Whats the best gameplay for the next Star Fox?

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Resimaniac

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#1 Resimaniac
Member since 2008 • 683 Posts
I think it would better by Using nunchuck to move the plane and shooting with the wii-remote pointer...
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mario-nin-freak

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#2 mario-nin-freak
Member since 2009 • 9465 Posts
Using the nunchuck to steer and using the pointer to aim.This is what i think would be the best way.
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Razmitaz

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#3 Razmitaz
Member since 2008 • 142 Posts
The first option sounds like the most fun, definitely.
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nintendofreak_2

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#4 nintendofreak_2
Member since 2005 • 25896 Posts
I agree with the nunchuk and pointer, but can the ship really fly downwards and be aiming upwards?
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Razmitaz

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#5 Razmitaz
Member since 2008 • 142 Posts
Lol, good point. Wonder how that would work.
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nintendofreak_2

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#6 nintendofreak_2
Member since 2005 • 25896 Posts
Lol, good point. Wonder how that would work.Razmitaz
The only idea I have is that the lasers can rotate around, but that's not really an Arwing . :P
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Resimaniac

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#7 Resimaniac
Member since 2008 • 683 Posts
I agree with the nunchuk and pointer, but can the ship really fly downwards and be aiming upwards?nintendofreak_2

what about using nunchuk's analog stick?
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nintendofreak_2

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#8 nintendofreak_2
Member since 2005 • 25896 Posts

what about using nunchuk's analog stick?Resimaniac
I think you missed what I was saying. If the Arwing shoots straight ahead, how can it fly downward and shoot upward at the same time? Answer: It can't.
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Resimaniac

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#9 Resimaniac
Member since 2008 • 683 Posts
^^ oh... :p
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SSBFan12

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#10 SSBFan12
Member since 2008 • 11981 Posts
First option would be the best.
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Darkmagcite

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#11 Darkmagcite
Member since 2008 • 460 Posts
The first option sounds the most fun, not to mention itd be cool to play inside a cockpit. Though with the Nunchuck to steer, I'd hope it work well. Maybe Wii Motion plus would do a great deal for this game. I really can't wait for the idea of a new Star Fox game.
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LOSTLEAD3R

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#12 LOSTLEAD3R
Member since 2009 • 264 Posts

personally i want nintendo to go with a more classic style, i.e. mega man 9

side wii mote with like 2 buttons to shoot in a arwing, and you can barrel roll by shaking the wii mote. b to try a somersault

and other vechicles and on foot would use the remote and nun chuck combo, at least standard, has you can config it the way you wants to

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Arc2012

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#13 Arc2012
Member since 2007 • 1535 Posts

Why not have the wiimote pointer act as the steering device. You know, not holding it sideways but pointed strait at the screen so that it would kind of be like holding the arwing and moving it through space. B would be lazers, A for bombs, flick it to one side to barrel roll, plus to boost, minus to break, etc.

Simple controls, I think, are going to be the way that Nintendo takes this one (if they ever take it at all).

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dylanmcc

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#14 dylanmcc
Member since 2008 • 2512 Posts
Nunchuck scheme seems the sensible choice- they'll just have to come up with something about the shooting upwards when going down problem.
Wiimote on the side is so tacky, I hate having to shake it- so lame.
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doctores143

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#15 doctores143
Member since 2007 • 3016 Posts
The first option would be pretty cool. I think they should desighn a controller desighned for button mashers so we don't have to shake the controller like crazy.
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firefox59

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#16 firefox59
Member since 2005 • 4530 Posts
The first one by far. I think using a Mario kart type control design would be annoying and take away from gameplay.
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FFCYAN

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#17 FFCYAN
Member since 2005 • 4969 Posts
I know people bemoan the on foot missions from Assault, but the Wii+Nunchuk combo seems fitting to execute that portion better, if there is on foot shooting that is.
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pohzoko

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#18 pohzoko
Member since 2009 • 45 Posts
I'd want the first option. It seems easiest to me.
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NiNK517

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#19 NiNK517
Member since 2008 • 41 Posts

Why not have an option to play either way??? That would cover all grounds!

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19061980

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#20 19061980
Member since 2005 • 961 Posts

I think it can all be done with just Wii mote. Pointer controls direction, flick left/right for barrel, flick forward for boost, flick back for brake, a to shoot, b for bombs and thats reallyall that's needed.

However that might have issues when controlling the landmaster or when in an enclosed area (as opposed to moving forward constantly).

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deactivated-5d25ae64ef918

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#21 deactivated-5d25ae64ef918
Member since 2008 • 8101 Posts
First option. They need to make Starfox Wii already =(
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KingBowser91

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#22 KingBowser91
Member since 2007 • 2638 Posts
first one
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funk4lfe

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#23 funk4lfe
Member since 2007 • 25 Posts
Can't we just keep it simple. They should do like they did in Mario Galaxy and incorporate movements of the wii mote to do certain actions. These are my ideas for a wii star fox title: The nunchuck stick controls the plan (duh), the C button is the thrust, the Z button is the brake. A button shoots lasers and B shoots bombs. Let's not forget about barrel rolls and loopdy loops. Flick the wii mote up to loop the Arwing up to dodge enemies from behind. And like in Mario Galaxy, shake the wii mote to do a barrel roll. All that pointing the wii mote in the screen would be dumb and make it another first person shooter and not a FLIGHT SIMULATOR!!!
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futsal4lyfe

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#24 futsal4lyfe
Member since 2008 • 28 Posts
hmm...maybe nunchuck (analog stick) for steering and nunchuck gestures for special manuvers. Wiimote for shooting. The arwing would have to shoot straight, but maybe the wiimote could be used to look around (in cockpit). Wiimote pointer could be used to select targets for bombs, track opponents, or even assign targets for squadmates and/or Great Fox. The wiimote and nunchuck would translate well for foot and tank missions (if any) too.
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so_hai

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#25 so_hai
Member since 2007 • 4385 Posts
Good poll. You could also hold the remote vertically like a flight stick but when there's no resistance this can be inaccurate...
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duffham

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#26 duffham
Member since 2005 • 130 Posts
I reckon it should be like freelancer was on the pc. As in have the wiimote act as the mouse, in that it the ship follows the IR on the screen. More realistic in my opinion than the move and shoot mechanic. Also the nunchuck's analog stick would be used as the accelerator with Z or C as a lock on and boost. Eh just a thought.
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deactivated-5967f36c08c33

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#27 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts
This is one of the best questions I've heard for the next Star Fox.Sticking with a more traditional control scheme (option 2) would be the safe way to go,but the first option would be unique and interesting,and I can imagine some potential benefits of it,assuming the control scheme is implemented well.Lock-on would possibly become obsolete.
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Foxi911

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#28 Foxi911
Member since 2008 • 1676 Posts
Umm..The first one,with thesecond option ready if you would liek to use that one or GC (classic) remote for the old timers lol So all three would be options...it would be like brawl lol.
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SuperMarioNerd

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#29 SuperMarioNerd
Member since 2007 • 55 Posts

Nunchuk
Control Stick-Boost(up), Barrel Roll(left or right), Brake(down)
C Button- Used for "advanced manuevers" in conjunction with the Control Stick: Somersault(Up on Control Stick while holding C), U-Turn (Down while holding C)
Z Button- Target Object (to break lock-on, press Z on a non-designated region of space)

Wii Remote
IR Pointer - Manuever Arwing; the Arwing will follow the position of the pointer reticule*
Tilt - Rotates Arwing in respective position (ie, tilting Remote left = Arwing tilting left)
Control Pad- same as Control Stick (but optional)
A Button - Fire laser(s), Hold to charge shot
B Button - Fire bomb
-/+ Button - Pause
1 Button - Decrease Pointer Box (ie, increases sensitivity of box surrounding reticule; that means handling the Arwing is possible with fewer movements)
2 Button - Increase Pointer Box (ie, decreases pointer sensitivty)

*Flight experience can be enhanced with Wii's MotionPlus accessory, forgoing the pointer

How are my thoughts? I would love to hear any suggestions or improvements to my control scheme.

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danger_ranger95

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#30 danger_ranger95
Member since 2006 • 5584 Posts

The Wii Wing

this would be the best solution imo. It's basically the SIXAXIS but it's a small shell that could be included with the game to help keep your hands steady. I turned the Wiimote the opposite way so your right thumb could use the B/A buttons in the same fasion.

You could also throw M+ in there as well with the same design, just modified.

A-Bomb

B-Lasers

2-boost

flying=this is a given

loop de loop= a circle motion towards your body.

barrel rolls= a quick double left left/ right right or they could be assigned to a button while stearing.

d-pad= help (falco, slippy, peppy)

Shoulder buttons could also be added for other options as well

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mario-nin-freak

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#31 mario-nin-freak
Member since 2009 • 9465 Posts
I agree with the nunchuk and pointer, but can the ship really fly downwards and be aiming upwards?nintendofreak_2
Probably not but they could have stinger missles that guide themselves.
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Dr_Corndog

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#32 Dr_Corndog
Member since 2004 • 3245 Posts
Arwing controls should remains pretty standard. I can't see much use for waggle there. But steering a Landmaster with the nunchuk and aiming with the remote...that would be sweet.
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mario-nin-freak

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#33 mario-nin-freak
Member since 2009 • 9465 Posts
Using the nunchuck to steer and using the pointer to aim.This is what i think would be the best way.mario-nin-freak
I forgot to mention you should shake the remote to do a barrel roll.
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mario-nin-freak

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#34 mario-nin-freak
Member since 2009 • 9465 Posts
I made one earlier but i need to add more.You should use the nunchuck to steer but instead of charging you should use the pointer for the stinger missles and your normal lasers will shoot where your ship is pointing.
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Rod90

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#35 Rod90
Member since 2008 • 7269 Posts
I prefer a game like Star Fox Adventures. The best of the Star Fox saga.
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Head_of_games

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#36 Head_of_games
Member since 2007 • 10859 Posts
Well it would be nice if both where available controls. All I care about is that you never leave the ship.
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_Pinbot_

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#37 _Pinbot_
Member since 2008 • 1062 Posts
The only control scheme I care about is wheter or not I will be able to use my Gamecube controller with the game. I am not letting a bad control ruin what is potentially a good game.
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Wild_Card

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#38 Wild_Card
Member since 2005 • 4034 Posts
would be cool to use the Wii mote like a flight stick.
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goblaa

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#39 goblaa
Member since 2006 • 19304 Posts

I want to use the wiimote like a flight stick.

Or, use the IR pointer to aim and fly...sorta like endless ocean

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SuperMarioNerd

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#40 SuperMarioNerd
Member since 2007 • 55 Posts

The only control scheme I care about is wheter or not I will be able to use my Gamecube controller with the game. I am not letting a bad control ruin what is potentially a good game._Pinbot_

Please play your Gamecube games then; after all, the "bad control[s]" won't be affecting you then. Really, why do you even play the Wii if you all you think about is Gamecube controls? I'm not trying to slam you down or anything, but the Wii's varied control schemes can actually lend themselves well to games. That is, the Wii has great potential that hasn't been realized yet. Can you please name some Wii games that were hindered from motion/pointing controls?

Anyways (back on topic), has anyone read my method of control for a future StarFox title? I'm still awaiting comments...

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goblaa

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#41 goblaa
Member since 2006 • 19304 Posts

Nunchuk
Control Stick-Boost(up), Barrel Roll(left or right), Brake(down)
C Button- Used for "advanced manuevers" in conjunction with the Control Stick: Somersault(Up on Control Stick while holding C), U-Turn (Down while holding C)
Z Button- Target Object (to break lock-on, press Z on a non-designated region of space)

Wii Remote
IR Pointer - Manuever Arwing; the Arwing will follow the position of the pointer reticule*
Tilt - Rotates Arwing in respective position (ie, tilting Remote left = Arwing tilting left)
Control Pad- same as Control Stick (but optional)
A Button - Fire laser(s), Hold to charge shot
B Button - Fire bomb
-/+ Button - Pause
1 Button - Decrease Pointer Box (ie, increases sensitivity of box surrounding reticule; that means handling the Arwing is possible with fewer movements)
2 Button - Increase Pointer Box (ie, decreases pointer sensitivty)

*Flight experience can be enhanced with Wii's MotionPlus accessory, forgoing the pointer

How are my thoughts? I would love to hear any suggestions or improvements to my control scheme.

SuperMarioNerd

A good control scheme. A couple points though. A z-lock on isn't needed. 1 and 2 used for pointer box isn't needed, that can be in an option menu. Reverse A and B. Make Z the manuver button since it's bigger and important.

Other than that, perfect.

A more casual friendly way would be wiimote only where the d-pad is used for boost, break, and "Do a barrel roll!". Flick up to loppdy-loop, and flick down to u-turn. Though, this would be optional so vets could use the nunchuck.

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darth-pyschosis

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#42 darth-pyschosis
Member since 2006 • 9322 Posts
[QUOTE="Resimaniac"]
what about using nunchuk's analog stick?nintendofreak_2
I think you missed what I was saying. If the Arwing shoots straight ahead, how can it fly downward and shoot upward at the same time? Answer: It can't.

it could but to a limit. its same as a FPS can u shoot higher than straight ahead while looking down? yes
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darth-pyschosis

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#43 darth-pyschosis
Member since 2006 • 9322 Posts
i'd love to see star fox online TPS like warhawk
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darth-pyschosis

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#44 darth-pyschosis
Member since 2006 • 9322 Posts
or a star fox RTS on Wii
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ace_pilot_marek

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#45 ace_pilot_marek
Member since 2007 • 86 Posts
let's have the remote upright like a flight stick!
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SuperMarioNerd

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#46 SuperMarioNerd
Member since 2007 • 55 Posts
[QUOTE="SuperMarioNerd"]

Nunchuk
Control Stick-Boost(up), Barrel Roll(left or right), Brake(down)
C Button- Used for "advanced manuevers" in conjunction with the Control Stick: Somersault(Up on Control Stick while holding C), U-Turn (Down while holding C)
Z Button- Target Object (to break lock-on, press Z on a non-designated region of space)

Wii Remote
IR Pointer - Manuever Arwing; the Arwing will follow the position of the pointer reticule*
Tilt - Rotates Arwing in respective position (ie, tilting Remote left = Arwing tilting left)
Control Pad- same as Control Stick (but optional)
A Button - Fire laser(s), Hold to charge shot
B Button - Fire bomb
-/+ Button - Pause
1 Button - Decrease Pointer Box (ie, increases sensitivity of box surrounding reticule; that means handling the Arwing is possible with fewer movements)
2 Button - Increase Pointer Box (ie, decreases pointer sensitivty)

*Flight experience can be enhanced with Wii's MotionPlus accessory, forgoing the pointer

How are my thoughts? I would love to hear any suggestions or improvements to my control scheme.

goblaa

A good control scheme. A couple points though. A z-lock on isn't needed. 1 and 2 used for pointer box isn't needed, that can be in an option menu. Reverse A and B. Make Z the manuver button since it's bigger and important.

Other than that, perfect.

A more casual friendly way would be wiimote only where the d-pad is used for boost, break, and "Do a barrel roll!". Flick up to loppdy-loop, and flick down to u-turn. Though, this would be optional so vets could use the nunchuck.

The reason I think the lock-on button should be Z because there were times in StarFox 64 when I targeted an unintended enemy. Also, the Z Button is the typical targeting button in several games, including Zelda: Twilight Princess, Metroid Prime 3, and BWii.
As for A and B Button functionality, if there's one button I would use for rapid pressing, it would be A. Not sure if it's me or anything, but pressing B in quick succession feels uncomfortable. However, I would allow switching button functions in the options/pause menu. Now that you think of it, I feel the 1 and 2 Buttons have little to no necessary use; the remote sensitivity options should be included in the options/pause menus.

About the "casual" control setting, couldn't there be issues with tilting (controlling Arwing) and shaking (advanced manuevers)?

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goblaa

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#47 goblaa
Member since 2006 • 19304 Posts
[QUOTE="goblaa"][QUOTE="SuperMarioNerd"]

Nunchuk
Control Stick-Boost(up), Barrel Roll(left or right), Brake(down)
C Button- Used for "advanced manuevers" in conjunction with the Control Stick: Somersault(Up on Control Stick while holding C), U-Turn (Down while holding C)
Z Button- Target Object (to break lock-on, press Z on a non-designated region of space)

Wii Remote
IR Pointer - Manuever Arwing; the Arwing will follow the position of the pointer reticule*
Tilt - Rotates Arwing in respective position (ie, tilting Remote left = Arwing tilting left)
Control Pad- same as Control Stick (but optional)
A Button - Fire laser(s), Hold to charge shot
B Button - Fire bomb
-/+ Button - Pause
1 Button - Decrease Pointer Box (ie, increases sensitivity of box surrounding reticule; that means handling the Arwing is possible with fewer movements)
2 Button - Increase Pointer Box (ie, decreases pointer sensitivty)

*Flight experience can be enhanced with Wii's MotionPlus accessory, forgoing the pointer

How are my thoughts? I would love to hear any suggestions or improvements to my control scheme.

SuperMarioNerd

A good control scheme. A couple points though. A z-lock on isn't needed. 1 and 2 used for pointer box isn't needed, that can be in an option menu. Reverse A and B. Make Z the manuver button since it's bigger and important.

Other than that, perfect.

A more casual friendly way would be wiimote only where the d-pad is used for boost, break, and "Do a barrel roll!". Flick up to loppdy-loop, and flick down to u-turn. Though, this would be optional so vets could use the nunchuck.

The reason I think the lock-on button should be Z because there were times in StarFox 64 when I targeted an unintended enemy. Also, the Z Button is the typical targeting button in several games, including Zelda: Twilight Princess, Metroid Prime 3, and BWii.
As for A and B Button functionality, if there's one button I would use for rapid pressing, it would be A. Not sure if it's me or anything, but pressing B in quick succession feels uncomfortable. However, I would allow switching button functions in the options/pause menu. Now that you think of it, I feel the 1 and 2 Buttons have little to no necessary use; the remote sensitivity options should be included in the options/pause menus.

About the "casual" control setting, couldn't there be issues with tilting (controlling Arwing) and shaking (advanced manuevers)?

Well, in past starfox games lock-on was done just with charge shots. The computer did it for you.

As for A and B, just do like MP3 and allow players to switch in an option menu. For me, it just feels worng not having your main gun as a trigger. :P

and as for tilt, shake...the wiimote (even without M+) is suprisingly capable of telling tilt from waggle. But then again, that's why it would be a casual control scheme and not an advanced one. It's sacraficing a little accuracy for a simpiler and more motion dynamic control.

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im_really_rich

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#48 im_really_rich
Member since 2008 • 1371 Posts

i chose the second option.

however, why don't they just use the gamecube controller instead of trying to do some stupid motion controls like they did for twilight princess?

they should try to style the game after starfox 64. the gamecube starfoxes sucked.

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Rod90

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#49 Rod90
Member since 2008 • 7269 Posts

i chose the second option.

however, why don't they just use the gamecube controller instead of trying to do some stupid motion controls like they did for twilight princess?

they should try to style the game after starfox 64. the gamecube starfoxes sucked.

im_really_rich
I didn't liked Star Fox Assault, I liked Star fox 64 and I loved star fox adventures.
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#50 KungfuKitten
Member since 2006 • 27389 Posts
I know we all want this to work out so we're picking the first one :P

But i'd like to see a game in which the wiimote is used like a joystick for once. Or maybe they'll use two wiimotes: one for throttle *hold it sideways with one paw* and one for aim.

I want more original ideas.