[QUOTE="Wii4Fun"]
[QUOTE="locopatho"] Ha, yeah I have access to Wikipedia too. You can't really seperate physics and AI from gameplay is what I'm saying. Like how in a modern FPS game such as Halo, a destroyed vehicle won't just disappear/be replaced with a wreck like in an older game, instead it will deform into different parts of debris and fly away in different directions. These pieces can go at different speeds, ricochet, damage/kill other players, or knock over other stuff such as crates and turrets. That's physics as a core part of gameplay. Even the momentum of Mario running in NES games is physics like... And of course how enemies react to the player, whether a Goomba following a simple back and forth pattern, or cop car relentlessy hounding the player in GTA, has a massive impact and gameplay too. Random aside, it's just your sig jumped out at me :P Jelley0
Point is gameplay is the building block of it all. Those are things that enhance the gameplay. :x
Are you being serious? Without Ai or physics there wouldn't be "gameplay". If you removed physics and ai from a game, it wouldn't be a game anymore. Nomore jumping, no more moving, no more block stacking, no more any type of game. You can't even make a game without physics or ai, and graphics.
There is gameplay and there is game mechanics.
Basic gameplay defines what a game is, while game mechanics determine what the entire game consists of.
However, from a programming or overall design perspective, basic gameplay can be deconstructed further to reveal constituent game mechanics. For example, the basic gameplay of fighting game can be deconstructed to attack and defense, or punch, kick, block, dodge and throw which can be further deconstructed to strong/weak punch/kick. For this reason, game mechanics is more of an engineering concept while gameplay is more of a design concept.
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