^Read the roundtable blog, Miyamoto said first off that the pacing is different, you have puzzles and such so its not just combat straight through. Also like RS2, you can calibrate it to a flick, so you don't have to do the complete dedication to the motions.
Well i am slightly disappointed. My number 1 reason being is its art style. I was expecting realistic graphics. I did not want another cell shaded Zelda game. On top of that it was very obvious that they are reusing the Zelda TP model with slight modifications, and it still is using the same exact animations. The part where Link was hit causing him to fly backward was the most obvious part. This does not mean im not excited. The game certainly looks great, but its not what I wanted. Every game Nintendo makes is great so I wouldn't be surprised if it turns out perfect despite the reused assets. The main reason I expected something completely different is because Nintendo kept saying this game was to feel completely different etc. The original concept art also made the game look realistic. Also we haven't had a real Wii exclusive Zelda game yet. TP was a GC game so i was expecting new resources, but instead they reused older stuff from TP. If it was the situation like the n64 where they made OOT, and reused everything for MM i wouldnt mind, but we haven't had a single Wii exclusive Zelda so i was expecting something fresh and new. Even with the GC, Nintendo still made a completely different game despite having another Zelda game already released for the same console.painguy1
If they started from scratch, with a new art style, and full on motion controls, this game wouldn't be coming out for the Wii lol. It would take forever, we would end up with our very own GT5. Second, they did say the game would see changes, they never said completely different and when they spoke of changes, they spoke of the pacing specifically involving temple to field, temple to field. They didn't show any of that, so we don't know how that aspect will work, the core gameplay of sword and shield, dungeons and tools is not going anywhere, otherwise it wouldn't be Zelda.
Anyway, I was watching the demo on GT and with the combat, I see they still have standard pattern recognition, but this can also become a game of skill. They made the bow and arrow controls, simpler than the full on effort of WSR, but its still not just moving an analog stick which we have been doing for 15yrs now and is just second nature. I noticed in the demo, the person recognized the pattern of the Scorpion, but they just weren't good enough at the game yet to easily capitalize. I am excited about that, because of that learning curve, it will really add to the adventure feel, because as you get better, Link gets better and it will feel like he is maturing as warrior on his quest. That should be fun.
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