When do you think we'll see the first REALLY good FPS on Wii?

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-CheeseEater-

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#1 -CheeseEater-
Member since 2007 • 5258 Posts

Do not say Metroid 3, due to the fact that that is a FPA...

when do you think Nintendo gamers will be able to see the first fantastic true FPS on Nintendo's console! :D

CS Wii :P I can't imagine what would happen if that were to be true XD

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Optusnet

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#2 Optusnet
Member since 2003 • 11065 Posts

Actually Metroid Prime 3 could now arguably bea FPS now that it handles very similar to a FPSwith PCmouse sensitivity.

Either Red Steel 2 will greatly improve its control scheme, and it's gameplayand handle controls similar to MP3, or some developer will wait until MP3 is out and just copy what they did and add it in their own game (which is a good thing).

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AfterTheFall

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#3 AfterTheFall
Member since 2006 • 425 Posts
I think next year we'll see some (new hopefully) awesome shooter. But heres hoping with Red Steel 2 - If that happens.
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skingus

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#4 skingus
Member since 2006 • 2370 Posts
RE 4.
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vnc20100

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#5 vnc20100
Member since 2007 • 1685 Posts
I think next year we'll see some (new hopefully) awesome shooter. But heres hoping with Red Steel 2 - If that happens.AfterTheFall

Actually Metroid Prime 3 could now arguably bea FPS now that it handles very similar to a FPSwith PCmouse sensitivity.

Either Red Steel 2 will greatly improve its control scheme, and it's gameplayand handle controls similar to MP3, or some developer will wait until MP3 is out and just copy what they did and add it in their own game (which is a good thing).

Optusnet

Well, it's not an FPS but a TPS. RE 4 just came out and its score is one of highest on the Wii... and it's a port. I think that game will bring the attention of other third party developers. The control seems perfect for the wii. and if they could implement something similar into their game, we will see great fps in the years to come.

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KingKoop

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#6 KingKoop
Member since 2005 • 4268 Posts
RE4 is a TPS not a FPS, I think RE:UC will be the best.
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AL13NK1LL3R

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#7 AL13NK1LL3R
Member since 2005 • 1394 Posts

if i was in game business.. i have bunch of great ideas and i could make the best fps on the wii but i cant cause i dont have experinse which is darn and have to take 4 years of college but i'm really that good... but they said no so damit

anyways um the only thing i know of is metriod prime 3 thats all

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Mr_Apple_Soup

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#8 Mr_Apple_Soup
Member since 2006 • 3580 Posts

well maybe resi evi.....nvm thats a TPS. maybe disaster da....never mind thats a TPS too! (whatever happened to that game anyway?)

hmmm idk, nintendo seems to be already having luck with a TPS and rly has had no luck with FPSs but if anything i HIGHLY doubt the firrst good FPS will be red steel 2or a COD or MOH game (if wii ever gets one again). Its probably gonna be a new series that comes from a third party next year and is DEVOLOPED for the wii, and not ported

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cradleOFfilth37

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#9 cradleOFfilth37
Member since 2005 • 9156 Posts
When Halo comes out
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benjaminben_1

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#10 benjaminben_1
Member since 2003 • 25 Posts
Resident Evil 4 isn't good enough...?
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KingKoop

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#11 KingKoop
Member since 2005 • 4268 Posts

Resident Evil 4 isn't good enough...?benjaminben_1

It's not a FPS.

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nasty_butler16

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#12 nasty_butler16
Member since 2006 • 843 Posts

Because Metroid 3 uses the FPS controlls, and it is being devolped by a very talented developer (retro studios) you will probably be able to tell if its possible to make a great FPS for the wii after playing that game. If metroid 3 nails it, there will be great FPS's comming to the wii afterwards.

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wiiwillstand

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#13 wiiwillstand
Member since 2007 • 2781 Posts
The previous games like Red Steel were great! I think the next great one will be released later this year, that, or next year.
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soulfood4

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#14 soulfood4
Member since 2005 • 5459 Posts
On August 20th...or whenever REUC comes out...
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#15 bluezy
Member since 2004 • 29297 Posts
Yeah, RE4 seems to be it. After that, i'd say maybe Umbrella Chronicles?
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#16 Phazevariance
Member since 2003 • 12356 Posts
ACTUALLY, RE4 is not a port, because the Wii uses mostly the same hardware as the GC, so they simply took down the boundries on certain variables to allow it to take advantage of the extra speed to reduce slow spots, and otherwise it runs natively on the Wii hardware.
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Conroi58

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#17 Conroi58
Member since 2006 • 929 Posts
Maybe TimeSplitters...