[QUOTE="DJ_Lae"]I don't see a port being done, as it would simply cost too much to be worth it. The Gamecube version was ported over with basically no additional work outside of coding proper widescreen and adding motion controls. Printing money. For RE5 they'd have to completely redo all of the in-game models and architecture with fewer polygons and lower resolution textures, and that coupled with porting the entire engine to the Wii's hardware I'd imagine would be quite an undertaking. The game already sold well on the PS3 and 360, and the market for people who haven't played it on an HD console is probably quite small.gary_safcOne thing I would like to mention I am pretty sure RE4 was should of been a gamecube exclusive. then basically somehow it got ported to the playstation2 with downgraded graphics. Also some added extras too. Just to point that out.
It was originally intended to be a GC exclusive, but apparently there was no formal agreement stating that it actually HAD to be one. Upon seeing how well the game sold on GC, Capcom saw the opportunity to cash in even further on it by porting it to the more popular PS2 console as well. Personally, I can't say I blame them either. It would've been a real crime to have had such an awesome game available to only GC owners.
The same thing happened with RE:COde Veronica and the Dreamcast as well I believe. CV was originally intended to be a DC exclusive, but Capcom later ported it to the Gamecube and PS2 consoles anyways, seeing as how well the game was doing and how limited it would've been if it were exclusively available only to DC owners.
Personally, I don't see why a major developer like Capcom would be so bold as to sign exclusive agreements with just one company/console.
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