What swrong with developers? Why can't they replicate this?

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soulreaper-4

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#1 soulreaper-4
Member since 2007 • 2247 Posts

I really don't understand what's wrong with Wii developers. The Wii is not graphically superior compare to the competition but it is sitll capable of amazing graphics when put in the hands of the apropiate developers. Almost every third party game looks like crap, inferior to most Xbox games and even the GameCube ones. The only ones doing a great job are Nintendo Specially with Mario Galaxy and Galaxy 2. I'm not a person obssesed with graphics but after watching some Mario Galaxy 2 videos i can't understand what's wrong with these developers. Why can't third party developers recreate these kind of graphics?

Take a look at this awsome video from game trailers:

http://www.gametrailers.com/video/exclusive-world-super-mario/65197

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Fightingfan

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#2 Fightingfan
Member since 2010 • 38011 Posts
Personally, I think all wii games should go for cell shading not realism, Okami, Viewtiful joe, Monster hunter, metriod, mario galaxy.. etc... Colorful games hide the wii's horrible graphical power.
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soulreaper-4

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#3 soulreaper-4
Member since 2007 • 2247 Posts
Personally, I think all wii games should go for cell shading not realism, Okami, Viewtiful joe, Monster hunter, metriod, mario galaxy.. etc... Colorful games hide the wii's horrible graphical power.Fightingfan
Color is still part of the graphics.
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wiifan001

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#4 wiifan001
Member since 2007 • 18660 Posts
Well of course it is expected to for Nintendo to have the best visuals. It would be an absolute embarassment if a 3rd party title had better visuals than any of Ninty's other products on the same system. Shameful I say!
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soulreaper-4

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#5 soulreaper-4
Member since 2007 • 2247 Posts
Well of course it is expected to for Nintendo to have the best visuals. It would be an absolute embarassment if a 3rd party title had better visuals than any of Ninty's other products on the same system. Shameful I say!wiifan001
You're right but i still think thing 3rd party's need to develope games with at least graphics close to this. Anyway Nintendo will alway in the front lines, i can't wait to see what they will offer in the next Zelda tittle.
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Madmangamer364

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#6 Madmangamer364
Member since 2006 • 3716 Posts

The answer would be an almost total disinterest in creating the best possible Wii games and looking for a way to make a quick and easy buck instead. It's the same problem the Wii has had since it launched, and I doubt little is going to change it at this point, unfortunately.

We all know the Wii is capable of more than what 95% of the games offer. There just aren't many developers outside of Nintendo's influence that are willing to push the thing.

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wiifan001

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#7 wiifan001
Member since 2007 • 18660 Posts
[QUOTE="wiifan001"]Well of course it is expected to for Nintendo to have the best visuals. It would be an absolute embarassment if a 3rd party title had better visuals than any of Ninty's other products on the same system. Shameful I say!soulreaper-4
You're right but i still think thing 3rd party's need to develope games with at least graphics close to this. Anyway Nintendo will alway in the front lines, i can't wait to see what they will offer in the next Zelda tittle.

It took all 3rd party developers a very long time to realize the potential of the Wii's visuals. There really wasn't any games that looked better than that Gamecube port that we call Twilight Princess at launch. What does that tell you? Don't get me wrong, the visuals are terrific but no jumps were made. Today we're seeing a really fine assortment of excellent visuals but in 2007 those games that pushed the Wii's capabilities on visuals were hard to come by given that PS2 ports were extraordinarily popular. Luckily the ratio of titles in that area have dramatically thinned since, and developers got a better idea of where to take the visuals. They are getting much better overall. Yet, we still see companies that simply don't want to try, either because they're too lazy or they don't have the talent.
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kontejner44

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#8 kontejner44
Member since 2006 • 2025 Posts

It's more profitable if they don't take the time to develop great graphics when it comes to Wii

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Madmangamer364

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#9 Madmangamer364
Member since 2006 • 3716 Posts

[QUOTE="soulreaper-4"][QUOTE="wiifan001"]Well of course it is expected to for Nintendo to have the best visuals. It would be an absolute embarassment if a 3rd party title had better visuals than any of Ninty's other products on the same system. Shameful I say!wiifan001
You're right but i still think thing 3rd party's need to develope games with at least graphics close to this. Anyway Nintendo will alway in the front lines, i can't wait to see what they will offer in the next Zelda tittle.

It took all 3rd party developers a very long time to realize the potential of the Wii's visuals. There really wasn't any games that looked better than that Gamecube port that we call Twilight Princess at launch. What does that tell you? Don't get me wrong, the visuals are terrific but no jumps were made. Today we're seeing a really fine assortment of excellent visuals but in 2007 those games that pushed the Wii's capabilities on visuals were hard to come by given that PS2 ports were extraordinarily popular. Luckily the ratio of titles in that area have dramatically thinned since, and developers got a better idea of where to take the visuals. They are getting much better overall. Yet, we still see companies that simply don't want to try, either because they're too lazy or they don't have the talent.

More like they're lazy over not having the talent. It's not like the Wii is this incredibly difficult system to develop for. Sure, it presents it challenges, particularly as far as being a system with motion controls being the standard, but tapping into the Wii's power shouldn't have been something take took 2-3 years to manage. Nintendo had the advantage of knowing the hardware sooner, sure, but that doesn't excuse the fact that most Wii games wouldn't even classify as great looking GameCube games. That's hardly a talent issue, since we've seen what the GCN is capable in the hands of major third party developers (somewhat) and what the Wii is capable of.

This is just what happens when you first assume a system isn't going to last very long, only to rush out games when you find out it's going to be successful, only to get burned and then decide experiment with demographics, instead of putting your best and brightest on the best selling system, only to eventually find yourself completely out of touch with the system's userbase at the end of the day. It's a series of mistakes that most major third party Wii publishers have made, and now they find themselves not wanting to develop for the system and really only have their previous negligence to blame for such.

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roxlimn

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#10 roxlimn
Member since 2003 • 1104 Posts
It's not that they can't. They don't want to.
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painguy1

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#11 painguy1
Member since 2007 • 8686 Posts

i agree. wii is capable of more, but the devs are lazy. Gc games looked better than current Wii games.

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Fightingfan

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#12 Fightingfan
Member since 2010 • 38011 Posts

[QUOTE="Fightingfan"]Personally, I think all wii games should go for cell shading not realism, Okami, Viewtiful joe, Monster hunter, metriod, mario galaxy.. etc... Colorful games hide the wii's horrible graphical power.soulreaper-4
Color is still part of the graphics.

Look at Call of duty then look okami... Whats easier on the eyes? Mayb it was my bad word choice "art style"

Not to turn this into system wars but...

Anyone notice Metal Gear Solid 3 a game made in 2005 looks better then mayb 90% of all 3rd party games it has better graphics then the conduit..

( not that graphics matter )

I'm just sayin..

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BrunoBRS

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#13 BrunoBRS
Member since 2005 • 74156 Posts
sometimes third parties get nice graphics. it's rare, but it happens. crystal bearers looks good, MH3 looks good, red steek 2 looks good, etc.
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soulreaper-4

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#14 soulreaper-4
Member since 2007 • 2247 Posts

[QUOTE="soulreaper-4"][QUOTE="Fightingfan"]Personally, I think all wii games should go for cell shading not realism, Okami, Viewtiful joe, Monster hunter, metriod, mario galaxy.. etc... Colorful games hide the wii's horrible graphical power.Fightingfan

Color is still part of the graphics.

Look at Call of duty then look okami... Whats easier on the eyes? Mayb it was my bad word choice "art style"

Not to turn this into system wars but...

Anyone notice Metal Gear Solid 3 a game made in 2005 looks better then mayb 90% of all 3rd party games it has better graphics then the conduit..

( not that graphics matter )

I'm just sayin..

You're right with that. MGS 3 still looks awsome copare to most Wii third party. Curently No games available have the awsome animations, effects and coloful graphics of Mario Galaxy 1 and 2. The Wii is even capable of producing Halo 1 and Ninja Gaiden quality graphics.
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almossbb

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#15 almossbb
Member since 2008 • 1979 Posts

well forget the graphics, im looking for better games!!!

and yes it still would be better if they could make the graphics a little better, but im not one to complain since i stil play a lot of retro games.

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HawkEye1997

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#16 HawkEye1997
Member since 2009 • 1070 Posts
nintendo is just cool like that, 3rd party devs are not
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osan0

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#17 osan0
Member since 2004 • 18274 Posts
theres a few reasons 1) lack if investment. yes the wii is cheaper to develop for than the other consoles...but its not cheap. the likes of galaxy and xenoblade still would cost 10-15million dollars to make which is not a trivial expense. 2) lack of portability. one of the things devs love about the HD consoles and PC is that they can reuse the vast majority of the code..even the low level stuff..accross all 3 platforms. they cant do that for the wii. everythign has to be custom built for the wii at the low level. custom shader code needs to be written and its useless on the other platforms. this makes 3rd parties hesitant to actually make that investment...they just use the wiis grunt and leave out the clever tricks. HVS and maybe frontier games and square enix...and capcom are probably the only publishers that have a solid tech base on the wii. 3) lack of skills. the wii is essentially an overclocked GC with some extra ram. so why are devs not using such an old design to its full potential? well the GC was a disaster and the number of devs who knew how to make the best og the GC could be counted on one hand (ninty, rare, factor 5, RE4 devs in capcom and the FFCC team at square). funnily enough its these same companies (bar factor 5 since they jumped ship and rare since MS own them) that are setting the standard on the wii. i remember old interviews with AV and such like in the NGC mag and the general consensus was that the GC was easy to develop for but hard to master. very few devs know the low level stuff and few are willing to learn...they would rather learn newer tech for the other consoles. 4) publishers are not bringing their A game to the wii. there best teams, the IDs, cryteks, epics, infinity wards and such like, are only developing for the other platforms. most of the devs working on the wii are devs with alot less experience and there not given the time or resources to really get up to speed. we have seen what happens when they do....MH3 is awesome and FFCC TCB is also an excellent game from a technical standpoint on the wii (dissapointing for other reasons sadly). but sadly its very rare.
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Vikthorious

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#18 Vikthorious
Member since 2007 • 201 Posts

theres a few reasons 1) lack if investment. yes the wii is cheaper to develop for than the other consoles...but its not cheap. the likes of galaxy and xenoblade still would cost 10-15million dollars to make which is not a trivial expense. 2) lack of portability. one of the things devs love about the HD consoles and PC is that they can reuse the vast majority of the code..even the low level stuff..accross all 3 platforms. they cant do that for the wii. everythign has to be custom built for the wii at the low level. custom shader code needs to be written and its useless on the other platforms. this makes 3rd parties hesitant to actually make that investment...they just use the wiis grunt and leave out the clever tricks. HVS and maybe frontier games and square enix...and capcom are probably the only publishers that have a solid tech base on the wii. 3) lack of skills. the wii is essentially an overclocked GC with some extra ram. so why are devs not using such an old design to its full potential? well the GC was a disaster and the number of devs who knew how to make the best og the GC could be counted on one hand (ninty, rare, factor 5, RE4 devs in capcom and the FFCC team at square). funnily enough its these same companies (bar factor 5 since they jumped ship and rare since MS own them) that are setting the standard on the wii. i remember old interviews with AV and such like in the NGC mag and the general consensus was that the GC was easy to develop for but hard to master. very few devs know the low level stuff and few are willing to learn...they would rather learn newer tech for the other consoles. 4) publishers are not bringing their A game to the wii. there best teams, the IDs, cryteks, epics, infinity wards and such like, are only developing for the other platforms. most of the devs working on the wii are devs with alot less experience and there not given the time or resources to really get up to speed. we have seen what happens when they do....MH3 is awesome and FFCC TCB is also an excellent game from a technical standpoint on the wii (dissapointing for other reasons sadly). but sadly its very rare.osan0

^

THIS ppl

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gamer620

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#19 gamer620
Member since 2004 • 3367 Posts

[QUOTE="soulreaper-4"][QUOTE="Fightingfan"]Personally, I think all wii games should go for cell shading not realism, Okami, Viewtiful joe, Monster hunter, metriod, mario galaxy.. etc... Colorful games hide the wii's horrible graphical power.Fightingfan

Color is still part of the graphics.

Look at Call of duty then look okami... Whats easier on the eyes? Mayb it was my bad word choice "art style"

Not to turn this into system wars but...

Anyone notice Metal Gear Solid 3 a game made in 2005 looks better then mayb 90% of all 3rd party games it has better graphics then the conduit..

( not that graphics matter )

I'm just sayin..

That conduit statement is a huge misconception... While MGS3 is easier on the eyes due to a superior art style, the Conduit is still technically superior with higher poly counts, higher texture resolutions, more particles on screen, more shader effects, ect. Quantum 3 is one of, if not the best engine when it comes to graphics on the Wii. The only reason people keep complaining about it graphically is because its artstyle was abysmal. This wasn't due to the engine, it was due to poor art direction. Its much like how many people consider Uncharted 2 the best game graphically on the PS3 (or even God of War 3) and always seem to forget about Killzone 2 which IS arguably the most technologically advanced engine on consoles. It supports stronger lighting, higher poly counts, more particle effects, and I am pretty sure the texture resolutions are higher as well (although this may be one area where Uncharted does beat it out). It just goes to show that Art Direction is what makes a game visually appeally, not technical prowess... and this is why games like Okami and Ico will be among some of the best looking for years to come despite the old technology.
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so_hai

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#20 so_hai
Member since 2007 • 4385 Posts
There's no real mystery. It is a matter of a single word. The word starts with 'B' and ends in 'T'. The middle of the word is 'udge'.
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kontejner44

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#21 kontejner44
Member since 2006 • 2025 Posts

There's no real mystery. It is a matter of a single word. The word starts with 'B' and ends in 'T'. The middle of the word is 'udge'.so_hai

lol nice twist

it's also the fact that pushing the graphics won't boost sales enough to compensate for the resources put in to do so, on the Wii.

it's actually a waste of money, to improve graphics.

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BrunoBRS

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#22 BrunoBRS
Member since 2005 • 74156 Posts
well i can finally confirm with my own eyes, monster hunter tri is GORGEOUS.