The New Official SSBB Thread!!!

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ranma_of_chs

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#301 ranma_of_chs
Member since 2006 • 273 Posts

Wolflink and Midna (Transformation of Link)

A: bite (short range, 3-8%)

A up: Wolf kicks Midna upwards (high range, can pass through multiple people) (10% per person)

A left/right: Lunge (pushes one person sideways, hits multiple times, 2% each time, 5 maximum)

A down: slam on all fours. sends short shockwaves.

B: chain whips out (8-15%)

B up: chain goes, grabs to a ledge, pulls you up to the ledge (if it hits a person it deals 15% and brings them to where wolf link is)

B down: transform to Link (Midna runs off the stage, deals 1% to any foe that it hits)

Throw: Bites foe and shakes them, on the last time letting go and possibly sending them flying (10-20%)

Taunt: howl

Midna holds and throws items

 (feel free to criticize, change moves, etc.)

Mister-Sparkle

I likey! Only thing I would change is the throwing damage range; 20% seems a bit excessive when the other characters do about 8%. But that could be one of Wolf Link's advantages: having a more damaging throw. I'd give it a range of 10-14%. And I forget who said it, but whoever suggested using the D-pad for transformations had a good idea. That way, Link could still have his bombs and Wolf Link could have another move (no ideas for what it could be, though).
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Optusnet

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#302 Optusnet
Member since 2003 • 11065 Posts
As long as no more Mario characters are in, I'm happy.
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xWade42x

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#303 xWade42x
Member since 2006 • 320 Posts
As long as no more Mario characters are in, I'm happy.Optusnet
I WANT *SHADOW MARIO* FROM SUPER MARIO SUNSHINE IN THIS GAME, even though i might not even buy it......lol
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maclotr

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#304 maclotr
Member since 2003 • 6282 Posts
Go Prince of Persia!
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Battleguild

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#305 Battleguild
Member since 2006 • 545 Posts
[QUOTE="Mister-Sparkle"]

Wolflink and Midna (Transformation of Link)

A: bite (short range, 3-8%)

A up: Wolf kicks Midna upwards (high range, can pass through multiple people) (10% per person)

A left/right: Lunge (pushes one person sideways, hits multiple times, 2% each time, 5 maximum)

A down: slam on all fours. sends short shockwaves.

B: chain whips out (8-15%)

B up: chain goes, grabs to a ledge, pulls you up to the ledge (if it hits a person it deals 15% and brings them to where wolf link is)

B down: transform to Link (Midna runs off the stage, deals 1% to any foe that it hits)

Throw: Bites foe and shakes them, on the last time letting go and possibly sending them flying (10-20%)

Taunt: howl

Midna holds and throws items

 (feel free to criticize, change moves, etc.)

ranma_of_chs

I likey! Only thing I would change is the throwing damage range; 20% seems a bit excessive when the other characters do about 8%. But that could be one of Wolf Link's advantages: having a more damaging throw. I'd give it a range of 10-14%. And I forget who said it, but whoever suggested using the D-pad for transformations had a good idea. That way, Link could still have his bombs and Wolf Link could have another move (no ideas for what it could be, though).

Yes, it would be nice that they would put some use into the D-pad (never was really used in any games) other than the taunt move for the D-pad if they put in other moves for it, then it would be ok...

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daniel5894

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#306 daniel5894
Member since 2005 • 197 Posts

IF i had 2 get rid of charecters theyd be

1. Pichu

2. Dr. Mario

3. Ice Climbers

4. Young Link but replace him with Link from Wind Waker

5. Jiggly puff

they should add

megaman, cloud, and let link turn into wolf...speaking of zelda PLEASE DO NOT ADD TINGLE!!!

also they should let adventure mode be 2 player

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skine99

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#307 skine99
Member since 2006 • 3130 Posts

no more sticky :(

too bad

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phoenixDS

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#308 phoenixDS
Member since 2006 • 630 Posts
I would'nt mind seeing captin olimar in there :P
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DoubleAxe

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#309 DoubleAxe
Member since 2003 • 1058 Posts
all I want is for my favorite character to make a comeback, GANANDORF !!!
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Battleguild

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#310 Battleguild
Member since 2006 • 545 Posts

I would really enjoy the new gme if they toss in at least one of my top 2 favorite characters:  Dark Link & Dark Samus

Dark Link: more than likley to become a costume for link.

Dark Samus:  Has enough moves different from Samus to be her own character + it would be another character to the Metroid Series compared to Melee's one Metroid character.

+ THEY NEED MORE VILLAINS!!!( Ganondorf + Bowser was a good start in Melee. )

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Senor_Viktor334

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#311 Senor_Viktor334
Member since 2006 • 185 Posts

I would really enjoy the new gme if they toss in at least one of my top 2 favorite characters:  Dark Link & Dark Samus

Dark Link: more than likley to become a costume for link.

Dark Samus:  Has enough moves different from Samus to be her own character + it would be another character to the Metroid Series compared to Melee's one Metroid character.

+ THEY NEED MORE VILLAINS!!!( Ganondorf + Bowser was a good start in Melee. )

Battleguild
the guy from majora's mask would be awesome and he would have the fairy with him also the faxanadu guy (NES game cult-classic IMO) and METAL MARIO even though it was it was a power up a whole character would ROCK!!!!! yeah........
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Mister-Sparkle

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#312 Mister-Sparkle
Member since 2006 • 817 Posts

Diddy Kong:

A = tail whips out (3%, can attack 3 times in succession)

A up = does a handstand and jumps up in the air, kicking an opponent (10%)

A left/right = barrage of fists (2% each time, up to ten times, but very hard to achieve that many)

A down =  takes hat off and head butts downward. (10%) While in air, he flips upside down and does a head butt, while waving his arms, so as to look like he's trying to speed up. If on ground, does a quick jump into the air and proceeds with downward headbutt(10%)

B= cartwheel (20%, By far Diddy's strongest move, as he is one of the most agile characters in the game)

B up = If in the air, curls into a ball and rolls upward through the air (8%, but jumps very high and good distance left and right, moves in a big arc) if on the ground, rolls forward a fair ways (8%, but be careful since Diddy might go over the edge)

B left/right = throws a banana (1%, but inverts controls of enemy that is hit for 1-2 second)

B down =  While in air, he flips upside down and does a head butt, while waving his arms, so as to look like he's trying to speed up. If on ground, does a quick jump into the air and proceeds with downward headbutt(10%)

Throw = grabs with tail, and throws them. Could be funny with large characters such as Bowser:D(5%)

Taunt = Throws hat up in the air. (I think this is what Diddy does at the end of levels in Donkey Kong Country, correct me if I'm wrong)

P.S. I was thinking of giving him a move that lays a banana down and if someone walks across it they fall but it does 0%. I thought this might be a little cheap, and I couldn't decide on a move it could replace (sensibly in the B move category)

P.P.S. Feel free to make any wholesome comments, critiques and changes to this character layout.

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Mister-Sparkle

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#313 Mister-Sparkle
Member since 2006 • 817 Posts

bump

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easy33

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#314 easy33
Member since 2005 • 301 Posts
Cloud and Sephiroth from Final Fantasy. (That would be awesome)

Majora and Oni Link

NO more pokemon. I like them, but we have enough.




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ranma_of_chs

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#315 ranma_of_chs
Member since 2006 • 273 Posts

Diddy Kong:

A = tail whips out (3%, can attack 3 times in succession)

A up = does a handstand and jumps up in the air, kicking an opponent (10%)

A left/right = barrage of fists (2% each time, up to ten times, but very hard to achieve that many)

A down =  takes hat off and head butts downward. (10%) While in air, he flips upside down and does a head butt, while waving his arms, so as to look like he's trying to speed up. If on ground, does a quick jump into the air and proceeds with downward headbutt(10%)

B= cartwheel (20%, By far Diddy's strongest move, as he is one of the most agile characters in the game)

B up = If in the air, curls into a ball and rolls upward through the air (8%, but jumps very high and good distance left and right, moves in a big arc) if on the ground, rolls forward a fair ways (8%, but be careful since Diddy might go over the edge)

B left/right = throws a banana (1%, but inverts controls of enemy that is hit for 1-2 second)

B down =  While in air, he flips upside down and does a head butt, while waving his arms, so as to look like he's trying to speed up. If on ground, does a quick jump into the air and proceeds with downward headbutt(10%)

Throw = grabs with tail, and throws them. Could be funny with large characters such as Bowser:D(5%)

Taunt = Throws hat up in the air. (I think this is what Diddy does at the end of levels in Donkey Kong Country, correct me if I'm wrong)

P.S. I was thinking of giving him a move that lays a banana down and if someone walks across it they fall but it does 0%. I thought this might be a little cheap, and I couldn't decide on a move it could replace (sensibly in the B move category)

P.P.S. Feel free to make any wholesome comments, critiques and changes to this character layout.

Mister-Sparkle
You and your character layouts! Why must you be so good?!?:D And once again, I have a few improvement ideas. Improvements: 1) Your A down move and B down move are exactly the same. I'd replace the B down version with that Banana Lay you wanted to put in. I'd also give the move 1% damage instead of none. 2) I think it makes more sense to have the Cartwheel as the B side move. Which means that the Banana Throw gets made the B move, also makes sense. Comments: 1) Yes, it would indeed be funny to see Diddy throw large characters with his tail. 2) Yes, he does throw his hat in the air in DKC, but at the end of boss fights, not levels. What I'd love to see, though, is if Diddy wins a match, for him to pull out his Boom Box (DKC2) and start rocking out as his victory dance. You're good at this character making thing! I really enjoy reading (and critiquing;)) them!
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Mister-Sparkle

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#316 Mister-Sparkle
Member since 2006 • 817 Posts
[QUOTE="Mister-Sparkle"]

Diddy Kong:

A = tail whips out (3%, can attack 3 times in succession)

A up = does a handstand and jumps up in the air, kicking an opponent (10%)

A left/right = barrage of fists (2% each time, up to ten times, but very hard to achieve that many)

A down =  takes hat off and head butts downward. (10%) While in air, he flips upside down and does a head butt, while waving his arms, so as to look like he's trying to speed up. If on ground, does a quick jump into the air and proceeds with downward headbutt(10%)

B= cartwheel (20%, By far Diddy's strongest move, as he is one of the most agile characters in the game)

B up = If in the air, curls into a ball and rolls upward through the air (8%, but jumps very high and good distance left and right, moves in a big arc) if on the ground, rolls forward a fair ways (8%, but be careful since Diddy might go over the edge)

B left/right = throws a banana (1%, but inverts controls of enemy that is hit for 1-2 second)

B down =  While in air, he flips upside down and does a head butt, while waving his arms, so as to look like he's trying to speed up. If on ground, does a quick jump into the air and proceeds with downward headbutt(10%)

Throw = grabs with tail, and throws them. Could be funny with large characters such as Bowser:D(5%)

Taunt = Throws hat up in the air. (I think this is what Diddy does at the end of levels in Donkey Kong Country, correct me if I'm wrong)

P.S. I was thinking of giving him a move that lays a banana down and if someone walks across it they fall but it does 0%. I thought this might be a little cheap, and I couldn't decide on a move it could replace (sensibly in the B move category)

P.P.S. Feel free to make any wholesome comments, critiques and changes to this character layout.

ranma_of_chs

You and your character layouts! Why must you be so good?!?:D And once again, I have a few improvement ideas. Improvements:

1) Your A down move and B down move are exactly the same. I'd replace the B down version with that Banana Lay you wanted to put in. I'd also give the move 1% damage instead of none.

2) I think it makes more sense to have the Cartwheel as the B side move. Which means that the Banana Throw gets made the B move, also makes sense.

Comments: 1) Yes, it would indeed be funny to see Diddy throw large characters with his tail.

2) Yes, he does throw his hat in the air in DKC, but at the end of boss fights, not levels. What I'd love to see, though, is if Diddy wins a match, for him to pull out his Boom Box (DKC2) and start rocking out as his victory dance. You're good at this character making thing! I really enjoy reading (and critiquing;)) them!

Thanks, and your right about the A down and B down, I copied and paste the B down move up there and guess I forgot to delete... woops.

I never played DKC2, only 1 and 3 but that would be really great with the boombox think :lol:

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Unhurtable

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#317 Unhurtable
Member since 2006 • 152 Posts

one cool char would be Sergeant Cortez from Timesplitters

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ranma_of_chs

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#318 ranma_of_chs
Member since 2006 • 273 Posts
I've seen a few bids for Sora on this thread. While I think it's highly unlikely that he'll appear, he rocks enough to deserve a character layout. Go ahead and makes changes as you see fit. Height: Linkish Weight: Average-heavy Speed: Average-slow Jump: High (not quite Falco) B: Guard- kinda like Marth's Counter, but it stuns the enemy for a second instead of actually counter-attacking. This gives Sora enough time to do another attack (not quite enough to pull off a smash, but that depends on the player). B Up: Ragnarok- press once to do the short aerial combo, press again to levitate and charge up the shot, press once more to realease the shot (17-20% damage) B Side: Strike Raid- throw the Keyblade for 20-25% damage. (Can't move until the Keyblade returns, so I think that this high damage is justified.) B Down: Shock Impact- Sora charges up and slams the ground, forming a barrier that does 10% damage, can charge up the move for a wider barrier radius and up to 25% damage Other: Can chain his A attack indefinitely or can end the combo with a strong attack or smash.
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Mister-Sparkle

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#319 Mister-Sparkle
Member since 2006 • 817 Posts

I've seen a few bids for Sora on this thread. While I think it's highly unlikely that he'll appear, he rocks enough to deserve a character layout. Go ahead and makes changes as you see fit.

Height: Linkish Weight:

 Average-heavy Speed:

Average-slow Jump: High (not quite Falco)

B: Guard- kinda like Marth's Counter, but it stuns the enemy for a second instead of actually counter-attacking. This gives Sora enough time to do another attack (not quite enough to pull off a smash, but that depends on the player).

B Up: Ragnarok- press once to do the short aerial combo, press again to levitate and charge up the shot, press once more to realease the shot (17-20% damage)

B Side: Strike Raid- throw the Keyblade for 20-25% damage. (Can't move until the Keyblade returns, so I think that this high damage is justified.)

B Down: Shock Impact- Sora charges up and slams the ground, forming a barrier that does 10% damage, can charge up the move for a wider barrier radius and up to 25% damage Other: Can chain his A attack indefinitely or can end the combo with a strong attack or smash.ranma_of_chs

great ideas, i would love to see sora or another of square's flagship characters. The B moves are great too, a little complicated because of the multiple presses for the ragnarok, the charge up move for shock impact and the keyblade attack (while being an absolutely great idea) is pretty complicated too, and all those in one character. The counter idea is great too. All that might be really good though, because it would be a difficult character to master, but very stong once you get good. I would really like to see Brawl have very unique characters so that you train in one character until you master it, and you can't just jump from character to character being amazingly powerful with each one.

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SprayingPrey

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#320 SprayingPrey
Member since 2006 • 31 Posts
will this game be online?
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ranma_of_chs

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#321 ranma_of_chs
Member since 2006 • 273 Posts
will this game be online?SprayingPrey
Yes, that's part of why I'm so PHSYCHED about this game! Oh, and welcome to GS. :)
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NamelessPlayer

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#322 NamelessPlayer
Member since 2004 • 7729 Posts
Maybe this will bring up some ideas:  Anyway, what about Little Mac from Punch-Out!!, just for someone different? The limited moveset might be a problem, though...for one, I don't see how he could possibly double-jump, though his Up+B move could be the super uppercut that could be used for an extra jump.
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maclotr

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#323 maclotr
Member since 2003 • 6282 Posts
I can't believe this thread is still alive without a sticky! Thank you so much guys. By the way, I want to commend whoever suggest Majora as a character -- even though you probably meant Skull Kid, everyone says Skull Kid, but no one thinks of Majora. He'd be in the form of Majora's Wrath, his final form that's all beefed up with the Majora's Mask design tatooed on his chest. It would work very well, since we need more villains and I wouldn't mind a fourth Zelda character. We have more than that in Mario and a ton more people herald OoT as the best game ever than Mario 64, which is widely considered the best in the series. Here's my moveset for Majora: He's a little bit faster than Melee Ganondorf, but not much, taller than any of the characters in Melee, does a BUTTLOAD of damage.. As I said, he'd be in the form of Majora's Wrath, his third and final form. A: Punches (4%, pressing three times in a row quickly results in two punches and a 5% kick, totaling 13%) A-up: Backflips and kicks in the air (14%) A-left/A-right: Heavy punch (14%) A-down: If on ground, raises arms in the air and slams the whips down. If in air, flips upside-down and spirals downwards. (14% for each) B: Spins around five times with whips flailing (8% each hit, totalling 40%, can't stop once you start, have to get out of the way) *this attack must charge similarly to Marth/Roy's B attacks but even longer -- it's definitely his most powerful attack* B-up: Drills whips into the air (20%) B-left/B-right: Shoots out three tiny balls of light in quick succession (4% apiece) B-down: Sends very speedy projectiles out that glide along the ground until they fall off the stage or 10 seconds pass, in the case that it gets stuck between walls (5% each time you're hit) Throw: Wraps whip around them and pulls them close, then throws them in the desired direction (8%) Taunt: **"I shall consume... consume everything." -- said as he thrusts his chest forward and throws his head and arms back.** Hope you guys liked my suggestion! Please comment with whatever you have to say. Please note that I haven't played a smash game in very long time so if he's unbelieveably overpowered, let me know. I was trying to go for a very Ganondorf-ish character -- not very fast but extremely powerful. Thanks! MacLotr **Spoilers** **Majora in this case does not have that really disturbing high-pitched sqeaky voice, but rather a very low, inhuman growling voice. Also note that while most people think that it is the moon that says this quote, and not Majora, I tend to believe that it was just a continuation of Majora's dialogue, since Tael had just come to the realization that the cursed moon was Majora's creation to destroy mankind. That leads me to believe that when the mask flies into the moon and that quote is heard, it is Majora reconfirming the moon's purpose**
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SprayingPrey

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#324 SprayingPrey
Member since 2006 • 31 Posts

wow this game is going to be amazing with it being online thanks for the reply and thanks just found this place used to just look on ign for stuff but now found this place and i like it a lot more

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ranma_of_chs

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#325 ranma_of_chs
Member since 2006 • 273 Posts
[QUOTE="maclotr"]I can't believe this thread is still alive without a sticky! Thank you so much guys. By the way, I want to commend whoever suggest Majora as a character -- even though you probably meant Skull Kid, everyone says Skull Kid, but no one thinks of Majora. He'd be in the form of Majora's Wrath, his final form that's all beefed up with the Majora's Mask design tatooed on his chest. It would work very well, since we need more villains and I wouldn't mind a fourth Zelda character. We have more than that in Mario and a ton more people herald OoT as the best game ever than Mario 64, which is widely considered the best in the series. Here's my moveset for Majora: He's a little bit faster than Melee Ganondorf, but not much, taller than any of the characters in Melee, does a BUTTLOAD of damage.. As I said, he'd be in the form of Majora's Wrath, his third and final form. A: Punches (4%, pressing three times in a row quickly results in two punches and a 5% kick, totaling 13%) A-up: Backflips and kicks in the air (14%) A-left/A-right: Heavy punch (14%) A-down: If on ground, raises arms in the air and slams the whips down. If in air, flips upside-down and spirals downwards. (14% for each) B: Spins around five times with whips flailing (8% each hit, totalling 40%, can't stop once you start, have to get out of the way) *this attack must charge similarly to Marth/Roy's B attacks but even longer -- it's definitely his most powerful attack* B-up: Drills whips into the air (20%) B-left/B-right: Shoots out three tiny balls of light in quick succession (4% apiece) B-down: Sends very speedy projectiles out that glide along the ground until they fall off the stage or 10 seconds pass, in the case that it gets stuck between walls (5% each time you're hit) Throw: Wraps whip around them and pulls them close, then throws them in the desired direction (8%) Taunt: **"I shall consume... consume everything." -- said as he thrusts his chest forward and throws his head and arms back.** Hope you guys liked my suggestion! Please comment with whatever you have to say. Please note that I haven't played a smash game in very long time so if he's unbelieveably overpowered, let me know. I was trying to go for a very Ganondorf-ish character -- not very fast but extremely powerful. Thanks! MacLotr **Spoilers** **Majora in this case does not have that really disturbing high-pitched sqeaky voice, but rather a very low, inhuman growling voice. Also note that while most people think that it is the moon that says this quote, and not Majora, I tend to believe that it was just a continuation of Majora's dialogue, since Tael had just come to the realization that the cursed moon was Majora's creation to destroy mankind. That leads me to believe that when the mask flies into the moon and that quote is heard, it is Majora reconfirming the moon's purpose**

All right, here I go. *cracks knuckles* A very trivial first point, but Majora's Wrath didn't have a high-pitched squeaky voice. That annoying sound was the second stage of Majora's Mask, not the third. My first impression was that he was a bit overpowered, but when compared to other characters, he's not that unbalanced. His normal attacks have significant damage, but his specials aren't very powerful (except for that one you have to charge, but a ridiculously long charge time justifies that); they cancel each other out. The B down move is interesting: fast, but no power. As for the bouncing effect, that's a bit funky. First off, there aren't very many stages that have walls that it could bounce back and forth indefinitely. (Actually, there aren't ANY, but that might change in Brawl.) Second, 10 seconds is actually a ridiculously long-lasting move; I'd give it a max of five seconds. Verdict: A well-balanced character that does heavy damage. You have my stamp of approval. However, I can't see him having the level of KO power you want him to have.
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captancrunch

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#326 captancrunch
Member since 2006 • 33 Posts
 i hope roy stays in
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Vextroid

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#327 Vextroid
Member since 2006 • 464 Posts
[QUOTE="lvin5992"]There has to be a Metal Gear stage.
maclotr
Good news, there will be -- Nintendo confirmed that not only will Snake have a stage, it will also be designed by the creator of Metal Gear!



Sweet! Maybe a teaser of a stage from MGS 4 maybey. Or a sample stage for a future Metal Gear Wii game!
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Kaziko

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#328 Kaziko
Member since 2003 • 47 Posts

Reggie should be a playable character :D

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maclotr

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#329 maclotr
Member since 2003 • 6282 Posts
[QUOTE="ranma_of_chs"][QUOTE="maclotr"]I can't believe this thread is still alive without a sticky! Thank you so much guys. By the way, I want to commend whoever suggest Majora as a character -- even though you probably meant Skull Kid, everyone says Skull Kid, but no one thinks of Majora. He'd be in the form of Majora's Wrath, his final form that's all beefed up with the Majora's Mask design tatooed on his chest. It would work very well, since we need more villains and I wouldn't mind a fourth Zelda character. We have more than that in Mario and a ton more people herald OoT as the best game ever than Mario 64, which is widely considered the best in the series. Here's my moveset for Majora: He's a little bit faster than Melee Ganondorf, but not much, taller than any of the characters in Melee, does a BUTTLOAD of damage.. As I said, he'd be in the form of Majora's Wrath, his third and final form. A: Punches (4%, pressing three times in a row quickly results in two punches and a 5% kick, totaling 13%) A-up: Backflips and kicks in the air (14%) A-left/A-right: Heavy punch (14%) A-down: If on ground, raises arms in the air and slams the whips down. If in air, flips upside-down and spirals downwards. (14% for each) B: Spins around five times with whips flailing (8% each hit, totalling 40%, can't stop once you start, have to get out of the way) *this attack must charge similarly to Marth/Roy's B attacks but even longer -- it's definitely his most powerful attack* B-up: Drills whips into the air (20%) B-left/B-right: Shoots out three tiny balls of light in quick succession (4% apiece) B-down: Sends very speedy projectiles out that glide along the ground until they fall off the stage or 10 seconds pass, in the case that it gets stuck between walls (5% each time you're hit) Throw: Wraps whip around them and pulls them close, then throws them in the desired direction (8%) Taunt: **"I shall consume... consume everything." -- said as he thrusts his chest forward and throws his head and arms back.** Hope you guys liked my suggestion! Please comment with whatever you have to say. Please note that I haven't played a smash game in very long time so if he's unbelieveably overpowered, let me know. I was trying to go for a very Ganondorf-ish character -- not very fast but extremely powerful. Thanks! MacLotr **Spoilers** **Majora in this case does not have that really disturbing high-pitched sqeaky voice, but rather a very low, inhuman growling voice. Also note that while most people think that it is the moon that says this quote, and not Majora, I tend to believe that it was just a continuation of Majora's dialogue, since Tael had just come to the realization that the cursed moon was Majora's creation to destroy mankind. That leads me to believe that when the mask flies into the moon and that quote is heard, it is Majora reconfirming the moon's purpose**

All right, here I go. *cracks knuckles* A very trivial first point, but Majora's Wrath didn't have a high-pitched squeaky voice. That annoying sound was the second stage of Majora's Mask, not the third. My first impression was that he was a bit overpowered, but when compared to other characters, he's not that unbalanced. His normal attacks have significant damage, but his specials aren't very powerful (except for that one you have to charge, but a ridiculously long charge time justifies that); they cancel each other out. The B down move is interesting: fast, but no power. As for the bouncing effect, that's a bit funky. First off, there aren't very many stages that have walls that it could bounce back and forth indefinitely. (Actually, there aren't ANY, but that might change in Brawl.) Second, 10 seconds is actually a ridiculously long-lasting move; I'd give it a max of five seconds. Verdict: A well-balanced character that does heavy damage. You have my stamp of approval. However, I can't see him having the level of KO power you want him to have.

Sorry to say it, but you have to play Majora's Mask again -- the second AND third stages had a creepy high-pitced voice. Trust me, I just beat the game yesterday. And by the "bouncing effect" I meant that if it either bounced off of CHARACTERS, items, or walls. Cmon, you can't tell me you've never seen a red shell bounce back and forth like mad for a while. And yeah, 5 seconds sounds more fair.
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#330 ranma_of_chs
Member since 2006 • 273 Posts
[QUOTE="maclotr"][QUOTE="ranma_of_chs"][QUOTE="maclotr"]I can't believe this thread is still alive without a sticky! Thank you so much guys. By the way, I want to commend whoever suggest Majora as a character -- even though you probably meant Skull Kid, everyone says Skull Kid, but no one thinks of Majora. He'd be in the form of Majora's Wrath, his final form that's all beefed up with the Majora's Mask design tatooed on his chest. It would work very well, since we need more villains and I wouldn't mind a fourth Zelda character. We have more than that in Mario and a ton more people herald OoT as the best game ever than Mario 64, which is widely considered the best in the series. Here's my moveset for Majora: He's a little bit faster than Melee Ganondorf, but not much, taller than any of the characters in Melee, does a BUTTLOAD of damage.. As I said, he'd be in the form of Majora's Wrath, his third and final form. A: Punches (4%, pressing three times in a row quickly results in two punches and a 5% kick, totaling 13%) A-up: Backflips and kicks in the air (14%) A-left/A-right: Heavy punch (14%) A-down: If on ground, raises arms in the air and slams the whips down. If in air, flips upside-down and spirals downwards. (14% for each) B: Spins around five times with whips flailing (8% each hit, totalling 40%, can't stop once you start, have to get out of the way) *this attack must charge similarly to Marth/Roy's B attacks but even longer -- it's definitely his most powerful attack* B-up: Drills whips into the air (20%) B-left/B-right: Shoots out three tiny balls of light in quick succession (4% apiece) B-down: Sends very speedy projectiles out that glide along the ground until they fall off the stage or 10 seconds pass, in the case that it gets stuck between walls (5% each time you're hit) Throw: Wraps whip around them and pulls them close, then throws them in the desired direction (8%) Taunt: **"I shall consume... consume everything." -- said as he thrusts his chest forward and throws his head and arms back.** Hope you guys liked my suggestion! Please comment with whatever you have to say. Please note that I haven't played a smash game in very long time so if he's unbelieveably overpowered, let me know. I was trying to go for a very Ganondorf-ish character -- not very fast but extremely powerful. Thanks! MacLotr **Spoilers** **Majora in this case does not have that really disturbing high-pitched sqeaky voice, but rather a very low, inhuman growling voice. Also note that while most people think that it is the moon that says this quote, and not Majora, I tend to believe that it was just a continuation of Majora's dialogue, since Tael had just come to the realization that the cursed moon was Majora's creation to destroy mankind. That leads me to believe that when the mask flies into the moon and that quote is heard, it is Majora reconfirming the moon's purpose**

All right, here I go. *cracks knuckles* A very trivial first point, but Majora's Wrath didn't have a high-pitched squeaky voice. That annoying sound was the second stage of Majora's Mask, not the third. My first impression was that he was a bit overpowered, but when compared to other characters, he's not that unbalanced. His normal attacks have significant damage, but his specials aren't very powerful (except for that one you have to charge, but a ridiculously long charge time justifies that); they cancel each other out. The B down move is interesting: fast, but no power. As for the bouncing effect, that's a bit funky. First off, there aren't very many stages that have walls that it could bounce back and forth indefinitely. (Actually, there aren't ANY, but that might change in Brawl.) Second, 10 seconds is actually a ridiculously long-lasting move; I'd give it a max of five seconds. Verdict: A well-balanced character that does heavy damage. You have my stamp of approval. However, I can't see him having the level of KO power you want him to have.

Sorry to say it, but you have to play Majora's Mask again -- the second AND third stages had a creepy high-pitced voice. Trust me, I just beat the game yesterday. And by the "bouncing effect" I meant that if it either bounced off of CHARACTERS, items, or walls. Cmon, you can't tell me you've never seen a red shell bounce back and forth like mad for a while. And yeah, 5 seconds sounds more fair.

You're right, the third stage does have a high, squeaky voice. My bad! Thanks for clarifying that bouncing effect, that actually sounds pretty cool. And yes, I have indeed seen and been annoyed by those red shells bouncing around forever. I don't usually play with items, though.
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#331 Battleguild
Member since 2006 • 545 Posts

[QUOTE="maclotr"][QUOTE="ranma_of_chs"][QUOTE="maclotr"]I can't believe this thread is still alive without a sticky! Thank you so much guys. By the way, I want to commend whoever suggest Majora as a character -- even though you probably meant Skull Kid, everyone says Skull Kid, but no one thinks of Majora. He'd be in the form of Majora's Wrath, his final form that's all beefed up with the Majora's Mask design tatooed on his chest. It would work very well, since we need more villains and I wouldn't mind a fourth Zelda character. We have more than that in Mario and a ton more people herald OoT as the best game ever than Mario 64, which is widely considered the best in the series. Here's my moveset for Majora: He's a little bit faster than Melee Ganondorf, but not much, taller than any of the characters in Melee, does a BUTTLOAD of damage.. As I said, he'd be in the form of Majora's Wrath, his third and final form. A: Punches (4%, pressing three times in a row quickly results in two punches and a 5% kick, totaling 13%) A-up: Backflips and kicks in the air (14%) A-left/A-right: Heavy punch (14%) A-down: If on ground, raises arms in the air and slams the whips down. If in air, flips upside-down and spirals downwards. (14% for each) B: Spins around five times with whips flailing (8% each hit, totalling 40%, can't stop once you start, have to get out of the way) *this attack must charge similarly to Marth/Roy's B attacks but even longer -- it's definitely his most powerful attack* B-up: Drills whips into the air (20%) B-left/B-right: Shoots out three tiny balls of light in quick succession (4% apiece) B-down: Sends very speedy projectiles out that glide along the ground until they fall off the stage or 10 seconds pass, in the case that it gets stuck between walls (5% each time you're hit) Throw: Wraps whip around them and pulls them close, then throws them in the desired direction (8%) Taunt: **"I shall consume... consume everything." -- said as he thrusts his chest forward and throws his head and arms back.** Hope you guys liked my suggestion! Please comment with whatever you have to say. Please note that I haven't played a smash game in very long time so if he's unbelieveably overpowered, let me know. I was trying to go for a very Ganondorf-ish character -- not very fast but extremely powerful. Thanks! MacLotr **Spoilers** **Majora in this case does not have that really disturbing high-pitched sqeaky voice, but rather a very low, inhuman growling voice. Also note that while most people think that it is the moon that says this quote, and not Majora, I tend to believe that it was just a continuation of Majora's dialogue, since Tael had just come to the realization that the cursed moon was Majora's creation to destroy mankind. That leads me to believe that when the mask flies into the moon and that quote is heard, it is Majora reconfirming the moon's purpose**ranma_of_chs
All right, here I go. *cracks knuckles* A very trivial first point, but Majora's Wrath didn't have a high-pitched squeaky voice. That annoying sound was the second stage of Majora's Mask, not the third. My first impression was that he was a bit overpowered, but when compared to other characters, he's not that unbalanced. His normal attacks have significant damage, but his specials aren't very powerful (except for that one you have to charge, but a ridiculously long charge time justifies that); they cancel each other out. The B down move is interesting: fast, but no power. As for the bouncing effect, that's a bit funky. First off, there aren't very many stages that have walls that it could bounce back and forth indefinitely. (Actually, there aren't ANY, but that might change in Brawl.) Second, 10 seconds is actually a ridiculously long-lasting move; I'd give it a max of five seconds. Verdict: A well-balanced character that does heavy damage. You have my stamp of approval. However, I can't see him having the level of KO power you want him to have.

Sorry to say it, but you have to play Majora's Mask again -- the second AND third stages had a creepy high-pitced voice. Trust me, I just beat the game yesterday. And by the "bouncing effect" I meant that if it either bounced off of CHARACTERS, items, or walls. Cmon, you can't tell me you've never seen a red shell bounce back and forth like mad for a while. And yeah, 5 seconds sounds more fair.

You're right, the third stage does have a high, squeaky voice. My bad! Thanks for clarifying that bouncing effect, that actually sounds pretty cool. And yes, I have indeed seen and been annoyed by those red shells bouncing around forever. I don't usually play with items, though.

:( hmm those red shells never last long when i play, they dissapear within like 5 to 7 seconds...oh well

Like the character idea of Majora, some areas are too weak and some are too much, but overall its fairly balanced...

+ THEY SHOULD ADD IN MORE ZELDA/METROID CHARACTERS!!!

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#332 totalwar7
Member since 2006 • 140 Posts
For charictar I would like to see Blazekin, any starter pokemon...
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maclotr

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#333 maclotr
Member since 2003 • 6282 Posts
We have enough Pokemon/Mario characters.
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#334 Goten_king
Member since 2004 • 4327 Posts
We have enough Pokemon/Mario characters.maclotr
not really, only 3 pokemon, Pichu should be gone. I wouldnt mind seeing another one, maybe water, or fire (they dont have many of those types of attacks from any character)
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EMAN2g

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#335 EMAN2g
Member since 2005 • 366 Posts
I don't see a sticky on this...you LIE!!!!
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#336 Battleguild
Member since 2006 • 545 Posts

I don't see a sticky on this...you LIE!!!!EMAN2g

It was a sticky...then they came with a scheme to remove the sticky and make a sticky that links to the best threads on the wii page...

As well for pokemon...all the moves they have shown are electric, psychic, and rolling fat....so yeah remove pichu with another pokemon character or something better like Dark Samus :) ....

Sticky or no sticky this is such a good thread that it needs to be a sticky but they removed the sticky once we got the sticky in a matter of days which the sticky was to be sticky but they removed the sticky which there should be a sticky for this is a great thread that needs a sticky....so this is sticky stuff...

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ranma_of_chs

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#337 ranma_of_chs
Member since 2006 • 273 Posts
[QUOTE="maclotr"]We have enough Pokemon/Mario characters.Goten_king
not really, only 3 pokemon, Pichu should be gone. I wouldnt mind seeing another one, maybe water, or fire (they dont have many of those types of attacks from any character)

Okay, I wouldn't mind Pichu getting replaced with another Pokemon. Beyond that, though, no more playable Pokemon! Five characters from one series is a bit excessive (same goes for the Mario franchise). Any other new Pokemon should get put in the Poke Ball, instead. Oh, and Battleguild, that was an insanely excessive amount of the word "sticky" in one sentence! My mind is numb... I like!:D
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#338 Battleguild
Member since 2006 • 545 Posts
thank you
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#339 maclotr
Member since 2003 • 6282 Posts
[QUOTE="maclotr"]We have enough Pokemon/Mario characters.Goten_king
not really, only 3 pokemon, Pichu should be gone. I wouldnt mind seeing another one, maybe water, or fire (they dont have many of those types of attacks from any character)

Pikachu.. Jigglypuff.. Pichu... Mewtwo. ZOMG I ARE TEH COUNTER TO FOUR!!!oneone1111elevenoneoneone!!!
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#340 Mister-Sparkle
Member since 2006 • 817 Posts

Paratroopa/Koopa (to replace Dr. Mario, getting rid of that highly uneccesary clone.)

*This character has a total of 6 jumps upward before he falls. The jumps start out very large and gradually diminish.*

***His damage and speed are both above average, but a very noteable side effect is that once he reaches 125% damage, he loses his wings and he is greatly weakened and loses his multiple jump ability, described above. Once he has lost his wings, each attack is reduced in damage by 25%. If he is healed to less that 125%, wings grow back and damage returns to normal. Some attacks might not be possible if he has lost his wings, in which case the mopve is replaced by a single punch in the direction specified, dealing 2% damage***

A = 3 quick punces in succession. (4% each)

A left/right = slide tackle, elbows opponent (10%)

A up = headbutt (10%)

A down = low kick(10%)

B = hides in shell, cannot move but cannot receive damage. 1% to opponants that touch him. Items penetrate, dealing full damage, and sending him out of the shell, also stunning him for 1 second. Lasts 10 seconds maximum)

B left/right = slides around left and right in shell. Very similar to Yoshi's egg roll move. (8% per hit, lasts 5 seconds maximum. Be careful Paratroopa can slide off edges easilly.)

B down = If in air, hurtles downward in his shell, gets stuck in the ground for half a second. (20%, very strong) If on ground, beats his wings rapidly downwrd, creating gusts of wind on the ground around him. (15%, sends enemies a short distance into the air.) Not possible if he has lost his wings.

B up = spins in a whilwind upwards, pauses in the air giving the player a chance to use a new move, if no new move is entered, spirals very quickly downwards(5% in the whirlwind, 10% in the downward spiral, possible to hit one opponent with both.) If he has lost his wings, does a quick thrust upward, similar distance and look to Mario's B up move, except it only deals 2%, as specified above.

Throw = takes shell off and stuffs opponent inside. Shell becomes larger depending on character size (very massive for donkey kong, bowser and other similarly sized characters). He then kicks the shell in the direction he is facing. (10%. Lasts 3 seconds, but opponent can get out by quickly tapping A. Opponant can still use their B-up move once escaped from the shell.)

Taunt = Takes shell off and leans on it.

Smash Emblem Move = Shell flies everywhere around him in an orbit for 8 seconds, completely invincible. He can move with the shells around him, but slower than he normally would. (5-15% damage each hit)

Note: Shell is red in both paratroopa and koopa appearances.

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#341 Mister-Sparkle
Member since 2006 • 817 Posts
bump! I really wish this had a sticky again :(
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maclotr

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#342 maclotr
Member since 2003 • 6282 Posts
bump! I really wish this had a sticky again :(Mister-Sparkle
As do I *cry* But Oilers99 had a point -- if they restickied this, it wouldn't be long before we had a stickied Avatar thread.
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#343 Battleguild
Member since 2006 • 545 Posts
true
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Mister-Sparkle

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#344 Mister-Sparkle
Member since 2006 • 817 Posts

Paratroopa/Koopa (to replace Dr. Mario, getting rid of that highly uneccesary clone.)

*This character has a total of 6 jumps upward before he falls. The jumps start out very large and gradually diminish.*

***His damage and speed are both above average, but a very noteable side effect is that once he reaches 125% damage, he loses his wings and he is greatly weakened and loses his multiple jump ability, described above. Once he has lost his wings, each attack is reduced in damage by 25%. If he is healed to less that 125%, wings grow back and damage returns to normal. Some attacks might not be possible if he has lost his wings, in which case the mopve is replaced by a single punch in the direction specified, dealing 2% damage***

A = 3 quick punces in succession. (4% each)

A left/right = slide tackle, elbows opponent (10%)

A up = headbutt (10%)

A down = low kick(10%)

B = hides in shell, cannot move but cannot receive damage. 1% to opponants that touch him. Items penetrate, dealing full damage, and sending him out of the shell, also stunning him for 1 second. Lasts 10 seconds maximum)

B left/right = slides around left and right in shell. Very similar to Yoshi's egg roll move. (8% per hit, lasts 5 seconds maximum. Be careful Paratroopa can slide off edges easilly.)

B down = If in air, hurtles downward in his shell, gets stuck in the ground for half a second. (20%, very strong) If on ground, beats his wings rapidly downwrd, creating gusts of wind on the ground around him. (15%, sends enemies a short distance into the air.) Not possible if he has lost his wings.

B up = spins in a whilwind upwards, pauses in the air giving the player a chance to use a new move, if no new move is entered, spirals very quickly downwards(5% in the whirlwind, 10% in the downward spiral, possible to hit one opponent with both.) If he has lost his wings, does a quick thrust upward, similar distance and look to Mario's B up move, except it only deals 2%, as specified above.

Throw = takes shell off and stuffs opponent inside. Shell becomes larger depending on character size (very massive for donkey kong, bowser and other similarly sized characters). He then kicks the shell in the direction he is facing. (10%. Lasts 3 seconds, but opponent can get out by quickly tapping A. Opponant can still use their B-up move once escaped from the shell.)

Taunt = Takes shell off and leans on it.

Smash Emblem Move = Shell flies everywhere around him in an orbit for 8 seconds, completely invincible. He can move with the shells around him, but slower than he normally would. (5-15% damage each hit)

Note: Shell is red in both paratroopa and koopa appearances.

Mister-Sparkle

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#345 Mister-Sparkle
Member since 2006 • 817 Posts

bump

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came-run

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#346 came-run
Member since 2006 • 1652 Posts
it needs bomberman
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#347 Spongemario
Member since 2005 • 1164 Posts
Things I want in SSBB: -The Metroid as an item: throw it at an enemy and it will do a large amount of damage from it sucking the enemy's brains. If left completely alone, it'll wander around, attacking any character that walks near it. -Co-op Adventure/Classic/All-Star Modes, dramatically increasing in difficulty with the more number of players -Every stage from SSB, SSBM, plus its own large number of new stages -Modify the "clone" characters so they have unique abilities -ONLINE MULTIPLAYER (might be edited later)
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maclotr

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#348 maclotr
Member since 2003 • 6282 Posts
All good suggestions, Sponge.
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ranma_of_chs

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#349 ranma_of_chs
Member since 2006 • 273 Posts
[QUOTE="Spongemario"]Things I want in SSBB: -The Metroid as an item: throw it at an enemy and it will do a large amount of damage from it sucking the enemy's brains. If left completely alone, it'll wander around, attacking any character that walks near it. -Co-op Adventure/Classic/All-Star Modes, dramatically increasing in difficulty with the more number of players -Every stage from SSB, SSBM, plus its own large number of new stages -Modify the "clone" characters so they have unique abilities -ONLINE MULTIPLAYER (might be edited later)

Good news, they DO have online mutiplayer!
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TOUJI55

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#350 TOUJI55
Member since 2006 • 93 Posts
I would really like to see Sonic in this game.  Since I was a kid I always dreamed of Sonic VS Mario.