[QUOTE="soulreaper-4"][QUOTE="wiifan001"]Well of course it is expected to for Nintendo to have the best visuals. It would be an absolute embarassment if a 3rd party title had better visuals than any of Ninty's other products on the same system. Shameful I say!wiifan001
You're right but i still think thing 3rd party's need to develope games with at least graphics close to this. Anyway Nintendo will alway in the front lines, i can't wait to see what they will offer in the next Zelda tittle. It took all 3rd party developers a very long time to realize the potential of the Wii's visuals. There really wasn't any games that looked better than that Gamecube port that we call Twilight Princess at launch. What does that tell you? Don't get me wrong, the visuals are terrific but no jumps were made. Today we're seeing a really fine assortment of excellent visuals but in 2007 those games that pushed the Wii's capabilities on visuals were hard to come by given that PS2 ports were extraordinarily popular. Luckily the ratio of titles in that area have dramatically thinned since, and developers got a better idea of where to take the visuals. They are getting much better overall. Yet, we still see companies that simply don't want to try, either because they're too lazy or they don't have the talent. More like they're lazy over not having the talent. It's not like the Wii is this incredibly difficult system to develop for. Sure, it presents it challenges, particularly as far as being a system with motion controls being the standard, but tapping into the Wii's power shouldn't have been something take took 2-3 years to manage. Nintendo had the advantage of knowing the hardware sooner, sure, but that doesn't excuse the fact that most Wii games wouldn't even classify as great looking GameCube games. That's hardly a talent issue, since we've seen what the GCN is capable in the hands of major third party developers (somewhat) and what the Wii is capable of.
This is just what happens when you first assume a system isn't going to last very long, only to rush out games when you find out it's going to be successful, only to get burned and then decide experiment with demographics, instead of putting your best and brightest on the best selling system, only to eventually find yourself completely out of touch with the system's userbase at the end of the day. It's a series of mistakes that most major third party Wii publishers have made, and now they find themselves not wanting to develop for the system and really only have their previous negligence to blame for such.
Log in to comment