For the last time, the Conduit is NOT generic this is directed to everyone who says that it is ESPECIALLY to Jasonguy and the two members with the robot and blue droplet profile pic. I don't know how many times I have to copy-paste this list that I have been posting numerous times :* Its story. Not much have been revealed, but take a look at Gears or Halo (example) . Those games don't have deep stories, but the Conduit does. The Conduit has conspiracies and twists unlike the two titles that I mentioned.
* The Weapons are completely original. For instance, the Shrieker, wherever you shoot, you actually aim where the fireshot goes like a homing missile. The Deamtizer (the blue gun) , you could twist the Wiimote so that you can change the angle where the two different bolts fly. If one bolt hits a corner, it can bounce off. Completely original, not have been done before. A.S.E , that was not done before
* Its on the Wii !! Well, because of the controls. They are amazing, look at hands-on previews. Completely cuztomizable controls, change cursor sensitivity, change turning speed, running speed, take huds off or make them transparent and adjust the dead-zone size. There is no FPS that has ALL these things.Pices
*I don't see how the presence of conspiracies and twists suddenly makes a story better.A game could have an original story,but tell it poorly; a game could have an unoriginal story,but tell it extremely well.At the moment,we don't know the full story of the game yet,or how well it's going to be delivered,so a comparison can't be made.
*Having original weapons won't mean as much if the actual shooting mechanics aren't up to par.
*While those features are nice,I question the need for them.Would you really need to adjust the entire control scheme?I'm aware the developer probably has some presets,and sure,a person would probably like to change a couple things or two,but I'd really like it if I didn't have to modify the controls dramatically,since a well-designed game should already have great controls as it is.This is the main reason why I'm mixed in customizable controls.
Along with that,there are some inherent problems with the Wii remote itself,such as having to focus on a bounding box in the real world while focusing on another world,and the fact that the Wii remote can "fall off."
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