In a recent interview Eiji Anouma (a lead designer behind OoT as well as director of MM, WW, and TLP) made some rather controvercial comments regarding OoT and its current standing in the gaming world.
I'll run through a few things he said that would tickle some inner fanboys but heres the link of the full interview if you want to read it in its entirety and in full context:
http://www.gonintendo.com/viewstory.php?id=105209
"Past things belong to our memories, and they grow bigger in there. If you play Ocarina of Time nowadays, you notice that it's not that good."
For the most part I have to agree with him, OoT is my favorite Zelda and there is no question that nostalgia plays a role in that. My little brother recently played the game and couldn't understand how I could possibly find it better than TLP or WW, but I'm sure if he played it when it came out and felt the initial impact of that game he would think differently.
"Sometimes it doesn't move as fast as it should, graphics aren't as beautiful as they should be; there are some confusing parts… Any present Zelda is technically superior."
Again, can't really argue with any of that....
"to best Ocarina of Time, a great change –comparable to what happened back then- must be introduced."
Sounds like the Zelda Wii will be quite different if not entirely, first person maybe?
Also he prety much sums up what made OoT time so great, the great change it brought for its time, just like SMB did for platformers and SF2 for fighters! OoT is regarded as the greatest Zelda but not because of technical stuff like gameplay, graphics, or story but for the impact and change it brought about for its day. OoT will always be remembered for this but honestly if it where released as it was back then today with the price tag of a full game it would be scoring in the 7-8's from most gaming critics if not lower.
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