http://www.capcom.co.jp/bio_uc/swf/bioUCm1.swf
Real time, pics according to the famitsu article.
Last pic is probably FMV
logo
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http://www.capcom.co.jp/bio_uc/swf/bioUCm1.swf
Real time, pics according to the famitsu article.
Last pic is probably FMV
logo
Umm.... that's just remixed footage from old RE games... DopeyDavoidIs that true? I know that you play through previous Resident Evil story arcs in Umbrella Chronicles, but are you sure this is re-used footage or does it just look similar to previous games?
You cannot raom freely. You have to follow a set path and you cannont make your character move anywhere.I am gonna sound really bad and noobish but i really don't understand the term "on rails" explanations pls?
All i know is killer 7 in on rails...and i have not played it
abrab_14
[QUOTE="DopeyDavoid"]Umm.... that's just remixed footage from old RE games... jbrittainIs that true? I know that you play through previous Resident Evil story arcs in Umbrella Chronicles, but are you sure this is re-used footage or does it just look similar to previous games? Its new footage, those specific scene's don't exist in the previous games. It just looks the same because the whole concept is based on revisiting previous instalments of the series.
Thats not very impressive graphically, I really hope Capcom puts a good amount of time into this game. And why arent they making a game similar to RE4 in terms of controlLProjektSTOh? It isn't? For a game that's 25% done(aka unpolished and unfinished), that looks damn good.
[QUOTE="abrab_14"]You cannot raom freely. You have to follow a set path and you cannont make your character move anywhere. All games are on rails. Some games just disguise it better. Also the past Resident Evil games were on rails to a large degree. You often had to move in a set path and couldn't return to a lot of areas. Also your characters moved like a tank.I am gonna sound really bad and noobish but i really don't understand the term "on rails" explanations pls?
All i know is killer 7 in on rails...and i have not played it
nintendofreak_2
looks cool. I hope you at least see the gun when you're shooting. Being on rails is one thing, but not even seeing a gun is another.FlawlessSeasonsfrom the trailer it doesn't look like you get to
[QUOTE="pedro_magalhaes"]Looks like a lot of it is recycled from Resident Evil REmake which is not a bad thing but I was hoping for something more.Morgario
It's not using any recycled content from the previous games, it's just using the same settings/locations.
Everything is in realtime 3D even though you're on rails the camera so you can look around for items and stuff.Looks great. You can blow doors real-time and omg there's ANACONDA!!!!!
Can't wait. I'm so buying this.
[QUOTE="nintendofreak_2"][QUOTE="abrab_14"]You cannot raom freely. You have to follow a set path and you cannont make your character move anywhere.I am gonna sound really bad and noobish but i really don't understand the term "on rails" explanations pls?
All i know is killer 7 in on rails...and i have not played it
meimnobody
You didn't just say that. When we discuss rails, we mean games like Time Crisis, House of the Dead and Killer Seven. Rails doesn't mean Linear. As for the "All games are on rails" commet, surely you jest.
[QUOTE="meimnobody"][QUOTE="nintendofreak_2"][QUOTE="abrab_14"]You cannot raom freely. You have to follow a set path and you cannont make your character move anywhere.I am gonna sound really bad and noobish but i really don't understand the term "on rails" explanations pls?
All i know is killer 7 in on rails...and i have not played it
callmewaffle
You didn't just say that. When we discuss rails, we mean games like Time Crisis, House of the Dead and Killer Seven. Rails doesn't mean Linear. As for the "All games are on rails" commet, surely you jest.
He means in the sense that you often can only go to one place/ do one specific thing to make the game progress. I've been learning about game design at uni and it's really interesting; they actually take behavioural psychology into consideration when designing game environments and gameplay mechanics, so a lot of the time they design the levels around how your brain works so you are subconsciously led to place you need to go to make the game progress.
[QUOTE="callmewaffle"][QUOTE="meimnobody"][QUOTE="nintendofreak_2"][QUOTE="abrab_14"]You cannot raom freely. You have to follow a set path and you cannont make your character move anywhere.I am gonna sound really bad and noobish but i really don't understand the term "on rails" explanations pls?
All i know is killer 7 in on rails...and i have not played it
Morgario
You didn't just say that. When we discuss rails, we mean games like Time Crisis, House of the Dead and Killer Seven. Rails doesn't mean Linear. As for the "All games are on rails" commet, surely you jest.
He means in the sense that you often can only go to one place/ do one specific thing to make the game progress. I've been learning about game design at uni and it's really interesting; they actually take behavioural psychology into consideration when designing game environments and gameplay mechanics, so a lot of the time they design the levels around how your brain works so you are subconsciously led to place you need to go to make the game progress.
Yes, and there's a word for that. Linear.More Screens here
The game will be fully polygonal, no pre-rendered backgrounds
- there will be quick-time events, better known as context sensitive events much like the ones in RE4. Camera will zoom out to show the character performing these actions.
- A question posed to the game's producer...
Q: don't you think to have betrayed the series making a shooter?
A: there is a part of hard core gamers that don't like it for sure, but a lot of more gamere were tired of the same formula and we are doing something new to please all the people that have found the previous RE quite repetitive.
Yes. *So* many people found RE:4 repetitive. Man, people *hated* that game.More Screens here
The game will be fully polygonal, no pre-rendered backgrounds
- there will be quick-time events, better known as context sensitive events much like the ones in RE4. Camera will zoom out to show the character performing these actions.
- A question posed to the game's producer...Q: don't you think to have betrayed the series making a shooter?
gaminggeek
A: there is a part of hard core gamers that don't like it for sure, but a lot of more gamere were tired of the same formula and we are doing something new to please all the people that have found the previous RE quite repetitive.
[QUOTE="gaminggeek"]More Screens here
The game will be fully polygonal, no pre-rendered backgrounds
- there will be quick-time events, better known as context sensitive events much like the ones in RE4. Camera will zoom out to show the character performing these actions.
- A question posed to the game's producer...Q: don't you think to have betrayed the series making a shooter?
A: there is a part of hard core gamers that don't like it for sure, but a lot of more gamere were tired of the same formula and we are doing something new to please all the people that have found the previous RE quite repetitive.Spelunker
A repetitive RE4 would be... Gears of War. :P
how can anyone look forward to this game, this game is on raills. rember the last RE rail game ?Hadoken_Kid
Yea we remeber teh 1st one for PS was god awful,but the on for ps2 was pretty good. So this version might be great who knows. Plus for 25% complete it looks really good.
[QUOTE="gaminggeek"]More Screens here
The game will be fully polygonal, no pre-rendered backgrounds
- there will be quick-time events, better known as context sensitive events much like the ones in RE4. Camera will zoom out to show the character performing these actions.
- A question posed to the game's producer...Q: don't you think to have betrayed the series making a shooter?
A: there is a part of hard core gamers that don't like it for sure, but a lot of more gamere were tired of the same formula and we are doing something new to please all the people that have found the previous RE quite repetitive.Spelunker
There was 1 main grip I had with RE4 NO FEAR what so ever. I'm sorry,but crazy spanish people didint scare me at all. I'm proboly going to rape this game like I did part 4. Man getting that hand cannon was tough. I like the change of gameplay who knows it might be really good.
[QUOTE="Morgario"][QUOTE="callmewaffle"][QUOTE="meimnobody"][QUOTE="nintendofreak_2"][QUOTE="abrab_14"]You cannot raom freely. You have to follow a set path and you cannont make your character move anywhere.I am gonna sound really bad and noobish but i really don't understand the term "on rails" explanations pls?
All i know is killer 7 in on rails...and i have not played it
Spelunker
You didn't just say that. When we discuss rails, we mean games like Time Crisis, House of the Dead and Killer Seven. Rails doesn't mean Linear. As for the "All games are on rails" commet, surely you jest.
He means in the sense that you often can only go to one place/ do one specific thing to make the game progress. I've been learning about game design at uni and it's really interesting; they actually take behavioural psychology into consideration when designing game environments and gameplay mechanics, so a lot of the time they design the levels around how your brain works so you are subconsciously led to place you need to go to make the game progress.
Thanks man, as for the "All games are on Rails" I presume he's never heard of Oblivion or Morrowind.
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