Considering that all the titles this year have failed to reach expectations on the Wii U they have all been followed by "well Xenoblade is the real game worth having this year" sometimes paired with "Xenoblade is the first game made for gamers, something the Wii U is missing". Time to put the money where the mouth is.
While other games didn't make the grade this year it's fair to say that Xenoblade should have some great launch numbers. It doesn't have any competition on the Wii U so nothing will take from it's numbers.
I would say for Xenoblade not to fail it needs in the neighborhood of 850k-1 million it's first week. That would bring it to an 8-10% adoption rate with room to grow to about 20%.
With new hardware launching next year this will be the last holiday for the Wii U. Will it go out with everyone buying Xenoblade in droves showing everyone that this is the sort of game that should have been on it from the start or will we see that it's not the software's fault and this is just a piece of hardware people don't want to get behind?
EDIT: Trugs was nice enough to point out that Splatoon overperfomred for the Wii U this year.
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