I could not disagree more. The Gamecube is hardly a reference point. Nintendo offered up 1.3GB of disc space while Microsoft and Sony offered 8GB of disc space. The Gamecube controller featured less buttons and a relatively non-standard design to boot, making the mere task of getting a workable control scheme a task. The design of the Gamecube architecturally was also strange- it was very efficient and could produce fantastic looking games if you designed for it first. But since it wasn't the market leader, games would only be ported to it. It had the least ram, making a port not as simple as going from PS2 --> Xbox. Again, a very efficient design, but your game had to be designed around it. Now that Nintendo is the market leader, let's say the Wii 2 hits with rough power parity with the others and a controller that features a bit more in the way of buttons (though still a Wiimote). What game developer is NOT going to have a Wii version? If a multiplat engine like UE3 is there and supported, Nintendo coming off a huge marketshare will easily attract ports (and possibly be the primary development platform) of all the big 3rd party games. I mean, simply look at this generation- it's dominated by multiplats. Yet the Wii doesn't draw versions of the cream of the crop of this generation. (3rd party) If you want to play Zelda, you need a Nintendo console. But to play many, many other high profile games, you're going to need another system. If Nintendo can produce a console that has its own unique features but allows for easy cross-platform development, then Nintendo can cut off sales to the other system. Why buy a Xbox3 or PS4 when the Wii2 has your favorite Nintendo games AND your favorite 3rd party megahits?I'll tell you one thing they shouldn't do: make the graphical capabilities comparable to the competition. Seriously, people, they made the Gamecube that way and there still were plenty of games on the other two consoles but not the Gamecube. Nintendo's problem with third party support did not begin with the Wii. If anything their third-party support has been better on the Wii than on the Gamecube, as they've gotten many more exclusives instead of just "me-too" three-console multiplats that do nothing to actually differentiate or sell the console.
GabuEx
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