem to predicate their argument on. Many of Nintendo's fans grew up with games that adhere to a structure of particular game design (2D), that, held in comparison to 3D costs, is relatively minuscule and there is a viable audience for them. I'm sure many would love to see a 3D AAA Metroid in the vein of Prime again, but just as many would adore and be perfectly content with one made looking like the above shot that tends back to Super Metroid's roots.
I've come more and more to believe that it's down to two issues with Nintendo when it comes to some of their IPs: they are greedy and have become lazy. Even with a smaller budget, a lot of work is still involved in producing a good Metroid. But hey, why not instead just create some stupid chibi soccer/MP game with a notable brandname slapped on the box? Actually creating an in-depth, single player experience with elaborate level designs, abilities, a great soundtrack, and exemplary animation and detail of environments takes work. They just want the biggest payoff for the least amount possible. It's heartbreaking in a way, because it demonstrates a callous disregard of their passion and properties in the medium they excel in simply to make the quickest exploitative buck possible at the cost of the integrity of what made them who they are, something that Nintendo fans consistently credit Nintendo for not doing and accuse Sony and MS for being guilty of.
I find that highly ironic as Ori proves otherwise, not only in its budget but also readily apparent in the passion that's been poured into it by the developers.
***For some reason it won't let me post the first image, which was of Federation Force.
what about splatoon?
it oozes nintendo quality.
It does, and I can assure you it has a halfway decent budget.
Well...here I am two months later and after going through Nintendo withdrawals I had to bite the bullet and get another Wii U. (Mainly for Mario Maker and Xenoblade Chronicles) I got the Mario Maker bundle with the amiibo. And I'll get the NX. I just won't buy a handheld because I can't stare at such a small screen.
Sucks for you that you're missing out on Splatoon--possibly the best game of the year, and you won't be able to enjoy Xenoblade Chronicles X in December.
As a dedicated gamer I couldn't imagine not having all the systems and having to lie to myself with nonsensical justifications. But hey, whatever floats your boat, man.
Splatoon is (will be) the best game of 2015? Riiiight.
I played it for a few days before losing interest and I never looked back. Sure it might be a good game to a lot of people but it also doesn't meet the contemporary standards of many either. GOTY though?
Lol, Splatoon being GOTY... yeah, not sure about that.
Sucks for you that you're missing out on Splatoon--possibly the best game of the year, and you won't be able to enjoy Xenoblade Chronicles X in December.
As a dedicated gamer I couldn't imagine not having all the systems and having to lie to myself with nonsensical justifications. But hey, whatever floats your boat, man.
Splatoon is (will be) the best game of 2015? Riiiight.
I played it for a few days before losing interest and I never looked back. Sure it might be a good game to a lot of people but it also doesn't meet the contemporary standards of many either. GOTY though?
Lol, Splatoon being GOTY... yeah, not sure about that.
hey.... to me its game of the gen. if youre a nintendo fan.
Reading all this and the focus that Nintendo has put on the 3ds, I can't help but feel like the 3ds has been dragging lately as well. That said, a 3ds XL really isn't that bad screenwise. yes of course it's small compared to your 40 inch TV but it feels a whole lot more spacious than the original 3ds size screen. Worth getting one for those games you can't get elsewhere.
I own a PS4 and love it, but I do miss the arcade appeal like I see in the Nintendo games. Sure games like MGS5 and Witcher look stunning, but so does MK8 in its own unique way.
@KBFloYd: oh yeah, so boring compared to something like super mario galaxy, which is a reskinned mario 64 in space. #boring
If it were I'd probably like it more. Mario 64 was open. Galaxy isn't. Lots of more things that differ them apart, but you probably don't care. Both games are 3D with Mario in it, so it must be exactly the same, right?
Anyway, listing Infamous 2 and Heavy Rain as "greatest games of all time" is really, really lolworthy. But this isn't System Wars. Wanna post a list of crappy PS games and claim they're good, go there.
@Litchie: your butthurt comment is a little late. And yes, regardless of your opinoon (as not many will agree with it) they are some of the best games of last gen, along with mass effect, Bioshock, skyrim, red dead redemption, uncharted, GTA, Last of Us
It's not 1998 anymore and some people expect a little more out of their games than simple platforming. Deal with it.
@Litchie: your butthurt comment is a little late. And yes, regardless of your opinoon (as not many will agree with it) they are some of the best games of last gen, along with mass effect, Bioshock, skyrim, red dead redemption, uncharted, GTA, Last of Us
It's not 1998 anymore and some people expect a little more out of their games than simple platforming. Deal with it.
Ah, saying people are butthurt all the time. GameSpot forum users' most treasured activity. Anyway, gonna ignore your very stupid last sentence, as that too is suited for System Wars.
@Litchie: Obviously you are if you felt compelled to reply to like a week old comment.
Also, here we go again. Please explain how "crappy PS games" is okay to say and not a "a very stupid sentence", but my comment isn't. Please try. Hint: I'm looking for an explanation other than you're a hypocrite
@Litchie: mario hasn't evolved really. It's always the same game with one or two new added twists. Super Mario 3D World is a great game (especially with 4 players) but it's still the same game as always just now with catsuits.
If you don't like Heavy Rain and think you just "watch" it most of the time, then you don't like or understand the genre of interactive drama games.
That's like someone saying that all you do in Mario is jump, which is one of the main elements of a platforming title.
@Litchie: mario hasn't evolved really. It's always the same game with one or two new added twists. Super Mario 3D World is a great game (especially with 4 players) but it's still the same game as always just now with catsuits.
If you don't like Heavy Rain and think you just "watch" it most of the time, then you don't like or understand the genre of interactive drama games.
That's like someone saying that all you do in Mario is jump, which is one of the main elements of a platforming title.
I don't agree that Mario 3D World is a great game either. Easily the worst Mario game I've played. It's like Mario 3D Land for the 3DS, except more boring. I loved 3D Land, but I didn't want more of it in the form of a console game.
No, I guess I don't understand those games then. If it's a story you want, watching a movie or reading a book would be way better imo. Anyway, I deleted my post like 3 seconds after I posted, so that this doesn't turn into SW material.. You're fast.
Sucks for you that you're missing out on Splatoon--possibly the best game of the year, and you won't be able to enjoy Xenoblade Chronicles X in December.
As a dedicated gamer I couldn't imagine not having all the systems and having to lie to myself with nonsensical justifications. But hey, whatever floats your boat, man.
Splatoon is (will be) the best game of 2015? Riiiight.
I played it for a few days before losing interest and I never looked back. Sure it might be a good game to a lot of people but it also doesn't meet the contemporary standards of many either. GOTY though?
Lol, Splatoon being GOTY... yeah, not sure about that.
hey.... to me its game of the gen. if youre a nintendo fan.
Im a nintendo fan, but I didnt really like splatoon. Needed to be refined a little more
@jdc6305: You say this but it's not like PS and XBOX never jerked with their customers. Remember PS and Xbox aren't God just because Nintendo makes more/less mistakes then them.
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