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Thanks for your comments. I guess I was just intending to use this for wifi battles though, do people still expect you to conform to tiers for wifi battles or not? I thought tiers were just for Shoddy Battle battles. Hobocartwright
Yes, people absolutely expect you to conform to the tiers. xD
This team honestly looks like it's made for early OU mainly. For one Garchomp's banned, and I can't really look at this team (which is balanced as far as I can tell) without its main offensive force. Plus you're restricting yourself far too much by thinking of this as a "sandstorm team". Sandstorm teams don't need to be 100% immune to sandstorm, and with the hazards you're placing you definitely need a spin blocker (4 turns of laying them down, and the SR user is sui). Yawn and whirlwind won't stop an RS before it happens since Yawn will just make them swap out later, after they spin, and whirlwind goes after RS always. Now for your tyranitar as a lead (as I said, not going to go over the whole team without Garchomp being swapped, since there's no way you're planning it for Ubers): I'd probably use the more standard set (EQ / Rest with Chesto / Lum(lum if you're using EQ)), T-tar's pretty bulky against what it needs to be anyway. Fire Punch isn't as helpful as you expect (explaining later). against the top 10 leads: Azelf: It gets SR up since it's not risking Taunting in case of Crunch / payback. Both players get up SR, and he'll probably explode or switch after. Either that or he gets SR, and you kill which is what he expected anyway. You technically win, as that is T-tar lead's main goal. Aerodactyl: He taunts and SRs. You might kill after that, but he's done his job. You lose. Swampert: You both get SR, but Swampert obviously takes out T-tar. You lose. Metagross: Same as swampert. EQ (46% -53%) would be better than Fire Punch(34 - 40%) anyway, especially if they have an Occa (more common than a Shuca). Metagross' Meteor Mash crushes you dealing 84% - 99% and it always has Bullet Punch to finish the job. Jirachi: Iron Head will probably kill you before you get to move. If you get the 40% chance to attack, EQ would be better than Fire Punch. Lose for sure, no rocks usually. Infernape: It fake outs than close combats. You lose. EQ might help if it doesn't carry CC, but it usually will. Machamp: Pretty sure you lose, Dynamic Punch is killer. Ninjask: It only gets to pass speed, if anything. You can't risk setting up rocks though. Roserade: This is why you need the lum berry. Payback will knock it into SS K.O. range anyway, so Fire Punch doesn't help. You win. Tyranitar: Mirror match. Frankly, I'm not a fan of the lead, but I guess it works.Hegna1
intense much...
anyway theres a sticky lets all go play there!!
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