Starfox Command had wifi, why doesn't the 3DS version?

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hydralisk86

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#1 hydralisk86
Member since 2006 • 8843 Posts

Seriously, why is it that a game made previous the new one have wifi, and the newest version doesn't? if it had wifi, I might have bought the game. What were the creators thinking? I say the obvious, but more people, maybe a lot more people, would have bought the 3DS version if it had wifi.

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Barbie_Boy

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#2 Barbie_Boy
Member since 2009 • 667 Posts
because nintendo rushed it can't put any bigger effort in it now can they?
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ANIMEguy10034

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#3 ANIMEguy10034
Member since 2008 • 4955 Posts

I also would have bought it if it had online. :|

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lazyathew

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#4 lazyathew
Member since 2007 • 3748 Posts

It is a dissapointment, but I am enjoying the game a lot anyway. I'm not even sure if I would have have played it online much anyway, but it would have a neat extra.

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Jolt_counter119

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#5 Jolt_counter119
Member since 2010 • 4226 Posts

Nintendo claimed it was a problem with "Vast costs" because we all know Star Fox 64 3d must have cost them a fortune to develop with all that extra content thay included.

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hydralisk86

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#6 hydralisk86
Member since 2006 • 8843 Posts

Nintendo claimed it was a problem with "Vast costs" because we all know Star Fox 64 3d must have cost them a fortune to develop with all that extra content thay included.

Jolt_counter119
Yeah well, I never played the game, but I think it's a big chance I would choose wifi over extra content, if I had to make a choice.
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Englando_IV

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#7 Englando_IV
Member since 2008 • 4334 Posts
Because it would take longer to release. The single player is the most important part of Starfox 64 anyway, if you ask me.
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hydralisk86

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#8 hydralisk86
Member since 2006 • 8843 Posts
Because it would take longer to release. The single player is the most important part of Starfox 64 anyway, if you ask me.Englando_IV
You can finish the single player, but the wifi won't really die out in terms of gameplay IMO, because you can always play against other people online.
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Jolt_counter119

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#9 Jolt_counter119
Member since 2010 • 4226 Posts

[QUOTE="Jolt_counter119"]

Nintendo claimed it was a problem with "Vast costs" because we all know Star Fox 64 3d must have cost them a fortune to develop with all that extra content thay included.

hydralisk86

Yeah well, I never played the game, but I think it's a big chance I would choose wifi over extra content, if I had to make a choice.

I was being sarcastic they didn't add any extra content they updated the graphics and that's it. No extra content, no wifi, $40. I'll wait for a price drop personally.

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darth-pyschosis

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#10 darth-pyschosis
Member since 2006 • 9322 Posts
Coz they are two separate games made for separate consoles. Like Nintendo said, it would've cost more to make an actual dedicated multiplayer online component that wasn't just a copy and paste of the local multiplayer which already wasn't much to write home about. They just weren't prepared to invest in it, being as gamers haven't invested in Star Fox in years
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darth-pyschosis

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#11 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="hydralisk86"][QUOTE="Jolt_counter119"]

Nintendo claimed it was a problem with "Vast costs" because we all know Star Fox 64 3d must have cost them a fortune to develop with all that extra content thay included.

Jolt_counter119

Yeah well, I never played the game, but I think it's a big chance I would choose wifi over extra content, if I had to make a choice.

I was being sarcastic they didn't add any extra content they updated the graphics and that's it. No extra content, no wifi, $40. I'll wait for a price drop personally.

It's not that simple. They hired a small, good team at Q-Games to remake the game. They did a great job. Why invest any money in a new entry when gamers turned down Command, Assault and Adventure?
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Phoenix534

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#12 Phoenix534
Member since 2008 • 17774 Posts

That would've require actual work.

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darth-pyschosis

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#13 darth-pyschosis
Member since 2006 • 9322 Posts

That would've require actual work.

Phoenix534
I just recently met one of the Lead Designers at Q-Games, this individual didn't specifically work on any of the Star Fox games Q-Games has developed, but I'm sure he wouldn't appreciate you saying that. Nintendo puts devs on short leashes, and Nintendo isn't bad for not adding online, but they get the final say on what gets in when it comes to their IPs. The gentleman from Q-Games went as far as to tell me that when Q asked Nintendo if they wanted them to remove all the old glitches and issues with Star Fox 64 while remaking Star Fox 64 3D that Nintendo told them to leave those glitches and errors in, because those are some of the things that gamers remember about the game. All comical glitches must stay. Now, the video at the link has some pretty bad audio as I was talking with the Q-Games Designer in a very loud, crowded room, so unless you listen closely you probably may not be able to hear him say it but you may be able to as well. It was really nice to be able to thank someone actually responsible in some way for the great games that are Star Fox Command and Star Fox 64 3D in person.
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hydralisk86

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#14 hydralisk86
Member since 2006 • 8843 Posts
[QUOTE="Jolt_counter119"]

[QUOTE="hydralisk86"] Yeah well, I never played the game, but I think it's a big chance I would choose wifi over extra content, if I had to make a choice.darth-pyschosis

I was being sarcastic they didn't add any extra content they updated the graphics and that's it. No extra content, no wifi, $40. I'll wait for a price drop personally.

It's not that simple. They hired a small, good team at Q-Games to remake the game. They did a great job. Why invest any money in a new entry when gamers turned down Command, Assault and Adventure?

i guess you have a point about the results, considering that gamers turned down those Starfox games. But as somewhat a casual gamer, I still feel online starfox would have been cool.
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deactivated-5e90a3763ea91

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#15 deactivated-5e90a3763ea91
Member since 2008 • 9437 Posts

Nintendo just doesn't give a crap about making their games the best they can possibly be anymore. They wanted to give us a StarFox game without spending all of the time and effort on releasing a brand new one, so they ported SF64. That's probably going to be the only SF game on the 3DS.

On the DS, while StarFox Command was personally my favorite SF, you can't deny that the game really doesn't have the depth of gameplay that SF64 had. The levels weren't big and vast enough, there weren't enough dogfights. And the online wasn't that great either.

But when Nintendo released two StarFox games on the Gamecube, neither sold well. So they will probably use that as an excuse for not putting more effort into a new SF game.

So if you, like me, actually dream big when it comes to games and can easily imagine a StarFox game with dedicated online play and large, sprawling levels... You will have your hopes crushed by Nintendo because they will not deliver. They take the easy way out time and time again.

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darth-pyschosis

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#16 darth-pyschosis
Member since 2006 • 9322 Posts

Nintendo just doesn't give a crap about making their games the best they can possibly be anymore. They wanted to give us a StarFox game without spending all of the time and effort on releasing a brand new one, so they ported SF64. That's probably going to be the only SF game on the 3DS.

On the DS, while StarFox Command was personally my favorite SF, you can't deny that the game really doesn't have the depth of gameplay that SF64 had. The levels weren't big and vast enough, there weren't enough dogfights. And the online wasn't that great either.

But when Nintendo released two StarFox games on the Gamecube, neither sold well. So they will probably use that as an excuse for not putting more effort into a new SF game.

So if you, like me, actually dream big when it comes to games and can easily imagine a StarFox game with dedicated online play and large, sprawling levels... You will have your hopes crushed by Nintendo because they will not deliver. They take the easy way out time and time again.

Ovirew
That isn't a bad thing that they would use an excuse like that for why they are letting star fox die. Everyone is to blame for the impending death of Star Fox Both Nintendo, and the fans.
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#17 BrunoBRS
Member since 2005 • 74156 Posts
no matter how many fancy words nintendo uses, it's a case of "we were lazy and we need some games out NOW"
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#18 Gamingclone
Member since 2009 • 5224 Posts

According to Nintendo, they didnt add online multiplayer because it would had "costed" too much and taken too long to develope (they had a deadline and apparently the higher ups at Nintendo wanted this game out as soon as possible). I dont have a link, but there was a topic on System Wars talking about it.

Also, Starfox 64 3D does have Wifi, its just that its local Wifi and not world.

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#19 thetravman
Member since 2003 • 3592 Posts

It was mentioned in the article that it would take an extra year for it to have online. Honestly, I'm glad it came out now when quality games are rarely present at the moment. And plus, the multiplayer in this game is not deep enough for the long term. Command didn't have me playing for a while.

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#20 haziqonfire
Member since 2005 • 36392 Posts

It's called decision analysis.

They looked at what happened with the last Star Fox game versus this new one. How many people still play Star Fox Command online on a regular basis? Given this, does it make sense to add a multiplayer feature in Star Fox 64 3D? Will we remain profitable after our expenses? Server costs? Maintenance? Also, how much interest is there in the Star Fox series now? Will Star Fox 64 3D perform well enough to spark more interest in the series? Can we still proceed with our estimated date of release? If not, what external factors are causing this? What are our options afterwards?

These are all questions I'm sure came up when Nintendo was developing Star Fox 64 3D. You have unexpected sluggish sales of hardware that also effect the performance of the 3DS entirely, which then effect the software releases and content.

Many of you can claim Nintendo is lazy and being cheap, but there's a lot more thought going into the process of making a game than "this feature sounds cool so we should include it".

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JordanElek

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#21 JordanElek
Member since 2002 • 18564 Posts

Nintendo claimed it was a problem with "Vast costs" because we all know Star Fox 64 3d must have cost them a fortune to develop with all that extra content thay included.

Jolt_counter119

The entire game was remade from scratch. All the developer had to work with was the outline of Star Fox 64. Every other detail was created from nothing, from every texture and polygon to the voice work. That takes time and money, regardless of how easy you might think it is.

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Jolt_counter119

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#22 Jolt_counter119
Member since 2010 • 4226 Posts

[QUOTE="Jolt_counter119"]

Nintendo claimed it was a problem with "Vast costs" because we all know Star Fox 64 3d must have cost them a fortune to develop with all that extra content thay included.

JordanElek

The entire game was remade from scratch. All the developer had to work with was the outline of Star Fox 64. Every other detail was created from nothing, from every texture and polygon to the voice work. That takes time and money, regardless of how easy you might think it is.

With no additional stages or modes I couldn't care less how much time or money they spent, they sure as hell didn't spend enough of either.

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JordanElek

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#23 JordanElek
Member since 2002 • 18564 Posts

[QUOTE="JordanElek"]

[QUOTE="Jolt_counter119"]

Nintendo claimed it was a problem with "Vast costs" because we all know Star Fox 64 3d must have cost them a fortune to develop with all that extra content thay included.

Jolt_counter119

The entire game was remade from scratch. All the developer had to work with was the outline of Star Fox 64. Every other detail was created from nothing, from every texture and polygon to the voice work. That takes time and money, regardless of how easy you might think it is.

With no additional stages or modes I couldn't care less how much time or money they spent, they sure as hell didn't spend enough of either.

Nintendo cares, obviously, and they're the ones funding the game. They had to weigh the overall positives and negatives of adding online multiplayer, like Haziq explained, and we can see their conclusion.

Also, they added several new stages in multiplayer and basically revamped that whole experience, including new modes, new weapons, and AI opponents. It would've been nice to have online functionality, but look at it this way:

A very basic online mode would've delayed the game who knows how long, and basic online for Star Fox wouldn't last very long for most people, I can guarantee that. For an online component to be worthwhile, they would've needed to add stat tracking of some sort, maybe some leaderboards, anything to keep people coming back for more than a few weeks. That would've delayed the game even longer.

When the primary complaint from potential 3DS owners is GIVE US SOME GAMES, I don't think it was that bad of a decision for Nintendo to forgo online multiplayer.

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FPS1337

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#24 FPS1337
Member since 2009 • 2519 Posts
I think they definetely should've added it but I think Nintendo wants to keep the remakes like nostalgic. Like Zelda OOT was very similar to OOT on the 64 with content, I loved it though and I felt there was no need to add more items and stuff and play it the same way I played it on the n64, but in 3D, much improved graphics, sharper controls, and also I have the option of doing the master quest mode and boss battle. In starfox I felt an online mode would really make the remake feel complete and I'm still waiting for a traditional star fox to have online. We've seen the capabilities of the 3DS's online in games like Street Fighter and Dead or Alive. I think the reason was to keep it to it's routes and Nintendo might've thought that the multiplayer is best to keep within the same area with your friends. I think online would've helped the game, but I don't think that's Nintendo's just plain lazy, I just think that Star Fox 64 was never made for online and Nintendo wanted to keep it that way and want people to enjoy the single player experience. I feel that it would've been a nice inclusion but I luve Star Fox 64 3D, it's really fun and it gives me great memories of the original.
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darth-pyschosis

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#25 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="JordanElek"]

[QUOTE="Jolt_counter119"]

Nintendo claimed it was a problem with "Vast costs" because we all know Star Fox 64 3d must have cost them a fortune to develop with all that extra content thay included.

Jolt_counter119

The entire game was remade from scratch. All the developer had to work with was the outline of Star Fox 64. Every other detail was created from nothing, from every texture and polygon to the voice work. That takes time and money, regardless of how easy you might think it is.

With no additional stages or modes I couldn't care less how much time or money they spent, they sure as hell didn't spend enough of either.

Have you ever develop a multi-million dollar game? The people at Q-Games and Nintendo are good people, I'm sure they did the best with what they had to work with. And from playing it, I'll say they did pretty good.
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#26 UprootedDreamer
Member since 2011 • 2036 Posts
I am not disappointed by this, it is still a good game without it.
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#27 Kirbside
Member since 2005 • 314 Posts

I too find it enjoyable, online multiplayer could hace been fun, but not nessecary for me.

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volume_three

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#28 volume_three
Member since 2005 • 2142 Posts

Nintendo claimed it was a problem with "Vast costs" because we all know Star Fox 64 3d must have cost them a fortune to develop with all that extra content thay included.

Jolt_counter119

This! ^

Plus the fact Nintendo made the mistake of releasing their little gem well before they had any decent software ready for it, which led to rushed ports of existing titles most have already played.