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Theres just to much in pokemon games for it to follow a more action based formula and still preserve its main charm...the uniqueness of each pokemon and pokemon battle
There are a few problems like pokemon only can only know 4 moves at a time and the only real difference between pokemon of the same type is their stats so you d have a lot of pokemon who are the same. If you look at brawl each char has about 23 moves(not including aerial versions of special attacks) and for the most part movesets that each char have a unique(even the clones).Pokemon have only 4 moves they can learn but there are a total 467 moves in poke sure no single pokemon can learn all of those moves but even if u exclude the moves a pokemon cant learn its still a lot of moves to chose from. Another problem would be animations for each pokemon and their moves it would be impossible to have each pokemon have a unique animation for each of the moves it could learn. So it would have to be like the Stadium type games where moves with similar effects are grouped into a general animation that covers all of them with minor differences like color and size.To keep each pokemons uniqueness the game would have to allow u to import the stats of pokemon u have in D/P/P and use them to effect the hp the speed and the defense of the pokemon that are fighting.
Wow, you really thought this through.Theres just to much in pokemon games for it to follow a more action based formula and still preserve its main charm...the uniqueness of each pokemon and pokemon battle
There are a few problems like pokemon only can only know 4 moves at a time and the only real difference between pokemon of the same type is their stats so you d have a lot of pokemon who are the same. If you look at brawl each char has about 23 moves(not including aerial versions of special attacks) and for the most part movesets that each char have a unique(even the clones).Pokemon have only 4 moves they can learn but there are a total 467 moves in poke sure no single pokemon can learn all of those moves but even if u exclude the moves a pokemon cant learn its still a lot of moves to chose from. Another problem would be animations for each pokemon and their moves it would be impossible to have each pokemon have a unique animation for each of the moves it could learn. So it would have to be like the Stadium type games where moves with similar effects are grouped into a general animation that covers all of them with minor differences like color and size.To keep each pokemons uniqueness the game would have to allow u to import the stats of pokemon u have in D/P/P and use them to effect the hp the speed and the defense of the pokemon that are fighting.
webbut
There are way too many pokemon to put into a fighter, not only that but I would much rather see the usual Pokemon formula improved even moreWaffle_Fish
Offtopic but Waffle_Fish I love your sig! I havn't laughed that hard in quite awhile:)
I just had a great idea!
How about they make a Pokémon game where you go on Safari and take pictures of all Pokémon that you'll encounter?
Pokemon Snap 2.I just had a great idea!
How about they make a Pokémon game where you go on Safari and take pictures of all Pokémon that you'll encounter?
acetrouble
Theres just to much in pokemon games for it to follow a more action based formula and still preserve its main charm...the uniqueness of each pokemon and pokemon battle
There are a few problems like pokemon only can only know 4 moves at a time and the only real difference between pokemon of the same type is their stats so you d have a lot of pokemon who are the same. If you look at brawl each char has about 23 moves(not including aerial versions of special attacks) and for the most part movesets that each char have a unique(even the clones).Pokemon have only 4 moves they can learn but there are a total 467 moves in poke sure no single pokemon can learn all of those moves but even if u exclude the moves a pokemon cant learn its still a lot of moves to chose from. Another problem would be animations for each pokemon and their moves it would be impossible to have each pokemon have a unique animation for each of the moves it could learn. So it would have to be like the Stadium type games where moves with similar effects are grouped into a general animation that covers all of them with minor differences like color and size.To keep each pokemons uniqueness the game would have to allow u to import the stats of pokemon u have in D/P/P and use them to effect the hp the speed and the defense of the pokemon that are fighting.
how about instead of a fighting game...they make it a real time action rpg. they can still retain the 4 attack rule...ony each attacks have different radius effects and all that. Like attacks like ember and bubble would be projectile attacks and tackle would be physical.i'm sure everyone wants more safari less track in Pokemon snap.I just had a great idea!
How about they make a Pokémon game where you go on Safari and take pictures of all Pokémon that you'll encounter?
acetrouble
Theres just to much in pokemon games for it to follow a more action based formula and still preserve its main charm...the uniqueness of each pokemon and pokemon battle
There are a few problems like pokemon only can only know 4 moves at a time and the only real difference between pokemon of the same type is their stats so you d have a lot of pokemon who are the same. If you look at brawl each char has about 23 moves(not including aerial versions of special attacks) and for the most part movesets that each char have a unique(even the clones).Pokemon have only 4 moves they can learn but there are a total 467 moves in poke sure no single pokemon can learn all of those moves but even if u exclude the moves a pokemon cant learn its still a lot of moves to chose from. Another problem would be animations for each pokemon and their moves it would be impossible to have each pokemon have a unique animation for each of the moves it could learn. So it would have to be like the Stadium type games where moves with similar effects are grouped into a general animation that covers all of them with minor differences like color and size.To keep each pokemons uniqueness the game would have to allow u to import the stats of pokemon u have in D/P/P and use them to effect the hp the speed and the defense of the pokemon that are fighting.
how about instead of a fighting game...they make it a real time action rpg. they can still retain the 4 attack rule...ony each attacks have different radius effects and all that. Like attacks like ember and bubble would be projectile attacks and tackle would be physical. Yeah thats what i was picturing in my head when i was saying all of that but it would still be a pain. There would be balancing issues. Speed stat would mess up the game. The speed in the rpg pokemon games are made for a turn based game where no matter how slow or fast your speed is the order will still be the faster pokemon then the slower one theres never an instance where the faster pokemon goes twice in a row because its fast. But if u move the speed stat into an environment where u have to move around now those speeds are unbalanced. Take snorlax for example his speed maxes out at 143 if he were to go up a magamar(who are not even known for speed) the snorlax would get owned every time because magmars speed maxes out at like 313. hes moving twice the speed. Snorlax has a way higher max HP but they have around the same attack. It would be practicly impossible for a casual pokemon player to win with the slow but strong pokemonJust wondering... :PResimaniacNO. That is an insane idea. Although I love it if Pokemon went a little more real time. Turn-base is getting a little slow for me now. Maybe if it was more like Diablo :P
The next big pokemon thing that is different should be an mmo....but even that should feel excatly the same as the old games just with the npcs replaced with real people no people. The battles should stay the same(random battles in the grass) and you should only make parties of 2 people but there should be loads of quests and stuff. and leginardies should be ubber hard to catch and u should have to go thru tons of quests to get them. If everything works out with that they should keep thoses severs running and attempt to make big changes to the game so it plays more like an normal MMO in a new MMO after that. If its done right it could be the 1st real casual/core MMORPG webbutI don't think turn-based battles would work in an MMO. I would prefer it to be more like WOW where you can actually see the enemies running around. Maybe there could be different servers for different types of play.
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