What game uses the motion control best?

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SlackCycle

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#1 SlackCycle
Member since 2012 • 25 Posts
I just got a wii and wondering what games make best use of the motion control. I am especially interested in games that have come out in the last couple years that use motion well. I know Sports resort is good but it's 2 years old. What is relatively new and makes good use of the wii motion control? Also any balance board games that are good besides WiiFit (plus)?
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KBFloYd

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#2 KBFloYd
Member since 2009 • 22714 Posts

umm..depends..

if i were to recommend wii games that use motion controls that i liked:

Okami
metriod prime: corruption
star wars the force unleashed (the first one)
indiana jones staff of kings
tomb raider anniversary
super mario galaxy1&2
Wii Party (good motion minigames fun with family)
fishing resort (simple fun fishing..get the rod attachment for more motion gimmick!)
Zelda: Skyward Sword

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ZumaJones07

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#3 ZumaJones07
Member since 2005 • 16457 Posts
warioware smooth moves
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bjvill

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#4 bjvill
Member since 2011 • 152 Posts
As mentioned, Skyward Sword used it very well. Red Steel 2 also used motionplus controls pretty well. For males playing these games, I'd advise that you be aware of what height you hold the controls at when you're swinging them around, as the wire between the wiimote and nunchuck sometimes whip around and the result may be quite unpleasant. Trust me.
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SuperFlakeman

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#5 SuperFlakeman
Member since 2011 • 7411 Posts

Zelda Skyward Sword

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TheManofTin

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#6 TheManofTin
Member since 2011 • 395 Posts

Skyward Sword. What Mario 64 did for 3D platformers, Skyward Sword is going to do for motion control.

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Michael0134567

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#7 Michael0134567
Member since 2008 • 28651 Posts

No More Heroes.

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vtbob88

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#8 vtbob88
Member since 2007 • 638 Posts

I would say

Skyward Sword

No More Heroes 1&2

Metroid Prime Trilogy or just Corruption if that's all you can find

Super Mario Galaxy 1&2

Fluid (downloadable)

Red Steel 2

Wario Ware Smooth Moves

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WreckEm711

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#9 WreckEm711
Member since 2010 • 7362 Posts

star wars the force unleashed (the first one)

KBFloYd

lol dude thats literally the #1 definition of waggle.

On topic, my list would go:

  • Wii Sports Resort
  • Wii Party
  • Red Steel 2
  • Silent Hill: Shattered Memories
  • Skyward Sword
  • Mario Kart Wii
  • Zack & Wiki
  • The Trauma Center games
  • Bit.Trip Beat
  • No More Heroes

I didn't include games that mainly rely on IR aiming, but it makes FPS games soooo fun :)

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Renegade_Fury

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#10 Renegade_Fury
Member since 2003 • 21753 Posts

1. Metroid Prime Trilogy
2. Super Mario Galaxy 1 & 2
3. Skyward Sword

These are the only three that I've played where I feel the motion control enhances the experience rather than just existing and being closer to more of a nuisance.

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meetroid8

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#11 meetroid8
Member since 2005 • 21152 Posts

1. Metroid Prime Trilogy
2. Super Mario Galaxy 1 & 2
3. Skyward Sword

These are the only three that I've played where I feel the motion control enhances the experience rather than just existing and being closer to more of a nuisance.

Renegade_Fury

How did the waggle in SMG "enhance the experience"?

Skyward Sword is the ideal of motion controls, no other game even comes close.

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Renegade_Fury

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#12 Renegade_Fury
Member since 2003 • 21753 Posts

[QUOTE="Renegade_Fury"]

1. Metroid Prime Trilogy
2. Super Mario Galaxy 1 & 2
3. Skyward Sword

These are the only three that I've played where I feel the motion control enhances the experience rather than just existing and being closer to more of a nuisance.

meetroid8

How did the waggle in SMG "enhance the experience"?

Skyward Sword is the ideal of motion controls, no other game even comes close.

Because they're used in subtle ways without becoming overbearing. Using the waggle for the spinning move is faster and more intuitive than using an analog stick, and collecting star pieces all the time is fun, yet you aren't really paying attention while it's happening. Then throw in some "vehicle" and swimming stuff, and I feel the motion controls do enhance the experience. Skyward Sword is good too, but I found them a little cumbersome at times, and feel Metroid Prime Trilogy and the Galaxy games handled it better.

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meetroid8

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#13 meetroid8
Member since 2005 • 21152 Posts

[QUOTE="meetroid8"]

[QUOTE="Renegade_Fury"]

1. Metroid Prime Trilogy
2. Super Mario Galaxy 1 & 2
3. Skyward Sword

These are the only three that I've played where I feel the motion control enhances the experience rather than just existing and being closer to more of a nuisance.

Renegade_Fury

How did the waggle in SMG "enhance the experience"?

Skyward Sword is the ideal of motion controls, no other game even comes close.

Because they're used in subtle ways without becoming overbearing. Using the waggle for the spinning move is faster and more intuitive than using an analog stick, and collecting star pieces all the time is fun, yet you aren't really paying attention while it's happening. Then throw in some "vehicle" and swimming stuff, and I feel the motion controls do enhance the experience. Skyward Sword is good too, but I found them a little cumbersome at times, and feel Metroid Prime Trilogy and the Galaxy games handled it better.

But are the motion controls in SMG an improvement over a simple button press? They felt pointless to me, the experience would have been the same.

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Renegade_Fury

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#14 Renegade_Fury
Member since 2003 • 21753 Posts

[QUOTE="Renegade_Fury"]

[QUOTE="meetroid8"] How did the waggle in SMG "enhance the experience"?

Skyward Sword is the ideal of motion controls, no other game even comes close.

meetroid8

Because they're used in subtle ways without becoming overbearing. Using the waggle for the spinning move is faster and more intuitive than using an analog stick, and collecting star pieces all the time is fun, yet you aren't really paying attention while it's happening. Then throw in some "vehicle" and swimming stuff, and I feel the motion controls do enhance the experience. Skyward Sword is good too, but I found them a little cumbersome at times, and feel Metroid Prime Trilogy and the Galaxy games handled it better.

But are the motion controls in SMG an improvement over a simple button press? They felt pointless to me, the experience would have been the same.

Yes, I obviously think so, which is why I wrote all that.

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savebattery

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#15 savebattery
Member since 2009 • 3626 Posts
Red Steel 2, Skyward Sword, Conduit 2, Wario Ware: Smooth Moves, Kororinpa, Mercury Meltdown Revolution, Ivy the Kiwi?, Let's Tap, Metroid Prime 3, Fishing Resort, Excitebots, etc. Sonic Riders: Zero Gravity, on the other hand, is pretty much the opposite of good motion controls. The game works great with a Gamecube controller, though.
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#16 mrfokken
Member since 2009 • 642 Posts

I would give very high recommendations to:
Skyward Sword

No More Heroes

Red Steel 2

and Tiger Woods

Also, I would recommend FPS games such as Goldeneye Wii and Conduit as well as Silent Hill Shattered Memories and House of the Dead Overkill because the IR is part of the controller even if its not really motion based.

Special mention should also go to Prince of Persia Forgotten Sands.

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meetroid8

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#17 meetroid8
Member since 2005 • 21152 Posts

[QUOTE="meetroid8"]

[QUOTE="Renegade_Fury"]

Because they're used in subtle ways without becoming overbearing. Using the waggle for the spinning move is faster and more intuitive than using an analog stick, and collecting star pieces all the time is fun, yet you aren't really paying attention while it's happening. Then throw in some "vehicle" and swimming stuff, and I feel the motion controls do enhance the experience. Skyward Sword is good too, but I found them a little cumbersome at times, and feel Metroid Prime Trilogy and the Galaxy games handled it better.

Renegade_Fury

But are the motion controls in SMG an improvement over a simple button press? They felt pointless to me, the experience would have been the same.

Yes, I obviously think so, which is why I wrote all that.

You said more intuitive than an analog stick, which I agree with, an analog stick spin would have been worse. But I don't see how it is anything more than just replacing a button press with a waggle just for the sake of shoehorning in motion controls when they aren't necessary.
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Renegade_Fury

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#18 Renegade_Fury
Member since 2003 • 21753 Posts

[QUOTE="Renegade_Fury"]

[QUOTE="meetroid8"] But are the motion controls in SMG an improvement over a simple button press? They felt pointless to me, the experience would have been the same.

meetroid8

Yes, I obviously think so, which is why I wrote all that.

You said more intuitive than an analog stick, which I agree with, an analog stick spin would have been worse. But I don't see how it is anything more than just replacing a button press with a waggle just for the sake of shoehorning in motion controls when they aren't necessary.

I'm not sure what you're after. If you agree that flicking your wrist is more intutitve than using an analog stick and pressing A, that's all there is to it. If you want to go down that route, then the motion controls in Skyward Sword and Metroid Prime Trilogy aren't necessary if you swap motion for analog and button pressing like how they were in previous entries.

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#19 claudelruff
Member since 2005 • 63 Posts

Boom Blox and Boom Blox Bash Party are great games that use the IR and Motion Control. You don't need Motion Plus to play them. But for single player or with a group, I would pick either one of those titles. EA just shut down the servers for Boom Blox Bash Party, so you lose any online functionality.

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Michael0134567

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#20 Michael0134567
Member since 2008 • 28651 Posts

[QUOTE="meetroid8"]

[QUOTE="Renegade_Fury"]

Because they're used in subtle ways without becoming overbearing. Using the waggle for the spinning move is faster and more intuitive than using an analog stick, and collecting star pieces all the time is fun, yet you aren't really paying attention while it's happening. Then throw in some "vehicle" and swimming stuff, and I feel the motion controls do enhance the experience. Skyward Sword is good too, but I found them a little cumbersome at times, and feel Metroid Prime Trilogy and the Galaxy games handled it better.

Renegade_Fury

But are the motion controls in SMG an improvement over a simple button press? They felt pointless to me, the experience would have been the same.

Yes, I obviously think so, which is why I wrote all that.

How would you pick up all the star bits with a controller?
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meetroid8

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#21 meetroid8
Member since 2005 • 21152 Posts

[QUOTE="meetroid8"][QUOTE="Renegade_Fury"]

Yes, I obviously think so, which is why I wrote all that.

Renegade_Fury

You said more intuitive than an analog stick, which I agree with, an analog stick spin would have been worse. But I don't see how it is anything more than just replacing a button press with a waggle just for the sake of shoehorning in motion controls when they aren't necessary.

I'm not sure what you're after. If you agree that flicking your wrist is more intutitve than using an analog stick and pressing A, that's all there is to it. If you want to go down that route, then the motion controls in Skyward Sword and Metroid Prime Trilogy aren't necessary if you swap motion for analog and button pressing like how they were in previous entries.

No, SS required too much precision to be able to use just a button press. The spin in SMG required no precision what so ever, it was just waggle. A button press would have yielded the same results. Motion controls weren't necessary in the MP Trilogy, IR aiming was the real innovation there.
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#22 goblaa
Member since 2006 • 19304 Posts

[QUOTE="Renegade_Fury"]

[QUOTE="meetroid8"] How did the waggle in SMG "enhance the experience"?

Skyward Sword is the ideal of motion controls, no other game even comes close.

meetroid8

Because they're used in subtle ways without becoming overbearing. Using the waggle for the spinning move is faster and more intuitive than using an analog stick, and collecting star pieces all the time is fun, yet you aren't really paying attention while it's happening. Then throw in some "vehicle" and swimming stuff, and I feel the motion controls do enhance the experience. Skyward Sword is good too, but I found them a little cumbersome at times, and feel Metroid Prime Trilogy and the Galaxy games handled it better.

But are the motion controls in SMG an improvement over a simple button press? They felt pointless to me, the experience would have been the same.

I think so. They are sensitive enough that they are just as accurate as a button press, but they have a tactile feel to them. Shaking left to right makes you feel a bit more like you're spinning mario. It's one less abstraction (even a small one) between the game and the player.

I remember when I played Mario Land 3D I kept shaking my 3DS. I had to retrain myself to not do what felt natural.

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#23 Link592
Member since 2011 • 66 Posts

I'm sure you heard this already but if you like games that use motion control great get Skyward Sword.

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DerekLfoster

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#24 DerekLfoster
Member since 2012 • 25 Posts
Lame ones that you never play by yourself, you only play them when your friends are over. You know like those sports games that would be rated 1/10 if you played them with a regular contoller.
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#25 DerekLfoster
Member since 2012 • 25 Posts

I'm sure you heard this already but if you like games that use motion control great get Skyward Sword.

Link592
Yeah I think that game is cool, its just 360 or ps3 visuals away from being one of the best ever.
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#26 KBFloYd
Member since 2009 • 22714 Posts

[QUOTE="KBFloYd"]

star wars the force unleashed (the first one)

WreckEm711

lol dude thats literally the #1 definition of waggle.

why are you just focusing on the saber play? the best part of the controls of the game is using the Force.

controlling the light saber is a great fun missing on part2..

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#27 haziqonfire
Member since 2005 • 36392 Posts
Skyward Sword is the very best when it comes to executing MotionPlus.
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#28 enzyme36
Member since 2007 • 5580 Posts

All good recommendations.... but I am suprised only 1 person mentioned Tiger Woods.

Tiger Woods 10 and up are excellent golf sims.... and I dont normally like golf games.

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#29 WreckEm711
Member since 2010 • 7362 Posts

[QUOTE="WreckEm711"]

[QUOTE="KBFloYd"]

star wars the force unleashed (the first one)

KBFloYd

lol dude thats literally the #1 definition of waggle.

why are you just focusing on the saber play? the best part of the controls of the game is using the Force.

controlling the light saber is a great fun missing on part2..

Because the saber play is 95% of the game, and its literally just waggle.

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meetroid8

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#30 meetroid8
Member since 2005 • 21152 Posts

[QUOTE="KBFloYd"]

[QUOTE="WreckEm711"]

lol dude thats literally the #1 definition of waggle.

WreckEm711

why are you just focusing on the saber play? the best part of the controls of the game is using the Force.

controlling the light saber is a great fun missing on part2..

Because the saber play is 95% of the game, and its literally just waggle.

No, the lightsaber swung in the same direction the controller was motioned. Waggle is TP's random shaking.
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KBFloYd

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#31 KBFloYd
Member since 2009 • 22714 Posts

[QUOTE="WreckEm711"]

[QUOTE="KBFloYd"]

why are you just focusing on the saber play? the best part of the controls of the game is using the Force.

controlling the light saber is a great fun missing on part2..

meetroid8

Because the saber play is 95% of the game, and its literally just waggle.

No, the lightsaber swung in the same direction the controller was motioned. Waggle is TP's random shaking.

thanks :P