Just picked it up this morning and played for about 3 hours. Needed to stop and have some lunch.
The game seems to start off slowly as it trains you how to play. You will benefit from this introduction. However, the begining missions are short and pointless except in learning to use the controls for combat. After a while, the game starts to throw special move after special move onto your plate. That's not bad, but I would like a little more time getting used to one or two before it throws out more. To be fair, you don't have to grab multiple moves at once, but since you are in the dojo and may not return for a while, you might choose to grab them while you are there.
Nonetheless, the game's combat is quite fun, and the graphics look great. To me, this game is reminisant of the Metroid Prime series. You get this rather lonely feeling while playing the game, and you manipulate swithces, operate doors and elevators in much the same way. You also wait for doors to open much like Metroid and you are constantly blowing up crates and such in search of ammo or money (rather than health).
It is all done extremely well, and, while not one-to-one, the motion controls finally feel good. This is the type of experience the Wii promised at launch. Red Steel 2 is, so far, a great experience. Well, gotta go slice up some bad guys.
Others who bought it, please express your thoughts here.
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