Silent Hill: Shattered Memories - HANDS-ON & TRAILER

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kroumeli

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#1 kroumeli
Member since 2004 • 199 Posts

This looks insane!

http://wii.ign.com/articles/987/987412p1.html

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deactivated-62cbf5c22ef38

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#3 deactivated-62cbf5c22ef38
Member since 2004 • 16051 Posts
:D:D:D:D.... I hope they do well with camara,....and if that works :D:D:D
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kroumeli

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#4 kroumeli
Member since 2004 • 199 Posts

"Dramatic angles and clumsy cantering are things of the past, traded for a third-person over-the shoulder perspective and a control set-up owing a lot to Retro's note-perfect Metroid Prime series. Walking and strafing is tethered to the nunchuck while the remote pointer – acting as your flashlight – adjusts your line of sight. Point your torch toward the edge of the screen and you can glance up, down or even turn 360-degrees. It feels perfectly natural as you explore Shattered Memories' incredibly atmospheric environments but, crucially given the intensity of the game's frenetic chase sequences, responsive too. "

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snowman6251

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#5 snowman6251
Member since 2006 • 5321 Posts
old but nevertheless awesome :D
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kroumeli

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#6 kroumeli
Member since 2004 • 199 Posts

old but nevertheless awesome :Dsnowman6251

The trailer and hands-on are new!....fresh off the press

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snowman6251

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#7 snowman6251
Member since 2006 • 5321 Posts

[QUOTE="snowman6251"]old but nevertheless awesome :Dkroumeli

The trailer and hands-on are new!....fresh off the press

yeah that was my mistake thought it was the old interview. but yeah, still awesome
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deactivated-62cbf5c22ef38

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#8 deactivated-62cbf5c22ef38
Member since 2004 • 16051 Posts

"Dramatic angles and clumsy cantering are things of the past, traded for a third-person over-the shoulder perspective and a control set-up owing a lot to Retro's note-perfect Metroid Prime series. Walking and strafing is tethered to the nunchuck while the remote pointer – acting as your flashlight – adjusts your line of sight. Point your torch toward the edge of the screen and you can glance up, down or even turn 360-degrees. It feels perfectly natural as you explore Shattered Memories' incredibly atmospheric environments but, crucially given the intensity of the game's frenetic chase sequences, responsive too. "kroumeli

I read tru quite fast and missed that.. :P ... *after reading carefully*

this one is a WIN...and in my list a MUST!!! :):D

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kroumeli

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#9 kroumeli
Member since 2004 • 199 Posts

[QUOTE="kroumeli"]"Dramatic angles and clumsy cantering are things of the past, traded for a third-person over-the shoulder perspective and a control set-up owing a lot to Retro's note-perfect Metroid Prime series. Walking and strafing is tethered to the nunchuck while the remote pointer – acting as your flashlight – adjusts your line of sight. Point your torch toward the edge of the screen and you can glance up, down or even turn 360-degrees. It feels perfectly natural as you explore Shattered Memories' incredibly atmospheric environments but, crucially given the intensity of the game's frenetic chase sequences, responsive too. "chang_1910

I read tru quite fast and missed that.. :P ... *after reading carefully*

this one is a WIN...and in my list a MUST!!! :):D

The most impressive part of the hands-on is this though.....really insane!!!.....

"Perhaps most impressive of all though is Shattered Memories' much-touted psychological profiling feature. It's a cool concept on paper but even more exciting when you see it in action. Playing through the demo a few times, it's evident that profiling has the potential to revolutionise the survival horror genre as the game tailors itself around your subtlest actions to truly get under your skin. While Shattered Memories will ultimately build your psychological profile throughout its entire duration, we only had chance to see how the world shapes itself based on the game's opening questionnaire.

Probing everything from how easily you make friends to whether you've ever role-played during sex, even these early questions have a radical effect on Silent Hill's opening few sequences. State that you're fond of a drink and the game replaces the town's diner with a bar. We also noted our answers affected whether an early store location sold electrical goods or clothing – each permutation featuring unique puzzles – and if our first character encounter occurred with a cop or a waitress. Even conversations take on a different tone – from perfectly pleasant to outwardly aggressive - and answer phone messages switch from inquisitive to thoroughly menacing. It all goes a long way to ensuring your experience is relentlessly, refreshingly, unpredictable and you're never at ease with your surroundings."

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TaMuK711

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#10 TaMuK711
Member since 2009 • 3367 Posts

This is the first horror game that has really caught my attention:)

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intro94

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#11 intro94
Member since 2006 • 2623 Posts
i wasnt happy about this until i realized this is a lead version, meaning is not a port form a ps2 game but that the ps2 -psp one will come later and ported down from the wii, so to speak(watered down in reverse...). It also looks very good(another 2k9 title looking right on the wii), and I HOPE they learned their lessons from the previous not so good SH game they made.If this all clicks, BOOM; buy buy buy.
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deactivated-62cbf5c22ef38

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#12 deactivated-62cbf5c22ef38
Member since 2004 • 16051 Posts

@kruomeli: Yea... we read about that before... but is sooooooo nice to heard that is actually working out... :)

This is the first horror game that has really caught my attention:)TaMuK711

so you can imagine how excited I am... as a horror fan this one looks great... I do not know what it would do to the SH series (which is one of fav) but so far so GREAT..

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JordanElek

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#13 JordanElek
Member since 2002 • 18564 Posts

Wow, that's the first trailer in a long time to actually spark real excitement. It has all the freakiness of Silent Hill, and it even features some of the profiling stuff in the trailer that'll make it that much more awesome. This is probably the number one game on my radar right now.

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deactivated-62cbf5c22ef38

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#14 deactivated-62cbf5c22ef38
Member since 2004 • 16051 Posts

Wow, that's the first trailer in a long time to actually spark real excitement. It has all the freakiness of Silent Hill, and it even features some of the profiling stuff in the trailer that'll make it that much more awesome. This is probably the number one game on my radar right now.JordanElek

there are so many great stuff comming to this E3..this year (between wii and ps3), that I can not honestely pick just one... I`m doom :lol: ....

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snowman6251

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#15 snowman6251
Member since 2006 • 5321 Posts

@kruomeli: Yea... we read about that before... but is sooooooo nice to heard that is actually working out... :)

[QUOTE="TaMuK711"]This is the first horror game that has really caught my attention:)chang_1910

so you can imagine how excited I am... as a horror fan this one looks great... I do not know what it would do to the SH series (which is one of fav) but so far so GREAT..

yeah I as well have a special place in my heart for anything that can make me scared. Ah fire guy. I love you. but yeah as a fan oh more subtle mind destroying horror (May :D) as opposed to BOO horror (every american remake of a japanese horror film EVER, although I like this too) this looks like the greatest idea ever. period.
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legend26

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#16 legend26
Member since 2007 • 16010 Posts

this looks amazing

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GabuEx

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#17 GabuEx
Member since 2006 • 36552 Posts

This is the best E3 ever, and it hasn't even happened yet. :P

I hadn't seen anything but information and screenshots from this before, but I got goosebumps watching it. Definitely close to the top of my "interested in" list.

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MischiefmAker

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#18 MischiefmAker
Member since 2004 • 907 Posts

"You have to run, Daddy, you can't fight them... RUN!"

I find that so very sweet and sad that she cares more about her Daddy's safety than hers... yet that line just creeps me the **** out.

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Sepewrath

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#19 Sepewrath
Member since 2005 • 30712 Posts
She sounds like a Little Sister at the end of that trailer, this is how horror should be done, make every effort to immerse you in the game and then try to screw with you. I'm excited for this one, cant wait to see actual gameplay like one of the nightmare chase sequences.
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AmayaPapaya

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#20 AmayaPapaya
Member since 2008 • 9029 Posts

Wow the game looks good but the Voices Do not match up with the lips at all...It is almost a second apart...

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AmayaPapaya

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#21 AmayaPapaya
Member since 2008 • 9029 Posts

What is the point of this game...? What do you do. All I see is him walking around. I didnt see any gun or anything. Is it like a puzzle horror thing??

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GabuEx

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#22 GabuEx
Member since 2006 • 36552 Posts

Wow the game looks good but the Voices Do not match up with the lips at all...It is almost a second apart...

AmayaPapaya

I imagine that's just the video.

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GabuEx

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#23 GabuEx
Member since 2006 • 36552 Posts

What is the point of this game...? What do you do. All I see is him walking around. I didnt see any gun or anything. Is it like a puzzle horror thing??

AmayaPapaya

It's a survival horror game in the truest sense of the word - your only recourse when confronted with enemies is to run. I like that, because games tend to become slightly less scary when you're armed to the teeth and can just blow things away. :P

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JordanElek

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#24 JordanElek
Member since 2002 • 18564 Posts

What is the point of this game...? What do you do. All I see is him walking around. I didnt see any gun or anything. Is it like a puzzle horror thing??

AmayaPapaya

In this version, there aren't any weapons. The point is that if you (like you personally, in real life) saw the kind of monsters that are in this game (we haven't seen them yet in trailers), you wouldn't stand and fight.... You'd run like hell. In the original, the bulk of the gameplay consisted of going to different locations and searching all the rooms for clues to find your daughter. Along the way, you figure out that the town of Silent Hill is pretty messed up, despite all the monsters running around. Most of this was contained in notes and other textual clues, but apparently the developers of the new game are making everything pretty seamless, so there won't be any videogamey popup text. Rather, the character will read it out loud or there will be an otherwise visual or audio clue.

Most of your time is spent just walking around, but it's the scariest walking around you'll ever do. The Silent Hill games are famous for having incredibly creepy atmospheres that perpetually cause the hair to stand on the back of your neck, with little to no reliance on cheap scare tactics.

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snowman6251

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#25 snowman6251
Member since 2006 • 5321 Posts

[QUOTE="AmayaPapaya"]

What is the point of this game...? What do you do. All I see is him walking around. I didnt see any gun or anything. Is it like a puzzle horror thing??

GabuEx

It's a survival horror game in the truest sense of the word - your only recourse when confronted with enemies is to run. I like that, because games tend to become slightly less scary when you're armed to the teeth and can just blow things away. :P

Oh no a monster! Should I use my dual wielding AK47's or my Dr. Evil Moon Laser?
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#26 danger_ranger95
Member since 2006 • 5584 Posts

interesting. The trailor doesn't really show anything off besides graphics, and a little bit of story. Gotta love these trailers...keep ya wanting more!

Looks cool though

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GabuEx

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#27 GabuEx
Member since 2006 • 36552 Posts

Oh no a monster! Should I use my dual wielding AK47's or my Dr. Evil Moon Laser?snowman6251

:lol: Yeaaaah, that's pretty much it.

As I understand it, the core gameplay is the same - you go around trying to figure out what the heck is going on - but the no-weapons is one of many unique twists on it. Others include stuff like psychological profiling of the player - this affects everything from what you find in the town (e.g., a diner might be a bar with a different profile) to the way in which you talk to people.

All in all, this game sounds like it has a number of pretty darn awesome ideas.

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snowman6251

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#28 snowman6251
Member since 2006 • 5321 Posts

[QUOTE="snowman6251"]Oh no a monster! Should I use my dual wielding AK47's or my Dr. Evil Moon Laser?GabuEx

:lol: Yeaaaah, that's pretty much it.

As I understand it, the core gameplay is the same - you go around trying to figure out what the heck is going on - but the no-weapons is one of many unique twists on it. Others include stuff like psychological profiling of the player - this affects everything from what you find in the town (e.g., a diner might be a bar with a different profile) to the way in which you talk to people.

All in all, this game sounds like it has a number of pretty darn awesome ideas.

I agree. Since I first heard about it I was like "they've done absolutely everything to address every complaint I've ever had about any horror game ever made in the past. nice" being a huge horror fan I struggle to find really good horror. Like yeah I screamed some expletives rather loud when the infamous fire guy popped up but that was just an incredibly well placed startle and I was over it fairly quick. A game like this silent hill however has the potential to reach deep inside my mind and destroy it forever. The more disturbed and haunted I am by this game the higher a rating I'll give it :D Americans just don't get this type of horror. I watched the original Japanese pulse and despite the fact that I hated the movie for its massive amounts of downtime and whining about how lonely they were, the ghosts were infinitely scarier than any american horror movie BOO moment. (you can't even really see the ghosts. all you see is a very faint silhouette in the shadows but its much more haunting than anything a hollywood movie ever produced). Anyway I have had high hopes for this game since I heard of its existence and I expect great things. Day 1 buy for me
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Sepewrath

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#29 Sepewrath
Member since 2005 • 30712 Posts

What is the point of this game...? What do you do. All I see is him walking around. I didnt see any gun or anything. Is it like a puzzle horror thing?AmayaPapaya

Your trying to find your lost daughter in the worst city on the planet, when the world reshapes into the nightmare world the monsters come out and they chase is on. There are no rocket launchers, handcannons, or huge knifes for cutting these things down. Its suppose to be a real world regular guy who like any real world person when confronted with monsters, they don't reach for a grenade, they haul ass. It promises to be a real cerebral experience, instead of a gore fest or startle moments

I am really digging the fact that they trying to make the world so immersive and basically make you forget that you are playing a game. That is how you do horror, and I have to say again no combat was a great idea. Once you get guns and stuff, the monsters aren't tormentors they don't frighten you, they are just like any other game enemy, an obstacle to be mowed down.

^yeah our horror is all about startle moments, gore and adrenaline sequences, it gets pretty boring, I like the Japanese pyschological horror more.

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kardine

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#30 kardine
Member since 2008 • 2863 Posts

Ok not that I hate On rails shooters, but I am WAY more excited for this than I ever could be for Dead Space: Exctraction and Resident Evil: Darkside Chonicles. Those are two good games but this is so much more and being that they are all in the same genre pool its worth mentioning. Though they are look completely worth it.

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#31 jjr10
Member since 2005 • 5880 Posts
This looks amazing. Cannot wait to get my scare on. Though i'll probably get too scared. :P
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#32 greenarcher02
Member since 2009 • 988 Posts
ice... i think i like the blood and rust better... but who knows? they never really showed it yet... it might be good and scarier.... deviating from the dark and gloomy environment...
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#33 rgame1
Member since 2008 • 2526 Posts
AHHHHHHHHHHHHHHHHHHHHHHHHH THAT WAS AWESOME!! ASHHHHHHHHHHHH
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#34 manicfoot
Member since 2006 • 2670 Posts

[QUOTE="AmayaPapaya"]

What is the point of this game...? What do you do. All I see is him walking around. I didnt see any gun or anything. Is it like a puzzle horror thing?Sepewrath

Your trying to find your lost daughter in the worst city on the planet, when the world reshapes into the nightmare world the monsters come out and they chase is on. There are no rocket launchers, handcannons, or huge knifes for cutting these things down. Its suppose to be a real world regular guy who like any real world person when confronted with monsters, they don't reach for a grenade, they haul ass. It promises to be a real cerebral experience, instead of a gore fest or startle moments

I am really digging the fact that they trying to make the world so immersive and basically make you forget that you are playing a game. That is how you do horror, and I have to say again no combat was a great idea. Once you get guns and stuff, the monsters aren't tormentors they don't frighten you, they are just like any other game enemy, an obstacle to be mowed down.

^yeah our horror is all about startle moments, gore and adrenaline sequences, it gets pretty boring, I like the Japanese pyschological horror more.

What makes this game so interesting to me is NO LOAD SCREENS. You can't just go through a door to make the monster stop chasing you like you could in the old games. You will have to survive on your wits alone. I think this game is going to be really intense. Especially when you consider how the Wii remote can give you a tangible connection to the game world when used properly...

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fleig_man

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#35 fleig_man
Member since 2006 • 858 Posts

[QUOTE="Sepewrath"]

[QUOTE="AmayaPapaya"]

What is the point of this game...? What do you do. All I see is him walking around. I didnt see any gun or anything. Is it like a puzzle horror thing?manicfoot

Your trying to find your lost daughter in the worst city on the planet, when the world reshapes into the nightmare world the monsters come out and they chase is on. There are no rocket launchers, handcannons, or huge knifes for cutting these things down. Its suppose to be a real world regular guy who like any real world person when confronted with monsters, they don't reach for a grenade, they haul ass. It promises to be a real cerebral experience, instead of a gore fest or startle moments

I am really digging the fact that they trying to make the world so immersive and basically make you forget that you are playing a game. That is how you do horror, and I have to say again no combat was a great idea. Once you get guns and stuff, the monsters aren't tormentors they don't frighten you, they are just like any other game enemy, an obstacle to be mowed down.

^yeah our horror is all about startle moments, gore and adrenaline sequences, it gets pretty boring, I like the Japanese pyschological horror more.

What makes this game so interesting to me is NO LOAD SCREENS. You can't just go through a door to make the monster stop chasing you like you could in the old games. You will have to survive on your wits alone. I think this game is going to be really intense. Especially when you consider how the Wii remote can give you a tangible connection to the game world when used properly...

don't forget you can also try and block their path so that they can't reach you....

Silent Hill always finds a way to get to me and I think this will be the scariest one.

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riou7

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#36 riou7  Moderator
Member since 2007 • 10842 Posts

impressive

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clicketyclick

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#37 clicketyclick
Member since 2008 • 7136 Posts
This is the Wii game I'm most interested in. I'm very curious how they'll pull off the profiling and the chase sequences. One thing's for sure. People writing walkthroughs of this game are going to have one hell of a time.
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kardine

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#38 kardine
Member since 2008 • 2863 Posts
This is the Wii game I'm most interested in. I'm very curious how they'll pull off the profiling and the chase sequences. One thing's for sure. People writing walkthroughs of this game are going to have one hell of a time.clicketyclick
Good luck Gamefaqs!
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resevl4rlz

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#39 resevl4rlz
Member since 2005 • 3848 Posts

im going to miss killing bad monsters with the guns oh wait a minute i wont be able to :(

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kroumeli

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#40 kroumeli
Member since 2004 • 199 Posts

im going to miss killing bad monsters with the guns oh wait a minute i wont be able to :(

resevl4rlz

And that's what'll make it scrarier! Look what happened with RE5.....RE4 would have probably suffered the same fate if the environment had been in daylight like RE5