What if the Wii was...

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NaveedLife

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#1 NaveedLife
Member since 2010 • 17179 Posts

I am not trying to beat a dead horse here, but what if you had the option to pay $100 more on the Wii for better graphics, online and more, would you have done it? Personally I would have much preffered this. Hell I payed $380 for my Wii anyway, frikkin shortages :( lol.

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JuarN18

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#2 JuarN18
Member since 2007 • 4981 Posts
Nintendo would be dead by now
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lazyathew

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#3 lazyathew
Member since 2007 • 3748 Posts

You mean to have the same games but just better graphics? Nah. They look fine as they are honestly. I still play last gen games just as often as Wii, PS3 and 360. Last gen does not look bad to me, and current gen graphics are just a bonus. Not worth an extra $100, not even close.

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NaveedLife

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#4 NaveedLife
Member since 2010 • 17179 Posts

Nintendo would be dead by nowJuarN18

That wasn't the question. I am asking YOU, not if the mass consumer would buy it.

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JuarN18

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#5 JuarN18
Member since 2007 • 4981 Posts

[QUOTE="JuarN18"]Nintendo would be dead by nowNaveedLife

That wasn't the question. I am asking YOU, not if the mass consumer would buy it.

i wouldn't, if the mass consumer doesn't buy it... the games never appear
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RECON64bit

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#6 RECON64bit
Member since 2008 • 640 Posts

Nintendo would be dead by nowJuarN18

Exagerrating much?

So what if Nintendo wouldn't have made as much as they would with the Wii. The games on the Wii are lack luster because of weak hardware and poor priority.

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NaveedLife

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#7 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="JuarN18"]Nintendo would be dead by nowJuarN18

That wasn't the question. I am asking YOU, not if the mass consumer would buy it.

i wouldn't, if the mass consumer doesn't buy it... the games never appear

Cause I really enjoyed wii fit, wii play, wii music, and more ;). lol in all seriousness I am purely talking about your money and what you are getting. Do not take into account the marketing and business aspect.

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burn3r72

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#8 burn3r72
Member since 2011 • 25 Posts
The Wii is what it is. Its priced to be a family game machine, or a party game machine, something my kids for example can play the heck out of, and not be expensive. My PC blows it away sure, but for the price to fun factor, I think its right on. I would not pay more for it.
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JuarN18

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#9 JuarN18
Member since 2007 • 4981 Posts

Do not take into account the marketing and business aspect.

NaveedLife

why not? if a console flops in sales nobody will make games for it

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lazyathew

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#10 lazyathew
Member since 2007 • 3748 Posts

[QUOTE="NaveedLife"]Do not take into account the marketing and business aspect.

JuarN18

why not? if a console flops in sales nobody will make games for it

It's a hypothetical question. Just imagine it will be supported well, do you think it would be worth it? I think that's what he is trying to ask.

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RECON64bit

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#11 RECON64bit
Member since 2008 • 640 Posts

[QUOTE="NaveedLife"]Do not take into account the marketing and business aspect.

JuarN18

why not? if a console flops in sales nobody will make games for it

The Wii has problems with third party support even now, so what makes you think a more powerful Wii won't have any support or less than it does now?

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JuarN18

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#12 JuarN18
Member since 2007 • 4981 Posts

[QUOTE="JuarN18"]

[QUOTE="NaveedLife"]Do not take into account the marketing and business aspect.

lazyathew

why not? if a console flops in sales nobody will make games for it

It's a hypothetical question. Just imagine it will be supported well, do you think it would be worth it? I think that's what he is trying to ask.

I guess i'm not that good reading minds, but if you put it that way, i can't think how much graphics can do to games like mario galaxy to be honest
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TotodilePwnsYou

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#13 TotodilePwnsYou
Member since 2011 • 63 Posts

From the release price of $250, I would have been willing to pay an extra $50 for better online, as long as it was free. I don't care about the graphics, but the online component to the Wii is, for the most part, garbage.

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Wii4Fun

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#15 Wii4Fun
Member since 2008 • 1472 Posts

As long as it still had the games, hell yeah!

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WreckEm711

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#16 WreckEm711
Member since 2010 • 7362 Posts

[QUOTE="JuarN18"]Nintendo would be dead by nowRECON64bit

Exagerrating much?

So what if Nintendo wouldn't have made as much as they would with the Wii. The games on the Wii are lack luster because of weak hardware and poor priority.

Which is why the Wii has more good scoring exclusives than any other platform? Go ahead on over to system wars, the list is over there, even the trolls in SW acknowledge it :P

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TehOverkill

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#17 TehOverkill
Member since 2011 • 754 Posts

No. I want a new Wii, or whatever Nintendo's next console will be named, not a Wii 1.5.

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NaveedLife

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#18 NaveedLife
Member since 2010 • 17179 Posts

No. I want a new Wii, or whatever Nintendo's next console will be named, not a Wii 1.5.

TehOverkill

I meant at the time of buying a Wii would you have paid $100 more...not $100 more right now for an upgrade :P.

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KBFloYd

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#19 KBFloYd
Member since 2009 • 22714 Posts

no, fakeboy.

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Half-Way

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#20 Half-Way
Member since 2010 • 5001 Posts

that depends, would we also get lots of crappy FPS and JRPGs? Because i think the wii has enough shovelware already.

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locopatho

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#21 locopatho
Member since 2003 • 24300 Posts
No, forget paying extra. The Wii should have had (at least some of) that stuff already for the price I bought it for, 250 euros.
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BrunoBRS

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#22 BrunoBRS
Member since 2005 • 74156 Posts
uuuh... no. not really.
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meetroid8

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#23 meetroid8
Member since 2005 • 21152 Posts
$350? Not a chance.
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locopatho

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#24 locopatho
Member since 2003 • 24300 Posts

As long as it still had the games, hell yeah!

Wii4Fun
AI and physics are a apart of gameplay, surely? And graphics too to be honest...
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Wii4Fun

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#25 Wii4Fun
Member since 2008 • 1472 Posts

[QUOTE="Wii4Fun"]

As long as it still had the games, hell yeah!

locopatho

AI and physics are a apart of gameplay, surely? And graphics too to be honest...

Gameplay is a term used to describe the interactive aspects of game design. An alternative name for gameplay that is finding favor with academics is game mechanics. However, it can be argued that gameplay and game mechanics are different concepts.

Gameplay is what distinguishes a game from a non-interactive medium such as a book or film through the interaction with the game by the player. Often the game designer will seek to provide challenges for players through the design of game mechanics that it is hoped to be found entertaining by the player.

Arising alongside video game development in the 1980s, gameplay was used solely within the context of video or computer games, though now its popularity has begun to see use in the description of other, more traditional, game forms.

Generally, the term gameplay in video game terminology is used to describe the overall experience of playing the game excluding factors like graphics and sound. Game mechanics refers to sets of rules in a game that are intended to produce an enjoyable gaming experience. Often academic discussions tend to favor terms like game mechanics specifically to avoid 'gameplay'.

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Enid_Green

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#26 Enid_Green
Member since 2010 • 1261 Posts

It'd depend what kind of games came out for the console. I would absolutely pay extra for stronger online support, but only if developers took advantage of it.

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osan0

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#27 osan0
Member since 2004 • 18248 Posts
probably. though i dont think an extra 100 would have been enough to get the wii up to PS3 and 360 levels if thats what your getting at TC. it probably would have needed an extra 200...maybe 250 (so 450-500 total price).
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locopatho

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#28 locopatho
Member since 2003 • 24300 Posts

[QUOTE="locopatho"][QUOTE="Wii4Fun"]

As long as it still had the games, hell yeah!

Wii4Fun

AI and physics are a apart of gameplay, surely? And graphics too to be honest...

Gameplay is a term used to describe the interactive aspects of game design. An alternative name for gameplay that is finding favor with academics is game mechanics. However, it can be argued that gameplay and game mechanics are different concepts.

Gameplay is what distinguishes a game from a non-interactive medium such as a book or film through the interaction with the game by the player. Often the game designer will seek to provide challenges for players through the design of game mechanics that it is hoped to be found entertaining by the player.

Arising alongside video game development in the 1980s, gameplay was used solely within the context of video or computer games, though now its popularity has begun to see use in the description of other, more traditional, game forms.

Generally, the term gameplay in video game terminology is used to describe the overall experience of playing the game excluding factors like graphics and sound. Game mechanics refers to sets of rules in a game that are intended to produce an enjoyable gaming experience. Often academic discussions tend to favor terms like game mechanics specifically to avoid 'gameplay'.

Ha, yeah I have access to Wikipedia too. You can't really seperate physics and AI from gameplay is what I'm saying. Like how in a modern FPS game such as Halo, a destroyed vehicle won't just disappear/be replaced with a wreck like in an older game, instead it will deform into different parts of debris and fly away in different directions. These pieces can go at different speeds, ricochet, damage/kill other players, or knock over other stuff such as crates and turrets. That's physics as a core part of gameplay. Even the momentum of Mario running in NES games is physics like... And of course how enemies react to the player, whether a Goomba following a simple back and forth pattern, or cop car relentlessy hounding the player in GTA, has a massive impact and gameplay too. Random aside, it's just your sig jumped out at me :P
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Gamingclone

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#29 Gamingclone
Member since 2009 • 5224 Posts

Hmmm let me see, shovelware and some great gems in HD.... eh NO. Its not worth it

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Wii4Fun

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#30 Wii4Fun
Member since 2008 • 1472 Posts

[QUOTE="Wii4Fun"]

[QUOTE="locopatho"] AI and physics are a apart of gameplay, surely? And graphics too to be honest...locopatho

Gameplay is a term used to describe the interactive aspects of game design. An alternative name for gameplay that is finding favor with academics is game mechanics. However, it can be argued that gameplay and game mechanics are different concepts.

Gameplay is what distinguishes a game from a non-interactive medium such as a book or film through the interaction with the game by the player. Often the game designer will seek to provide challenges for players through the design of game mechanics that it is hoped to be found entertaining by the player.

Arising alongside video game development in the 1980s, gameplay was used solely within the context of video or computer games, though now its popularity has begun to see use in the description of other, more traditional, game forms.

Generally, the term gameplay in video game terminology is used to describe the overall experience of playing the game excluding factors like graphics and sound. Game mechanics refers to sets of rules in a game that are intended to produce an enjoyable gaming experience. Often academic discussions tend to favor terms like game mechanics specifically to avoid 'gameplay'.

Ha, yeah I have access to Wikipedia too. You can't really seperate physics and AI from gameplay is what I'm saying. Like how in a modern FPS game such as Halo, a destroyed vehicle won't just disappear/be replaced with a wreck like in an older game, instead it will deform into different parts of debris and fly away in different directions. These pieces can go at different speeds, ricochet, damage/kill other players, or knock over other stuff such as crates and turrets. That's physics as a core part of gameplay. Even the momentum of Mario running in NES games is physics like... And of course how enemies react to the player, whether a Goomba following a simple back and forth pattern, or cop car relentlessy hounding the player in GTA, has a massive impact and gameplay too. Random aside, it's just your sig jumped out at me :P

Point is gameplay is the building block of it all. Those are things that enhance the gameplay. :x

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locopatho

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#31 locopatho
Member since 2003 • 24300 Posts

Point is gameplay is the building block of it all. Those are things that enhance the gameplay. :x

Wii4Fun
I wouldn't say enhance, I'd say they are integral parts of the gameplay :o
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NaveedLife

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#32 NaveedLife
Member since 2010 • 17179 Posts

No, forget paying extra. The Wii should have had (at least some of) that stuff already for the price I bought it for, 250 euros.locopatho

lol yeah it should have been a bit better, but we know Nintendo likes to make a profit, so with $100 more I think it could have been something similar to PS3 and 360 in terms of tech and features.

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NaveedLife

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#33 NaveedLife
Member since 2010 • 17179 Posts

no, fakeboy.

KBFloYd

I am confused by this post....hmmm trying to understand what you mean by fakeboy :P.

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LordQuorthon

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#34 LordQuorthon
Member since 2008 • 5803 Posts

Ha, yeah I have access to Wikipedia too. You can't really seperate physics and AI from gameplay is what I'm saying. locopatho

Of course you can. D&D and White Wolf games have different gameplay mechanics and, by definition, none of those have graphics, physics or AI because they are pen and paper RPGs. You could also say the same thing about Risk and Axis and Allies, or Diplomacy and the Civilization board game.

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BrunoBRS

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#35 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="locopatho"] Ha, yeah I have access to Wikipedia too. You can't really seperate physics and AI from gameplay is what I'm saying. LordQuorthon

Of course you can. D&D and White Wolf games have different gameplay mechanics and, by definition, none of those have graphics, physics or AI because they are pen and paper RPGs. You could also say the same thing about Risk and Axis and Allies, or Diplomacy and the Civilization board game.

of course it's stretching, but the AI is controlled/manipulated by the dungeon master, while the graphics difer depending on who's playing, as each person imagines the characters/places differently (and if you're playing panel-based D&D, the "graphics" are right in front of you). as for physics, that's part of the rules/gameplay.
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MathMattS

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#36 MathMattS
Member since 2009 • 4012 Posts

Yeah, I think I would pay more for a Nintendo system with those additions. Nintendo made glaring mistakes with the Wii's graphics and online features (with the exception of Virtual Console, although that could use more games, particularly for the N64).

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meetroid8

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#37 meetroid8
Member since 2005 • 21152 Posts

[QUOTE="KBFloYd"]

no, fakeboy.

NaveedLife

I am confused by this post....hmmm trying to understand what you mean by fakeboy :P.

He means that this topic seems a little like the flame bait from a troll. Ofcourse that isn't true.
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NaveedLife

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#38 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="KBFloYd"]

no, fakeboy.

meetroid8

I am confused by this post....hmmm trying to understand what you mean by fakeboy :P.

He means that this topic seems a little like the flame bait from a troll. Ofcourse that isn't true.

Haha I see. Well Skyward Sword is easily one of my most anticipated titles, so that is not the case :P. I really wish Nintendo would give us more info! :evil:

Anyway, back on topic lol. IMO I just feel the Wii was a compromise for the audience that isnt really into the deeper titles like Metroid, which was smart from a business standpoint, but I would certainly have paid more to have the better graphics, online, and more. That said I am happy the system is durable and backwards compatible :).

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locopatho

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#39 locopatho
Member since 2003 • 24300 Posts

[QUOTE="locopatho"] Ha, yeah I have access to Wikipedia too. You can't really seperate physics and AI from gameplay is what I'm saying. LordQuorthon

Of course you can. D&D and White Wolf games have different gameplay mechanics and, by definition, none of those have graphics, physics or AI because they are pen and paper RPGs. You could also say the same thing about Risk and Axis and Allies, or Diplomacy and the Civilization board game.

This is a VIDEO GAMES website, not roleplaying or board games or card games.
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LordQuorthon

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#40 LordQuorthon
Member since 2008 • 5803 Posts

This is a VIDEO GAMES website, not roleplaying or board games or card games. locopatho

Gameplay is a fairly broad term, champ. Games have gameplay, regardless of the lack of electronic components. They always have. Back in the day, when TEH GRAPHX were not that good and video games required the player to use his/her imagination, they had big, colorful manuals that complemented the experience and were as important as the software itself. And those games had gameplay. Some of them had better gameplay than others, but the gameplay was still there.

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Jelley0

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#41 Jelley0
Member since 2009 • 1867 Posts

[QUOTE="locopatho"][QUOTE="Wii4Fun"]

Gameplay is a term used to describe the interactive aspects of game design. An alternative name for gameplay that is finding favor with academics is game mechanics. However, it can be argued that gameplay and game mechanics are different concepts.

Gameplay is what distinguishes a game from a non-interactive medium such as a book or film through the interaction with the game by the player. Often the game designer will seek to provide challenges for players through the design of game mechanics that it is hoped to be found entertaining by the player.

Arising alongside video game development in the 1980s, gameplay was used solely within the context of video or computer games, though now its popularity has begun to see use in the description of other, more traditional, game forms.

Generally, the term gameplay in video game terminology is used to describe the overall experience of playing the game excluding factors like graphics and sound. Game mechanics refers to sets of rules in a game that are intended to produce an enjoyable gaming experience. Often academic discussions tend to favor terms like game mechanics specifically to avoid 'gameplay'.

Wii4Fun

Ha, yeah I have access to Wikipedia too. You can't really seperate physics and AI from gameplay is what I'm saying. Like how in a modern FPS game such as Halo, a destroyed vehicle won't just disappear/be replaced with a wreck like in an older game, instead it will deform into different parts of debris and fly away in different directions. These pieces can go at different speeds, ricochet, damage/kill other players, or knock over other stuff such as crates and turrets. That's physics as a core part of gameplay. Even the momentum of Mario running in NES games is physics like... And of course how enemies react to the player, whether a Goomba following a simple back and forth pattern, or cop car relentlessy hounding the player in GTA, has a massive impact and gameplay too. Random aside, it's just your sig jumped out at me :P

Point is gameplay is the building block of it all. Those are things that enhance the gameplay. :x

Are you being serious? Without Ai or physics there wouldn't be "gameplay". If you removed physics and ai from a game, it wouldn't be a game anymore. Nomore jumping, no more moving, no more block stacking, no more any type of game. You can't even make a game without physics or ai, and graphics.

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Wii4Fun

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#42 Wii4Fun
Member since 2008 • 1472 Posts

[QUOTE="Wii4Fun"]

[QUOTE="locopatho"] Ha, yeah I have access to Wikipedia too. You can't really seperate physics and AI from gameplay is what I'm saying. Like how in a modern FPS game such as Halo, a destroyed vehicle won't just disappear/be replaced with a wreck like in an older game, instead it will deform into different parts of debris and fly away in different directions. These pieces can go at different speeds, ricochet, damage/kill other players, or knock over other stuff such as crates and turrets. That's physics as a core part of gameplay. Even the momentum of Mario running in NES games is physics like... And of course how enemies react to the player, whether a Goomba following a simple back and forth pattern, or cop car relentlessy hounding the player in GTA, has a massive impact and gameplay too. Random aside, it's just your sig jumped out at me :P Jelley0

Point is gameplay is the building block of it all. Those are things that enhance the gameplay. :x

Are you being serious? Without Ai or physics there wouldn't be "gameplay". If you removed physics and ai from a game, it wouldn't be a game anymore. Nomore jumping, no more moving, no more block stacking, no more any type of game. You can't even make a game without physics or ai, and graphics.

There is gameplay and there is game mechanics.

Basic gameplay defines what a game is, while game mechanics determine what the entire game consists of.

However, from a programming or overall design perspective, basic gameplay can be deconstructed further to reveal constituent game mechanics. For example, the basic gameplay of fighting game can be deconstructed to attack and defense, or punch, kick, block, dodge and throw which can be further deconstructed to strong/weak punch/kick. For this reason, game mechanics is more of an engineering concept while gameplay is more of a design concept.

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locopatho

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#44 locopatho
Member since 2003 • 24300 Posts

[QUOTE="locopatho"]This is a VIDEO GAMES website, not roleplaying or board games or card games. LordQuorthon

Gameplay is a fairly broad term, champ. Games have gameplay, regardless of the lack of electronic components. They always have. Back in the day, when TEH GRAPHX were not that good and video games required the player to use his/her imagination, they had big, colorful manuals that complemented the experience and were as important as the software itself. And those games had gameplay. Some of them had better gameplay than others, but the gameplay was still there.

Well pardon me for assuming people would be talking about VIDEO GAMES on a VIDEO GAMES website. When TEH GRAPHIX were not as good and TEH MANUAL was importent, guess what? Games still had AI and physics, even 1985 Mario running and 1980 Pacman ghost enemies are obvious examples.
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Jelley0

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#45 Jelley0
Member since 2009 • 1867 Posts

[QUOTE="Jelley0"]

[QUOTE="Wii4Fun"]

Point is gameplay is the building block of it all. Those are things that enhance the gameplay. :x

Wii4Fun

Are you being serious? Without Ai or physics there wouldn't be "gameplay". If you removed physics and ai from a game, it wouldn't be a game anymore. Nomore jumping, no more moving, no more block stacking, no more any type of game. You can't even make a game without physics or ai, and graphics.

There is gameplay and there is game mechanics.

Basic gameplay defines what a game is, while game mechanics determine what the entire game consists of.

However, from a programming or overall design perspective, basic gameplay can be deconstructed further to reveal constituent game mechanics. For example, the basic gameplay of fighting game can be deconstructed to attack and defense, or punch, kick, block, dodge and throw which can be further deconstructed to strong/weak punch/kick. For this reason, game mechanics is more of an engineering concept while gameplay is more of a design concept.

Good luck making a design conept or game mechanics without physics or ai or even graphics :roll:

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Wii4Fun

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#46 Wii4Fun
Member since 2008 • 1472 Posts

[QUOTE="Wii4Fun"]

[QUOTE="Jelley0"]

Are you being serious? Without Ai or physics there wouldn't be "gameplay". If you removed physics and ai from a game, it wouldn't be a game anymore. Nomore jumping, no more moving, no more block stacking, no more any type of game. You can't even make a game without physics or ai, and graphics.

Jelley0

There is gameplay and there is game mechanics.

Basic gameplay defines what a game is, while game mechanics determine what the entire game consists of.

However, from a programming or overall design perspective, basic gameplay can be deconstructed further to reveal constituent game mechanics. For example, the basic gameplay of fighting game can be deconstructed to attack and defense, or punch, kick, block, dodge and throw which can be further deconstructed to strong/weak punch/kick. For this reason, game mechanics is more of an engineering concept while gameplay is more of a design concept.

Good luck making a design conept or game mechanics without physics or ai or even graphics :roll:

It's okay if you can't read and understand. It is a little hard to grasp.

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LordQuorthon

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#47 LordQuorthon
Member since 2008 • 5803 Posts

Well pardon me for assuming people would be talking about VIDEO GAMES on a VIDEO GAMES website. When TEH GRAPHIX were not as good and TEH MANUAL was importent, guess what? Games still had AI and physics, even 1985 Mario running and 1980 Pacman ghost enemies are obvious examples.locopatho

Ultima, Final Fantasy and Dragon Quest had no physics. Hell, their recent iteration still DON'T have physics.

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nini200

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#48 nini200
Member since 2005 • 11484 Posts
If cats fell from the sky would you catch a Maine Coon? I think THAT is the real question here.
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rcafan

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#49 rcafan
Member since 2010 • 2025 Posts

[QUOTE="JuarN18"]Nintendo would be dead by nowRECON64bit

Exagerrating much?

So what if Nintendo wouldn't have made as much as they would with the Wii. The games on the Wii are lack luster because of weak hardware and poor priority.

the games are lasckster for the fact developers don't give enough crap for wii owners.
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AlmightyDerek

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#50 AlmightyDerek
Member since 2002 • 4144 Posts

[QUOTE="Wii4Fun"]

[QUOTE="Jelley0"]

Are you being serious? Without Ai or physics there wouldn't be "gameplay". If you removed physics and ai from a game, it wouldn't be a game anymore. Nomore jumping, no more moving, no more block stacking, no more any type of game. You can't even make a game without physics or ai, and graphics.

Jelley0

There is gameplay and there is game mechanics.

Basic gameplay defines what a game is, while game mechanics determine what the entire game consists of.

However, from a programming or overall design perspective, basic gameplay can be deconstructed further to reveal constituent game mechanics. For example, the basic gameplay of fighting game can be deconstructed to attack and defense, or punch, kick, block, dodge and throw which can be further deconstructed to strong/weak punch/kick. For this reason, game mechanics is more of an engineering concept while gameplay is more of a design concept.

Good luck making a design conept or game mechanics without physics or ai or even graphics :roll:

You could make a text adventure, that doesn't require physics, AI or graphics.