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Wii Remote and Nunchuk.
They could also get some ideas for direction from Shadows Of Lylat, if they know what's good for it.
[QUOTE="nintendofreak_2"][QUOTE="Resimaniac"]I think you missed what I was saying. If the Arwing shoots straight ahead, how can it fly downward and shoot upward at the same time? Answer: It can't. it could but to a limit. its same as a FPS can u shoot higher than straight ahead while looking down? yes
what about using nunchuk's analog stick?darth-pyschosis
You can shoot higher than your head when looking down because you can hold the gun above your head. In this case, we are talking about a weapon of destruction being mounted on the front of the ship which can only shoot in the direction the vehicle is pointing.
Using the Nunchuck to move and the remote shoot sounds like a pretty fun control scheme.
Yep, I would choose that as the best,
[QUOTE="Razmitaz"]Lol, good point. Wonder how that would work.nintendofreak_2The only idea I have is that the lasers can rotate around, but that's not really an Arwing . :P
Ah, but the charge shot homes in. The chuck could be for movement, and the motion sensing could be for aiming the auto target.
The only idea I have is that the lasers can rotate around, but that's not really an Arwing . :P[QUOTE="nintendofreak_2"][QUOTE="Razmitaz"]Lol, good point. Wonder how that would work.Narroo
Ah, but the charge shot homes in. The chuck could be for movement, and the motion sensing could be for aiming the auto target.
Hey,You copied me,that's the same thing i said(check my post).[QUOTE="goblaa"][QUOTE="SuperMarioNerd"]Nunchuk
Control Stick-Boost(up), Barrel Roll(left or right), Brake(down)
C Button- Used for "advanced manuevers" in conjunction with the Control Stick: Somersault(Up on Control Stick while holding C), U-Turn (Down while holding C)
Z Button- Target Object (to break lock-on, press Z on a non-designated region of space)Wii Remote
IR Pointer - Manuever Arwing; the Arwing will follow the position of the pointer reticule*
Tilt - Rotates Arwing in respective position (ie, tilting Remote left = Arwing tilting left)
Control Pad- same as Control Stick (but optional)
A Button - Fire laser(s), Hold to charge shot
B Button - Fire bomb
-/+ Button - Pause
1 Button - Decrease Pointer Box (ie, increases sensitivity of box surrounding reticule; that means handling the Arwing is possible with fewer movements)
2 Button - Increase Pointer Box (ie, decreases pointer sensitivty)*Flight experience can be enhanced with Wii's MotionPlus accessory, forgoing the pointer
How are my thoughts? I would love to hear any suggestions or improvements to my control scheme.
SuperMarioNerd
A good control scheme. A couple points though. A z-lock on isn't needed. 1 and 2 used for pointer box isn't needed, that can be in an option menu. Reverse A and B. Make Z the manuver button since it's bigger and important.
Other than that, perfect.
A more casual friendly way would be wiimote only where the d-pad is used for boost, break, and "Do a barrel roll!". Flick up to loppdy-loop, and flick down to u-turn. Though, this would be optional so vets could use the nunchuck.
The reason I think the lock-on button should be Z because there were times in StarFox 64 when I targeted an unintended enemy. Also, the Z Button is the typical targeting button in several games, including Zelda: Twilight Princess, Metroid Prime 3, and BWii.
As for A and B Button functionality, if there's one button I would use for rapid pressing, it would be A. Not sure if it's me or anything, but pressing B in quick succession feels uncomfortable. However, I would allow switching button functions in the options/pause menu. Now that you think of it, I feel the 1 and 2 Buttons have little to no necessary use; the remote sensitivity options should be included in the options/pause menus.
About the "casual" control setting, couldn't there be issues with tilting (controlling Arwing) and shaking (advanced manuevers)?
First of all, best control scheme for StarFox that I've come across (including my own). This would be awesome.
For anyone who played the old StarFox games, moving with the Nunchuk AND pointing with the Wiimote wouldn't make sense, since your ship moves wherever you aim (as others have said).
I like the "locking on with Z" function, since it allows you to aim an lock on independently. I don't really know what 1 and 2 should be used for...something new would be nice. The basic gameplay of the StarFox franchise hasn't really changed since the SNES (minus StarFox Adventures...but that's a completely different beast entirely).
I think it would be nice to be able to use the Wiimote without the Nunchuk (I'm thinking particularly for multiplayer - I certainly don't have 4 Nunchuks lying around). I like the idea of using the D-Pad to replace boost/brake/barrel roll, and flicking up and down for Somersault/U-turn. Perhaps 1 and 2 could be used to Somersault/U-turn if they're not going to be used for anything else...though, they are a bit far away for people with smaller hands.
And whoever said moving with the Nunchuk while aiming from a Landmaster - YES. Would be awesome.
I suppose Nintendo *could* do first-person shooter-like controls pretty easily, too...though like any true StarFox fan, I want to stay in my Arwing as much as possible.
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