So, getting a trophy for catching the biggest fish at the tourney = good & natural, part of the game's identity and gives you freedom.
But getting a trophy that persists in your gamer ID for catching the biggest fish at the tourney = unnatural, detracts from the game, removes your freedom, and takes something away from the game?
:Pclicketyclick
Good one. :P That said, I honestly don't think it's the same thing. You might be getting trophies in both instances and it might be for the same thing, but I think a specific in-game item in a game of Animal Crossing's type does create something more of an impact than an ID-specific award. What I'm saying is that does a game like Animal Crossing really need to give you two trophies or acknowledgements for the same thing? In this regard, I think it does feel a bit much like filler for a game that doesn't need it, and if I had to choose between the two, I would take Animal Crossing's in-game trophy over the ID one.
Is it really true that what made the achievement system special in MP3 is that it wasn't used for other things? Or was it because it was so well (and humourously) implemented? If something is excellent, do you want more or less of it? When you first found out that you liked ice cream, was your reaction "oh god don't give me any more ice cream. What made that experience a good one was that I'd never tasted that before, so I don't want it anymore"? Or was it "holy hell what is this amazing sweet cold stuff gimme more"? Sure, there are better and worse flavours, but even considering the danger that you'll taste an icky flavour, it's better to keep eating ice cream than to stop eating it because you enjoyed it the first time and want that experience to remain special.Making it a requirement for devs to build in some reward system and have those rewards contribute to the player's game space in some way would force the devs to get creative, and maybe this whole system could work to better promote those games.
I'm still surprised that people here, who are members of the Nintendo Club, are against achievement points being rewarded for playing games. Honestly, isn't it more fun to get points for doing something in the game than for filling out some marketing survey? And wouldn't it be cool if those points could be used on the Wii Shop Channel to, say, buy wallpaper for your console screen or buy an outfit for your Mii?
clicketyclick
As for that first question, I honestly believe it was because of a combination of the two. Of course, the usage of the system made it something worthwhile, but I think you do have to also give it credit because it was specific to that game. The whole ice cream thing is an interesting analogy, to say the least, but let me put it this way... If I had eaten something that was quite similar to ice cream prior to eating it for the first time, the experience of tasting it probably wouldn't have been as special. Furthermore, if I was aware that it was part of some unified structure where my taste buds could only be treated so much before it loses its flavor or something like that, I might still be able to enjoy ice cream, but I would probably wonder what it could taste like had it been a part of its own individual food type. I hope this is making sense, because this is becoming way too random and off-the-wall for me right now. XD Still, that's what achievements are to me right now, except for the fact that they don't even taste as good as ice cream. :P ...:?
As for your points on making it a requirement for developers to create a reward system, yeah, that is a possibility. However, there is also the opposide side of that coin that suggests what what was meant to be a creative endeavor might serve as something merely slapped-on, and while it could be used to promote games, the impact of an individual game's experience can be hurt when you find out that ALL games offer pretty much the same rewards. This is what some would say is the achievement system as it stands now, being a uniform service, and while it's something that may be desired by some Wii owners, I think it has room to be something more meaningful.
Anyways, if those points could be used to get REAL stuff, I might be more inclined to support the system, depending on what's available. :P Even now, I haven't used a single Club Nintendo point on any item, so I can't say I'm getting too excited about any of the things you speak of in regards to using points. I can't stress enough that I'm not against achievements, but I'm just not crazy of this one system that every game has to abide by as a way of awarding a gamer. I actually like your ideas, but I would rather see specific games offer specific console-related bonuses, if they would offer them at all, if only to try to make playing the games you play a part of your gaming persona. And still, I would rather see the games themselves reward you in-game in a manner that best fits that specific game over even that. Since I couldn't care less about having an ID to show off my multitude of gaming accomplishments, if I'm going to get something for my efforts, I want it to feel special and tailor-made for that game.
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