Should Nintendo make its own first-person shooter for the Wii U?

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TyberZannxxxx

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#1 TyberZannxxxx
Member since 2009 • 712 Posts

Topic says it all. Cast your vote in the poll.

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ekalbtwin

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#2 ekalbtwin
Member since 2007 • 1044 Posts
I voted yes and my mind automatically jumps to a new Metroid Prime, and this one doesn't have Samus spending time with a bunch of humans at the start and end of the game. Isolation and the feeling of being the only hope is what makes the 1st one so great. Of course in my wish it really isn't a FPS as much as it is an adventure, so don't jump on me for using metroid instead of some other game. Any other shooter would likely have to be a new IP as I can't think of any of the Big N's franchises that would lend themselves well to that format.
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Sepewrath

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#3 Sepewrath
Member since 2005 • 30712 Posts
No, because I doubt the Wii U will be lacking for FPS.
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Nintendo_Ownes7

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#4 Nintendo_Ownes7
Member since 2005 • 30973 Posts

I voted yes and I really want a remake or sequel to Geist.

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tjricardo089

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#5 tjricardo089
Member since 2010 • 7429 Posts

I don't like Metroid because it's a FPS, I don't think FPSs work with Nintendo consoles.

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Rod90

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#6 Rod90
Member since 2008 • 7269 Posts
First Person Adventure and we are talking.
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GamerForca

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#7 GamerForca
Member since 2005 • 7203 Posts

I don't like Metroid because it's a FPS, I don't think FPSs work with Nintendo consoles.

tjricardo089
1. Metroid is certainly not a FPS series. 2. If you're talking about Metroid Prime, then that's not FPS either. 3. Goldeneye says GTFO.
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superbuuman

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#8 superbuuman
Member since 2010 • 6400 Posts
Nah, there should be more than enough from 3rd parties. :)
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nameless12345

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#9 nameless12345
Member since 2010 • 15125 Posts

No. The competition is too stiff. If they really wanted a "own" FPS, it should be something original and good. A Retro production perhaps. I doubt it would move units tho. Maybe if it was really high-quality and original (and exclusive, of course). Just no Halo or KillZone clones.

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WiiCubeM1

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#10 WiiCubeM1
Member since 2009 • 4735 Posts

Why Not? Metroid Prime worked out allright (I know it was made by Retro, but if they do make an FPS, I'm betting they give it to the one company in their repetoire that has some experience with the genre.)

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OreoMilkshake

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#11 OreoMilkshake
Member since 2009 • 12833 Posts
Only if it supports Wii Remote and Nunchuck with CoD levels of control customization.
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norm41x

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#12 norm41x
Member since 2011 • 813 Posts

I voted yes and I really want a remake or sequel to Geist.

Nintendo_Ownes7
Definitely. Geist ruled and should have had a sequel a long time ago.
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savebattery

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#13 savebattery
Member since 2009 • 3626 Posts
Anyone who considers Metroid Prime a first person shooter doesn't understand the series at all. That said, hell no to the topic. There are enough first person shooters out there.
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WiiCubeM1

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#14 WiiCubeM1
Member since 2009 • 4735 Posts

Anyone who considers Metroid Prime a first person shooter doesn't understand the series at all. That said, hell no to the topic. There are enough first person shooters out there. savebattery

Metroid Prime is what you call a "dual genre", First Person Adventure. It's still a First Person Shooter, but has adventure game-style gameplay. I really don't see how you can't consider it an FPS.

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famicommander

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#15 famicommander
Member since 2008 • 8524 Posts
Metroid Prime is what you call a "dual genre", First Person Adventure. It's still a First Person Shooter, but has adventure game-style gameplay. I really don't see how you can't consider it an FPS.WiiCubeM1
Because in a first person shooter, the core mechanic of the game is shooting. In Metroid shooting is secondary or tertiary at best to other elements like action/adventure and platforming. Shooting in Metroid Prime is a mechanic which is used as a progression between adventure and platforming elements. If the game had taken place in a third person perspective or used a first person melee weapon it would've been largely the same. It's like saying Mega Man is a third person shooter because the game takes place from a third person perspective and your character has a gun, or GTA is a racing game because you drive a car. It's intellectually lazy. Metroid is no more of a first person shooter than Deus Ex or Fallout 3.
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FNogueira

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#16 FNogueira
Member since 2010 • 73 Posts

There is no console that is especially made for one genre. Any Nintendo console could have a good FPS game but the thing is that Wii don't have the same games as the other consoles of this generation. You will never see a CoD like you see on a PS3 or Xbox360.

Maybe with this WiiU they will invest in some exclusive FPS (like Halo and Killzone). If they should? Of course, the logo of Nintendo sells everywhere, but of course that they can make a minimal quality FPS. If you put the Nintendo logo in your pants, everyone will want to get it. Nintendo is leader in this industry and obviasly that a FPS will sell pretty well.

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nameless12345

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#17 nameless12345
Member since 2010 • 15125 Posts

There is no console that is especially made for one genre. Any Nintendo console could have a good FPS game but the thing is that Wii don't have the same games as the other consoles of this generation. You will never see a CoD like you see on a PS3 or Xbox360.

FNogueira

Wii does have CoD...

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Madmangamer364

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#18 Madmangamer364
Member since 2006 • 3716 Posts

Maybe with this WiiU they will invest in some exclusive FPS (like Halo and Killzone). If they should? Of course, the logo of Nintendo sells everywhere, but of course that they can make a minimal quality FPS. If you put the Nintendo logo in your pants, everyone will want to get it. Nintendo is leader in this industry and obviasly that a FPS will sell pretty well.

FNogueira

Clearly, you're not aware of what happened last gen, when Nintendo published games like Eternal Darkness and Geist, which ended up bombing in sales. :P Nintendo's branding isn't enough to save each and every game it creates. That's why the games that sparked Operation:Rainfall took so long to be released in North America. Regardless of whose logo is on the box, there still has to be a market large enough to the point where a publisher, even Nintendo, feels like it's worth the risk to release.

On that note, to which point would Nintendo be using its time and resources to develop a first person shooter on the Wii? If it is just to prove that it can make one, it would just be a waste. The genre has only had at best modest success on Nintendo platforms the past two and a half gens, so it doesn't exactly indicate that this would be the best place for Nintendo to focus its efforts at this present moment. Furthermore, as others have said, it's not as if the genre won't already be represented enough on the Wii U if developers follow the model that they've used for the other HD consoles. A FPS from Nintendo would be competition to those games, and whether it manages to steal some attention from third party franchises or become a flop, chances are that it would do more harm than good either way.

My guess is that the average Nintendo player isn't going to desire a FPS that much anyways, so Nintendo should just do what it does best and hope that third parties will do enough to fill in the gap within the genre.

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dontshackzmii

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#19 dontshackzmii
Member since 2009 • 6026 Posts

you fps gamers make me sick

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psychobrew

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#20 psychobrew
Member since 2008 • 8888 Posts
Mario FPS FTW!!!
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umcommon

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#21 umcommon
Member since 2007 • 2503 Posts
Yes. Sony and Microsoft do it, why not Nintendo?
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goblaa

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#22 goblaa
Member since 2006 • 19304 Posts

Yes, simply becasue they are really good devs and more great games is better than less great games.

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goblaa

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#23 goblaa
Member since 2006 • 19304 Posts

Only if it supports Wii Remote and Nunchuck with CoD levels of control customization.OreoMilkshake

This too. I don't want some FPS using that stupid tablet.

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Sepewrath

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#24 Sepewrath
Member since 2005 • 30712 Posts
Yes. Sony and Microsoft do it, why not Nintendo?umcommon
That's no reason to do something. They all do things that the others don't and it should stay that way.
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Madmangamer364

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#25 Madmangamer364
Member since 2006 • 3716 Posts

Yes, simply becasue they are really good devs and more great games is better than less great games.

goblaa

Umm... remember how people complained about the Wii not getting the likes of Star Fox, Pikmin, and F-Zero this gen? There is something that can be taken from that... :P

Simply put, Nintendo can't develop EVERYTHING, and if they're using resources for one project, basic logic suggests that it's taking potential time away from another. Making a FPS doesn't mean that the Wii U is going to have "more great games" if it takes away from another potentially great game being made. Just think about what established IP Nintendo could be umm... 'robbing' you of if they are taking time to make a shooter... :P

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Sepewrath

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#26 Sepewrath
Member since 2005 • 30712 Posts
^Yeah people are always talking about how Nintendo should make new IP, but if they decided to go ahead and do that instead Zelda, all hell would break loose. People seem to ignore the concept of resources, even though Miyamoto has said, that the reason Pikmin 3 didn't come out is because of the Mario games getting in the way. There's only two ways to do it, not make something so they can make something else or the dreaded OUTSOURCING!! And no, Retro cant make everything lol.
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Peanut04_basic

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#27 Peanut04_basic
Member since 2002 • 724 Posts
I don't care for fps, so I'm pretty indifferent as to whether or not Nintendo were to make one. I would suppose it could only help them to attract more gamers, so in that regard, it couldn't hurt.
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nini200

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#28 nini200
Member since 2005 • 11484 Posts
Only if it supports Wii Remote and Nunchuck with CoD levels of control customization.OreoMilkshake
THIS times 100,000,000
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nini200

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#29 nini200
Member since 2005 • 11484 Posts
Also, Nintendo already has a FPS called Geist. They just would have to update it.
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FNogueira

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#30 FNogueira
Member since 2010 • 73 Posts

[QUOTE="FNogueira"]

There is no console that is especially made for one genre. Any Nintendo console could have a good FPS game but the thing is that Wii don't have the same games as the other consoles of this generation. You will never see a CoD like you see on a PS3 or Xbox360.

nameless12345

Wii does have CoD...

I didn't said Wii has no CoD, I said it is not like PS3 or Xbox360 CoD's. Reflex is different from CoD4

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Jonwh18

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#31 Jonwh18
Member since 2009 • 9350 Posts

yes and it would blow everyone away just like super smash bros did. Everyone was like ninty can't make a good fighter. Then look what they did. SSB sereis is the best series of fighers ever. If it was a high quality FPS like other ninty games (poke, mario, zelda etc) ninty doesn't have much in the way of third party lately but their first party games are top notch.

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KBFloYd

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#32 KBFloYd
Member since 2009 • 22714 Posts

that would be awesome... you control mario and you have to kill bowser.... you shoot fireballs from your hand...

all the characters like super smash bros should be in it..

itll never happen though :P

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meetroid8

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#33 meetroid8
Member since 2005 • 21152 Posts
Nintendo has no prior experience with the genre. I would be interested in seeing them publish a 3rd party developed shooter, but I'm skeptical of any of their in house or second party studios having the ability to do so.
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iHarlequin

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#34 iHarlequin
Member since 2011 • 1928 Posts

Yes. The pointer is second only to the mouse, so I'd definitely like to see some quality FPSs using the Wii's motion controls. Since we're going to have so many 3rd party shooters on the WiiU, I wonder if it wouldn't be more interesting and entertaining to have a Super Smash Bros.-esque shooter, where you have a roster of characters (Link, Mario, Starfox, Samus, etc.), each with unique perks and weapons (or just the skin, Idk).

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so_hai

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#35 so_hai
Member since 2007 • 4385 Posts
Not only SHOULD they, they certainly will.
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so_hai

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#36 so_hai
Member since 2007 • 4385 Posts

Yes. The pointer is second only to the mouse, so I'd definitely like to see some quality FPSs using the Wii's motion controls. Since we're going to have so many 3rd party shooters on the WiiU, I wonder if it wouldn't be more interesting and entertaining to have a Super Smash Bros.-esque shooter, where you have a roster of characters (Link, Mario, Starfox, Samus, etc.), each with unique perks and weapons (or just the skin, Idk).

iHarlequin
I think the pointer is superior to the mouse because it is a frictionless controller (like moving a gun). The mouse transposes a flat movement into a vertical movement (from desktop to screen) - that's why it feels less convincing to me.
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Nintendo_Ownes7

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#37 Nintendo_Ownes7
Member since 2005 • 30973 Posts

Nintendo has no prior experience with the genre. I would be interested in seeing them publish a 3rd party developed shooter, but I'm skeptical of any of their in house or second party studios having the ability to do so.meetroid8
Nintendo has experience they co-developed/published Geist and that was good. (The only problem was the controls (GCN) and they weren't using the proper engine so the game had framerate issues.) But it was still a good game.

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nini200

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#38 nini200
Member since 2005 • 11484 Posts
[QUOTE="iHarlequin"]

Yes. The pointer is second only to the mouse, so I'd definitely like to see some quality FPSs using the Wii's motion controls. Since we're going to have so many 3rd party shooters on the WiiU, I wonder if it wouldn't be more interesting and entertaining to have a Super Smash Bros.-esque shooter, where you have a roster of characters (Link, Mario, Starfox, Samus, etc.), each with unique perks and weapons (or just the skin, Idk).

so_hai
I think the pointer is superior to the mouse because it is a frictionless controller (like moving a gun). The mouse transposes a flat movement into a vertical movement (from desktop to screen) - that's why it feels less convincing to me.

I agree, once the deadzone and turning speeds are configured, Pointer controls are superior to Mouse controls and the fact will ALWAYS stand that BOTH of those control schemes are LIGHTYEARS better than Dual Analogs which have to use Aim Assist to be any good.
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nameless12345

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#39 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="FNogueira"]

There is no console that is especially made for one genre. Any Nintendo console could have a good FPS game but the thing is that Wii don't have the same games as the other consoles of this generation. You will never see a CoD like you see on a PS3 or Xbox360.

FNogueira

Wii does have CoD...

I didn't said Wii has no CoD, I said it is not like PS3 or Xbox360 CoD's. Reflex is different from CoD4

Reflex has worse graphics and uses motion controlls.

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nameless12345

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#40 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="meetroid8"]Nintendo has no prior experience with the genre. I would be interested in seeing them publish a 3rd party developed shooter, but I'm skeptical of any of their in house or second party studios having the ability to do so.Nintendo_Ownes7

Nintendo has experience they co-developed/published Geist and that was good. (The only problem was the controls (GCN) and they weren't using the proper engine so the game had framerate issues.) But it was still a good game.

It may be a good game but will that be enough to move units? GoldenEye on the N64 was a groundbreaking game back then and a reason to get the N64.

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nameless12345

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#41 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="so_hai"][QUOTE="iHarlequin"]

Yes. The pointer is second only to the mouse, so I'd definitely like to see some quality FPSs using the Wii's motion controls. Since we're going to have so many 3rd party shooters on the WiiU, I wonder if it wouldn't be more interesting and entertaining to have a Super Smash Bros.-esque shooter, where you have a roster of characters (Link, Mario, Starfox, Samus, etc.), each with unique perks and weapons (or just the skin, Idk).

nini200

I think the pointer is superior to the mouse because it is a frictionless controller (like moving a gun). The mouse transposes a flat movement into a vertical movement (from desktop to screen) - that's why it feels less convincing to me.

I agree, once the deadzone and turning speeds are configured, Pointer controls are superior to Mouse controls and the fact will ALWAYS stand that BOTH of those control schemes are LIGHTYEARS better than Dual Analogs which have to use Aim Assist to be any good.

It's a shame they're regressing back to dual analog control with the Wii U.

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goblaa

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#42 goblaa
Member since 2006 • 19304 Posts

[QUOTE="nini200"][QUOTE="so_hai"] I think the pointer is superior to the mouse because it is a frictionless controller (like moving a gun). The mouse transposes a flat movement into a vertical movement (from desktop to screen) - that's why it feels less convincing to me.nameless12345

I agree, once the deadzone and turning speeds are configured, Pointer controls are superior to Mouse controls and the fact will ALWAYS stand that BOTH of those control schemes are LIGHTYEARS better than Dual Analogs which have to use Aim Assist to be any good.

It's a shame they're regressing back to dual analog control with the Wii U.

Hence why I think the vast majority of the FPSs from most developers will just be dual analog. It's sad, but most won't bother with the better pointer controls because it's not standard.

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WreckEm711

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#43 WreckEm711
Member since 2010 • 7362 Posts

[QUOTE="nameless12345"]

[QUOTE="nini200"] I agree, once the deadzone and turning speeds are configured, Pointer controls are superior to Mouse controls and the fact will ALWAYS stand that BOTH of those control schemes are LIGHTYEARS better than Dual Analogs which have to use Aim Assist to be any good.goblaa

It's a shame they're regressing back to dual analog control with the Wii U.

Hence why I think the vast majority of the FPSs from most developers will just be dual analog. It's sad, but most won't bother with the better pointer controls because it's not standard.

Agreed, I would have highly prefered that the Wii U had enhanced Wii motion plus in both the wiimote and nunchuck.. woulda made dual wielding in FPS games AWESOME :P

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nameless12345

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#44 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="nini200"] I agree, once the deadzone and turning speeds are configured, Pointer controls are superior to Mouse controls and the fact will ALWAYS stand that BOTH of those control schemes are LIGHTYEARS better than Dual Analogs which have to use Aim Assist to be any good.goblaa

It's a shame they're regressing back to dual analog control with the Wii U.

Hence why I think the vast majority of the FPSs from most developers will just be dual analog. It's sad, but most won't bother with the better pointer controls because it's not standard.

Dual analogs are incredibly stiff for accurate aiming. It would be better if developers used the touch screen with a stylus for aiming, emulating the computer mouse.

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goblaa

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#45 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="nameless12345"]

It's a shame they're regressing back to dual analog control with the Wii U.

nameless12345

Hence why I think the vast majority of the FPSs from most developers will just be dual analog. It's sad, but most won't bother with the better pointer controls because it's not standard.

Dual analogs are incredibly stiff for accurate aiming. It would be better if developers used the touch screen with a stylus for aiming, emulating the computer mouse.

They won't. They won't be willing to give up R1, R2, a second analog stick, or a, b, x, or y for the touch screen. Thet would require them to competly re-do the cpntrols they set up for the PS3/360 versions of their games and they're not going to do that.

The wiimote won't be used, and the touch screen will be used for weapon changing, radar/maps/huds/ or goofy gimmicks like night vison.

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NamelessPlayer

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#46 NamelessPlayer
Member since 2004 • 7729 Posts
[QUOTE="nini200"][QUOTE="so_hai"] I think the pointer is superior to the mouse because it is a frictionless controller (like moving a gun). The mouse transposes a flat movement into a vertical movement (from desktop to screen) - that's why it feels less convincing to me.nameless12345
I agree, once the deadzone and turning speeds are configured, Pointer controls are superior to Mouse controls and the fact will ALWAYS stand that BOTH of those control schemes are LIGHTYEARS better than Dual Analogs which have to use Aim Assist to be any good.

It's a shame they're regressing back to dual analog control with the Wii U.

Actually, the Wii U tablet controller does have an IR pointer just like the Wiimote. In theory, what they could allow is for the IR pointer to control your aiming crosshairs while everything else controls like a typical console FPS. If you're wondering what this means for the right analog, it means that it still controls the camera like you'd expect, but your aiming point is not locked to the center like usual. (I think developers should do this with the Wiimote's D-Pad as well because it won't throw off aiming at the edges, but none of them have.) In practice, though, I don't see developers being that clever (just look at RE: Revelations and Metal Gear Solid 3D on the 3DS not bothering to implement touchscreen aiming because they were a bit too fixated on the Circle Pad Pro), and it would feel a lot kludgier than pointing with a Wiimote.
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goblaa

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#47 goblaa
Member since 2006 • 19304 Posts

In practice I also don't see that being very comfortable. The wiimote/nunchuck combo was great becasue your hands were NOT connected. You could relax. It also let you feel like you were aiming and firing a real gun, not a ...well, honestly nothing in real life feels like aiming a controller in the air with both hands.

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WreckEm711

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#48 WreckEm711
Member since 2010 • 7362 Posts

In practice I also don't see that being very comfortable. The wiimote/nunchuck combo was great becasue your hands were NOT connected. You could relax. It also let you feel like you were aiming and firing a real gun, not a ...well, honestly nothing in real life feels like aiming a controller in the air with both hands.

goblaa

I know the tablet is supposed to be really light, but it just doesn't sound appealing to hold a tablet up in front of you for an extended time.. maybe if it had a tripod stand so you could treat it like a mounted turret? :P But that would be ridiculous haha

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elbert_b_23

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#49 elbert_b_23
Member since 2003 • 8247 Posts
fps games are a fad that needs to die off
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#50 WreckEm711
Member since 2010 • 7362 Posts

fps games are a fad that needs to die offelbert_b_23

Aka "My tastes arent whats popular right now so I want what everyone else likes to go away"

Many people enjoy FPS games, I'm glad there is so much available.