Paratroopa/Koopa (to replace Dr. Mario, getting rid of that highly uneccesary clone.)
*This character has a total of 6 jumps upward before he falls. The jumps start out very large and gradually diminish.*
***His damage and speed are both above average, but a very noteable side effect is that once he reaches 125% damage, he loses his wings and he is greatly weakened and loses his multiple jump ability, described above. Once he has lost his wings, each attack is reduced in damage by 25%. If he is healed to less that 125%, wings grow back and damage returns to normal. Some attacks might not be possible if he has lost his wings, in which case the mopve is replaced by a single punch in the direction specified, dealing 2% damage***
A = 3 quick punces in succession. (4% each)
A left/right = slide tackle, elbows opponent (10%)
A up = headbutt (10%)
A down = low kick(10%)
B = hides in shell, cannot move but cannot receive damage. 1% to opponants that touch him. Items penetrate, dealing full damage, and sending him out of the shell, also stunning him for 1 second. Lasts 10 seconds maximum)
B left/right = slides around left and right in shell. Very similar to Yoshi's egg roll move. (8% per hit, lasts 5 seconds maximum. Be careful Paratroopa can slide off edges easilly.)
B down = If in air, hurtles downward in his shell, gets stuck in the ground for half a second. (20%, very strong) If on ground, beats his wings rapidly downwrd, creating gusts of wind on the ground around him. (15%, sends enemies a short distance into the air.) Not possible if he has lost his wings.
B up = spins in a whilwind upwards, pauses in the air giving the player a chance to use a new move, if no new move is entered, spirals very quickly downwards(5% in the whirlwind, 10% in the downward spiral, possible to hit one opponent with both.) If he has lost his wings, does a quick thrust upward, similar distance and look to Mario's B up move, except it only deals 2%, as specified above.
Throw = takes shell off and stuffs opponent inside. Shell becomes larger depending on character size (very massive for donkey kong, bowser and other similarly sized characters). He then kicks the shell in the direction he is facing. (10%. Lasts 3 seconds, but opponent can get out by quickly tapping A. Opponant can still use their B-up move once escaped from the shell.)
Taunt = Takes shell off and leans on it.
Smash Emblem Move = Shell flies everywhere around him in an orbit for 8 seconds, completely invincible. He can move with the shells around him, but slower than he normally would. (5-15% damage each hit)
Note: Shell is red in both paratroopa and koopa appearances.
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