Before I got a Wii, I was only able to see it as some sort of secondary system, thanks to Nintendo's shoddy, one-dimensional marketing that only pushes the Wii Remote. It seemed that's what Nintendo was trying to make it; the perfect secondary. I myself only bought it because Pokémon and Metroid are finally coming up soon. I have no interest in the "innovation" aspect.
Then I got my system a few weeks ago, and while it could never possibly be my main console (no system not geared toward fighting games could ever be my main), I started to see the completeness of the Wii experience. I have a column on that very topic going up today over at Gamer 2.0. In the midst of all this talk about the Wii Remote's unorthodox gaming features, backward compatibility has been swept under the rug, Virtual Console has been swept under the rug, the fact that a lot of these new Wii games use NES-style control (Super Paper Mario, Sonic and the Secret Rings, etc) has been swept under the rug, and so on. If Nintendo would market the Wii in its entirety, and underline these things that tend to get understated, it'd increase interest exponentially.
Now that I know the Wii for what it is, myself, I can actually see how it could be someone's main system. Just, you know, not for someone who has already accumulated a huge library from over the years. For new gamers and those who tend to sell everything off every generation, it's one of the most comprehensive systems of all time, if not THE most, and it will be very interesting to see if it can continue to exist outside of the industry's time cycle as we know it. The potential's certainly there.
That being said, it could never be my main (again, not without adhering to fighting genre conventions), it's just an amazing part of my secondary combo of Wii/PS3, with the 360 getting the bulk of my next-gen attention.
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