As I have noticed there was a big jump from A Link to the Past to Ocarina. It is time for the series to make a similar evolution. Miyamoto even stated the next Zelda will be very different. I agree, it should be. When Twilight Princess was released many were left disappointed (I loved it however, but I can see their points against the game.) The main issue was that it followed the zelda formula of: collect three items (usually red, blue, and green), big story twist and the ability to transform freely (kid to adult, human to wolf, light to dark world), collect more items and then Ganon battle. The gameplay needs to take a step towards Fable/Oblivion. Heres what I think should be done:
1) New visual style- Okay, fans wanted Realisitic. They got it. Lets move on. In Twilight Princess the graphics were 1) To muddy (greasy, blurry) 2) To dark. For the next Zelda I don't think they should go for Ultra Realism. I think that a style more like the Spaceworld demo would suit the Wii. Less detail but a smoother, crisper look. Also, in Ocarina the world was always bright and vibrant. In TP everything always looked like it was Late Afternoon- nothing was really bright, especially the sky.
2) Explore the story/backstory more- There is so much backstory in Zelda that is ripe to be used. In the game there should be a larger emphasis on story. Story should progress in between dungeons (as opposed to after every group of dungeons). Flesh out the different races of Hyrule: the Gerudo, the Sheikah and how they died out as a result of greed for the triforce.
3) Choose a different setting/Theme- Do something different witht he game. Instead of setting it in "dark times where a evil king obtains the triforce..." how about the game take place during: The Civil Wars for the triforce, or have the game lead up to The Flood (from Wind Waker). I really would like to play during the Civil Wars.
4) Connect the Zelda games- Again, the Flood would be a great way to do this. At least make hints to the connection of the games. I will probably mention the flood a few more times during this post....I really like that concept.
5) Involve Zelda more- She is so underused these days. I liek what they did with Tetra and Sheik. Zelda played an active role. In Twilight's early screens we saw Zelda with a sword so everybody loved th efact that she may fight....in reality it was only a 3 minute boss fight. And in Ocarina, you make a conspiracy with Zelda to reach the triforce first. That was pretty cool
6) Secret Items/More compelling sidequests/Secret dungeons or temple- Instead of doing a lenghty sidequest only to receive a rupee, how about receiving a Goron Flame Hammer? The item would not be required to progress in the game but special items liek this (like in oblivion or fable) would be more of a reason to explore the game world. Also, there should be secret/hidden/optional dungeons and temples scattered around the land. they could contain story info, weapons, or armor. A good exampel fo the optional items would be Ice Arrows in Ocarina
7) Deeper Combat/Customization- There should be a huge pool of combat moves and combos. Experience points could be used to "buy" moves. Link should also be able to outfitted with various armor or weapons that can be bought or found.
8) Do something different with the dungeons- The Sky Temple was awesome because it was fresh and new. Mix up the dungeons. Maybe a crazy Dream Dungeon, or a dungeon on top of a Giant. Or what about the Temple of The Gods?
9) Open up the game world- TP's world only looked open. There were tons of places to see but not many to go. They were all blocked off. Make those areas accesible. Vary the landscape...caverns, oceans, mountains, forests, cave.
10) Bring back magic and magic arrows- I just really liked them.
11) End the game with a bang- Maybe a Flood? That would be the best Zelda ending ever.
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