the wii is more powerful than i thought....

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DarkHandlez

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#1 DarkHandlez
Member since 2007 • 356 Posts
Metroid's graphics seem to be very well done. i didnt think the wii was as capable of really advanced graphics. I think nintendo is holding back more than we thought. Who thinks the wii is more powerful than we have been led to believe from current games? i mean look at zelda and the length of it matched with the graphics.
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Galen20K

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#2 Galen20K
Member since 2003 • 556 Posts
Yes even tho its not as Powerful as our PS3 and 360, its still Very powerful and publishers definately haven't taken advantage of most of its power yet
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slgnbenchwarmr

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#3 slgnbenchwarmr
Member since 2007 • 615 Posts
Just wait and see. As time continues to progress, the Wii's graphical capabilities as far as we know it will improve. Who knows, Prime may not be the best looking Wii game when it all comes down to it!
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A7Xfan

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#4 A7Xfan
Member since 2004 • 3962 Posts
They might be holding something back but in those first few months it cost them. It got a bad initial rep among the gaming scene because some "gamers" don't make much sense and put as much emphasis on presentation as gameplay. We all know that story.
Anyways I think the positive side to this is that some of that crowd Nintendo skipped on origianlly is also the most forgiving. Those same fan boys bashing Wii are going to find out soon enough Wii has more power then most figured.

The two reasons why graphics were held back (as far as I can see):
-It makes for a somewhat rewarding progression for players to see graphics get better and better and so that fantastic presentation doesn't get stale later in the consoles life. (then again that's what great art direction is for)
-Development time and learning to optimize software at launch (because the overall configurations are different from any system ever created so they now have to find what makes this system work best.
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vnc20100

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#5 vnc20100
Member since 2007 • 1685 Posts
Ok, first read that. Second, Nintendo isn't holding back anything. Look at SuperMario Galaxy and rent Pokemon Battle rewvolution, even though that game isn't that great without DS' and diamond or pearl, the graphics are sweet. Third parties are the ones that are holding the graphics, most of them are lazy and want to make quick cash and port PS2 games.
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mariokart64fan

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#6 mariokart64fan
Member since 2003 • 20828 Posts
well nintendos done that with the super nintendo entertainment system . if you remember stuntrace fx dirt trax fx or starfox youd know nintendos capable of doubling a console power they just have to find a way maybe, a add on usb, (what are those usb ports for ? lol who knows also theres a spot on the wii with a philips screw in it, they can either release a usb stand alone disc drive with A better graphics card in it or release a patch like ms did with intel stuff, its possible even if not the wii is capable of great things being 2-3x more powerful then a gc you should look at re 4 for the gc alone, that tells you what gc is capableof or ts3 , another good looking actually is the best example as for fpses go
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TheFlush

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#7 TheFlush
Member since 2002 • 5965 Posts
I think you can compare it to the Nintendo DS, that thing is also capable of better graphics. But mostly you'll see weak graphics when it can actually surpass N64's graphics. Just like with DS it's all about the game's concept, it seems like graphics aren't that important to them. In a rare occasion you'll see a game that truely makes use of all the technology that's inside, but I'm not expecting Wii games to have great (for Wii technology that is) graphics.
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aransom

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#8 aransom
Member since 2002 • 7408 Posts
This all goes back to 2005 when they said the Wii would be 2 or 3 times as powerful as the Gamecube. People latched on to that, then when they confirmed that the Wii could only do 480p, the idea that the Wii was weak got reinforced. Then people looked at all the Wii games and they aren't that great looking. Zelda TP and Super Paper Mario started out as Gamecube games, so they don't do much that the Gamecube can't do. Warioware, and Wii Sports havea simplistic art style on purpose. Then there's a pile of crummy 3rd party games. So it's easy to see how people get suprised when they play Metroid Prime 3 and there's all sorts of stuff they didn't think the Wii could do.
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Jaysonguy

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#9 Jaysonguy
Member since 2006 • 39454 Posts

The Wii IS weak, it's nowhere near the "other makers" (please don't bring up other names)

The thing going for it is that it uses a method of very low resource hogging programs making everything work. I've discussed this subject many times over. The Wii is not powerful but it doesn't need to be if it's programmed for correctly. Maybe this will help

Car A has 1000 horsepower but it's also moving 1000 pounds

Car B has 200 horsepower but its only moving 50 pounds

While car B is vastly underpowered compared to car A it's able to perform well because it's not carrying as much.

Nintendo didn't hold anything back and there's not one final "secret" waiting to be let out from it's power. It's got the same power that we all thought it had. It's stronger then anything last gen by far and it wont approach anything else this gen. What it will do is need devs who have their own studios that can dedicate themselves to simply writing better and better code to show off what the Wii can do.

Just like every single system known to man, the longer it's around the better it's going to look.

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Spelunker

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#10 Spelunker
Member since 2002 • 11428 Posts

Two things about the Wii's power:

a) Developers on all consoles can be lazy, the issue with the Wii is that the same laziness gets you lower quality graphics, by comparison. In other words, if it were more powerful, the same level of laziness/effort would get you better visuals.

b) While games will look better over time, I wouldn't expect as much of an increase as we've seen with other consoles in the past. The reason? Games tend up ramp up over time because developers become more familiar with the ins and outs of the hardware. Most of the time they're starting from scratch with a new system, and there's a learning curve.

However, with the Wii there's less of that learning curve, because most devs are familiar with the hardware, to an extent: it's an architecture that they've used before (albeit a more powerful version of that architecture). The learning curve is less steep, and they've started off with a decent baseline of knowledge.

What will result in potential increases, I think, isn't devs learning the hardware, but the phase-out of the PS2 and (potentially) the PSP. Those systems are providing the baseline for Wii development right now, in a lot of cases, and lead to lazier economies of scale development.

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JonDohJersey

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#11 JonDohJersey
Member since 2007 • 624 Posts
Yes even tho its not as Powerful as our PS3 and 360, its still Very powerful and publishers definately haven't taken advantage of most of its power yetGalen20K
Agreed
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skelly7483

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#12 skelly7483
Member since 2005 • 326 Posts
Alot of the original games that came out were Gamecube games. There seems to be a rush from developers to get games out for the Wii. notice the lack of online support, and little depth put into them. No one thought the Wii would sell. They were wrong and are now playing catchup. Once this " catch up" phase dies down, the graphics will get better. Nintendo will be the front runner in games for the Wii in the graphics department for a while because they understand the capabilities of their system better then anyone else. Now that the Wii is selling like hotcakes, games will come out in about a year that are alot better. It takes time to develop games, and when developers are weary of a system they will wait to develop games till they see if its successful.
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grafkhun

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#13 grafkhun
Member since 2006 • 12827 Posts
it has more potantial than you think.
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CJFreeze

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#14 CJFreeze
Member since 2004 • 25 Posts

That blog that was posted in the previous thread page makes a huge point. The Wii is a Custom closed console. Nintendo is certainly not stupid. The wii is cheap and nintendo wanted to make something next gen that your averaged family and even those who have low incomes can afford. The wii may not be as powerful with the 360 or the ps3 and everyone knows that but the gamecube surprised alot of gamers last gen. I think history might just repeat itself and couple of times again this round.

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Krathios

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#15 Krathios
Member since 2004 • 44 Posts
Spec wise it is slightly more powerful than an Xbox so the games should be able to look better than anythign that ever came out for the xbox.
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deactivated-61d1faa9c8cfc

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#16 deactivated-61d1faa9c8cfc
Member since 2006 • 27 Posts
the reason why both zelda and metroid look good is due to its artwork. by using this beautiful artwork it takes much less power to run the game and produce great graphics. there is no way that the wii could even run madden 08 with the graphics of 360 due to the power it takes to run it. metroid may have better graphics than that game but it has a lot of artwork to reduce the amount of power needed.
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aransom

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#17 aransom
Member since 2002 • 7408 Posts

No one's saying the Wii is capable of equalling the 360 or PS3, but I think people have underestimated the Wii.

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Eternal_Phoenix

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#18 Eternal_Phoenix
Member since 2003 • 9227 Posts
hey wait did Nintendo ever revealed the hardware's specs because I remember they kept the in secret.
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zaku101

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#19 zaku101
Member since 2005 • 4641 Posts

Wii doesn't even have basic shadier support which the last gene Xbox had end of topic.

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Jaysonguy

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#20 Jaysonguy
Member since 2006 • 39454 Posts

Wii doesn't even have basic shadier support which the last gene Xbox had end of topic.

zaku101

You don't have the correct information, topic may continue

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A7Xfan

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#21 A7Xfan
Member since 2004 • 3962 Posts
the Wii doesn't hae built in shader support but developers can encode it in the software. It's just an extra hassle for everyone. Wait for Red Steel 2 and Sadness then we'll see some non-Nintendo companies make some truly great games.

While the 360 has graphisc taht surpass Wii by a good margin, I still find no interest in playing it. (I've played the Bioshock demo, Guitar Hero, Gears of War was great though) but after playing Resident Evil 4 Wii Edition I can't say I'd ever want to go back to the dual shock type controllers.
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Spelunker

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#22 Spelunker
Member since 2002 • 11428 Posts

hey wait did Nintendo ever revealed the hardware's specs because I remember they kept the in secret.Eternal_Phoenix

They didn't release it publicly, nor will they- there's no reason. They did- and had to- provide full documentation on all the details of the hardware to developers, obviously. And several news organizations have their own copy of that documentation.

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123625

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#23 123625
Member since 2006 • 9035 Posts
its nntendo that brings out the full potential in there games.
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droop1

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#24 droop1
Member since 2006 • 25 Posts
Well, if you think MP3 looks great, (which it does compared to all the other Wii games) wait till you see Mario Galaxy in person! Believe me, the screens look like crap compared to what it really looks like.
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Regginator14520

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#25 Regginator14520
Member since 2006 • 1094 Posts
relating to something that was discussed before the Wii was released, Nintendo Wii may have hardware disadvantages, however some developers have SDK advantages allowing developers to develope a much more graphical interface within a game using new usable software technques. For example, Nintendo is definetly using displacement mapping, which is how they add actually bumpy looking textures without using major hardware to render it. The XBox used just regular bump mapping, which is similar to displacement mapping but not even close. Nintendo is staying on top of the ball when it comes to what they can do graphically with the Wii, and it's only a matter of time before Nintendo finds new SDK tricks to make the Wii graphics even look better using simple hardware.
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msiak

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#26 msiak
Member since 2006 • 25 Posts

relating to something that was discussed before the Wii was released, Nintendo Wii may have hardware disadvantages, however some developers have SDK advantages allowing developers to develope a much more graphical interface within a game using new usable software technques. For example, Nintendo is definetly using displacement mapping, which is how they add actually bumpy looking textures without using major hardware to render it. The XBox used just regular bump mapping, which is similar to displacement mapping but not even close. Nintendo is staying on top of the ball when it comes to what they can do graphically with the Wii, and it's only a matter of time before Nintendo finds new SDK tricks to make the Wii graphics even look better using simple hardware.Regginator14520

Agreed

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PeterPerson

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#27 PeterPerson
Member since 2007 • 3627 Posts
Just wait and see. As time continues to progress, the Wii's graphical capabilities as far as we know it will improve. Who knows, Prime may not be the best looking Wii game when it all comes down to it!slgnbenchwarmr

omg! honestly. how is the wii magically gonna evolve?
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NWA_31

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#28 NWA_31
Member since 2006 • 11922 Posts

[QUOTE="slgnbenchwarmr"]Just wait and see. As time continues to progress, the Wii's graphical capabilities as far as we know it will improve. Who knows, Prime may not be the best looking Wii game when it all comes down to it!PeterPerson

omg! honestly. how is the wii magically gonna evolve?

It isn't gonna "magically evolve". It just hasn't reached its full potential yet.

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LProjektST

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#29 LProjektST
Member since 2005 • 1055 Posts

Metroid really does look good, its impressive. I'm sure they'll squeeze out some beautiful games for the system. Metroid's art style isamazing.

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nintendo-4life

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#30 nintendo-4life
Member since 2004 • 18281 Posts

[QUOTE="Eternal_Phoenix"]hey wait did Nintendo ever revealed the hardware's specs because I remember they kept the in secret.Spelunker

They didn't release it publicly, nor will they- there's no reason. They did- and had to- provide full documentation on all the details of the hardware to developers, obviously. And several news organizations have their own copy of that documentation.

relating to something that was discussed before the Wii was released, Nintendo Wii may have hardware disadvantages, however some developers have SDK advantages allowing developers to develope a much more graphical interface within a game using new usable software technques. For example, Nintendo is definetly using displacement mapping, which is how they add actually bumpy looking textures without using major hardware to render it. The XBox used just regular bump mapping, which is similar to displacement mapping but not even close. Nintendo is staying on top of the ball when it comes to what they can do graphically with the Wii, and it's only a matter of time before Nintendo finds new SDK tricks to make the Wii graphics even look better using simple hardware.Regginator14520
doesn't this apply to the next gen titles as well? i mean if displacement mapping (what's that anyway?) is pretty much a better version of bump mapping from what you said, doesn't this mean that  anything nintendo does other companies just copy to make other next gen console games look prettier?
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nintendo-4life

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#31 nintendo-4life
Member since 2004 • 18281 Posts
[QUOTE="slgnbenchwarmr"]Just wait and see. As time continues to progress, the Wii's graphical capabilities as far as we know it will improve. Who knows, Prime may not be the best looking Wii game when it all comes down to it!PeterPerson

omg! honestly. how is the wii magically gonna evolve?

are you trying to tell me evolution is magic? :o
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Rurouni_Fung

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#32 Rurouni_Fung
Member since 2006 • 596 Posts
Ok, first read that. Second, Nintendo isn't holding back anything. Look at SuperMario Galaxy and rent Pokemon Battle rewvolution, even though that game isn't that great without DS' and diamond or pearl, the graphics are sweet. Third parties are the ones that are holding the graphics, most of them are lazy and want to make quick cash and port PS2 games. vnc20100


I was going to say that. And it's not that third party was really lazy in makeing ports, it's that they didn't think the Wii was going to do any good so they did little to make games. Now though, many other companies are working hard to make good wii games now that they know just how awesome it is.
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dieasgrey

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#33 dieasgrey
Member since 2005 • 676 Posts
Bloom lighting and motion blur are what makes MP3 look so good. Just like in Twilight Princess. If Dev put some time into there programming we wouldnt be concerned with the power of the Wii. Companies are just throwing out bs to make a buck. Look at Rouge Squadron. It was one of the first gc games and it outdoes most of the 3rd party crap for the wii. Factor 5 really utilized the Tev(i think thats what its called) texturing.
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EVHLP64

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#34 EVHLP64
Member since 2007 • 945 Posts
graphicly wise the wii is under powered......for now anyway.But gameplay wise wii is most powerful.
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cmdrmonkey

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#35 cmdrmonkey
Member since 2004 • 994 Posts
The Wii is more or less an overclocked GC with double the RAM and lower power consumption thanks to a 90nm process for the CPU and GPU. That being said, the GC by itself could produce some really impressive visuals that rivaled anything on Xbox, so there's no reason games for the Wii (which is more powerful) need to look bad. The developers just weren't even trying with the first gen games.
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soulsdeparting

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#36 soulsdeparting
Member since 2006 • 1537 Posts
yup. but by the end of next year, all games coming out will need to be near that quality (at least much closer than they are now) because people like good graphics.
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kart_racer

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#37 kart_racer
Member since 2006 • 372 Posts

Someone said that 3rd party developers aren't trying because anything they put out Nintendo will make something better, but if third parties tried as hard as Nintendo then maybe they could out perform Nintendo games. All 3rd parties really need to do is put time and dedication in their work.

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Jaysonguy

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#38 Jaysonguy
Member since 2006 • 39454 Posts

Someone said that 3rd party developers aren't trying because anything they put out Nintendo will make something better, but if third parties tried as hard as Nintendo then maybe they could out perform Nintendo games. All 3rd parties really need to do is put time and dedication in their work.

kart_racer

It comes down to which devs have their own studios made for the Wii. RIght now a few of them do with Nintendo(duh), EA, Bandai, Ubisoft, and I think one more for now.

The nice thing is that the blends are interchangeable. Make one great blend for realistic metal and all the games can use it. THis is why it's going to be a big deal for each developer to have it's own studio to continue to just build.

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Phazevariance

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#39 Phazevariance
Member since 2003 • 12356 Posts
In terms of NON HD graphics, I feel the Wii is powerful enough. It makes games pretty at 480p. Yes the "resolution" isn't up to soon to be standard HD resolution, but the effects it can handle are still current. Metroid Prime 3 uses a wide variety of good looking effects, and Mario Galaxy will do that as well. If you don't have an HD tv, then the wii has enough graphics for you. I have an HDtv and it still looks good on that tv, really sharp, not blurry at all.
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Koolieo

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#40 Koolieo
Member since 2006 • 76 Posts
in my opinion nintendo isn't supposed to have good graphics......they're all about the cartoonish, un realistic crazy side of videogames
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nishamuffypuppy

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#41 nishamuffypuppy
Member since 2004 • 5731 Posts
Yes and when Galaxy comes around it will be something quite different! But yes, Metroid looks fantastic, I'm loving it! The most cinematic of the Prime games, and it may well become my favorite. :)
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Goten_king

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#42 Goten_king
Member since 2004 • 4327 Posts
Watch RE:UC, it looks fantastic, despite is lacking style, the power behind it is nice.
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leegar88

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#43 leegar88
Member since 2006 • 5307 Posts
Yeah I can't wait to get it.
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kyle1942

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#44 kyle1942
Member since 2006 • 268 Posts

yeah the wii has some pretty good graphix...

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ekalbtwin

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#45 ekalbtwin
Member since 2007 • 1044 Posts
I tend to think that nintendo is not trying to push the wii to its limit yet anyway. metroid and mario are stunning, even with the limitied hardware the wii supposidly has. Just think of what the next zelda on it willl look and play like! If you go back one gen, did anyone expect the Cube to look as good as it did with Prime and RE4? those games blew my mind.
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bballcrazy563

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#46 bballcrazy563
Member since 2004 • 65 Posts

hey add me on wii

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KittensWithBeer

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#47 KittensWithBeer
Member since 2007 • 782 Posts

Yes even tho its not as Powerful as our PS3 and 360, its still Very powerful and publishers definately haven't taken advantage of most of its power yetGalen20K

Yes, I know. The wii also comes with built in internet, and there are no games with online multiplayer yet.

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Tjeremiah1988

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#48 Tjeremiah1988
Member since 2003 • 16665 Posts
i dont want to see games max out the wii to early in its life.
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sonic_rusher

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#49 sonic_rusher
Member since 2007 • 2185 Posts
I hate to break it to you but Metroid Prime 3 did not tap into the Wiis power to a high extent. SMG is the game that truly does this.
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Regginator14520

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#50 Regginator14520
Member since 2006 • 1094 Posts
[QUOTE="Spelunker"]

[QUOTE="Eternal_Phoenix"]hey wait did Nintendo ever revealed the hardware's specs because I remember they kept the in secret.nintendo-4life

They didn't release it publicly, nor will they- there's no reason. They did- and had to- provide full documentation on all the details of the hardware to developers, obviously. And several news organizations have their own copy of that documentation.

relating to something that was discussed before the Wii was released, Nintendo Wii may have hardware disadvantages, however some developers have SDK advantages allowing developers to develope a much more graphical interface within a game using new usable software technques. For example, Nintendo is definetly using displacement mapping, which is how they add actually bumpy looking textures without using major hardware to render it. The XBox used just regular bump mapping, which is similar to displacement mapping but not even close. Nintendo is staying on top of the ball when it comes to what they can do graphically with the Wii, and it's only a matter of time before Nintendo finds new SDK tricks to make the Wii graphics even look better using simple hardware.Regginator14520
doesn't this apply to the next gen titles as well? i mean if displacement mapping (what's that anyway?) is pretty much a better version of bump mapping from what you said, doesn't this mean that anything nintendo does other companies just copy to make other next gen console games look prettier?

Nintendo put a patent on their "Displacement mapping" techiques, so no one else can copy it unless its for development for the Wii.

The PS3 and 360 can use regular displacement mapping, but the Wii has a special kind of displacement mapping thats better.