What do you think of the new Zelda so far?

  • 76 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for deactivated-5967f36c08c33
deactivated-5967f36c08c33

15614

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#51 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

It looks fine, but nothing I'd get super excited about.Englando_IV

Pretty much this. So far, it seems to stick with the same formula, which isn't a bad thing, but nothing too exciting. If the demo seems to show anything, it's that the flaws may be the same,too; combat still looks incredibly easy, since most enemies seem to go down without even defending themselves or hitting the player.

Avatar image for DJAshwipe
DJAshwipe

46

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#52 DJAshwipe
Member since 2010 • 46 Posts
I like the cell-shaded, anime-ish style graphics. It would be boring if Nintendo created another game in the exact style as Twilight Princess. It's good to switch it up. As for the motion-control gameplay, I'm 100% okay with it as long as I don't have to literally raise my hand over my head to raise the sword. Wrist-flicks work better for me.
Avatar image for elbert_b_23
elbert_b_23

8247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#53 elbert_b_23
Member since 2003 • 8247 Posts
i don't like many zelda game but i love the art style of the new one and it has a lot of promise behind it
Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#54 NaveedLife
Member since 2010 • 17179 Posts

Well I was worried they would ruin the zelda formula, and I don't THINK they will because of what they have said, so now that worry is gone for me. The controls are going to be awesome (they obviously work well, it WAS just interference), and the graphics are really growing on me. To anyone who was a bit dissapointed, watch the videos (on IGN) of the IGN crew playing the game (4 dif videos) and it already looks WAY better. It just had a bad showing at the press conference. When has Zelda ever dissapointed me? :P

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#55 NaveedLife
Member since 2010 • 17179 Posts

Meh, It's LoZ. Same stuff, different console. The need a fundemental design change for the game to be interesting. TP was so predictable and bland...

Why are people complaining about the lack of an open world, didn't TP show you anything? Having an open world doesn't mean anything if it is completely empty.

Jazunn

Open world is key, and if they get rid of it (we really are not 100% sure yet) I will not buy the game and probably not a Wii either. Any fan of zelda would be so utterly PO'd if they made the game linear. TP was not my favorite, but it had nothign to do with the open world, rather the horribly boring towns and such. Great game, just not the best one.

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#56 NaveedLife
Member since 2010 • 17179 Posts

I glad they restored some colour and a sense of wonder to the game - TP an OoT are too moody and end up feeling depressing when I'm 10 hours in or so.so_hai

I hear ya, but I thought OoT did it well where it had a good balance and change halway through to match the stories epic feel. That being said TP was almost always dark and dreary. To me if you have it always so dark, it is not as much of an impact when something happens. WW was so happy and so forth, then when it got dark and rainy and some bad event worked its way in it felt that much more meaningful.

Avatar image for Alter_Echo
Alter_Echo

10724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#57 Alter_Echo
Member since 2003 • 10724 Posts

Im going to assume that the control diagram seen on screen in the pictures is just for show and wont be plastered on the screen during the final version...

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#58 NaveedLife
Member since 2010 • 17179 Posts

Im going to assume that the control diagram seen on screen in the pictures is just for show and wont be plastered on the screen during the final version...

Alter_Echo

I believe Miyamoto said himself that is able to be toggled and yes they plastered it on for E3.

Avatar image for jamesm7786
jamesm7786

1074

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#59 jamesm7786
Member since 2010 • 1074 Posts

It looks like CRAP. I hate the new art style. I am so let down... at least nintendo did have some 1st party software that is cool like DKC returns and Kirby epic yarn. this game will sell well only because of the name.

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#60 NaveedLife
Member since 2010 • 17179 Posts

I didn't know what to think at first, but now I love it. I mean, come on- has the Zelda team ever let us down? This will no doubt be an awesome game, just like the rest of the series. Will it be the best? It's possible. Will it be the worst? Hopefully not, but even "bad" for a Zelda game is, well, really awesome. So I have no worries ;D

halfmask

My thoughts EXACTLY! Loving it now and have no doubts it will be somewhere between my favorite and least favorite 3D zelda.

Avatar image for Captain_Lorelli
Captain_Lorelli

1078

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#61 Captain_Lorelli
Member since 2004 • 1078 Posts

It looks like CRAP. I hate the new art style. I am so let down... at least nintendo did have some 1st party software that is cool like DKC returns and Kirby epic yarn. this game will sell well only because of the name.

jamesm7786

Wow, all this from a 10 min demo that you haven't played. Pure genius.

Avatar image for Kojo222
Kojo222

1301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#62 Kojo222
Member since 2005 • 1301 Posts
As we've only seen an early demo, my only potential issues lay with the gameplay. While 1-1 swordplay looks cool, it also looks insanely easy, and I hope that the scorpion was just a mini-boss and not an actual boss. I do like how the moblins(or mokublins or whatever) guard themselves with their swords, but I hope that we see some NEW kinds of enemies in this game. We already know how to kill everything else. If they're working to make sword fighting super easy, the challenge needs to come from SOMEWHERE.
Avatar image for painguy1
painguy1

8686

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#63 painguy1
Member since 2007 • 8686 Posts

^Read the roundtable blog, Miyamoto said first off that the pacing is different, you have puzzles and such so its not just combat straight through. Also like RS2, you can calibrate it to a flick, so you don't have to do the complete dedication to the motions.

If they started from scratch, with a new art style, and full on motion controls, this game wouldn't be coming out for the Wii lol. It would take forever, we would end up with our very own GT5. Second, they did say the game would see changes, they never said completely different and when they spoke of changes, they spoke of the pacing specifically involving temple to field, temple to field. They didn't show any of that, so we don't know how that aspect will work, the core gameplay of sword and shield, dungeons and tools is not going anywhere, otherwise it wouldn't be Zelda.

Anyway, I was watching the demo on GT and with the combat, I see they still have standard pattern recognition, but this can also become a game of skill. They made the bow and arrow controls, simpler than the full on effort of WSR, but its still not just moving an analog stick which we have been doing for 15yrs now and is just second nature. I noticed in the demo, the person recognized the pattern of the Scorpion, but they just weren't good enough at the game yet to easily capitalize. I am excited about that, because of that learning curve, it will really add to the adventure feel, because as you get better, Link gets better and it will feel like he is maturing as warrior on his quest. That should be fun.

Sepewrath

Even if they made the game from scracth they would have been able to finish it this gen. Remember that TP was a GC game so they had the whole gen to start a new one. Im not saying i dont like it, but it is reusing alot of stuff from TP, and that is my main complaint, not the feel of the gameplay. This is supposed to be the first real Wii Zelda, and its recycling resoruces from TP a GC. I just think their might have been a little laziness involved during that part of development. Just a little, but oh well......im pretty sure it will be good either way considering Miyamoto is working on it. On a side note, at least i dont have to change my Link costume considering that they reused the TP model :P

Avatar image for mkDSpro63
mkDSpro63

781

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#64 mkDSpro63
Member since 2006 • 781 Posts

After Miyamoto's embarrassing demo and so on, I liked what I saw. Like many others, I was relieved that the controls work fine. The art style seems fine to me, like an acquired taste, if you will.

Also, for the whiny punks, the game still has a relatively vague 2011 release. More than enough time for improvements.

Avatar image for lex_in_the_moon
lex_in_the_moon

770

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#65 lex_in_the_moon
Member since 2007 • 770 Posts

Looks cool, I still rather have Zelda without motion controls, a classic controller option would be epic for me.

Avatar image for hypertime
hypertime

1646

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#66 hypertime
Member since 2004 • 1646 Posts

The new Zelda game looks pretty cool.

Avatar image for moltenix
moltenix

2487

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#67 moltenix
Member since 2008 • 2487 Posts

Oh gosh, after watching a few more gameplay videos, I must say that i'm really starting to love this game already. :D

I liked the art style at first; but it's definitely starting to grow even more on me.

Not to mention that the swordplay with the WM+ looks really responsive and intuitive.

Avatar image for Michael0134567
Michael0134567

28651

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#68 Michael0134567
Member since 2008 • 28651 Posts

I think it looks awesome.I love the art style,kinda realistic,but cartoony.:D

Avatar image for HungryLuma
HungryLuma

1131

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#69 HungryLuma
Member since 2009 • 1131 Posts

It looks pretty intresting. I think that I would enjoy it.

Avatar image for Gorillanator
Gorillanator

867

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#70 Gorillanator
Member since 2009 • 867 Posts

I am really excited for this game. They have not shown us much, but what they have shown looks to be very promising.

Avatar image for King-gamer
King-gamer

5633

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#71 King-gamer
Member since 2006 • 5633 Posts
Average. Pretty much everything I see was expected, nothing amazing or mind blowing at all. The only thing I did not expect is the art style. I was hoping for a more realistic, gritty style like Twilight Princess, not TP Link in Wind Waker graphics.
Avatar image for Hungry_Homer111
Hungry_Homer111

22479

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#72 Hungry_Homer111
Member since 2005 • 22479 Posts

Graphics

The art style really put me off at first. I didn't really care for the WW/TP mix. Just seemed really odd. However, now that I've gotten used to the style, and have seen some more videos, I'm actually starting to love the graphics. They just seem to give the game a unique kind of personality, which should help to pull me into the game. I do think that it still needs some polish though, but given enough polish, I think this could become my favorite art style for a Zelda game.

Controls

I was very concerned with the problems they had durring the conference, and wasn't really convinced that it was due to "interferance" like they said. However, now that I've read a few impressions, and more importantly, seen a video demonstration of the controls, I'm very happy with how they seem to work. While controls alone shouldn't sell this game, good controls could help an otherwise great game become even better, and from what I've seen, these controls could do just that.

Gameplay

The aspect of the game that I'm most iffy about, mainly because we don't know much about the bigger picture. All we've seen is a very basic demonstration durring the conference, a brief trailer, and videos of the E3 demo. Granted, that gives us some idea of what the game is like, but only a small taste. We don't know what sets this game apart in terms of gameplay outside of the controls (like I said, they may help make the game better, but they can't sell the game) or anything like that. From what little we have seen, just with the graphics and controls, I was kind of disappointed at first, but warmed up to it later on.I was disappointed due to the fact that it seemed so similar to what we've seen before, with only minor differences like the whip, and other new items. That being said, once I got into it, I started thinking about the subtle differences, and got more excited. Even though I've never beat it, or even got too far into it, even I know that Majora's Mask proves how different a Zeldagame can be from a game that has the same basic gameplay. And that's where the bigger picture comes in, and I'll reserve judgement until I see more about that.

Overall

This game has really grown on me. I can't say I'm completely convinced, because I need to see more of the bigger picture, but I'm much more satisfied with what I've seen at E3 than I was with the innitial reactions.

Avatar image for sman3579
sman3579

21174

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#73 sman3579
Member since 2008 • 21174 Posts

This game looks like the game that will get me into the Zelda series.

Avatar image for Elian2530
Elian2530

3658

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#74 Elian2530
Member since 2009 • 3658 Posts

Well i am slightly disappointed. My number 1 reason being is its art style. I was expecting realistic graphics. I did not want another cell shaded Zelda game. On top of that it was very obvious that they are reusing the Zelda TP model with slight modifications, and it still is using the same exact animations. The part where Link was hit causing him to fly backward was the most obvious part. This does not mean im not excited. The game certainly looks great, but its not what I wanted. Every game Nintendo makes is great so I wouldn't be surprised if it turns out perfect despite the reused assets. The main reason I expected something completely different is because Nintendo kept saying this game was to feel completely different etc. The original concept art also made the game look realistic. Also we haven't had a real Wii exclusive Zelda game yet. TP was a GC game so i was expecting new resources, but instead they reused older stuff from TP. If it was the situation like the n64 where they made OOT, and reused everything for MM i wouldnt mind, but we haven't had a single Wii exclusive Zelda so i was expecting something fresh and new. Even with the GC, Nintendo still made a completely different game despite having another Zelda game already released for the same console.

painguy1

Yup! I remember that. Except we're getting the same thing.. except with more use of the motion controller this time. That wasn't really what I was looking for. That should have already been done in TP anyways. Realistic graphics is the way to go. If they ever want to touch the glory days of Ocarina of Time, that would have been the best way to start.. but unfortunately.. they dont care what we want. Heh. Seems to be the corporate trend.

Avatar image for tocool340
tocool340

21695

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#75 tocool340
Member since 2004 • 21695 Posts

I think it can use some tweaking, but so far, it looks like the combat is gonna be stellar. I just hope they don't forget during the rest of the development time to add memorable characters and locations that they forgot for Twilight Princess. Or, TP had them, they just seemed in far lesser numbers than one would like. Maybe include more variety of species to interact with....

And for peace sake, please make the villain more manly. Zant was great all the way til we fight him. It would have been nice if he didn't sound like a guy who got his balls caught in a grinder....

It just seems like Zelda has been running away from the formula that made it successful during it's N64 days. Windwaker lacked items, though it had everything else and TP seemed to lack anything memorable outside of Midna, few other people, and a few fights sequences like the hidden village or the cutscene when Zant was taking over Hyrule. I hope Nintendo fix this problem with Skyward Sword....

Avatar image for chocolate1325
chocolate1325

33007

Forum Posts

0

Wiki Points

0

Followers

Reviews: 306

User Lists: 0

#76 chocolate1325
Member since 2006 • 33007 Posts

It wasn't what I expected in terms of art style but it has grown on me alot and while the controls might not be perfect they will be sorted out and making it another fine Zelda in the series.