Why can't nintendo make a proper controller

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swrowe78

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#1 swrowe78
Member since 2012 • 25 Posts
That way they wouldn't spend money on that and spend on improving the graphics and stuff like that.
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Toxic-Seahorse

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#2 Toxic-Seahorse
Member since 2012 • 5074 Posts

That way they wouldn't spend money on that and spend on improving the graphics and stuff like that.swrowe78
They can, the pro controller for the WII U shows that, they just don't want to. I'm glad Nintendo is trying new things instead of sticknig to the same old boring formula for consoles.

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Pirate700

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#3 Pirate700
Member since 2008 • 46465 Posts

Like it or hate it, the controller has become Nintendo's thing. For the new gen, it's a $130 controller that you can't replace if it breaks.

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Pikminmaniac

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#4 Pikminmaniac
Member since 2006 • 11514 Posts

If nintendo did that then we'd have 3 identical consoles to choose from. It's good that Nintendo is creating its own unique identity.

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meetroid8

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#5 meetroid8
Member since 2005 • 21152 Posts
I doubt the cost of the new controller has anything to do with the WiiU's graphical capabilities.
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enrique_marrodz

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#6 enrique_marrodz
Member since 2003 • 2107 Posts
That way they wouldn't spend money on that and spend on improving the graphics and stuff like that.swrowe78
Why you even care? if you're looking for a "proper" controller then you're looking at the wrong console maker. Nintendo is for innovation, for doing the same as always you can have any other console. For top of the graphics get a PC BTW, all the console makers have non-"proper" controllers too (Move, Kinect), and even in a PC you can use motion, cameras, tablets, etc. as an input media. Finally, Wii had the CC(Pro), and now there will be the Pro Controller too, so there you have it. Not happy even with that, then don't be it
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bonesawisready5

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#7 bonesawisready5
Member since 2011 • 4971 Posts

Because gameplay is most important?

Because they can do both at the same time? Who are you to say they need to make a console that is X times more powerful when they can make one just as good that is Y times more powerful?

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guitarist4292

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#8 guitarist4292
Member since 2006 • 503 Posts

Like it or hate it, the controller has become Nintendo's thing. For the new gen, it's a $130 controller that you can't replace if it breaks.

Pirate700



Not true. Of course they'd offer an option to replace broken gamepads. It costs money, but when has smashing something ever been covered by warranty without some extra care plan? I'm sure if it's a hardware failure, they won't charge. Nintendo's customer support has been great by every account I've seen during the Wii era for problems that aren't the user's fault.
http://wiiudaily.com/2012/09/broken-gamepads-replace/

But seriously, who breaks controllers anyway?

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KBFloYd

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#9 KBFloYd
Member since 2009 • 22714 Posts

[QUOTE="swrowe78"]That way they wouldn't spend money on that and spend on improving the graphics and stuff like that.enrique_marrodz
Why you even care? if you're looking for a "proper" controller then you're looking at the wrong console maker. Nintendo is for innovation, for doing the same as always you can have any other console. For top of the graphics get a PC BTW, all the console makers have non-"proper" controllers too (Move, Kinect), and even in a PC you can use motion, cameras, tablets, etc. as an input media. Finally, Wii had the CC(Pro), and now there will be the Pro Controller too, so there you have it. Not happy even with that, then don't be it

here here.... graphics? get a PC

old school controller? get oine of the HD twins(360/ps3)

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1PMrFister

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#10 1PMrFister
Member since 2010 • 3134 Posts

[QUOTE="Pirate700"]

Like it or hate it, the controller has become Nintendo's thing. For the new gen, it's a $130 controller that you can't replace if it breaks.

guitarist4292



Not true. Of course they'd offer an option to replace broken gamepads. It costs money, but when has smashing something ever been covered by warranty without some extra care plan? I'm sure if it's a hardware failure, they won't charge. Nintendo's customer support has been great by every account I've seen during the Wii era for problems that aren't the user's fault.
http://wiiudaily.com/2012/09/broken-gamepads-replace/

But seriously, who breaks controllers anyway?

Kids, angry gamers, etc.
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JustPlainLucas

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#11 JustPlainLucas
Member since 2002 • 80441 Posts

Not true. Of course they'd offer an option to replace broken gamepads. It costs money, but when has smashing something ever been covered by warranty without some extra care plan? I'm sure if it's a hardware failure, they won't charge. Nintendo's customer support has been great by every account I've seen during the Wii era for problems that aren't the user's fault.
http://wiiudaily.com/2012/09/broken-gamepads-replace/

But seriously, who breaks controllers anyway?

guitarist4292
Me. I've been through several. I actually haven't broken one in a long time until Max Payne 3 cost me a PS3 controller. Trust me, these Wii U pads WILL be broken. From what I understand, though, you'll be able to buy separate pads at Nintendo's online store.
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Toxic-Seahorse

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#12 Toxic-Seahorse
Member since 2012 • 5074 Posts
[QUOTE="guitarist4292"]

Not true. Of course they'd offer an option to replace broken gamepads. It costs money, but when has smashing something ever been covered by warranty without some extra care plan? I'm sure if it's a hardware failure, they won't charge. Nintendo's customer support has been great by every account I've seen during the Wii era for problems that aren't the user's fault.
http://wiiudaily.com/2012/09/broken-gamepads-replace/

But seriously, who breaks controllers anyway?

JustPlainLucas
Me. I've been through several. I actually haven't broken one in a long time until Max Payne 3 cost me a PS3 controller. Trust me, these Wii U pads WILL be broken. From what I understand, though, you'll be able to buy separate pads at Nintendo's online store.

I don't get mad enough to video games to break controllers, and when I do get mad, I'm not stupid enough to do something to break an expensive item.
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JustPlainLucas

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#13 JustPlainLucas
Member since 2002 • 80441 Posts
[QUOTE="Toxic-Seahorse"] I don't get mad enough to video games to break controllers, and when I do get mad, I'm not stupid enough to do something to break an expensive item.

Yeah, I always have that moment of "OMG THAT WAS SO FU CKING STUPID!" right after the controller leaves my hand. I do tend to have anger issues, but I've been really good about it lately (except for the PS3 slip). Knowing how expensive those tablets are, though, I don't think even the most frustrating game will get me to break one.
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Celsius765

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#14 Celsius765
Member since 2005 • 2417 Posts
i peg it at $100 maybe less since its not a stand alone tablet
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superbuuman

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#15 superbuuman
Member since 2010 • 6400 Posts

That way they wouldn't spend money on that and spend on improving the graphics and stuff like that.swrowe78
They have already said they aren't fully into graphics driven like their 2 competitors. Their WiiU gamepad controller has been their proper controller since Wii's pro controller...N64, & GC times had weird controllers (imo), it went back to norm/proper when they release classic controller pro for Wii. The WiiU gamepad is just an evolution of that. Just because there's a screen its not a proper controller?..well they've covered that as well with controller pro.

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osan0

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#17 osan0
Member since 2004 • 18264 Posts
by "proper controller" i am assuming you are talking about a DA controller. they can and do. but why limit themselves to such an old and sloppy design?
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#18 nameless12345
Member since 2010 • 15125 Posts

Well, in my opinion, the GC pad would be close to perfection if they tweaked it a little and yes, they could exchange the expensive pad for more hardware muscle.

However, I also think that if they went with that approach, the Wii U (or however they would call it) would not be much different from the other consoles.

Basically you would be looking at a little prettier games than on the current consoles but still not up to PC level.

With the tablet pad, they atleast have something going for it that distinguishes it from the competition.

Now Sony may claim that the PS3 + Vita combo can be used to same effect, but that's only talks.

And besides, not every PS3 owner has a Vita so I don't see many titles supporting that combo.

You have to think broader than just "traditional controller, better hardware" because if that would correspond with your needs doesn't mean it would also with everyone (infact you may be in the minority).

And to conclude - Nintendo were always innovating in the control department.

The NES had the D-pad, the SNES the shoulder buttons and four button layout, the N64 the analog stick and force feedback, the GC a ergonomic analog stick placement, the DS a 2nd touch screen, the Wii motion controls, ect.

The Wii U pad is an expected evolution that opens new possibilties (whether good or bad).

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guitarist4292

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#19 guitarist4292
Member since 2006 • 503 Posts
[QUOTE="1PMrFister"] Kids, angry gamers, etc.

[QUOTE="JustPlainLucas"] Me. I've been through several. I actually haven't broken one in a long time until Max Payne 3 cost me a PS3 controller. Trust me, these Wii U pads WILL be broken. From what I understand, though, you'll be able to buy separate pads at Nintendo's online store.

Huh... I've been gaming since 5 years old and I've never broken a single controller... didn't realize this was actually a problem... But yes, they said they'll replace broken controllers (for a fee, of course).
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#20 Xplode_77
Member since 2008 • 3518 Posts

Proof is in the soup...

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nameless12345

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#21 nameless12345
Member since 2010 • 15125 Posts

Proof is in the soup...

Xplode_77

This fake one looks better to me:

07464697a1209190850e8518d6b4d9bc.jpeg

I don't know why they went with the 360 design when they already had the awesome GC design...

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superbuuman

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#22 superbuuman
Member since 2010 • 6400 Posts

I don't know why they went with the 360 design when they already had the awesome GC design...

nameless12345

GC controller sux imo ..I didn't like it, I tend to think its Nintendo wanting to be different for the sake of being different. So glad they went back to SNES control pad design style...of course now updated with extra buttons and analog stick.

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#23 El_Zo1212o
Member since 2009 • 6057 Posts
That way they wouldn't spend money on that and spend on improving the graphics and stuff like that.swrowe78
They invented the d pad, shoulder buttons and the analog stick for home videogame consoles. What more can you possibly want from them? Oh, and the Wii U pro controller makes this thread invalid.
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FastEddie2121

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#24 FastEddie2121
Member since 2009 • 3081 Posts
Just don't expect to enjoy racing games with the non-analog, digital triggers, unless its a cart game.
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El_Zo1212o

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#25 El_Zo1212o
Member since 2009 • 6057 Posts
Just don't expect to enjoy racing games with the non-analog, digital triggers, unless its a cart game.FastEddie2121
The original Gran Turismo worked just fine with the right stick as the throttle.
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mariokart64fan

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#26 mariokart64fan
Member since 2003 • 20828 Posts

stop your gripping , if you dont like the pad you can always buy a u pro controller to use it is exactly like the xbox360 controller except stick placment ,

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#27 Master_Of_Fools
Member since 2009 • 1651 Posts

Troll?

Its called INNOVATION. Every time Nintendo makes a new system we get a new controller. Unlike Playstation and Xbox where it looks the same every system. People are afraid of mastering a new controller or to damn lazy. Seriously. Nintendo does whats right.

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#28 FastEddie2121
Member since 2009 • 3081 Posts
[QUOTE="FastEddie2121"]Just don't expect to enjoy racing games with the non-analog, digital triggers, unless its a cart game.El_Zo1212o
The original Gran Turismo worked just fine with the right stick as the throttle.

So having to revert back to a control scheme from 1997 is a good thing? What about Gamecube games played through the VC which require analog triggers? Even SSB needs them as well to pull of certain moves. Its a very odd move from Ninty. We'll see how much people like it if and when GTA5 hits the wii-u. This isn't an innovation. Its a pain in the ass. They are also used in a myriad of ways so its not just sim based racing games that would be hit, but its certainly the most obvious.
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El_Zo1212o

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#29 El_Zo1212o
Member since 2009 • 6057 Posts
[QUOTE="El_Zo1212o"][QUOTE="FastEddie2121"]Just don't expect to enjoy racing games with the non-analog, digital triggers, unless its a cart game.FastEddie2121
The original Gran Turismo worked just fine with the right stick as the throttle.

So having to revert back to a control scheme from 1997 is a good thing? What about Gamecube games played through the VC which require analog triggers? Even SSB needs them as well to pull of certain moves. Its a very odd move from Ninty. We'll see how much people like it if and when GTA5 hits the wii-u. This isn't an innovation. Its a pain in the ass. They are also used in a myriad of ways so its not just sim based racing games that would be hit, but its certainly the most obvious.

Keeping in mind that I detest racing games, I've needed an analog trigger for one game this entire generation- Alpha Protocol had a lockpicking minigame that used the left and right triggers. Put exactly the right about of pressure on the pins and lock them in place. Beyond that, all I've ever done with the triggers is either floor the gas in GTA, Just Cause 2, etcetc, or aim and shoot.
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YearoftheSnake5

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#30 YearoftheSnake5
Member since 2005 • 9731 Posts

Graphics have improved. :|

"Proper controller" is subjective. If you mean something that's just more of the same(thumb sticks, buttons, nothing special), it's already available to you. Obviously you missed the announcement at some point.