[QUOTE="vnc20100"][QUOTE="Wintry_Flutist"][QUOTE="vnc20100"]What I would really want to see is a Zelda turn base RPG, with different characters, leveling up, new armours, weapons etc. and NO GanonWintry_Flutist
And this sounds like people who want the Zelda skin on everything... Like the ones who swear a Devil May Cry Zelda is the way to go.
What ever I've been think of a Zelda RPG for quite some time, I think It would work really well. Tired of the same formula over and over
Changing the formula =/= changing the core gameplay that makes a Zelda what it is.
Mario RPG is one the greatest Mario games. Why not Zelda. Zelda is a rich world that can be exploited in many different ways. You need to make changes in videogames industry, that's how you survive, look at the Wii and DS. And it's not because Turn Based Rpgs Have been made a lot in the past years that it cannot being reintroduced again. There's a market for that, Blue Dragon (yes I know, not everyone liked it), Lost Odysey, Eternal Sonata (well kinda, more of a hybrid turn/action) not all people like third person adventure games.
I'd like to see something like Ganon changes the world into the dark world, which drastically alters it's appearance and landmarks. They need to revamp the fighting mechanics of the game to accomodate for multi-bad guy battles, so they can have large 1000 person battles. Imagine a zelda where you run into hyrule field at one point and there is a huge battle going on, which you have to fight through to get to your location (not all the time, but just say one spot of the game).
To do this they need to make the weapon usage more fluid, like you can use your sword, and rapidly use your bow and arrow or boomerang without having to switch to it, then hit the button again to fire, then switch back to another one and so on. Change lock on baddies by using the control stick to point to who to lock on to, so that more than one enemy can fight you at the same time. Add better evade moves, and have baddies harder to fight so you actually have to use the evade moves. I can go through all of TP and Z64 without ever using that feature.
Side missions... well lets just say the side missions in most zelda games are pointless except the biggorron sword in Z64. If they bring back magic, then speacilty ones should be achieved via side quests. Instead of giving you one weapon per dungeon, make side quests a way to get weapons. When done correctly it can make the game a lot longer and very difficult if you dont do sidequests vs easy if you do them all since having the bonus items will greatly improve gameplay.
Mostimportantly, enemies need to inflict damage on link. In TP you can sit there and be hit 50 times at one quarter heart per hit, and you just never die! They need to inflict multi heart damage, to make it actually challenging. I think that Retro studios would be able to revive the zelda franchise should they have an opportunity, since I loved the MP series.
Phazevariance
Great ideas, I agree with you.
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