[QUOTE="Madmangamer364"]
[QUOTE="JLF1"]
So far in this thread I haven't seen ONE argument against Wii achievements. JLF1
Ok, and maybe you won't see a legitimate argument against Wii achievements. However, just because there isn't an argument against it doesn't mean that you have to be all for it, either. Personally speaking, I can also do without a forced system that artificially tries to keep track of your gaming accomplishments, which is something that gamers should be fine with setting for themselves. I'm fine with the concept of achievements, but if this was something that not every developer had to do and set a specific point/award system for, I would actually care more about it. As it stands on the other systems, I can see how it would feel annoying or even pointless, seeing as how every game has to have such a system implemented, regardless of whether or not the game was designed to do so.
There's nothing wrong with achievements or the like, but if the time and energy spent on such a system can be better used, why not forgo it for the sake of actually improving the game? It's cool that you're a fan of the idea and all, but if you ask me, it feels more like a tool as it stands now, so I can't say I support it too heavily.
So let me get this straight. Because there isn't anything negative about achivements I shouldn't be possitive about it?
IMO I wish Nintendo would force a lot of things on developers instead of letting them get away with any crap on the Wii that most developers do. We are talking about small icons popping up every now and then in a game, it's easy to implement it. If adding achievements in a game would seriously damage the quality of a game of take endless amount of work force then why haven't we about this from developers before?
Not exactly what I was saying; the "you" in that sentence didn't exactly apply to you personally, but rather anyone. to Feel free to be as positive about it as you want, but that doesn't mean that everyone has to feel the same way about it as you do. I was just pointing out that while there may not be this glaring flaw with achievements doesn't mean that those who aren't supportive of it has to be.
Anyways, your opinions on the relationship between Nintendo and third party developers is something I can't really help you too much with, seeing as how I'm not involved with either. What I will say is that one can argue that the relationship between Nintendo and third parties is what it is now because there was a point in time where Nintendo was too forceful. However, this is probably a discussion better saved for another time.
Truth be told, I have NO clue in regards to the time and effort being put into the achievement/trophy system as a whole, as well as what game developers have to go through to implement it with all of their games. My guess is that it probably isn't something that's too taxing on the development process of a game, but even so, if it was a developer's intent to go along with a system of its own that would perhaps be superior or even decide to drop it altogether because of the type of experience it wants to create, I would hope that it would be allowed to do so without go by some unnecessary guidelines of sorts because of a universal system that requires all games have a certain number of "goals" that produce meaningless points. It may not damage the quality of the game, but it might contribute to severing the connection between the game and the player that a developer might have in mind.
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