What do you want from the next Metroid game?

  • 88 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for just_nonplussed
just_nonplussed

4130

Forum Posts

0

Wiki Points

0

Followers

Reviews: 77

User Lists: 0

#51 just_nonplussed
Member since 2006 • 4130 Posts

[QUOTE="just_nonplussed"]

[QUOTE="osan0"]i think they should bring the emphasis back more to exploration and puzzles ala MP1. improved controls (MP3s were great but theres still room for improvement fo course..the conduits system would be great). leave out the talky stuff like the start of MP3....not a good idea imho. no MP...that brings with it a whole new set problems for the single player. if MP is a must then develop it seperately (hell developed by a different studio like ubisoft did with splinter cell 2). keep them seperate. a bit more creativity with the items/abilities. we know retro can replicate pretty much everything from the 2d games in 3d and make them work...so start doing things that the 2d games didnt do.osan0

maybe mirror's edge will inspire a 3D metroid with the speed booster ability!

metroid can learn from both mirror's edge and bioshock, respectively. it's interesting because i think both of those games took inspiration from metroid in one form or another.

and the same goes for zelda. ICO has been inspired by zelda, and zelda is now being inspired by ICO - it's just a shame that this is only graphically speaking.

hmm the speed boost idea is very interesting allright. i wouldnt want metroid to be a parkour type game (that would be a bit silly in context...unless u were zero suit samus maybe....hmmmm). but having it as another ability in combat and level traversal could certainly be interesting. i dont think bioshock would have much to teach metroid prime though. bioshock is a good game but it doesent really offer anythign that MP is missing. MP follows the half life school of setting an atmosphere in a FPS (though MP is not a FPS of course) and MP1 pretty much wrote the rule book on how to tell a side story and present more info to the player in a non intrusive way in a game...which bioshock follows. on a side note..i wouldnt say that ico is following zelda or vice versa really. on the surface thats what it looks like but really, if u think about it, ico has more in common with mario than zelda. ico is a platformer to all intents and purposes. u traverse the various collisie ( wrong spelling i think but meh) to get to their weak points as if they were platforming levels and u jump around the map to reach them in the first place also. dam fine game though.

yeah, some of the developers of half-life worked on metroid prime. you can see the similarities. it's nice that valve and nintendo 'meet' at some point in some way.

and i forgot about MP1's scanning/log book mechanic. bioshock was probably influenced by that, and the voice acting/radio system was excellent IMO.

first person metroids can possibly learn a lot from bioshock in the graphics/storytelling/writing department. retro aren't the best storytellers out there. some of it is pretty cheesy sci-fi. and hunters is kind of childish.

the way ico's camera always stays focused on the protagonist, and also how it returns to the protagonist after a cut-scene, i think is taken from ocarina of time. but twilight princesses' dream-like aesthetic, and the way the camera 'blurs' out when going through doors, is probably taken from ico.

Avatar image for just_nonplussed
just_nonplussed

4130

Forum Posts

0

Wiki Points

0

Followers

Reviews: 77

User Lists: 0

#52 just_nonplussed
Member since 2006 • 4130 Posts

why does everyone want online play?? :?

Avatar image for red_sovereign
red_sovereign

1936

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#53 red_sovereign
Member since 2007 • 1936 Posts

why does everyone want online play?? :?

just_nonplussed
b/c shooting someone else is much more entertaining than speed-running or hyper-walking. w/e these old-school 2d whores are talking about
Avatar image for Mike1978Smith
Mike1978Smith

2012

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#54 Mike1978Smith
Member since 2005 • 2012 Posts
[QUOTE="just_nonplussed"]

why does everyone want online play?? :?

red_sovereign
b/c shooting someone else is much more entertaining than speed-running or hyper-walking. w/e these old-school 2d whores are talking about

Well if you care about shooting people online and you don't care about speed running and the like, perhaps Metroid isn't for you. Try playing the entire series instead of just the side stories and maybe you'll understand.
Avatar image for red_sovereign
red_sovereign

1936

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#55 red_sovereign
Member since 2007 • 1936 Posts
[QUOTE="red_sovereign"][QUOTE="just_nonplussed"]

why does everyone want online play?? :?

Mike1978Smith
b/c shooting someone else is much more entertaining than speed-running or hyper-walking. w/e these old-school 2d whores are talking about

Well if you care about shooting people online and you don't care about speed running and the like, perhaps Metroid isn't for you. Try playing the entire series instead of just the side stories and maybe you'll understand.

i have played the 2d versions, and all three prime games. im talking another wii title...3d title. damn people are so closed-minded about a VIDEOGAME. you people act like you went to high school w/ this chic and you know she like to be alone b/c she didnt talk in the lunchroom. shes as fake as a low-fat pork diet. multi-player would be a godsend for a FPS game. or for her high school classmates FPA. i rlly hope that ninty would get on the ball and throw multi-player in the next title, and lets see how many of these super pacers will be making threads begging for FC!!
Avatar image for Mike1978Smith
Mike1978Smith

2012

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#56 Mike1978Smith
Member since 2005 • 2012 Posts
[QUOTE="red_sovereign"][QUOTE="Mike1978Smith"][QUOTE="red_sovereign"] b/c shooting someone else is much more entertaining than speed-running or hyper-walking. w/e these old-school 2d whores are talking about

Well if you care about shooting people online and you don't care about speed running and the like, perhaps Metroid isn't for you. Try playing the entire series instead of just the side stories and maybe you'll understand.

i have played the 2d versions, and all three prime games. im talking another wii title...3d title. damn people are so closed-minded about a VIDEOGAME. you people act like you went to high school w/ this chic and you know she like to be alone b/c she didnt talk in the lunchroom. shes as fake as a low-fat pork diet. multi-player would be a godsend for a FPS game. or for her high school classmates FPA. i rlly hope that ninty would get on the ball and throw multi-player in the next title, and lets see how many of these super pacers will be making threads begging for FC!!

What in the world are you babbling about? High school girls? lol.... Anyways... They've already done two attempts at multiplayer with Metroid. Echoes's attempt blew, and Hunters was just a generic FPS with a Metroid skin. If you just want generic FPS, then there's a whole market out there waiting for you. What, you don't expect Nintendo to hand you both an epic single player adventure game AND a revolutionary FPS at the same time, do you? One or the other has to take the hit, and I guarantee you it won't be the single player adventure. Now if you're saying you just want to scrap the adventure aspect and have Nintendo release a online multiplayer FPS in the Metroid universe, well... it wouldn't be a "real" Metroid game, would it? Just like Castlevania Judgement isn't a "real" Castlvevania game. So which is it? Do you want a tacked on generic FPS mode that you'll play maybe a week before moving on, or do you want a stand alone FPS that, other than Metroid themed, is pretty much NOT a Metroid game? If you say the first option, then lol... if you say the latter, then I say once again: You don't want a Metroid game, you want something else.
Avatar image for red_sovereign
red_sovereign

1936

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#57 red_sovereign
Member since 2007 • 1936 Posts
[QUOTE="Mike1978Smith"][QUOTE="red_sovereign"][QUOTE="Mike1978Smith"] Well if you care about shooting people online and you don't care about speed running and the like, perhaps Metroid isn't for you. Try playing the entire series instead of just the side stories and maybe you'll understand.

i have played the 2d versions, and all three prime games. im talking another wii title...3d title. damn people are so closed-minded about a VIDEOGAME. you people act like you went to high school w/ this chic and you know she like to be alone b/c she didnt talk in the lunchroom. shes as fake as a low-fat pork diet. multi-player would be a godsend for a FPS game. or for her high school classmates FPA. i rlly hope that ninty would get on the ball and throw multi-player in the next title, and lets see how many of these super pacers will be making threads begging for FC!!

What in the world are you babbling about? High school girls? lol.... Anyways... They've already done two attempts at multiplayer with Metroid. Echoes's attempt blew, and Hunters was just a generic FPS with a Metroid skin. If you just want generic FPS, then there's a whole market out there waiting for you. What, you don't expect Nintendo to hand you both an epic single player adventure game AND a revolutionary FPS at the same time, do you? One or the other has to take the hit, and I guarantee you it won't be the single player adventure. Now if you're saying you just want to scrap the adventure aspect and have Nintendo release a online multiplayer FPS in the Metroid universe, well... it wouldn't be a "real" Metroid game, would it? Just like Castlevania Judgement isn't a "real" Castlvevania game. So which is it? Do you want a tacked on generic FPS mode that you'll play maybe a week before moving on, or do you want a stand alone FPS that, other than Metroid themed, is pretty much NOT a Metroid game? If you say the first option, then lol... if you say the latter, then I say once again: You don't want a Metroid game, you want something else.

i need you to calm down and stop acting like metroid is some kind of region, and then just accept metriod as a game. a game that needs to be enjoyed w/ your buddies across the globe.
Avatar image for kinger256
kinger256

1770

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#58 kinger256
Member since 2005 • 1770 Posts

Being able to Fly Samus's ship to other planets. Would be **** awesome

Avatar image for Mike1978Smith
Mike1978Smith

2012

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#59 Mike1978Smith
Member since 2005 • 2012 Posts
[QUOTE="red_sovereign"][QUOTE="Mike1978Smith"][QUOTE="red_sovereign"] i have played the 2d versions, and all three prime games. im talking another wii title...3d title. damn people are so closed-minded about a VIDEOGAME. you people act like you went to high school w/ this chic and you know she like to be alone b/c she didnt talk in the lunchroom. shes as fake as a low-fat pork diet. multi-player would be a godsend for a FPS game. or for her high school classmates FPA. i rlly hope that ninty would get on the ball and throw multi-player in the next title, and lets see how many of these super pacers will be making threads begging for FC!!

What in the world are you babbling about? High school girls? lol.... Anyways... They've already done two attempts at multiplayer with Metroid. Echoes's attempt blew, and Hunters was just a generic FPS with a Metroid skin. If you just want generic FPS, then there's a whole market out there waiting for you. What, you don't expect Nintendo to hand you both an epic single player adventure game AND a revolutionary FPS at the same time, do you? One or the other has to take the hit, and I guarantee you it won't be the single player adventure. Now if you're saying you just want to scrap the adventure aspect and have Nintendo release a online multiplayer FPS in the Metroid universe, well... it wouldn't be a "real" Metroid game, would it? Just like Castlevania Judgement isn't a "real" Castlvevania game. So which is it? Do you want a tacked on generic FPS mode that you'll play maybe a week before moving on, or do you want a stand alone FPS that, other than Metroid themed, is pretty much NOT a Metroid game? If you say the first option, then lol... if you say the latter, then I say once again: You don't want a Metroid game, you want something else.

i need you to calm down and stop acting like metroid is some kind of region, and then just accept metriod as a game. a game that needs to be enjoyed w/ your buddies across the globe.

Couldn't come up with any decent counterpoints, so you resort to calling me a fanatic? lol I'm merely stating the obvious. Something you fail to see, it seems. Perhaps you're the one treating online multiplayer as some kind of religion. Lets add it to everything! Zelda online? Mario online? lol! :P
Avatar image for just_nonplussed
just_nonplussed

4130

Forum Posts

0

Wiki Points

0

Followers

Reviews: 77

User Lists: 0

#60 just_nonplussed
Member since 2006 • 4130 Posts

[QUOTE="Mike1978Smith"][QUOTE="red_sovereign"] i have played the 2d versions, and all three prime games. im talking another wii title...3d title. damn people are so closed-minded about a VIDEOGAME. you people act like you went to high school w/ this chic and you know she like to be alone b/c she didnt talk in the lunchroom. shes as fake as a low-fat pork diet. multi-player would be a godsend for a FPS game. or for her high school classmates FPA. i rlly hope that ninty would get on the ball and throw multi-player in the next title, and lets see how many of these super pacers will be making threads begging for FC!!red_sovereign
What in the world are you babbling about? High school girls? lol.... Anyways... They've already done two attempts at multiplayer with Metroid. Echoes's attempt blew, and Hunters was just a generic FPS with a Metroid skin. If you just want generic FPS, then there's a whole market out there waiting for you. What, you don't expect Nintendo to hand you both an epic single player adventure game AND a revolutionary FPS at the same time, do you? One or the other has to take the hit, and I guarantee you it won't be the single player adventure. Now if you're saying you just want to scrap the adventure aspect and have Nintendo release a online multiplayer FPS in the Metroid universe, well... it wouldn't be a "real" Metroid game, would it? Just like Castlevania Judgement isn't a "real" Castlvevania game. So which is it? Do you want a tacked on generic FPS mode that you'll play maybe a week before moving on, or do you want a stand alone FPS that, other than Metroid themed, is pretty much NOT a Metroid game? If you say the first option, then lol... if you say the latter, then I say once again: You don't want a Metroid game, you want something else.

i need you to calm down and stop acting like metroid is some kind of region, and then just accept metriod as a game. a game that needs to be enjoyed w/ your buddies across the globe.

haha, i love this guy.

but you clearly don't understand what a metroid game is. i can tell you what it isn't though: an FPS.

Avatar image for red_sovereign
red_sovereign

1936

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#61 red_sovereign
Member since 2007 • 1936 Posts
[QUOTE="Mike1978Smith"][QUOTE="red_sovereign"][QUOTE="Mike1978Smith"] What in the world are you babbling about? High school girls? lol.... Anyways... They've already done two attempts at multiplayer with Metroid. Echoes's attempt blew, and Hunters was just a generic FPS with a Metroid skin. If you just want generic FPS, then there's a whole market out there waiting for you. What, you don't expect Nintendo to hand you both an epic single player adventure game AND a revolutionary FPS at the same time, do you? One or the other has to take the hit, and I guarantee you it won't be the single player adventure. Now if you're saying you just want to scrap the adventure aspect and have Nintendo release a online multiplayer FPS in the Metroid universe, well... it wouldn't be a "real" Metroid game, would it? Just like Castlevania Judgement isn't a "real" Castlvevania game. So which is it? Do you want a tacked on generic FPS mode that you'll play maybe a week before moving on, or do you want a stand alone FPS that, other than Metroid themed, is pretty much NOT a Metroid game? If you say the first option, then lol... if you say the latter, then I say once again: You don't want a Metroid game, you want something else.

i need you to calm down and stop acting like metroid is some kind of region, and then just accept metriod as a game. a game that needs to be enjoyed w/ your buddies across the globe.

Couldn't come up with any decent counterpoints, so you resort to calling me a fanatic? lol I'm merely stating the obvious. Something you fail to see, it seems. Perhaps you're the one treating online multiplayer as some kind of religion. Lets add it to everything! Zelda online? Mario online? lol! :P

wow you got me w/ that one:? let me state, if im gonna buy a game @ retail price that involves shooting aliens or people, and want to continually enjoy it. im wanna do in the most practical way, the conventional way. w/ other people. but you wanna have that same concept, and no multi-player? just let me understand thats we're we differ. the stark difference. i wanna play an awesome game w/ other people and you want to play it alone w/ uninviting replay value, or replay value thats less appealing than PvP?
Avatar image for jmangafan
jmangafan

1933

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#62 jmangafan
Member since 2004 • 1933 Posts

wow you got me w/ that one:? let me state, if im gonna buy a game @ retail price that involves shooting aliens or people, and want to continually enjoy it. im wanna do in the most practical way, the conventional way. w/ other people. but you wanna have that same concept, and no multi-player? just let me understand thats we're we differ. the stark difference. i wanna play an awesome game w/ other people and you want to play it alone w/ uninviting replay value, or replay value thats less appealing than PvP?red_sovereign

See, the problem here is that you don't understand what has always made Metroid, well, Metroid. Metroid has ALWAYS been about exploring massive areas and fighting gigantic bosses to get items to let you go back to the areas you already went to, and use them to get to new areas. Its an action adventure and 90% of the time the enemies in the game don't want to attack you, and are seen more as obstacles in the environment than actual threats.

Combat is, and has always been, an after thought in gameplay. Aside from missles and superbombs, you have unlimited ammo. FPS are about health management, ammo management, and being continually aware of your surroundings and being in tune with what your enemy is going to do next. You simply can't translate Metroid's formula and style to an enjoyable FPS formula because its simply a different thing entirely. Metroid is about the experience and the world you're playing in.

You aren't looking for a Metroid game, you're looking for a science fiction FPS where you can shoot things like in Halo. Why don't you go play Halo? Keep playing Halo. You want Corruption's controls? The Conduit is coming out in a few months. Go play that. There are a ton of people who DON'T need competitive 16 player multiplayer to make every game worth playing.

Avatar image for Mike1978Smith
Mike1978Smith

2012

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#63 Mike1978Smith
Member since 2005 • 2012 Posts
[QUOTE="red_sovereign"] let me state, if im gonna buy a game @ retail price that involves shooting aliens or people, and want to continually enjoy it. im wanna do in the most practical way, the conventional way. w/ other people. but you wanna have that same concept, and no multi-player? just let me understand thats we're we differ. the stark difference. i wanna play an awesome game w/ other people and you want to play it alone w/ uninviting replay value, or replay value thats less appealing than PvP?

What boggles my mind is why you are looking to Metroid to fulfill those desires of yours. The Conduit is what you're looking for, not the next Metroid.
Avatar image for FFCYAN
FFCYAN

4969

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#64 FFCYAN
Member since 2005 • 4969 Posts

More actual Metroids would be nice.

Avatar image for Master_Hermes
Master_Hermes

5913

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#65 Master_Hermes
Member since 2003 • 5913 Posts

I want Metriod to take a break. There's been 3 in the span of five years (late 02-07). Let Retro make something else.

If they are going to make another Metroid soon, it shoud be a 2D DS or WiiWare title.

Avatar image for Master_Hermes
Master_Hermes

5913

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#66 Master_Hermes
Member since 2003 • 5913 Posts

[QUOTE="red_sovereign"] wow you got me w/ that one:? let me state, if im gonna buy a game @ retail price that involves shooting aliens or people, and want to continually enjoy it. im wanna do in the most practical way, the conventional way. w/ other people. but you wanna have that same concept, and no multi-player? just let me understand thats we're we differ. the stark difference. i wanna play an awesome game w/ other people and you want to play it alone w/ uninviting replay value, or replay value thats less appealing than PvP?jmangafan

See, the problem here is that you don't understand what has always made Metroid, well, Metroid. Metroid has ALWAYS been about exploring massive areas and fighting gigantic bosses to get items to let you go back to the areas you already went to, and use them to get to new areas. Its an action adventure and 90% of the time the enemies in the game don't want to attack you, and are seen more as obstacles in the environment than actual threats.

Combat is, and has always been, an after thought in gameplay. Aside from missles and superbombs, you have unlimited ammo. FPS are about health management, ammo management, and being continually aware of your surroundings and being in tune with what your enemy is going to do next. You simply can't translate Metroid's formula and style to an enjoyable FPS formula because its simply a different thing entirely. Metroid is about the experience and the world you're playing in.

You aren't looking for a Metroid game, you're looking for a science fiction FPS where you can shoot things like in Halo. Why don't you go play Halo? Keep playing Halo. You want Corruption's controls? The Conduit is coming out in a few months. Go play that. There are a ton of people who DON'T need competitive 16 player multiplayer to make every game worth playing.

Agreed. Putting multiplayer where it does not belong is never a good idea.

I pray for BioShock 2 every night before I got to bed... that game is going to suck hard. :(

Avatar image for just_nonplussed
just_nonplussed

4130

Forum Posts

0

Wiki Points

0

Followers

Reviews: 77

User Lists: 0

#67 just_nonplussed
Member since 2006 • 4130 Posts

[QUOTE="jmangafan"]

[QUOTE="red_sovereign"] wow you got me w/ that one:? let me state, if im gonna buy a game @ retail price that involves shooting aliens or people, and want to continually enjoy it. im wanna do in the most practical way, the conventional way. w/ other people. but you wanna have that same concept, and no multi-player? just let me understand thats we're we differ. the stark difference. i wanna play an awesome game w/ other people and you want to play it alone w/ uninviting replay value, or replay value thats less appealing than PvP?Master_Hermes

See, the problem here is that you don't understand what has always made Metroid, well, Metroid. Metroid has ALWAYS been about exploring massive areas and fighting gigantic bosses to get items to let you go back to the areas you already went to, and use them to get to new areas. Its an action adventure and 90% of the time the enemies in the game don't want to attack you, and are seen more as obstacles in the environment than actual threats.

Combat is, and has always been, an after thought in gameplay. Aside from missles and superbombs, you have unlimited ammo. FPS are about health management, ammo management, and being continually aware of your surroundings and being in tune with what your enemy is going to do next. You simply can't translate Metroid's formula and style to an enjoyable FPS formula because its simply a different thing entirely. Metroid is about the experience and the world you're playing in.

You aren't looking for a Metroid game, you're looking for a science fiction FPS where you can shoot things like in Halo. Why don't you go play Halo? Keep playing Halo. You want Corruption's controls? The Conduit is coming out in a few months. Go play that. There are a ton of people who DON'T need competitive 16 player multiplayer to make every game worth playing.

Agreed. Putting multiplayer where it does not belong is never a good idea.

I pray for BioShock 2 every night before I got to bed... that game is going to suck hard. :(

yeah, that sounds really 'off' for that kind of game.

Avatar image for clicketyclick
clicketyclick

7136

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#68 clicketyclick
Member since 2008 • 7136 Posts

[QUOTE="red_sovereign"] wow you got me w/ that one:? let me state, if im gonna buy a game @ retail price that involves shooting aliens or people, and want to continually enjoy it. im wanna do in the most practical way, the conventional way. w/ other people. but you wanna have that same concept, and no multi-player? just let me understand thats we're we differ. the stark difference. i wanna play an awesome game w/ other people and you want to play it alone w/ uninviting replay value, or replay value thats less appealing than PvP?jmangafan

See, the problem here is that you don't understand what has always made Metroid, well, Metroid. Metroid has ALWAYS been about exploring massive areas and fighting gigantic bosses to get items to let you go back to the areas you already went to, and use them to get to new areas. Its an action adventure and 90% of the time the enemies in the game don't want to attack you, and are seen more as obstacles in the environment than actual threats.

Combat is, and has always been, an after thought in gameplay. Aside from missles and superbombs, you have unlimited ammo. FPS are about health management, ammo management, and being continually aware of your surroundings and being in tune with what your enemy is going to do next. You simply can't translate Metroid's formula and style to an enjoyable FPS formula because its simply a different thing entirely. Metroid is about the experience and the world you're playing in.

You aren't looking for a Metroid game, you're looking for a science fiction FPS where you can shoot things like in Halo. Why don't you go play Halo? Keep playing Halo. You want Corruption's controls? The Conduit is coming out in a few months. Go play that. There are a ton of people who DON'T need competitive 16 player multiplayer to make every game worth playing.

What? He wants multiplayer, so he doesn't understand the game like you do? That's a bit... I mean, Metroid Prime Hunters is a Metroid game, and it has multiplayer. You can't just say that multiplayer is distinctly un-Metroid when it's been a part of the Metroid series. FPS is hardly about health management these days, or at least not more than Metroid, and often less because of recharging health. Unless you're playing a survival-horror FPS, it's usually not about ammo management either. You just keep swapping guns on the fly or running over people you've killed, automatically picking up more ammo. You're not planning or thinking about ammo except when to reload or use charged shots (like Metroid). And you hardly have to be in tune with your AI-controlled enemies. You just have to be "in tune" with where their head is in order to shoot it. You're over-exaggerating the differences between Metroid and FPS, and in so doing, you're really incorrectly portraying the FPS genre. Multiplayer on Metroid Prime Hunters was really popular. I see nothing wrong with having more multiplayer. If you don't like it, then you can stick to single-player mode, and meanwhile, all the people who want to play multiplayer can. Everyone wins this way. So why do you have to tell all the Metroid fans who want multiplayer that they don't understand Metroid and they should go play something else because you don't want to play multiplayer and so it shouldn't be in Metroid? This is our sandbox too. Maybe you want to build sandcastles alone, but we want to build them together, and for that you tell us to get out of the sandbox?
Avatar image for deactivated-5e90a3763ea91
deactivated-5e90a3763ea91

9437

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 13

#69 deactivated-5e90a3763ea91
Member since 2008 • 9437 Posts

First and foremost, I want to see the return of online play and the other bounty hunters from Metroid Prime Hunters. (Noxus ftw!)

But I also want to see the Metroid story resume from the events following Fusion. We have seen a dramatic turn in events - Samus is technically a metroid now, she has metroid DNA and can use the ability of the metroids, so she has become the very thing she set out to erradicate before. I could see this having a tremendous impact on the story.

Maybe the game could kind of be a combination of the two, with a large, fleshed out adventure continuing the events from the 4th game, as well as the return of the rival hunterswho are all after the same thing once again.

Avatar image for clicketyclick
clicketyclick

7136

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#70 clicketyclick
Member since 2008 • 7136 Posts

First and foremost, I want to see the return of online play and the other bounty hunters from Metroid Prime Hunters. (Noxus ftw!)

But I also want to see the Metroid story resume from the events following Fusion. We have seen a dramatic turn in events - Samus is technically a metroid now, she has metroid DNA and can use the ability of the metroids, so she has become the very thing she set out to erradicate before. I could see this having a tremendous impact on the story.

Maybe the game could kind of be a combination of the two, with a large, fleshed out adventure continuing the events from the 4th game, as well as the return of the rival hunterswho are all after the same thing once again.

Ovirew

Sounds great to me. Oh, and Sylux > Noxus. ;)

Avatar image for Zeus-Guy
Zeus-Guy

728

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#71 Zeus-Guy
Member since 2004 • 728 Posts
I doubt many people would like this idea (I myself might not even like it), but what if the next Metroid had you playing as someone other than Samus, like one of the hunters from Metroid Prime Hunters. Weavel and Sylux come to mind since they could easily form a story based on what was said about them in Hunters.
Avatar image for DaBrainz
DaBrainz

7959

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#72 DaBrainz
Member since 2007 • 7959 Posts

I want a full 2D games with amazing graphics. I want the game to be like Super metroid except 10 times the size with 100 hours of gamesplay through the single player campaign, and I want to die a lot. No more easy games.

Avatar image for KingBowser91
KingBowser91

2638

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#73 KingBowser91
Member since 2007 • 2638 Posts
[QUOTE="clicketyclick"]

[QUOTE="Ovirew"]

First and foremost, I want to see the return of online play and the other bounty hunters from Metroid Prime Hunters. (Noxus ftw!)

But I also want to see the Metroid story resume from the events following Fusion. We have seen a dramatic turn in events - Samus is technically a metroid now, she has metroid DNA and can use the ability of the metroids, so she has become the very thing she set out to erradicate before. I could see this having a tremendous impact on the story.

Maybe the game could kind of be a combination of the two, with a large, fleshed out adventure continuing the events from the 4th game, as well as the return of the rival hunterswho are all after the same thing once again.

Sounds great to me. Oh, and Sylux > Noxus. ;)

Sylux>Trace>Weavel>Spire>Noxus>Kanden IMO.
Avatar image for superapo
superapo

1714

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#74 superapo
Member since 2009 • 1714 Posts

online play would be nice but metroid games are about the single player experience. i would like a new metroid game with more control over samu's ship and a bit more of an emphasis on space travel.

Avatar image for clicketyclick
clicketyclick

7136

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#75 clicketyclick
Member since 2008 • 7136 Posts

[QUOTE="clicketyclick"]Sounds great to me. Oh, and Sylux > Noxus. ;)

KingBowser91

Sylux>Trace>Weavel>Spire>Noxus>Kanden IMO.

That's pretty much a given. For brevity, let's just say Sylux > not-Sylux. :P

I doubt many people would like this idea (I myself might not even like it), but what if the next Metroid had you playing as someone other than Samus, like one of the hunters from Metroid Prime Hunters. Weavel and Sylux come to mind since they could easily form a story based on what was said about them in Hunters.Zeus-Guy

That's something that works great for multiplayer. Maybe they could even work in a bit of story for each char you can play in the multiplayer mode. Or, just unlock those characters so that next time you play the game, you can choose to play as one of the chars.

Avatar image for deactivated-5e90a3763ea91
deactivated-5e90a3763ea91

9437

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 13

#76 deactivated-5e90a3763ea91
Member since 2008 • 9437 Posts

I want a full 2D games with amazing graphics. I want the game to be like Super metroid except 10 times the size with 100 hours of gamesplay through the single player campaign, and I want to die a lot. No more easy games.

DaBrainz
I wish they would keep making games like this too. Of course...maybe not all of them would have to be quite THAT difficult...
Avatar image for deactivated-5967f36c08c33
deactivated-5967f36c08c33

15614

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#77 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

What? He wants multiplayer, so he doesn't understand the game like you do? That's a bit... I mean, Metroid Prime Hunters is a Metroid game, and it has multiplayer. You can't just say that multiplayer is distinctly un-Metroid when it's been a part of the Metroid series. FPS is hardly about health management these days, or at least not more than Metroid, and often less because of recharging health. Unless you're playing a survival-horror FPS, it's usually not about ammo management either. You just keep swapping guns on the fly or running over people you've killed, automatically picking up more ammo. You're not planning or thinking about ammo except when to reload or use charged shots (like Metroid). And you hardly have to be in tune with your AI-controlled enemies. You just have to be "in tune" with where their head is in order to shoot it. You're over-exaggerating the differences between Metroid and FPS, and in so doing, you're really incorrectly portraying the FPS genre. Multiplayer on Metroid Prime Hunters was really popular. I see nothing wrong with having more multiplayer. If you don't like it, then you can stick to single-player mode, and meanwhile, all the people who want to play multiplayer can. Everyone wins this way. So why do you have to tell all the Metroid fans who want multiplayer that they don't understand Metroid and they should go play something else because you don't want to play multiplayer and so it shouldn't be in Metroid? This is our sandbox too. Maybe you want to build sandcastles alone, but we want to build them together, and for that you tell us to get out of the sandbox?clicketyclick

I don't think anybody is this thread has properly nailed down what makes Metroid unsuitable for multiplayer,or at least didn't directly nail it.

The weapons and gameplay in Metroid are designed basically to make Samus an unstoppable fighting force by the end of the game; character development is key.Samus is overpowered at the end of nearly every single Metroid game.The weapons were also not designed for full-on,prolonged combat,hence why most enemies can be defeated easily,or have a certain weakness to be exploited (but isn't too hard to discover).The key function of shooting is to assist in exploration."Samus vs Samus" (as how a Metroid multiplayer would function) wouldn't exactly work out,because Samus' abilities are made overwhelming in favor of herself,and placing "Samus vs Samus" results in a wildly unbalanced match-up.

Prime 2 highlighted this perfectly.It used all the weapons featured in the single player as weapons in the multiplayer,and the result was a "back and forth" type game.The nuances of the weapons made this so.For example,one weapon in the Annihilator Beam.The Annihilator Beam is a homing beam,and the most powerful weapon in the game.It's too easy to spam them without even trying to aim properly.And take the Power Bomb.A "nuke" that can take out any opponent in one hit when they are just barely in range.Or the Dark Beam,which freezes the opponent with one charge shot,leaving the opponent completely unable to move for enough to time to allow the other player to wipe him out easily.Or how about the Boost Ball,allowing a player to charge quickly at an opponent,and kill them when the other player doesn't have a chance in escaping or counter-attacking?The game just isn't engaging in the slightest.

Metroid Prime Hunters shares some similarities with its console cousin,but the formula is really different.Basic puzzles,linear and generic level design and locations,and waves of enemies needed to be shot with ease resulted in a weak single player for a Metroid game,and the weapons' main function was shooting for combat.Samus gained no new abilities except new weapons to shoot with,and none were terribly overpowered in Samus' favor.It was because of this that made Metroid Prime Hunters suitable for a multiplayer,because the single player gameplay could easily be translated into a multiplayer experience without unbalanced gameplay.

One could make the arguement that the developers could create two gameplay styIes for the next Metroid,but honestly,it would just seem like the developers wanted to place Samus in a multiplayer shooting game,without any regards to how the formula works in the single player.You might as well just make a new stand-alone game.

That is why I believe Metroid shouldn't have a multiplayer component,as the gameplay just isn't tailored for it.

Avatar image for clicketyclick
clicketyclick

7136

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#78 clicketyclick
Member since 2008 • 7136 Posts
All you've done is make an argument against including all the weapons Samus gains over the single-player game in the multiplayer component. If there are other Hunters in the multiplayer, obviously they can have complementary abilities, and also have a morph ball form so that they can escape and counter her morph ball attacks. No-one has a problem with Samus in SSB games. The abilities they include for that multiplayer don't seem to seriously outgun any opponent. So I don't see how anyone can argue that having Samus in multiplayer would being wildly unbalanced or would be unfitting or unsuitable for the Metroid series. There is no "translating" of single-player to multiplayer. Usually, devs have separate teams working on singleplayer and multiplayer. They build them separately. They don't need to be similar or "translate". There's no causal link between them; one doesn't cause the other to be bad or more like itself.
Avatar image for just_nonplussed
just_nonplussed

4130

Forum Posts

0

Wiki Points

0

Followers

Reviews: 77

User Lists: 0

#79 just_nonplussed
Member since 2006 • 4130 Posts

[QUOTE="clicketyclick"] What? He wants multiplayer, so he doesn't understand the game like you do? That's a bit... I mean, Metroid Prime Hunters is a Metroid game, and it has multiplayer. You can't just say that multiplayer is distinctly un-Metroid when it's been a part of the Metroid series. FPS is hardly about health management these days, or at least not more than Metroid, and often less because of recharging health. Unless you're playing a survival-horror FPS, it's usually not about ammo management either. You just keep swapping guns on the fly or running over people you've killed, automatically picking up more ammo. You're not planning or thinking about ammo except when to reload or use charged shots (like Metroid). And you hardly have to be in tune with your AI-controlled enemies. You just have to be "in tune" with where their head is in order to shoot it. You're over-exaggerating the differences between Metroid and FPS, and in so doing, you're really incorrectly portraying the FPS genre. Multiplayer on Metroid Prime Hunters was really popular. I see nothing wrong with having more multiplayer. If you don't like it, then you can stick to single-player mode, and meanwhile, all the people who want to play multiplayer can. Everyone wins this way. So why do you have to tell all the Metroid fans who want multiplayer that they don't understand Metroid and they should go play something else because you don't want to play multiplayer and so it shouldn't be in Metroid? This is our sandbox too. Maybe you want to build sandcastles alone, but we want to build them together, and for that you tell us to get out of the sandbox?VGobbsesser

I don't think anybody is this thread has properly nailed down what makes Metroid unsuitable for multiplayer,or at least didn't directly nail it.

The weapons and gameplay in Metroid are designed basically to make Samus an unstoppable fighting force by the end of the game; character development is key.Samus is overpowered at the end of nearly every single Metroid game.The weapons were also not designed for full-on,prolonged combat,hence why most enemies can be defeated easily,or have a certain weakness to be exploited (but isn't too hard to discover).The key function of shooting is to assist in exploration."Samus vs Samus" (as how a Metroid multiplayer would function) wouldn't exactly work out,because Samus' abilities are made overwhelming in favor of herself,and placing "Samus vs Samus" results in a wildly unbalanced match-up.

Prime 2 highlighted this perfectly.It used all the weapons featured in the single player as weapons in the multiplayer,and the result was a "back and forth" type game.The nuances of the weapons made this so.For example,one weapon in the Annihilator Beam.The Annihilator Beam is a homing beam,and the most powerful weapon in the game.It's too easy to spam them without even trying to aim properly.And take the Power Bomb.A "nuke" that can take out any opponent in one hit when they are just barely in range.Or the Dark Beam,which freezes the opponent with one charge shot,leaving the opponent completely unable to move for enough to time to allow the other player to wipe him out easily.Or how about the Boost Ball,allowing a player to charge quickly at an opponent,and kill them when the other player doesn't have a chance in escaping or counter-attacking?The game just isn't engaging in the slightest.

Metroid Prime Hunters shares some similarities with its console cousin,but the formula is really different.Basic puzzles,linear and generic level design and locations,and waves of enemies needed to be shot with ease resulted in a weak single player for a Metroid game,and the weapons' main function was shooting for combat.Samus gained no new abilities except new weapons to shoot with,and none were terribly overpowered in Samus' favor.It was because of this that made Metroid Prime Hunters suitable for a multiplayer,because the single player gameplay could easily be translated into a multiplayer experience without unbalanced gameplay.

One could make the arguement that the developers could create two gameplay styIes for the next Metroid,but honestly,it would just seem like the developers wanted to place Samus in a multiplayer shooting game,without any regards to how the formula works in the single player.You might as well just make a new stand-alone game.

That is why I believe Metroid shouldn't have a multiplayer component,as the gameplay just isn't tailored for it.

i completely agree.

look at samus's abilities: grapple beam, speed booster, morphing ball, high-jump boots, bombs, & all the visors and suits. these are gadgets; methods of connection that were specifically designed for samus to unlock entire planets by herself. she grows with the planet, and it's about how she interacts with her envionrment more than anything. as 'VGobbsesser' explained, shooting is subordinated to exploration and puzzle-solving. shooting is just samus's version of link's keys in 'the legend of zelda'. the chozo gadgets are not suitible for 'player vs. player' combat.

some people say that metroid prime doesn't 'feel' like the old metroids. but they haven't played the old metroids extensively enough to understand what makes those experiences, 'metroid'. if they did, they would understand that metroid's identity isn't stuck to 2D or 3D. there is an essence to the series, and prime captures that essence in another form, while evolving the feel of metroid. how can this be? it doesn't have the platforming base. it doesn't have the speed. it doesn't have deep, vertical environments. it doesn't have the 'raw heat' of SM's cavernous depths.

perhaps the most suprising thing we have learnt is that the core of the metroid experience is not necessarily attached to platforming gameplay. there are platforms in metroid prime, and there are spaces of a similar proportion, but how samus interacts in those spaces and with the environment is different. the key thing is that retro maintained a strong relationship between samus and her planet. if you go and play metroid on the NES, then play corruption on the Wii, samus is still doing the same thing. she is still a key, unlocking the planet. retro just utilised the strengths of 3D to give form the essence.

3D is a whole different world, but we can see that metroid has actually probably improved in the transition. metroid is the synthesis of zelda and mario, and in prime, it has thrown away the shackles of mario's platforms, and become more purely about seamless movement and atmosphere. 3D has expanded the concept of metroid. it has allowed more realism, more attention to detail and more immersion. you are closer to samus, and prime has, i think, deepend the interactions available to samus. metroid no longer needs to subvert mario - it can be itself, and retro has expanded more on the identity of samus & the player with the HUD, all the visors, the scanning, and especially the way samus breaks down the objectives given to her - down to every little interaction.

samus embodies the story of the vagabond. how can other characters fit into that..? even the main interaction in metroid (the entering/exiting of doors) helps tell the story of samus. i'm not saying multiplayer is impossible, but the more you take away, the less meaning there is in the metroid name.

however, you could make the argument that metroid is fundamentally about change, which would allow any alteration or experimentation, because the game can legitimately be defined with that word.

in the end, metroid is an IP owned by nintendo, and miyamoto can probably do what he wants with it. i'm sure there are lots of business decisions/contracts and market concerns that get in the way and take precedence.

Avatar image for danger_ranger95
danger_ranger95

5584

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#80 danger_ranger95
Member since 2006 • 5584 Posts

I honestly don't see a problem with adding multiplayer toa Metroid game if done correctly!!!

why not add multiplayer that relates to the game, like exploration multiplayer games? Find this item first (or die trying), capture the Metroid, deathmatch, bowling (which I think would be a sick little mini game that could be unlocked lol), and have options to turn off upgraded weapons so you can't pawn people to death.

Maybe you can't see it happening, but just because you guys don't have imaginations, doesn't mean it couldn't work.

Just don't invite people over to play it, ya know?

Avatar image for just_nonplussed
just_nonplussed

4130

Forum Posts

0

Wiki Points

0

Followers

Reviews: 77

User Lists: 0

#81 just_nonplussed
Member since 2006 • 4130 Posts

I honestly don't see a problem with adding multiplayer toa Metroid game if done correctly!!!

why not add multiplayer that relates to the game, like exploration multiplayer games? Find this item first (or die trying), capture the Metroid, deathmatch, bowling (which I think would be a sick little mini game that could be unlocked lol), and have options to turn off upgraded weapons so you can't pawn people to death.

Maybe you can't see it happening, but just because you guys don't have imaginations, doesn't mean it couldn't work.

Just don't invite people over to play it, ya know?

danger_ranger95

metroid bowling. morph samus into a ball, and knock down those screeching jellyfish. win money as a reward to spend on new suits. "now you can afford the varia suit". next bowling game, the metroids are on fire (flaming metroids), and samus does the same thing (knocking the metroids over), but now the varia suit is protecting her from the flames. play with up to 4 players.

Avatar image for red_sovereign
red_sovereign

1936

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#82 red_sovereign
Member since 2007 • 1936 Posts

[QUOTE="VGobbsesser"]

[QUOTE="clicketyclick"] What? He wants multiplayer, so he doesn't understand the game like you do? That's a bit... I mean, Metroid Prime Hunters is a Metroid game, and it has multiplayer. You can't just say that multiplayer is distinctly un-Metroid when it's been a part of the Metroid series. FPS is hardly about health management these days, or at least not more than Metroid, and often less because of recharging health. Unless you're playing a survival-horror FPS, it's usually not about ammo management either. You just keep swapping guns on the fly or running over people you've killed, automatically picking up more ammo. You're not planning or thinking about ammo except when to reload or use charged shots (like Metroid). And you hardly have to be in tune with your AI-controlled enemies. You just have to be "in tune" with where their head is in order to shoot it. You're over-exaggerating the differences between Metroid and FPS, and in so doing, you're really incorrectly portraying the FPS genre. Multiplayer on Metroid Prime Hunters was really popular. I see nothing wrong with having more multiplayer. If you don't like it, then you can stick to single-player mode, and meanwhile, all the people who want to play multiplayer can. Everyone wins this way. So why do you have to tell all the Metroid fans who want multiplayer that they don't understand Metroid and they should go play something else because you don't want to play multiplayer and so it shouldn't be in Metroid? This is our sandbox too. Maybe you want to build sandcastles alone, but we want to build them together, and for that you tell us to get out of the sandbox?just_nonplussed

I don't think anybody is this thread has properly nailed down what makes Metroid unsuitable for multiplayer,or at least didn't directly nail it.

The weapons and gameplay in Metroid are designed basically to make Samus an unstoppable fighting force by the end of the game; character development is key.Samus is overpowered at the end of nearly every single Metroid game.The weapons were also not designed for full-on,prolonged combat,hence why most enemies can be defeated easily,or have a certain weakness to be exploited (but isn't too hard to discover).The key function of shooting is to assist in exploration."Samus vs Samus" (as how a Metroid multiplayer would function) wouldn't exactly work out,because Samus' abilities are made overwhelming in favor of herself,and placing "Samus vs Samus" results in a wildly unbalanced match-up.

Prime 2 highlighted this perfectly.It used all the weapons featured in the single player as weapons in the multiplayer,and the result was a "back and forth" type game.The nuances of the weapons made this so.For example,one weapon in the Annihilator Beam.The Annihilator Beam is a homing beam,and the most powerful weapon in the game.It's too easy to spam them without even trying to aim properly.And take the Power Bomb.A "nuke" that can take out any opponent in one hit when they are just barely in range.Or the Dark Beam,which freezes the opponent with one charge shot,leaving the opponent completely unable to move for enough to time to allow the other player to wipe him out easily.Or how about the Boost Ball,allowing a player to charge quickly at an opponent,and kill them when the other player doesn't have a chance in escaping or counter-attacking?The game just isn't engaging in the slightest.

Metroid Prime Hunters shares some similarities with its console cousin,but the formula is really different.Basic puzzles,linear and generic level design and locations,and waves of enemies needed to be shot with ease resulted in a weak single player for a Metroid game,and the weapons' main function was shooting for combat.Samus gained no new abilities except new weapons to shoot with,and none were terribly overpowered in Samus' favor.It was because of this that made Metroid Prime Hunters suitable for a multiplayer,because the single player gameplay could easily be translated into a multiplayer experience without unbalanced gameplay.

One could make the arguement that the developers could create two gameplay styIes for the next Metroid,but honestly,it would just seem like the developers wanted to place Samus in a multiplayer shooting game,without any regards to how the formula works in the single player.You might as well just make a new stand-alone game.

That is why I believe Metroid shouldn't have a multiplayer component,as the gameplay just isn't tailored for it.

i completely agree.

look at samus's abilities: grapple beam, speed booster, morphing ball, high-jump boots, bombs, & all the visors and suits. these are gadgets; methods of connection that were specifically designed for samus to unlock entire planets by herself. she grows with the planet, and it's about how she interacts with her envionrment more than anything. as 'VGobbsesser' explained, shooting is subordinated to exploration and puzzle-solving. shooting is just samus's version of link's keys in 'the legend of zelda'. the chozo gadgets are not suitible for 'player vs. player' combat.

some people say that metroid prime doesn't 'feel' like the old metroids. but they haven't played the old metroids extensively enough to understand what makes those experiences, 'metroid'. if they did, they would understand that metroid's identity isn't stuck to 2D or 3D. there is an essence to the series, and prime captures that essence in another form, while evolving the feel of metroid. how can this be? it doesn't have the platforming base. it doesn't have the speed. it doesn't have deep, vertical environments. it doesn't have the 'raw heat' of SM's cavernous depths.

perhaps the most suprising thing we have learnt is that the core of the metroid experience is not necessarily attached to platforming gameplay. there are platforms in metroid prime, and there are spaces of a similar proportion, but how samus interacts in those spaces and with the environment is different. the key thing is that retro maintained a strong relationship between samus and her planet. if you go and play metroid on the NES, then play corruption on the Wii, samus is still doing the same thing. she is still a key, unlocking the planet. retro just utilised the strengths of 3D to give form the essence.

3D is a whole different world, but we can see that metroid has actually probably improved in the transition. metroid is the synthesis of zelda and mario, and in prime, it has thrown away the shackles of mario's platforms, and become more purely about seamless movement and atmosphere. 3D has expanded the concept of metroid. it has allowed more realism, more attention to detail and more immersion. you are closer to samus, and prime has, i think, deepend the interactions available to samus. metroid no longer needs to subvert mario - it can be itself, and retro has expanded more on the identity of samus & the player with the HUD, all the visors, the scanning, and especially the way samus breaks down the objectives given to her - down to every little interaction.

samus embodies the story of the vagabond. how can other characters fit into that..? even the main interaction in metroid (the entering/exiting of doors) helps tell the story of samus. i'm not saying multiplayer is impossible, but the more you take away, the less meaning there is in the metroid name.

however, you could make the argument that metroid is fundamentally about change, which would allow any alteration or experimentation, because the game can legitimately be defined with that word.

in the end, metroid is an IP owned by nintendo, and miyamoto can probably do what he wants with it. i'm sure there are lots of business decisions/contracts and market concerns that get in the way and take precedence.

i just realized how much of a geek i am "not"
Avatar image for danger_ranger95
danger_ranger95

5584

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#83 danger_ranger95
Member since 2006 • 5584 Posts

[QUOTE="danger_ranger95"]

I honestly don't see a problem with adding multiplayer toa Metroid game if done correctly!!!

why not add multiplayer that relates to the game, like exploration multiplayer games? Find this item first (or die trying), capture the Metroid, deathmatch, bowling (which I think would be a sick little mini game that could be unlocked lol), and have options to turn off upgraded weapons so you can't pawn people to death.

Maybe you can't see it happening, but just because you guys don't have imaginations, doesn't mean it couldn't work.

Just don't invite people over to play it, ya know?

just_nonplussed

metroid bowling. morph samus into a ball, and knock down those screeching jellyfish. win money as a reward to spend on new suits. "now you can afford the varia suit". next bowling game, the metroids are on fire (flaming metroids), and samus does the same thing (knocking the metroids over), but now the varia suit is protecting her from the flames. play with up to 4 players.

there ya go....lol. You know what's going on

Avatar image for gamer6464
gamer6464

2239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#84 gamer6464
Member since 2006 • 2239 Posts

I just beat fusion again for the umpteenth time, and it's still great. They should make a 2-D metroid with IR aiming for the wii. Also with an interesting story like fusion had.

Avatar image for jmangafan
jmangafan

1933

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#85 jmangafan
Member since 2004 • 1933 Posts

All you've done is make an argument against including all the weapons Samus gains over the single-player game in the multiplayer component. If there are other Hunters in the multiplayer, obviously they can have complementary abilities, and also have a morph ball form so that they can escape and counter her morph ball attacks. No-one has a problem with Samus in SSB games. The abilities they include for that multiplayer don't seem to seriously outgun any opponent. So I don't see how anyone can argue that having Samus in multiplayer would being wildly unbalanced or would be unfitting or unsuitable for the Metroid series. There is no "translating" of single-player to multiplayer. Usually, devs have separate teams working on singleplayer and multiplayer. They build them separately. They don't need to be similar or "translate". There's no causal link between them; one doesn't cause the other to be bad or more like itself.clicketyclick

It works in Smash because everyone has over the top abilities.

What I'm seeing here is that due to the overwhelming nature of Samus' abilities, its hard to create a fun, balanced multiplayer game that adhere's to the series formula as well as the precendents set by the rest of the First Person market.

If you give 16 people the ability to use a device to blow up the whole map, things aren't going to work out too well. You'd have to strip Samus of all but her core abilities, much like Echoes and Hunters did for their multiplayer. But once you've taken away everything that makes playing as Samus fun, all you're left with is the morph ball ability and unlimited ammunition. Why not just make a different game?

I'm not against the concept of multiplayer in Metroid mind you, I just feel that as it stands, Metroid has no reason to answer to TF2, Halo, Killzone, or any other multiplayer focused game simply because of the perspective we're playing from.

Avatar image for just_nonplussed
just_nonplussed

4130

Forum Posts

0

Wiki Points

0

Followers

Reviews: 77

User Lists: 0

#86 just_nonplussed
Member since 2006 • 4130 Posts

[QUOTE="clicketyclick"]All you've done is make an argument against including all the weapons Samus gains over the single-player game in the multiplayer component. If there are other Hunters in the multiplayer, obviously they can have complementary abilities, and also have a morph ball form so that they can escape and counter her morph ball attacks. No-one has a problem with Samus in SSB games. The abilities they include for that multiplayer don't seem to seriously outgun any opponent. So I don't see how anyone can argue that having Samus in multiplayer would being wildly unbalanced or would be unfitting or unsuitable for the Metroid series. There is no "translating" of single-player to multiplayer. Usually, devs have separate teams working on singleplayer and multiplayer. They build them separately. They don't need to be similar or "translate". There's no causal link between them; one doesn't cause the other to be bad or more like itself.jmangafan

It works in Smash because everyone has over the top abilities.

What I'm seeing here is that due to the overwhelming nature of Samus' abilities, its hard to create a fun, balanced multiplayer game that adhere's to the series formula as well as the precendents set by the rest of the First Person market.

If you give 16 people the ability to use a device to blow up the whole map, things aren't going to work out too well. You'd have to strip Samus of all but her core abilities, much like Echoes and Hunters did for their multiplayer. But once you've taken away everything that makes playing as Samus fun, all you're left with is the morph ball ability and unlimited ammunition. Why not just make a different game?

I'm not against the concept of multiplayer in Metroid mind you, I just feel that as it stands, Metroid has no reason to answer to TF2, Halo, Killzone, or any other multiplayer focused game simply because of the perspective we're playing from.

you know, it just came to me, but they could make a metroid racing game. where players speedrun against each other inside a zebes-like maze. it might be something like zelda 4 swords. but yeah, i don't think a straight forward shooter is a good idea for a metroid game.

metroid has many themes, but competition has never really been one of them. however, speed has been and running have been.

Avatar image for newkid69
newkid69

293

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#87 newkid69
Member since 2007 • 293 Posts

i want a more open world with more emphasis on exploration. the only thing crazy idea that i have is a crossover between samus ( she is a bounty hunter) and darth vader. the story could involve something from the star wars universe. she could be blasting storm troopers and space pirates over the phazon!!!! something different!!!:P

Avatar image for Mike1978Smith
Mike1978Smith

2012

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#88 Mike1978Smith
Member since 2005 • 2012 Posts

Finally some people are thinking outside the "lol headshot" box on the multiplayer. Here's my ideas (from last year) on how a new Metroid game could work with online multiplayer: http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26340272.

For people that just want FPS death match... look at the history. Echoes had cruddy mutlplayer. Hunters had decent multiplayer, but at the cost of making the single player completely generic and very "non-Metroid". The problem is that FPS PvP will either be completely lame, or ruin the single player game. You can't have both single player and "lol headshot" mode both be great... it just won't work. They are two vastly different game st yle.

But if we took the actual game play of Metroid and based the multiplayer around THAT, then we're getting some where.