[QUOTE="StephenBassford"] I like how it's not like everyone is mute before, however, people, this is Metroid...
What made the original prime so amazing is the feeling of lonliness and confusion. Having to search for the story rather than it being handed to us.
I honestly don't like the Halo like beginning, but it is a change of pace. I just hope the next Metroid returns to the sense of seclusion
Duckman5
Did you beat the game yet? 75% of th game is secluded.
I know that, but when I say secluded I dont only mean other talking to Samus, but how the game is set up. MP3 is way linear compared to the first prime. And because of this, there is no reason to see what's behind this corner or that one. The combination of no voice acting and no direct way to each next objective made the first one so special. And with the Aurora Unit thing that keeps talking seems as though she knows each planet like the back of her hand. In the first one it was all about Samus, and only samus...
its just my opinion though...
Does anyone agree with/ or see what I'm saying?
looks at this quote from Game Informer
I thinks it's very well said
"I always admired Metroid for its story that didn't require lots of senseless dialogue to make its point. In Corruption, this has all changed with the introduction of bad cutscenes and even worse voiceover work. Next up are the giant worlds - the hallmark of any Metroid game - that I love to explore in search of upgrades and clues. While the upgrades and clues still exist, the world has been chopped up into bite-sized little pieces to make it easier, I presume, to digest Metroid's exploration. In the end, it makes it all feel like Nintendo took my favorite cut of prime beef, and ground it up to make a nice fast-food hamburger for the masses. Now don't get me wrong, it's a great hamburger, but it's not the fantastic steak I have come to expect from the series."
That's what I'm talking about...
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