The Conduit Preview -- Pretty, but boring.

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Master_Hermes

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#101 Master_Hermes
Member since 2003 • 5913 Posts

I fail to understand the complaints that are being leveled. It sounds like they're criticizing the game for being a FPS rather than an Adventure game like Metroid Prime which they compared it too several times. They complain about how there's nothing to do but shoot and pull switches... but that's how all FPS games are like. Were they expecting Bioware level dialogue trees or a open world like Fallout's? The Conduit never tried to be a fresh experience for all, just a fresh experience on Wii. I'm not saying the game has got to be good but the criticism here is weak.

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psychobrew

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#102 psychobrew
Member since 2008 • 8888 Posts

[QUOTE="kardine"]The All Seeing Eye is not the only strand of string keeping The Conduit from a bland game.JordanElek

Ah, well I said it's the only thing keeping it from being uninventive. Every good FPS that I know of has at least one perk that sets it apart in the genre. For The Conduit, that's apparently the ASE. Every other feature of the game is purely standard for the genre.
What's special is the controls. It's about time a decent FPS came out on the system with superior FPS controls instead of those aweful, uninspired, and unoriginal dual analog sticks that are a joke for the FPS genre. And as far as origionality is concerned, you haven't played the game yet and unless you play every FPS that's ever made, origionality will not make or break the game (besides, you could change your mind once you play it). What bland spots are you talking about?psychobrew
The bland spots in the gameplay are the standard things that we've seen in every FPS. To me, it's bland because it's just not special any more. It's like if you had your favorite meal for dinner every day, it loses its appeal. The bright spots are 1) the controls, but they can only go so far to make the familiar gameplay more fun, and 2) the ASE, which has potential but doesn't seem that great at this point (unless we haven't seen everything it can do).

I had the same gripes with Halo 3, by the way. I beat it with a friend in an afternoon and just felt like it was more of the same.

I haven't been eating FPSs for dinner every day though. I'm still craving it (I took a few years off from gaming and now my PC is hopelessly outdated). The Conduit looks like a perfectly cooked filet mignon to me and I can't wait to eat it.
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haziqonfire

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#103 haziqonfire
Member since 2005 • 36392 Posts

The point is, NOT "enough games evidently have sold prior to the Conduit to make publishers not seem to particularly care about whether or not the Conduit sells before making their own games for the Wii."

The Conduit is, I think, the very first new IP FPS on Wii.

When discussing why Winter couldn't find a publisher, they said that, when they pointed to RE4's great sales and RE:UC since they're also horror games, publishers just said, "oh, well that's not new IP. That's from an established franchise." They couldn't find a publisher because people were too scared to invest in new IP. There was no proof it could be a success.

If The Conduit demonstrates to publishers that new IP FPS cannot be a success, that's a lesson they will learn for sure. Publishers are watching how games do. They pay oodles of money to get these reports from NPD and companies that analyse data. It's been said on many a podcast that publishers are watching.

clicketyclick

If the conduit outsells games like De Blob, Little King's Story, etc -- thats a real shame. I'm not going to lie, I don't want the Wii to follow suit with the other consoles. If it sells well and more interesting games made for core users come to the Wii that aren't FPS, great. If it means more FPS -- the good for those FPS fans, I will have no part. FPS is the devil of the games industry. They need to take a 10-15 year hiatus IMO. Unless if they are hybrid games, which I am fine with (mass effect, bioshock).

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JordanElek

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#104 JordanElek
Member since 2002 • 18564 Posts

I haven't been eating FPSs for dinner every day though. I'm still craving it (I took a few years off from gaming and now my PC is hopelessly outdated). The Conduit looks like a perfectly cooked filet mignon to me and I can't wait to eat it.psychobrew
That's totally fine by me. I'm just trying to articulate the complaints about the game from my point of view, and I think others share at least some of the same concerns.

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snover2009

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#105 snover2009
Member since 2008 • 1730 Posts

[QUOTE="snover2009"]

[QUOTE="Jaysonguy"]

The game is nothing special

It's over a generation late

Jaysonguy

Nope.

I think that it is coming out at exactly the right time.

And to say that it is nothing special without playing it is just foolish.

Everything in this game was done last gen.

Now if you think that's a good thing more power to you but people who play FPS games have moved on from the generic gameplay and visuals this offers.

Has the ASE been done in any other game, NO, it has not.

Has any other game like this appear on the Nintedo Wii, NO, it has not.

It does so much for the Wii that has even though it has already been done on the other Consoles, it is done the first time on Wii.

World At War offered so little it wasn't funny.

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haziqonfire

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#106 haziqonfire
Member since 2005 • 36392 Posts

Has the ASE been done in any other game, NO, it has not.

Has any other game like this appear on the Nintedo Wii, NO, it has not.

It does so much for the Wii that has even though it has already been done on the other Consoles, it is done the first time on Wii.

World At War offered so little it wasn't funny.

snover2009

The Conduit has a alien/sci-fi look to it. Big whoop. What does it do to set itself apart from other FPS? (And no, I'm not restricting it to the Wii -- this isn't a world where because its on the Wii its special and nothing on other platforms should not be considered).

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TheLordMagnus

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#107 TheLordMagnus
Member since 2006 • 3783 Posts
You can ask the same questions about most FPS games. The REAL question is why people have decided to pick on this game in general? Sounds like to me your taking your frustration of the entire FPS genre out on one game.
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blangenakker

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#108 blangenakker
Member since 2006 • 3240 Posts

Nobody is ever satisfied for the Wii, it always annoys me when somebody complains about something little. Well i say get over it.

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psychobrew

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#109 psychobrew
Member since 2008 • 8888 Posts
[QUOTE="Haziqonfire"]

[QUOTE="clicketyclick"]The point is, NOT "enough games evidently have sold prior to the Conduit to make publishers not seem to particularly care about whether or not the Conduit sells before making their own games for the Wii."

The Conduit is, I think, the very first new IP FPS on Wii.

When discussing why Winter couldn't find a publisher, they said that, when they pointed to RE4's great sales and RE:UC since they're also horror games, publishers just said, "oh, well that's not new IP. That's from an established franchise." They couldn't find a publisher because people were too scared to invest in new IP. There was no proof it could be a success.

If The Conduit demonstrates to publishers that new IP FPS cannot be a success, that's a lesson they will learn for sure. Publishers are watching how games do. They pay oodles of money to get these reports from NPD and companies that analyse data. It's been said on many a podcast that publishers are watching.

If the conduit outsells games like De Blob, Little King's Story, etc -- thats a real shame. I'm not going to lie, I don't want the Wii to follow suit with the other consoles. If it sells well and more interesting games made for core users come to the Wii that aren't FPS, great. If it means more FPS -- the good for those FPS fans, I will have no part. FPS is the devil of the games industry. They need to take a 10-15 year hiatus IMO. Unless if they are hybrid games, which I am fine with (mass effect, bioshock).

Personally, I don't want any game with real effort put in to it to fail, wether I like it or not. De Blob is not the type of game that interests me, but that doesn't mean I don't want to see it on the Wii. I'm up in the air about Little Kings Story -- it looks like it could be interesting, but at the same time, it kind of seems like a childerens game (which is fine, but the game would obviously not have been made with people like me in mind). You seem to want The Conduit to fail, and that is really sad. More FPSs on the system does not mean you won't get more of the type of games that you like. We all know that other types of games on the Wii sell. There is such a large number of people who own the Wii that there is room for all kinds of games.
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psychobrew

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#110 psychobrew
Member since 2008 • 8888 Posts
[QUOTE="Haziqonfire"]

[QUOTE="snover2009"]Has the ASE been done in any other game, NO, it has not.

Has any other game like this appear on the Nintedo Wii, NO, it has not.

It does so much for the Wii that has even though it has already been done on the other Consoles, it is done the first time on Wii.

World At War offered so little it wasn't funny.

The Conduit has a alien/sci-fi look to it. Big whoop. What does it do to set itself apart from other FPS? (And no, I'm not restricting it to the Wii -- this isn't a world where because its on the Wii its special and nothing on other platforms should not be considered).

Who cares how it sets itself apart from games on the Xbox and 360, this game will have proper controls (which will set it apart from other FPSs). If you don't like it, fine, but everyone is not the same as you are.
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Master_Hermes

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#111 Master_Hermes
Member since 2003 • 5913 Posts

[QUOTE="GabuEx"]

[QUOTE="clicketyclick"]How many new IP FPSes have there been?clicketyclick

I don't know, but considering that I'm largely sick of FPSes after how many I've played on the 360, I don't particularly care about FPS games coming to the Wii. :P

The Conduit is, I think, the very first new IP FPS on Wii.

I see you've forgotten Red Steel. I don't blame you, the mind suppresses traumatic experiences.

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Master_Hermes

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#112 Master_Hermes
Member since 2003 • 5913 Posts

[QUOTE="snover2009"]Has the ASE been done in any other game, NO, it has not.

Has any other game like this appear on the Nintedo Wii, NO, it has not.

It does so much for the Wii that has even though it has already been done on the other Consoles, it is done the first time on Wii.

World At War offered so little it wasn't funny.

Haziqonfire

The Conduit has a alien/sci-fi look to it. Big whoop. What does it do to set itself apart from other FPS? (And no, I'm not restricting it to the Wii -- this isn't a world where because its on the Wii its special and nothing on other platforms should not be considered).

You ask how the game sets itself apart but you don't tell us why it needs to. Does the the fact that it is on Wii not set it apart from other FPS games of the same nature? When Halo first came out on the Xbox, no one asked "how does it set itself apart?" Why should they for the Conduit?

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kardine

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#113 kardine
Member since 2008 • 2863 Posts

[QUOTE="clicketyclick"]

[QUOTE="GabuEx"]

I don't know, but considering that I'm largely sick of FPSes after how many I've played on the 360, I don't particularly care about FPS games coming to the Wii. :P

Master_Hermes

The Conduit is, I think, the very first new IP FPS on Wii.

I see you've forgotten Red Steel. I don't blame you, the mind suppresses traumatic experiences.

Red Steel set the grounds for future Wii FPS games on what NOT to do. And even still it turned out to be a good game.
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king23_

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#114 king23_
Member since 2007 • 18169 Posts
Sadly, this is what I was expecting.
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freek666

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#115 freek666
Member since 2007 • 22312 Posts

The game is nothing special

It's over a generation late

Jaysonguy

No kidding.

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firefox59

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#116 firefox59
Member since 2005 • 4530 Posts

NGamer....Ha, I LOL at NGamer.

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Longcat2

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#117 Longcat2
Member since 2008 • 924 Posts

Right, but do those 'generic shooters' on other consoles have motion sensor technology? No. But the Wii does, so suck my crocodile balls.

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dan543

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#118 dan543
Member since 2005 • 218 Posts

As long as the online play is good, the people who are interested in this will be happy. I mean, who buys FPS games for the single player mode? It's all about the "lol headshot! PWNED!" multiplayer aspect, isn't it? That's the impression I get from FPS gamers, at least. Mike1978Smith

No, you fail. you don't really play lots of FPS right?? Online is great, like CSS, UT, but most FPS are bought for its single player campaign, like Crysis, or Far Cry 2, or Bioshock (that doesn't even have MP), or Half Life 2, heck, even GoldenEye or Perfect back in the days, or even Doom, ring any bells there?! These are some on the most famous FPS franchises and not because of it's multiplayer, yeah, they are fun, but the Single Player is what sets the game apart from others.

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Tri-Enforcer

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#119 Tri-Enforcer
Member since 2007 • 1899 Posts

[QUOTE="snover2009"]Has the ASE been done in any other game, NO, it has not.

Has any other game like this appear on the Nintedo Wii, NO, it has not.

It does so much for the Wii that has even though it has already been done on the other Consoles, it is done the first time on Wii.

World At War offered so little it wasn't funny.

Haziqonfire

The Conduit has a alien/sci-fi look to it. Big whoop. What does it do to set itself apart from other FPS? (And no, I'm not restricting it to the Wii -- this isn't a world where because its on the Wii its special and nothing on other platforms should not be considered).

I want The Conduit because it is the closest game to an HD experience that allows me to play with the Wii Remote. What's wrong with wanting The Conduit for that? Yes, I have other Wii FPS games in my library, but I just want more since I enjoy playing FPS with the Wii Remote.

HVS could've given the same effort that other devs have given Wii FPS, but they didn't and I can appreciate that. Why fault HVS for striving beyond the norm (in Wii terms)? I just don't understand that. If you're a core Wii owner who enjoys FPS games for the Wii, then The Conduit gives you just about everything we've griped about since the Wii came out. It's not perfect by no means, but it will certainly be a blast to play!

If The Conduit were on HD consoles...I can not say what it would be like other than better graphics and standard analog controls...so no point in speculating what is not.

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Master_Hermes

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#120 Master_Hermes
Member since 2003 • 5913 Posts

[QUOTE="Mike1978Smith"]As long as the online play is good, the people who are interested in this will be happy. I mean, who buys FPS games for the single player mode? It's all about the "lol headshot! PWNED!" multiplayer aspect, isn't it? That's the impression I get from FPS gamers, at least. dan543

No, you fail. you don't really play lots of FPS right?? Online is great, like CSS, UT, but most FPS are bought for its single player campaign, like Crysis, or Far Cry 2, or Bioshock (that doesn't even have MP), or Half Life 2, heck, even GoldenEye or Perfect back in the days, or even Doom, ring any bells there?! These are some on the most famous FPS franchises and not because of it's multiplayer, yeah, they are fun, but the Single Player is what sets the game apart from others.

Very true, but you must admit that multiplayer has become a big aspect of the genre. Halo's multiplayer trumps its campaign and games like Team Fortress 2, Left 4 Dead and Counter Strike are multiplay only. So it's not unheard of for FPS games to be campioned solely or mostly for multiplayer. However, It does annoy me when someone misrepresents a genre so I'm right there with you. A lot of the criticism for Conduit comes from the fact that it looks like a generic FPS but you need the generic ones before you get the groundbreaking ones like Bioshock or Half-Life.

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Pices

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#122 Pices
Member since 2005 • 3910 Posts
For the last time, the Conduit is NOT generic this is directed to everyone who says that it is ESPECIALLY to Jasonguy and the two members with the robot and blue droplet profile pic. I don't know how many times I have to copy-paste this list that I have been posting numerous times : * Its story. Not much have been revealed, but take a look at Gears or Halo (example) . Those games don't have deep stories, but the Conduit does. The Conduit has conspiracies and twists unlike the two titles that I mentioned. * The Weapons are completely original. For instance, the Shrieker, wherever you shoot, you actually aim where the fireshot goes like a homing missile. The Deamtizer (the blue gun) , you could twist the Wiimote so that you can change the angle where the two different bolts fly. If one bolt hits a corner, it can bounce off. Completely original, not have been done before. A.S.E , that was not done before * Its on the Wii !! Well, because of the controls. They are amazing, look at hands-on previews. Completely cuztomizable controls, change cursor sensitivity, change turning speed, running speed, take huds off or make them transparent and adjust the dead-zone size. There is no FPS that has ALL these things.
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freek666

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#123 freek666
Member since 2007 • 22312 Posts

Right, but do those 'generic shooters' on other consoles have motion sensor technology? No. But the Wii does, so suck my crocodile balls.

Longcat2

Wow a crocodile using the interwebz.

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intro94

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#124 intro94
Member since 2006 • 2623 Posts

[QUOTE="riou7"] He didnt claim its not boring.he claimed(with all the logic on his side)that he shouldnt claim its boring without having played it throughly.Now, if he or you did, i retract [QUOTE="BoxingTheStars"]

[QUOTE="Haziqonfire"]

"It's true the Wii doesn't have a great many shooters, but does that mean we should reward any old tat that comes along simply because the genre's better examples aren't available for the platform? We don't think so. The truth is that while The Conduit may be marvellous on a technical level, underneath it seems to be the same old corridor-traipsing gunfest you've seen many times before - and it's not really much fun. Still, maybe something will change before release day..."

Jaysonguy

this is exactly what i have been saying since i first saw and heard of the conduit

Watch this

First of all who is this guy that said the game is boring? Every other preview has HIGHLLY praised The Conduit.

Second why bash this game when it looks to be a serious effort to deliver quality on Wii, the Wii can't produce 360 looking visulas but honestly if they can take care of some of the alaising than the game will look extremely solid. Also I'D RATHER GET THIS THAN HAVE ANOTHER RAIL SHOOTER DUMPED ON WII....you want to talk about boring and generic; rail shooter pretty much fits in both those catagories.

umcommon

I agree and disagree.Rail shooters are a genre to be respected as any other, remember its a genre exclusive to us not because is cheap to develop(its not,it takes resources and heavy investment)but because only wii can bring the same arcade experience without having to buy peripherals.You cant enjoy a rail shooter with GC controls,ps3 controls or 360 controls,they barely handle FPS controls(and not on the level the wii can). 2nd ,is easy and understandandable to bash a popular hyped upcoming game, and the people who isnt appealed towards the game will deliver their opinions and feverishly post whatever few previewer who agrees.And bash on the stupid previewer journalist who dares disagreeing with him."The game should and will be bad because i think its art isnt of my type, yadda yadda".A shooters most important fun side resides in a 90% percent on the multiplayer mode(in the modern shooters).If you dont believe me, ask this. how many people is still playing the solo mode of COD?or Halo 3?Seriously?You beat the solo in a week and then jump into the online mode and forget the solo mode forever.Thats how it always is(unless you are REALLY bad vs people or dont have internet).

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intro94

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#125 intro94
Member since 2006 • 2623 Posts

[QUOTE="Mike1978Smith"]As long as the online play is good, the people who are interested in this will be happy. I mean, who buys FPS games for the single player mode? It's all about the "lol headshot! PWNED!" multiplayer aspect, isn't it? That's the impression I get from FPS gamers, at least. dan543

No, you fail. you don't really play lots of FPS right?? Online is great, like CSS, UT, but most FPS are bought for its single player campaign, like Crysis, or Far Cry 2, or Bioshock (that doesn't even have MP), or Half Life 2, heck, even GoldenEye or Perfect back in the days, or even Doom, ring any bells there?! These are some on the most famous FPS franchises and not because of it's multiplayer, yeah, they are fun, but the Single Player is what sets the game apart from others.

right so the most sold FPS ever , Halo 3 would have oversold all the titles you said by over thrice even if it didnt have multiplayer.Or resistance 2. Or gears of war.Or call of duty.The most succesful FPS in the world all have also heavy online traffic. Thats why they have sold more than Bioshock, Far cry 2 or Crysis.Even in the wii this proved right, with COD selling a mil faster than any other FPS on the console. Golden eye was amazing,on the years of no internet console gaming. Half life 1 had a popular online mode.Sales are directly proportional to having online mode.
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creativeminded

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#126 creativeminded
Member since 2005 • 1729 Posts
The previewer has an opinion..awesome! Seriously, who knows how this game will end up but I do hope it turns out fun. The graphics are nice and if it controls as smoothly as MP3 then should be decent. Still, previews are fun to read so thanks for the link Haziqonfire.
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deactivated-5967f36c08c33

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#127 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

For the last time, the Conduit is NOT generic this is directed to everyone who says that it is ESPECIALLY to Jasonguy and the two members with the robot and blue droplet profile pic. I don't know how many times I have to copy-paste this list that I have been posting numerous times :

* Its story. Not much have been revealed, but take a look at Gears or Halo (example) . Those games don't have deep stories, but the Conduit does. The Conduit has conspiracies and twists unlike the two titles that I mentioned.

* The Weapons are completely original. For instance, the Shrieker, wherever you shoot, you actually aim where the fireshot goes like a homing missile. The Deamtizer (the blue gun) , you could twist the Wiimote so that you can change the angle where the two different bolts fly. If one bolt hits a corner, it can bounce off. Completely original, not have been done before. A.S.E , that was not done before

* Its on the Wii !! Well, because of the controls. They are amazing, look at hands-on previews. Completely cuztomizable controls, change cursor sensitivity, change turning speed, running speed, take huds off or make them transparent and adjust the dead-zone size. There is no FPS that has ALL these things.Pices

*I don't see how the presence of conspiracies and twists suddenly makes a story better.A game could have an original story,but tell it poorly; a game could have an unoriginal story,but tell it extremely well.At the moment,we don't know the full story of the game yet,or how well it's going to be delivered,so a comparison can't be made.

*Having original weapons won't mean as much if the actual shooting mechanics aren't up to par.

*While those features are nice,I question the need for them.Would you really need to adjust the entire control scheme?I'm aware the developer probably has some presets,and sure,a person would probably like to change a couple things or two,but I'd really like it if I didn't have to modify the controls dramatically,since a well-designed game should already have great controls as it is.This is the main reason why I'm mixed in customizable controls.

Along with that,there are some inherent problems with the Wii remote itself,such as having to focus on a bounding box in the real world while focusing on another world,and the fact that the Wii remote can "fall off."

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snover2009

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#128 snover2009
Member since 2008 • 1730 Posts

[QUOTE="Tri-Enforcer"]

[QUOTE="Haziqonfire"] The Conduit has a alien/sci-fi look to it. Big whoop. What does it do to set itself apart from other FPS? (And no, I'm not restricting it to the Wii -- this isn't a world where because its on the Wii its special and nothing on other platforms should not be considered).

kardine

I want The Conduit because it is the closest game to an HD experience that allows me to play with the Wii Remote. What's wrong with wanting The Conduit for that? Yes, I have other Wii FPS games in my library, but I just want more since I enjoy playing FPS with the Wii Remote.

HVS could've given the same effort that other devs have given Wii FPS, but they didn't and I can appreciate that. Why fault HVS for striving beyond the norm (in Wii terms)? I just don't understand that. If you're a core Wii owner who enjoys FPS games for the Wii, then The Conduit gives you just about everything we've griped about since the Wii came out. It's not perfect by no means, but it will certainly be a blast to play!

If The Conduit were on HD consoles...I can not say what it would be like other than better graphics and standard analog controls...so no point in speculating what is not.

Explodemon is the true HD on Wii. And you would hype a Wii game because it is close to HD.... I hype Nintendo games because of their gameplay, and that is if they have it. I could care less about graphics, but if they have good graphics then huzzah!

Are you kidding, that footage that was shown was from the PC version or PSN version of the game, the Wii version will look like ****.

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Blue-N-Yellow

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#129 Blue-N-Yellow
Member since 2009 • 208 Posts

Sounded like a pretty biased preview to me, but whatever---it's not going to impact me getting the game. People can throw around buzzwords like generic all they want, but the fact remains that the Conduit offers a sci-fi FPS with nice graphics, online mode and remote-pointer controls for the Wii. Apparently this is "generic" and you can find plenty of other Wii games like this. Or just because 360 is saturated with the genre this means that any attempt of the genre on the Wii will score a 5.5 and therefore you shouldn't buy it. I'm going to be VERY skeptical of ANY review that comes out for the Conduit.

I still don't buy that argument that says people should buy this game to support the FPS genre on Wii, however; people should instead just buy whatever interests them. I'm pretty confident that Conduit will sell well, so no need to encourage other people to buy it just to boost sales. The only way it WON'T sell well is if the gameplay is crap, and if that's the case we don't want more of that.

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#130 clicketyclick
Member since 2008 • 7136 Posts

[QUOTE="clicketyclick"]The point is, NOT "enough games evidently have sold prior to the Conduit to make publishers not seem to particularly care about whether or not the Conduit sells before making their own games for the Wii."

The Conduit is, I think, the very first new IP FPS on Wii.

When discussing why Winter couldn't find a publisher, they said that, when they pointed to RE4's great sales and RE:UC since they're also horror games, publishers just said, "oh, well that's not new IP. That's from an established franchise." They couldn't find a publisher because people were too scared to invest in new IP. There was no proof it could be a success.

If The Conduit demonstrates to publishers that new IP FPS cannot be a success, that's a lesson they will learn for sure. Publishers are watching how games do. They pay oodles of money to get these reports from NPD and companies that analyse data. It's been said on many a podcast that publishers are watching.

Haziqonfire

If the conduit outsells games like De Blob, Little King's Story, etc -- thats a real shame. I'm not going to lie, I don't want the Wii to follow suit with the other consoles. If it sells well and more interesting games made for core users come to the Wii that aren't FPS, great. If it means more FPS -- the good for those FPS fans, I will have no part. FPS is the devil of the games industry. They need to take a 10-15 year hiatus IMO. Unless if they are hybrid games, which I am fine with (mass effect, bioshock).

But if there were no FPSes, there would be no Mass Effect or Bioshock. Those didn't spring up out of nothingness. They sprang up out of an established tradition of FPS and wRPG. Unless we also establish a base of traditional FPS on Wii, we'll never get the Mass Effects and the Bioshocks. You can't make water molecules without oxygen. [QUOTE="psychobrew"] Have you ever thought about becomming a lawyer?

I don't think "oodles" is a very lawyerly thing to say. :P
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#131 Raiko101
Member since 2005 • 3339 Posts
* Its story. Not much have been revealed, but take a look at Gears or Halo (example) . Those games don't have deep stories, but the Conduit does. The Conduit has conspiracies and twists unlike the two titles that I mentioned.Pices
Not much has been revealed you know it has a deeper story than either Halo or Gears of War?
* The Weapons are completely original. For instance, the Shrieker, wherever you shoot, you actually aim where the fireshot goes like a homing missile. The Deamtizer (the blue gun) , you could twist the Wiimote so that you can change the angle where the two different bolts fly. If one bolt hits a corner, it can bounce off. Completely original, not have been done before. A.S.E , that was not done before.Pices
The first gun sounds like the Needler in Halo and the second sounds like the Ripper in Unreal Tournament, except it shoots two projectiles instead of one.
* Its on the Wii !! Well, because of the controls. They are amazing, look at hands-on previews. Completely cuztomizable controls, change cursor sensitivity, change turning speed, running speed, take huds off or make them transparent and adjust the dead-zone size. There is no FPS that has ALL these things.Pices
How does this make the game feel less generic? We all know the only reason this game is getting the attention it is, is because it's on the Wii. Imagine if you saw this game with improved graphics on the 360 or PS3. Could you really see those gamers getting excited about this next to Halo, Gears of War, Killzone and Modern Warfare? Unlikely...
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#132 Pices
Member since 2005 • 3910 Posts
[QUOTE="Pices"]Not much has been revealed you know it has a deeper story than either Halo or Gears of War?[QUOTE="Pices"]* The Weapons are completely original. For instance, the Shrieker, wherever you shoot, you actually aim where the fireshot goes like a homing missile. The Deamtizer (the blue gun) , you could twist the Wiimote so that you can change the angle where the two different bolts fly. If one bolt hits a corner, it can bounce off. Completely original, not have been done before. A.S.E , that was not done before.Raiko101
The first gun sounds like the Needler in Halo and the second sounds like the Ripper in Unreal Tournament, except it shoots two projectiles instead of one.
* Its on the Wii !! Well, because of the controls. They are amazing, look at hands-on previews. Completely cuztomizable controls, change cursor sensitivity, change turning speed, running speed, take huds off or make them transparent and adjust the dead-zone size. There is no FPS that has ALL these things.Pices
How does this make the game feel less generic? We all know the only reason this game is getting the attention it is, is because it's on the Wii. Imagine if you saw this game with improved graphics on the 360 or PS3. Could you really see those gamers getting excited about this next to Halo, Gears of War, Killzone and Modern Warfare? Unlikely...

Story : HVS said do Weapons : "Sounds" does not make it generic. It is what the weapon does On the Wii : An experience like never before on the Wii. You will not find a game with this much of customization Come on, people. PLAY then judge. Graphics? There is a difference between looking at a Youtube video and looking at an HD TV right in front of you. And if this game sells well, they might make franchise and this will encourage other third party developers to make other great high quality games. THIS IS what we want, right?
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#133 clicketyclick
Member since 2008 • 7136 Posts
[QUOTE="Pices"] Come on, people. PLAY then judge.

What do you care? More server space for us! ;) We'll have a nice lag-free match thanks to the absence of these naysayers. In June, they can grumble and moan on the forum about how generic it is and how anyone who knows anything about FPS doesn't like it ... while we alternate between playing LKS and The Conduit and have fun the whole summer.
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Jaysonguy

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#134 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Pices"] Come on, people. PLAY then judge.clicketyclick
What do you care? More server space for us! ;) We'll have a nice lag-free match thanks to the absence of these naysayers. In June, they can grumble and moan on the forum about how generic it is and how anyone who knows anything about FPS doesn't like it ... while we alternate between playing LKS and The Conduit and have fun the whole summer.

Wait, the servers are bad in the game too?

You're kidding me

So not only are these people making a game that relies on multiplayer but they also think it's going to sell so slowly that they don't even have the servers needed if it's a hit?

Wow, this is huge info Click. I don't follow the game as closely as you do so I missed this but I'm glad you said something so the people who ARE interested in multiplayer will weigh the chances they'll just have a laggy mess with only a single player campaign to play.

Do you have a link?

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#135 clicketyclick
Member since 2008 • 7136 Posts
If you play with people too far away, you get lag. And the fewer people trying to connect and get on the servers, the shorter the wait to actually get into a multiplayer game. So please don't buy The Conduit. :D
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#136 Pices
Member since 2005 • 3910 Posts

[QUOTE="clicketyclick"][QUOTE="Pices"] Come on, people. PLAY then judge.Jaysonguy

What do you care? More server space for us! ;) We'll have a nice lag-free match thanks to the absence of these naysayers. In June, they can grumble and moan on the forum about how generic it is and how anyone who knows anything about FPS doesn't like it ... while we alternate between playing LKS and The Conduit and have fun the whole summer.

Wait, the servers are bad in the game too?

You're kidding me

So not only are these people making a game that relies on multiplayer but they also think it's going to sell so slowly that they don't even have the servers needed if it's a hit?

Wow, this is huge info Click. I don't follow the game as closely as you do so I missed this but I'm glad you said something so the people who ARE interested in multiplayer will weigh the chances they'll just have a laggy mess with only a single player campaign to play.

Do you have a link?

FREEZE RIGHT THERE ! This is what I heard from an interview with Eric Nofsinger, "The multiplayer will be as good or better than Mario Kart. We do not tolerate any lag"
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#137 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]

[QUOTE="clicketyclick"] What do you care? More server space for us! ;) We'll have a nice lag-free match thanks to the absence of these naysayers. In June, they can grumble and moan on the forum about how generic it is and how anyone who knows anything about FPS doesn't like it ... while we alternate between playing LKS and The Conduit and have fun the whole summer.Pices

Wait, the servers are bad in the game too?

You're kidding me

So not only are these people making a game that relies on multiplayer but they also think it's going to sell so slowly that they don't even have the servers needed if it's a hit?

Wow, this is huge info Click. I don't follow the game as closely as you do so I missed this but I'm glad you said something so the people who ARE interested in multiplayer will weigh the chances they'll just have a laggy mess with only a single player campaign to play.

Do you have a link?

FREEZE RIGHT THERE ! This is what I heard from an interview with Eric Nofsinger, "The multiplayer will be as good or better than Mario Kart. We do not tolerate any lag"

That's what I read before too

Now Click is saying that if this game sells well and gets into a lot of people homes Wii users are going to have lag filled matches

Is there a link about it Click? Have they tried the server testing and are finding this out?

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#138 Pices
Member since 2005 • 3910 Posts

[QUOTE="Pices"][QUOTE="Jaysonguy"]

Wait, the servers are bad in the game too?

You're kidding me

So not only are these people making a game that relies on multiplayer but they also think it's going to sell so slowly that they don't even have the servers needed if it's a hit?

Wow, this is huge info Click. I don't follow the game as closely as you do so I missed this but I'm glad you said something so the people who ARE interested in multiplayer will weigh the chances they'll just have a laggy mess with only a single player campaign to play.

Do you have a link?

Jaysonguy

FREEZE RIGHT THERE ! This is what I heard from an interview with Eric Nofsinger, "The multiplayer will be as good or better than Mario Kart. We do not tolerate any lag"

That's what I read before too

Now Click is saying that if this game sells well and gets into a lot of people homes Wii users are going to have lag filled matches

Is there a link about it Click? Have they tried the server testing and are finding this out?

Just don't believe him
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haziqonfire

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#139 haziqonfire
Member since 2005 • 36392 Posts
[QUOTE="clicketyclick"] But if there were no FPSes, there would be no Mass Effect or Bioshock. Those didn't spring up out of nothingness. They sprang up out of an established tradition of FPS and wRPG. Unless we also establish a base of traditional FPS on Wii, we'll never get the Mass Effects and the Bioshocks. You can't make water molecules without oxygen.

Um, you don't need established genres on the Wii in order to get those type of games -- Its not console specific, which is what you seem to be saying it is :?. I mean its like your saying we needed a platformer to use gravity techniques on the Wii before Super Mario Galaxy came out, at least, thats what I'm getting out of your post -- do correct if I'm misinterpreting.
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#140 clicketyclick
Member since 2008 • 7136 Posts

Now Click is saying that if this game sells well and gets into a lot of people homes Wii users are going to have lag filled matches

Jaysonguy
Hey sweetie, you might want to attempt reading what I wrote again, cuz I never said that. ^_^ Nice try at dissuading people from buying the game. But no cigar. It looks like you're going to have to stand there by the game shelves and tell people who are about to buy it that it's an awful game, just like you did with Okami. That, or just claim it's a cut-down mini-game collection. ;)
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#141 clicketyclick
Member since 2008 • 7136 Posts
Just don't believe himPices
Have you been following the convo, Pices? Jaysonguy doesn't think there's a single good thing about this game. He's acting with mock surprise and twisting people's words to make the game out to be bad. He's being disingenuous. [QUOTE="Haziqonfire"][QUOTE="clicketyclick"] But if there were no FPSes, there would be no Mass Effect or Bioshock. Those didn't spring up out of nothingness. They sprang up out of an established tradition of FPS and wRPG. Unless we also establish a base of traditional FPS on Wii, we'll never get the Mass Effects and the Bioshocks. You can't make water molecules without oxygen.

Um, you don't need established genres on the Wii in order to get those type of games -- Its not console specific, which is what you seem to be saying it is :?. I mean its like your saying we needed a platformer to use gravity techniques on the Wii before Super Mario Galaxy came out, at least, thats what I'm getting out of your post -- do correct if I'm misinterpreting.

gravity techniques is not a good comparison to FPS. One is a technical aspect, just to do with programming. The other is a whole genre. I pointed out that if The Conduit doesn't sell well, it will demonstrate to publishers that FPSes aren't viable on the system. You seemed to accept this, and responded that you hope it doesn't do well because you don't want FPS on the system. But I'm pointing out that if the two genres from which hybrid games are built aren't shown to be successful, you won't get those hybrid games on the system. Why would they put something out that is hybridised from a genre that failed on the system?
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#142 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]

Now Click is saying that if this game sells well and gets into a lot of people homes Wii users are going to have lag filled matches

clicketyclick

Hey sweetie, you might want to attempt reading what I wrote again, cuz I never said that. ^_^ Nice try at dissuading people from buying the game. But no cigar. It looks like you're going to have to stand there by the game shelves and tell people who are about to buy it that it's an awful game, just like you did with Okami. That, or just claim it's a cut-down mini-game collection. ;)

You did say that lol

You said you'll have lag free matches because of no naysayers playing the games

Unless you mean that naysayers somehow cause lag

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#143 clicketyclick
Member since 2008 • 7136 Posts

[QUOTE="clicketyclick"][QUOTE="Jaysonguy"]

Now Click is saying that if this game sells well and gets into a lot of people homes Wii users are going to have lag filled matches

Jaysonguy

Hey sweetie, you might want to attempt reading what I wrote again, cuz I never said that. ^_^ Nice try at dissuading people from buying the game. But no cigar. It looks like you're going to have to stand there by the game shelves and tell people who are about to buy it that it's an awful game, just like you did with Okami. That, or just claim it's a cut-down mini-game collection. ;)

You did say that lol

You said you'll have lag free matches because of no naysayers playing the games

Unless you mean that naysayers somehow cause lag

I said we'll have NICE lag-free matches without the naysayers. If there are naysayers, the matches won't be nice. :D
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#144 snover2009
Member since 2008 • 1730 Posts

I don't get lag in Mario Kart, so if the developers say that the Conduit's online will be better than Mario Karts, that means you would probably see no lag.

Even playing against people from Japan, Mario Kart ran very smoothly.

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#145 haziqonfire
Member since 2005 • 36392 Posts
[QUOTE="clicketyclick"] gravity techniques is not a good comparison to FPS. One is a technical aspect, just to do with programming. The other is a whole genre. I pointed out that if The Conduit doesn't sell well, it will demonstrate to publishers that FPSes aren't viable on the system. You seemed to accept this, and responded that you hope it doesn't do well because you don't want FPS on the system. But I'm pointing out that if the two genres from which hybrid games are built aren't shown to be successful, you won't get those hybrid games on the system. Why would they put something out that is hybridised from a genre that failed on the system?

I guess so. Though as I said before I don't really care for FPS, unless they do something slightly different like those hybrid games. As for The Conduit, I know it will probably sell well, which is why I sounded a bit bitter -- Shooters are what are popular in the industry, it just makes me sad -- most of them play the same, its boring to me. Whatever floats your boat though.
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#146 clicketyclick
Member since 2008 • 7136 Posts
[QUOTE="Haziqonfire"][QUOTE="clicketyclick"] gravity techniques is not a good comparison to FPS. One is a technical aspect, just to do with programming. The other is a whole genre. I pointed out that if The Conduit doesn't sell well, it will demonstrate to publishers that FPSes aren't viable on the system. You seemed to accept this, and responded that you hope it doesn't do well because you don't want FPS on the system. But I'm pointing out that if the two genres from which hybrid games are built aren't shown to be successful, you won't get those hybrid games on the system. Why would they put something out that is hybridised from a genre that failed on the system?

I guess so. Though as I said before I don't really care for FPS, unless they do something slightly different like those hybrid games. As for The Conduit, I know it will probably sell well, which is why I sounded a bit bitter -- Shooters are what are popular in the industry, it just makes me sad -- most of them play the same, its boring to me. Whatever floats your boat though.

Don't get me wrong. I hate Halo. But I'm interested in The Conduit. I'm not certain that it will sell well because of the very outspoken naysayers. Until FPSes sell well and sell so well that they are no longer novel and people demand something new, hybrid games won't emerge on Wii.
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Jaysonguy

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#147 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]

[QUOTE="clicketyclick"] Hey sweetie, you might want to attempt reading what I wrote again, cuz I never said that. ^_^ Nice try at dissuading people from buying the game. But no cigar. It looks like you're going to have to stand there by the game shelves and tell people who are about to buy it that it's an awful game, just like you did with Okami. That, or just claim it's a cut-down mini-game collection. ;)clicketyclick

You did say that lol

You said you'll have lag free matches because of no naysayers playing the games

Unless you mean that naysayers somehow cause lag

I said we'll have NICE lag-free matches without the naysayers. If there are naysayers, the matches won't be nice. :D

Oh no Twistie McTwisterson lol Don't go saying that's how you meant it because in the next post you talked about the lag with people far away and the wait to get into matches lol

We were both on the same page, don't go flipping to another book lol

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#148 Pices
Member since 2005 • 3910 Posts

[QUOTE="clicketyclick"][QUOTE="Jaysonguy"]

You did say that lol

You said you'll have lag free matches because of no naysayers playing the games

Unless you mean that naysayers somehow cause lag

Jaysonguy

I said we'll have NICE lag-free matches without the naysayers. If there are naysayers, the matches won't be nice. :D

Oh no Twistie McTwisterson lol Don't go saying that's how you meant it because in the next post you talked about the lag with people far away and the wait to get into matches lol

We were both on the same page, don't go flipping to another book lol

But the point is still the same. The online will be great.
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#149 clicketyclick
Member since 2008 • 7136 Posts

Haziq, I guess here's what I'm trying to say:

I think the priority right now is encouraging developers to not put out lazy shovelware efforts, but it seems we're focusing more energy on denouncing and bashing the games that are trying, but are not exactly what we're looking for.

The Conduit might seem a generic FPS to some, but it is undeniable that a lot of work has gone into it. Many sources have confirmed that the tech they developed for the Wii is completely new and does amazing things for the Wii. Similarly, Dead Space might be unappealing to some because it's a rail shooter, but they're putting a lot of effort in, evidenced by really beautiful graphics, new guns, new story, etc.

No-one should feel like they have to buy games they don't want, but I don't think we should focus our ire and scorn on developers that are at least trying.

Don't go saying that's how you meant it because in the next post you talked about the lag with people far away and the wait to get into matches lolJaysonguy

I was correcting your perception that only "bad servers" cause lag. That's what your previous post was all about. I really didn't understand what you were on about, probably because you twisted my words beyond recognition. I was just trying to point out that, if you experience lag in an online game, it doesn't mean the game is bad or the servers are bad.
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#150 Pices
Member since 2005 • 3910 Posts

Haziq, I guess here's what I'm trying to say:

I think the priority right now is encouraging developers to not put out lazy shovelware efforts, but it seems we're focusing more energy on denouncing and bashing the games that are trying, but are not exactly what we're looking for.

The Conduit might seem a generic FPS to some, but it is undeniable that a lot of work has gone into it. Many sources have confirmed that the tech they developed for the Wii is completely new and does amazing things for the Wii. Similarly, Dead Space might be unappealing to some because it's a rail shooter, but they're putting a lot of effort in, evidenced by really beautiful graphics, new guns, new story, etc.

No-one should feel like they have to buy games they don't want, but I don't think we should focus our ire and scorn on developers that are at least trying.

clicketyclick
I couldn't agree more.