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Conduit 2 has only sold about 50,000 copies worldwide... it launched in APRIL, and it managed a lower metacritic score than the mediocre at best original. Grinder is never going to see the light of day because no one will publish for a developer like that :P
Yeah, High Voltage tried to do something great...but the Wii just doesn't have that kind of demographic to dominate sales. I highly doubt it will come to fruition, sadly.
TitanVex
dont blame the Wii for something HVS can't do right. They have great tech, but they really can't make a good game. Even tho i hate COD I will admit COD on wii sold rly well & that the demographic is there.
R.I.P. good Wii developers. Amd the gamers are the ones to blame.Rod90
Good Wii developers are doing fine, HVS got back exactly what they put out.
R.I.P. good Wii developers. Amd the gamers are the ones to blame.Rod90HVS is not a good developer... if they were, they would have good games out for the Wii.
To think that nobody would even be thinking about HVS right now if they didn't pay IGN to say good things about The Conduit.
R.I.P. good Wii developers. Amd the gamers are the ones to blame.Rod90
You're most welcome. I'll be sure to do the same thing with the next over-hyped, run-of-the-mill FPS series to be released by a developer with a less than glowing track record too. Of that much you can be certain of, since I don't exactly have money to waste on little more than talk, which is pretty much the only thing HVS ultimately did with The Conduit.
I don't see any publisher picking this up for a retail release. I think there best chance would be a release on the Wii U digitally, they could probably publish it themselves there or maybe get a publisher as it holds less risk. SepewrathI'd be cool with that too. Then that could add a better possibility of additional content too or patches.
[QUOTE="Sepewrath"]I don't see any publisher picking this up for a retail release. I think there best chance would be a release on the Wii U digitally, they could probably publish it themselves there or maybe get a publisher as it holds less risk. nini200I'd be cool with that too. Then that could add a better possibility of additional content too or patches.
That sounds like a good idea to put it on the Wii U.
HVS is not a good developer... if they were, they would have good games out for the Wii. Have you even played Conduit 2? It's spectacular. The Conduit wasn't that great, but it pushed the graphical capabilities of the Wii, and supported the Wii Speak, which not even Nintendo gave much support to it. HVS put effort in those 2 games, unlike most developers that make crappy versions of multiplatform games just because "it's the Wii".[QUOTE="Rod90"]R.I.P. good Wii developers. Amd the gamers are the ones to blame.nintendofreak_2
[QUOTE="nintendofreak_2"]HVS is not a good developer... if they were, they would have good games out for the Wii. Have you even played Conduit 2? It's spectacular.The single player was okay. The multiplayer was complete trash.[QUOTE="Rod90"]R.I.P. good Wii developers. Amd the gamers are the ones to blame.Rod90
Have you even played Conduit 2? It's spectacular. The Conduit wasn't that great, but it pushed the graphical capabilities of the Wii, and supported the Wii Speak, which not even Nintendo gave much support to it. HVS put effort in those 2 games, unlike most developers that make crappy versions of multiplatform games just because "it's the Wii".Rod90Effort doesn't necessarily mean quality. I'll give them credit, they used every bit of the Wii that they could, but the gameplay just didn't hold up in a lot of areas.
[QUOTE="Rod90"]R.I.P. good Wii developers. Amd the gamers are the ones to blame.so_haiGamers have historically bought good software
Dear so_hai:
That statement couldn't be more wrong. There are terrible games with great sales.
Quality=Sales??? Of course not.
There are great games that sell poorly.
There are bad games that sell very well.
Poor games selling well are very rare exceptions. In general if a game is selling well, it's a good game.Dear so_hai:
That statement couldn't be more wrong. There are terrible games with great sales.
Quality=Sales??? Of course not.
There are great games that sell poorly.
There are bad games that sell very well.
Rod90
[QUOTE="so_hai"]@Rod90 I never said that gamers don't buy bad software, I am saying they always buy the good software.Rod90Some epic games from less-known developers sell poorly. So, the gamers don't always buy the good software.
The Wii is quite the anomoly when it comes to game sales. I don't think anyone can really project traditional sales estimates since the userbase is so volatile :P
Fun game the Conduit 1 & 2. Good and fun multiplayer when your looking at the few the Wii has of this. The multiplayer doesn't do anything different but its always fun to go against other gamers. Good single player game. As for the Grinder I would love to see that game get released. It looked very good from the youtube videos I have seen of it. Hope someone is smart to release this game just so I can play it. Won't do well in sales bcuz its on the Wii where almost all 3rd parties avoid bcuz of sales.PowerToPlayers
alot of 3rd party games sell really well on the Wii though :? then why do you hear that saying all the time then that nintendo has no 3rd party support ??? unless your the few who feel it gets that support ?[QUOTE="PowerToPlayers"]Fun game the Conduit 1 & 2. Good and fun multiplayer when your looking at the few the Wii has of this. The multiplayer doesn't do anything different but its always fun to go against other gamers. Good single player game. As for the Grinder I would love to see that game get released. It looked very good from the youtube videos I have seen of it. Hope someone is smart to release this game just so I can play it. Won't do well in sales bcuz its on the Wii where almost all 3rd parties avoid bcuz of sales.nini200
Some epic games from less-known developers sell poorly. So, the gamers don't always buy the good software.[QUOTE="Rod90"][QUOTE="so_hai"]@Rod90 I never said that gamers don't buy bad software, I am saying they always buy the good software.WreckEm711
The Wii is quite the anomoly when it comes to game sales. I don't think anyone can really project traditional sales estimates since the userbase is so volatile :P
Which good games didn't sell well on the Wii?[QUOTE="WreckEm711"][QUOTE="Rod90"] Some epic games from less-known developers sell poorly. So, the gamers don't always buy the good software.so_hai
The Wii is quite the anomoly when it comes to game sales. I don't think anyone can really project traditional sales estimates since the userbase is so volatile :P
Which good games didn't sell well on the Wii? Excitebots.[QUOTE="WreckEm711"][QUOTE="Rod90"] Some epic games from less-known developers sell poorly. So, the gamers don't always buy the good software.so_hai
The Wii is quite the anomoly when it comes to game sales. I don't think anyone can really project traditional sales estimates since the userbase is so volatile :P
Which good games didn't sell well on the Wii? Excitebots, Rune Factory: Frontier, No more Heroes 2, Little Kings Story, Dawn of Discovery, Madworld, Dead Space: Extraction, De Blob 2, Red Steel 2, Tatsunoko vs Capcom, A Boy and his Blob, the majority of multiplat games, and so far Xenoblade Chronicles. Take a stab in the dark and odds are favorable you'll hit a great game that sold poorly or far less than it should have given the user base[QUOTE="WreckEm711"][QUOTE="Rod90"] Some epic games from less-known developers sell poorly. So, the gamers don't always buy the good software.so_hai
The Wii is quite the anomoly when it comes to game sales. I don't think anyone can really project traditional sales estimates since the userbase is so volatile :P
Which good games didn't sell well on the Wii? Little King's Story.[QUOTE="so_hai"][QUOTE="WreckEm711"]Which good games didn't sell well on the Wii? Excitebots, Rune Factory: Frontier, No more Heroes 2, Little Kings Story, Dawn of Discovery, Madworld, Dead Space: Extraction, De Blob 2, Red Steel 2, Tatsunoko vs Capcom, A Boy and his Blob, the majority of multiplat games, and so far Xenoblade Chronicles. Take a stab in the dark and odds are favorable you'll hit a great game that sold poorly or far less than it should have given the user baseXenoblade is well over 200k. Those are certainly not bad numbers.The Wii is quite the anomoly when it comes to game sales. I don't think anyone can really project traditional sales estimates since the userbase is so volatile :P
WreckEm711
Excitebots, Rune Factory: Frontier, No more Heroes 2, Little Kings Story, Dawn of Discovery, Madworld, Dead Space: Extraction, De Blob 2, Red Steel 2, Tatsunoko vs Capcom, A Boy and his Blob, the majority of multiplat games, and so far Xenoblade Chronicles. Take a stab in the dark and odds are favorable you'll hit a great game that sold poorly or far less than it should have given the user baseXenoblade is well over 200k. Those are certainly not bad numbers.[QUOTE="WreckEm711"][QUOTE="so_hai"] Which good games didn't sell well on the Wii?nintendofreak_2
Given taht the userbase is like 80 million and the game has stellar reviews, no it isn't. Not by a long shot.
[QUOTE="nini200"]alot of 3rd party games sell really well on the Wii though :? then why do you hear that saying all the time then that nintendo has no 3rd party support ??? Fix'd. And because there are certain games that do really well on the wii. Granted there are some that don't as well.[QUOTE="PowerToPlayers"]Fun game the Conduit 1 & 2. Good and fun multiplayer when your looking at the few the Wii has of this. The multiplayer doesn't do anything different but its always fun to go against other gamers. Good single player game. As for the Grinder I would love to see that game get released. It looked very good from the youtube videos I have seen of it. Hope someone is smart to release this game just so I can play it. Won't do well in sales bcuz its on the Wii where almost all 3rd parties avoid bcuz of sales.PowerToPlayers
Xenoblade is well over 200k. Those are certainly not bad numbers.[QUOTE="nintendofreak_2"]
[QUOTE="WreckEm711"] Excitebots, Rune Factory: Frontier, No more Heroes 2, Little Kings Story, Dawn of Discovery, Madworld, Dead Space: Extraction, De Blob 2, Red Steel 2, Tatsunoko vs Capcom, A Boy and his Blob, the majority of multiplat games, and so far Xenoblade Chronicles. Take a stab in the dark and odds are favorable you'll hit a great game that sold poorly or far less than it should have given the user baseWreckEm711
Given taht the userbase is like 80 million and the game has stellar reviews, no it isn't. Not by a long shot.
80 million including NA. It's closer to 45 million without NA considering NA has about 35 million Wiis sold. And regardless of that, 200k (it's closing in on 250k) copies sold is never bad unless it's from a massively popular series.@WreckEm711 The huge user base does not cost the developer any more to make a game, so it doesn't figure into the raw sales data if you ask me. Or if it does, the games they're making should be held to a higher standard. If that is the case, not many of those games you list then seem very good to me (and I have several of them). Dead Space: Extraction sold approx. 360 000. The best selling game in a comparable genre in CoD 3 at approx. 2 100 000. Put like this, it seems very lucky that Dead Space managed to find 1/6 of the sales of such a well-known title. If you're comparing say, Red Steel 2 to Mario Party 8, then I would argue that the comparison is not very useful. But anyway - if you think that the Wii has lame users that buy lame games, I'd be tempted to agree with you.so_hai
Cost of development doesn't have anything to do with what I said lol, the bottom line is that if you have an 80mil + userbase and only sell a couple hundred thousand, that's not good sales on the system. It's good that DS:E managed to crawl that high, but thats after extensive price cuts on long legs, not at max profit for the developer.
I agree that the Wii has lame users that buy lame games :P I also know that because of the lower development costs its easier for these devs to pull a profit, but it stands that compared to the rest of the industry, those games sell very poorly.
Fun game the Conduit 1 & 2. Good and fun multiplayer when your looking at the few the Wii has of this. The multiplayer doesn't do anything different but its always fun to go against other gamers. Good single player game. As for the Grinder I would love to see that game get released. It looked very good from the youtube videos I have seen of it. Hope someone is smart to release this game just so I can play it. Won't do well in sales bcuz its on the Wii where almost all 3rd parties avoid bcuz of sales.PowerToPlayersalot of 3rd party games sell really well on the Wii though :? then why do you hear that saying all the time then that nintendo has no 3rd party support ??? unless your the few who feel it gets that support ? If you look back at the N64 and gamecube....wii has better 3rd party support than either of them. The first step to seeing that is not to bounce the worst argument anyone can give, that being there's nothing but shovelware and mini game collections.
[QUOTE="so_hai"][QUOTE="WreckEm711"]Which good games didn't sell well on the Wii? Excitebots, Rune Factory: Frontier, No more Heroes 2, Little Kings Story, Dawn of Discovery, Madworld, Dead Space: Extraction, De Blob 2, Red Steel 2, Tatsunoko vs Capcom, A Boy and his Blob, the majority of multiplat games, and so far Xenoblade Chronicles. Take a stab in the dark and odds are favorable you'll hit a great game that sold poorly or far less than it should have given the user baseThe Wii is quite the anomoly when it comes to game sales. I don't think anyone can really project traditional sales estimates since the userbase is so volatile :P
WreckEm711
Not a single game on that list is what would be widely considered a "must-have" game, and I'd be willing to wager that the majority of those games wouldn't do much better on any other console.
The Wii isn't an anomoly when it comes to game sales, but rather a system that boasts a consumer base that is now considered 'different', which as a result, proves to be a more challenging system to develop appealing titles on. 15-20 years ago, the Wii's target demographic wouldn't be considered so difficult to attract, but with the majority of high profile non-Nintendo titles being games that target a very specific group of gamers, the Wii doesn't offer such the luxury of being a system where the same kind of games can consistently become million-sellers. What's more is that I don't think many of the Wii's most successful games would be quite as successful on other platforms, so the system shouldn't be knocked for having games that don't fit the mold of its audience not selling well. That's like putting down fans of romance movies for not buying a crude R-rated action flick.
When it comes to the whole "not all good games sell and some bad games sell well" arguement, I think that's something most people that keep tabs on the industry would agree with. However, the danger of this debate is that the level of subjectivity is simply too great to get a definite and true conclusion out of the matter. Ultimately, we all have "bad games" that we may enjoy and "good games" that we may never want to experience... or at least "good" and "bad" in the eyes of the industry, which is not the 'be all end all' authority of what defines a good and bad game. What can be said about the Wii is that most of its high-profile games have not only been successful, but successful beyond anyone's expectations, such as the Wii Fit games and New Super Mario Bros. Wii. Obviously, there's something about those games that stand out to the average consumer, and while many can say it's quality, I doubt that even that is the only defining factor.
Simply put, publishers and developers didn't do a good enough job in identifying what should have big Wii games. To make matters worse, you had developers like HVS insisting that making the same games that were commonplace on the HD consoles was the way to go, even in the face the games that became mega-hits on the Wii that didn't touch the very genres or styles they were making games for. The sad thing about it is that developers wanted to follow the examples of companies like HVS more than they wanted to make the next breakthrough hit following the blueprints Nintendo had already made. That's not the Wii's fault, nor should that be considered and anomoly of any sort, unless you want to look at developers when it comes to try to search for a userbase that's not already obviously there when make a game for a particular system.
Excitebots, Rune Factory: Frontier, No more Heroes 2, Little Kings Story, Dawn of Discovery, Madworld, Dead Space: Extraction, De Blob 2, Red Steel 2, Tatsunoko vs Capcom, A Boy and his Blob, the majority of multiplat games, and so far Xenoblade Chronicles. Take a stab in the dark and odds are favorable you'll hit a great game that sold poorly or far less than it should have given the user base[QUOTE="WreckEm711"][QUOTE="so_hai"] Which good games didn't sell well on the Wii?Madmangamer364
Not a single game on that list is what would be widely considered a "must-have" game, and I'd be willing to wager that the majority of those games wouldn't do much better on any other console.
Games don't have to be "must-have's" to sell well, if that was the case there would be five successes per generation and the industry would be dead. Considering those kinds of games ARE doing better elsewhere, I don't see what you're basing that assumption off of.
The Wii isn't an anomoly when it comes to game sales, but rather a system that boasts a consumer base that is now considered 'different', which as a result, proves to be a more challenging system to develop appealing titles on. 15-20 years ago, the Wii's target demographic wouldn't be considered so difficult to attract, but with the majority of high profile non-Nintendo titles being games that target a very specific group of gamers, the Wii doesn't offer such the luxury of being a system where the same kind of games can consistently become million-sellers. What's more is that I don't think many of the Wii's most successful games would be quite as successful on other platforms, so the system shouldn't be knocked for having games that don't fit the mold of its audience not selling well. That's like putting down fans of romance movies for not buying a crude R-rated action flick.
But the market IS THERE and has been proven in the titles that actually got marketing and publicity. Monster Hunter Tri, Goldeneye 007, Epic Mickey, Black Ops, De Blob 1, No More Heroes, Force Unleashed 2 (sold almost as well as the HD counterparts), and several others are there showing that there are those who buy these kinds of games. The problem is that the primary Wii audience (aka the kinds that dont search game forums for good games) doesn't know about these sorts of games unless they are explicitly told about it, and the numbers back that up.
When it comes to the whole "not all good games sell and some bad games sell well" arguement, I think that's something most people that keep tabs on the industry would agree with. However, the danger of this debate is that the level of subjectivity is simply too great to get a definite and true conclusion out of the matter. Ultimately, we all have "bad games" that we may enjoy and "good games" that we may never want to experience... or at least "good" and "bad" in the eyes of the industry, which is not the 'be all end all' authority of what defines a good and bad game. What can be said about the Wii is that most of its high-profile games have not only been successful, but successful beyond anyone's expectations, such as the Wii Fit games and New Super Mario Bros. Wii. Obviously, there's something about those games that stand out to the average consumer, and while many can say it's quality, I doubt that even that is the only defining factor.
This I completely agree with as it goes back to my previous point, these games are high-profile. Back in the SNES days I heard how great DKC2 was through word of mouth and advertising, and this is basically how the general Wii audience is finding games now. They see Wii Fit plastered on walmart banners, and new super mario brothers displayed all over game cases, and they sold well. The same thing with a new IP like Epic Mickey, it was plastered everywhere and advertised, and it sold millions. Again, the market is there, they just have to be explicitly told about the good games because they dont seem to find them on their own.
Simply put, publishers and developers didn't do a good enough job in identifying what should have big Wii games. To make matters worse, you had developers like HVS insisting that making the same games that were commonplace on the HD consoles was the way to go, even in the face the games that became mega-hits on the Wii that didn't touch the very genres or styles they were making games for. The sad thing about it is that developers wanted to follow the examples of companies like HVS more than they wanted to make the next breakthrough hit following the blueprints Nintendo had already made. That's not the Wii's fault, nor should that be considered and anomoly of any sort, unless you want to look at developers when it comes to try to search for a userbase that's not already obviously there when make a game for a particular system.
Most of the games I listed in my previous post were completely unique games made especially for the Wii, using unique controls or art styles to appeal to the general Wii audience, yet they didn't sell. I'm not sure what other games you're even talking about with following HVS, because the few games that have been ported from the HD twins have done well either critically or commercially.
[QUOTE="so_hai"]@WreckEm711 The huge user base does not cost the developer any more to make a game, so it doesn't figure into the raw sales data if you ask me. Or if it does, the games they're making should be held to a higher standard. If that is the case, not many of those games you list then seem very good to me (and I have several of them). Dead Space: Extraction sold approx. 360 000. The best selling game in a comparable genre in CoD 3 at approx. 2 100 000. Put like this, it seems very lucky that Dead Space managed to find 1/6 of the sales of such a well-known title. If you're comparing say, Red Steel 2 to Mario Party 8, then I would argue that the comparison is not very useful. But anyway - if you think that the Wii has lame users that buy lame games, I'd be tempted to agree with you.WreckEm711
Cost of development doesn't have anything to do with what I said lol, the bottom line is that if you have an 80mil + userbase and only sell a couple hundred thousand, that's not good sales on the system. It's good that DS:E managed to crawl that high, but thats after extensive price cuts on long legs, not at max profit for the developer.
I agree that the Wii has lame users that buy lame games :P I also know that because of the lower development costs its easier for these devs to pull a profit, but it stands that compared to the rest of the industry, those games sell very poorly.
It doesn't make much sense to base quality of sales on how many it could have sold rather than what it actually sold. We would never say, it sold 5 million but it could have sold 80 million, so it sold poorly. That being said, the game hasn't sold well, it hasn't been a disaster and it has done better than some other "core" games though.[QUOTE="Madmangamer364"]
Not a single game on that list is what would be widely considered a "must-have" game, and I'd be willing to wager that the majority of those games wouldn't do much better on any other console.
Games don't have to be "must-have's" to sell well, if that was the case there would be five successes per generation and the industry would be dead. Considering those kinds of games ARE doing better elsewhere, I don't see what you're basing that assumption off of.
I never said a game HAVE to be a 'must-have' game in order to sell well, but to make a valid point here, it takes more than a list of games that didn't sell well and just run away with it thinking that the argument is won, especially when it's as subjective as this one. The truth is that the nature of this industry means that anything less than a "must-have" game is subject to not meeting expectations, and none of those games can deem itself as that or even a "big" game in a lot of cases. Futhermore, where on the other systems are you seeing Dawn of Discovery, A Boy and His Blob, Madworld, or even Dead Space: Extraction as a retail game, let alone seeing them sell well? Likewise, look at a game like the first No More Heroes, and you'll discover that that game didn't do any better with its HD remake than it did with the Wii version. Most of the games you've listed are either parts of genres or game types that have more successful brands or are games that simply aren't very popular to begin with on the other consoles. That's why I highly doubt any of the games you mentioned would do any better.
The Wii isn't an anomoly when it comes to game sales, but rather a system that boasts a consumer base that is now considered 'different', which as a result, proves to be a more challenging system to develop appealing titles on. 15-20 years ago, the Wii's target demographic wouldn't be considered so difficult to attract, but with the majority of high profile non-Nintendo titles being games that target a very specific group of gamers, the Wii doesn't offer such the luxury of being a system where the same kind of games can consistently become million-sellers. What's more is that I don't think many of the Wii's most successful games would be quite as successful on other platforms, so the system shouldn't be knocked for having games that don't fit the mold of its audience not selling well. That's like putting down fans of romance movies for not buying a crude R-rated action flick.
But the market IS THERE and has been proven in the titles that actually got marketing and publicity. Monster Hunter Tri, Goldeneye 007, Epic Mickey, Black Ops, De Blob 1, No More Heroes, Force Unleashed 2 (sold almost as well as the HD counterparts), and several others are there showing that there are those who buy these kinds of games. The problem is that the primary Wii audience (aka the kinds that dont search game forums for good games) doesn't know about these sorts of games unless they are explicitly told about it, and the numbers back that up.
The funny thing about your remark here is that I agree with part of it. If you actually market a game, you may have success with it. This much I've been saying for years now. :P That aside, I think it's still safe to say that the Wii market does consist of a broader group of target consumers. And quite honestly, it should only be considered a negative if you're making the same kind of games all of time targeted at a narrow demographic *hinthint*. That doesn't mean that you can't sell a high-profile FPS on the system and see positive results, but those who have taken such a route expecting similar results to what they would get on the HD systems have been disappointed, to say the least. Even the likes of Monster Hunter Tri and Epic Mickey didn't have explosive sales, despite the pre-release exposure those games received, and they pale in comparison to to the top selling titles on the Wii. Furthermore, you're just not going to see big-name franchises like Madden or Call of Duty have the same success on the Wii as you would elsewhere. Once again, it has nothing to do with the market not existing at all, but rather that market not being even close to the dominant focal point of the Wii's success, which is totally contrary to what the industry has expected the past couple of gens or so.
When it comes to the whole "not all good games sell and some bad games sell well" arguement, I think that's something most people that keep tabs on the industry would agree with. However, the danger of this debate is that the level of subjectivity is simply too great to get a definite and true conclusion out of the matter. Ultimately, we all have "bad games" that we may enjoy and "good games" that we may never want to experience... or at least "good" and "bad" in the eyes of the industry, which is not the 'be all end all' authority of what defines a good and bad game. What can be said about the Wii is that most of its high-profile games have not only been successful, but successful beyond anyone's expectations, such as the Wii Fit games and New Super Mario Bros. Wii. Obviously, there's something about those games that stand out to the average consumer, and while many can say it's quality, I doubt that even that is the only defining factor.
This I completely agree with as it goes back to my previous point, these games are high-profile. Back in the SNES days I heard how great DKC2 was through word of mouth and advertising, and this is basically how the general Wii audience is finding games now. They see Wii Fit plastered on walmart banners, and new super mario brothers displayed all over game cases, and they sold well. The same thing with a new IP like Epic Mickey, it was plastered everywhere and advertised, and it sold millions. Again, the market is there, they just have to be explicitly told about the good games because they dont seem to find them on their own.
Sure, high profile games have a chance of selling better, but isn't that the case with any product, let alone video game and video game system? If that's the case, what exactly about the Wii is an anomoly? If anything, the Wii has proven that there is room to be a little "unconventional" when it comes to making successful games in the current video game industry. Wii Fit, Wii branding aside, wasn't something that was guarnteed to be a hit, and yet, it managed to outshine even the biggest of HD multiplat games at the end of the day. Even with its marketing, that was clearly something unforseen. New Super Mario Bros. had the obvious appeal of being a Mario game, but the thoughts of a 2D platformer with multiplayer that didn't feature online play being one of the fastest selling games ever? Had you said that prior to the Wii's launch, most experts would have wanted you to have been 'checked out'. And even still, you have titles Just Dance and Carnival Games, despite not being the most well-respected titles in this industry, finding a more-than-respectable commercial niche on the Wii that they probably would have never found elsewhere. Even without the big names to back something up, you ultimately need to discover what you're trying to appeal to and do so to the best of your ability. Only a handful of Wii games truly accomplished this feat, but the results were usually extraordinary.
Simply put, publishers and developers didn't do a good enough job in identifying what should have big Wii games. To make matters worse, you had developers like HVS insisting that making the same games that were commonplace on the HD consoles was the way to go, even in the face the games that became mega-hits on the Wii that didn't touch the very genres or styles they were making games for. The sad thing about it is that developers wanted to follow the examples of companies like HVS more than they wanted to make the next breakthrough hit following the blueprints Nintendo had already made. That's not the Wii's fault, nor should that be considered and anomoly of any sort, unless you want to look at developers when it comes to try to search for a userbase that's not already obviously there when make a game for a particular system.
Most of the games I listed in my previous post were completely unique games made especially for the Wii, using unique controls or art styles to appeal to the general Wii audience, yet they didn't sell. I'm not sure what other games you're even talking about with following HVS, because the few games that have been ported from the HD twins have done well either critically or commercially.
You're trying to tell me that a game like Madworld was made to appeal to the average Wii owner? The same Wii owners that bought Mario Kart by the truckload? Most of the Wii games you mentioned were an attempt NOT to follow the mold that was set by the console's success, and even in spite of the "uniqueness" of those games, they didn't take full advantage of the Wii system nor those who actually own the system. As time went on, developers because less interested in developing top-tier Wii games and more interested in just finding out if the Wii had a large enough 'mature' audience to adopt the same direction that was so easy to support (and easily supported) elsewhere, regardless whether or not those games took full advantage of the Wii's abilities or not. When publishers/developers are using games like 'The Conduit' to gauge whether or not they should support the system (and there were quite a few that claimed to do so at the time), something is clearly wrong, especially when the likes of games like Super Mario Galaxy are there and developers aren't inspired to make games of that level of quality and appeal at all.
WreckEm711
[QUOTE="WreckEm711"][QUOTE="so_hai"]@WreckEm711 The huge user base does not cost the developer any more to make a game, so it doesn't figure into the raw sales data if you ask me. Or if it does, the games they're making should be held to a higher standard. If that is the case, not many of those games you list then seem very good to me (and I have several of them). Dead Space: Extraction sold approx. 360 000. The best selling game in a comparable genre in CoD 3 at approx. 2 100 000. Put like this, it seems very lucky that Dead Space managed to find 1/6 of the sales of such a well-known title. If you're comparing say, Red Steel 2 to Mario Party 8, then I would argue that the comparison is not very useful. But anyway - if you think that the Wii has lame users that buy lame games, I'd be tempted to agree with you.meetroid8
Cost of development doesn't have anything to do with what I said lol, the bottom line is that if you have an 80mil + userbase and only sell a couple hundred thousand, that's not good sales on the system. It's good that DS:E managed to crawl that high, but thats after extensive price cuts on long legs, not at max profit for the developer.
I agree that the Wii has lame users that buy lame games :P I also know that because of the lower development costs its easier for these devs to pull a profit, but it stands that compared to the rest of the industry, those games sell very poorly.
It doesn't make much sense to base quality of sales on how many it could have sold rather than what it actually sold. We would never say, it sold 5 million but it could have sold 80 million, so it sold poorly. That being said, the game hasn't sold well, it hasn't been a disaster and it has done better than some other "core" games though.It wouldn't make sense to say that, which is why I never said anything like that :? The bottom line is that the games sold poorly, this is magnified by the fact that the userbase is twice what the other two consoles are, yet those games sell better there. This is just fact :P
It doesn't make much sense to base quality of sales on how many it could have sold rather than what it actually sold. We would never say, it sold 5 million but it could have sold 80 million, so it sold poorly. That being said, the game hasn't sold well, it hasn't been a disaster and it has done better than some other "core" games though.[QUOTE="meetroid8"][QUOTE="WreckEm711"]
Cost of development doesn't have anything to do with what I said lol, the bottom line is that if you have an 80mil + userbase and only sell a couple hundred thousand, that's not good sales on the system. It's good that DS:E managed to crawl that high, but thats after extensive price cuts on long legs, not at max profit for the developer.
I agree that the Wii has lame users that buy lame games :P I also know that because of the lower development costs its easier for these devs to pull a profit, but it stands that compared to the rest of the industry, those games sell very poorly.
WreckEm711
It wouldn't make sense to say that, which is why I never said anything like that :? The bottom line is that the games sold poorly, this is magnified by the fact that the userbase is twice what the other two consoles are, yet those games sell better there. This is just fact :P
You definitely just said it again. >.>Please Log In to post.
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