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Anything that moves developer attention away from a single-player Metroid game is a bad thing. Metroid has always been about the single-player and I think Hunters proved that.
Metroid is a single-player franchise.
I KNOW! its like they're online haters or metroid singleplayer hardcore fans. once again, yes, my picture is a halo helmet. don't judge me! i happen to like halo, big deal. i have no favoritism at all and the last thing i want is to compare halo and metroid.
anyways..who said it would put attention away from the single player? they just have to work harder or spend more time on the game. i mean it is possible to have a game with both good online and single player.
I KNOW! its like they're online haters or metroid singleplayer hardcore fans. once again, yes, my picture is a halo helmet. don't judge me! i happen to like halo, big deal. i have no favoritism at all and the last thing i want is to compare halo and metroid.
anyways..who said it would put attention away from the single player? they just have to work harder or spend more time on the game. i mean it is possible to have a game with both good online and single player.
Jayesler12
It would just break awaythe allusion of that isolated feeling, whichi admitedly MP3 didn't really have, but still. In fact when you think about multiplayer is really all the same when it comes to first person shooters, you shoot other people,most games these days all have the same modes (albeit with diffrent names) and some do have their little gimmicks (Perks in COD 4) but at the end of the day your basically playing the same multiplayer component only with a diffrent theme (Halo+scifi,aliens COD4=modern war,humans).why do they have diffrent themes? from the single player component, back in the days it used to be that the Multiplayer was a bonus, or a compliment, to the single player, but these days its the other way around (which explains short campaigns). In short get another game for the multiplayer experience, yeah you have to spend more money but that's economics for you, now the wii has MOHH2 so there is a decent multi component for the wii.
Retro Studios is a small company. They decided that if they split their resources between online and single player both would be underdeveloped, so they decided to go with what they are good at.
Also, unlike traditional FPS games, Metroid isn't focused on combat so much as exploration and puzzle solving. Online multiplayer games focus on combat, which a lot of people consider to be Metroids weakest element. Additionally, it would be difficult to balance a proper multiplayer Metroid game, because of the nature, and variety of powerups availble in the game.
basically the way MP games work just wouldnt suit a multiplayer enviroenment. the different power ups and weapons make for a very very unbalanced multiplayer game. MP2 showed this....the multiplayer was crap. hoving stupidly powerful weapons in SP is fine since the devs can also make enemies to suit these weapons and still make the game a challenge.
so why not adjust the gameplay mechanics? because by doing so, ull dilute the single player experience...ala MPH. for a metroid game, thats completly unacceptable.
the only way to get a good multiplayer MP game going would be to build two seperate games and plonk them on the same disc.....like what ubisoft did with splinter cell MP.
its not that ppl dont want multiplayer MP....its that if the single player suffers from it then single player should take priority.
Well, we saw how it turned out in Metroid Prime 2: Echoes and Metroid Prime Hunters. Metroid Prime 2 didn't have a great single player or multiplayer experience, and Hunters had a pretty bad single player half and good multiplayer half on the other side. Metroid Prime 3 focused on the single player which is what matters, but I'll leave multiplayer for another game, not at the cost of the single player campaign.
basically the way MP games work just wouldnt suit a multiplayer enviroenment. the different power ups and weapons make for a very very unbalanced multiplayer game. MP2 showed this....the multiplayer was crap. hoving stupidly powerful weapons in SP is fine since the devs can also make enemies to suit these weapons and still make the game a challenge.
so why not adjust the gameplay mechanics? because by doing so, ull dilute the single player experience...ala MPH. for a metroid game, thats completly unacceptable.
the only way to get a good multiplayer MP game going would be to build two seperate games and plonk them on the same disc.....like what ubisoft did with splinter cell MP.
its not that ppl dont want multiplayer MP....its that if the single player suffers from it then single player should take priority.
osan0
By plonk them on the same disc you mean have to diffrent gameplay mechanics right? (even if you were a spy, they would control diffrently than sam which took time getting used to).
I'll tell you what I think cos I kinda agree with both sides of the argument.
On the one hand Metroid games are at their best when its just Samus, alone, exploring, fighting massive bosses and getting cool items. And I think for hardcore Metroid fans, who have beaten every game in the series (like me), they know exactly what they want from Metroid- a fantastic single player experience.
BUT, newcomers, who are used to other FPS games, which, more often than not feature multiplayer, would feel disappointed that Prime 3 doesn't include a multiplayer. As Nintendo is appealing more to new, casual gamers such as these, it would have made sense for them to include multiplayer into it. The problem is getting it right- Prime 2 (which felt like a bit of a disappointment overall) had a ridiculous multiplayer which was basically: collect some items, lock on to your mates, then just tap A lots. It wasn't good. Hunters' multiplayer was really good for the DS, but the game didn't feel like Metroid.
So I think that to get a proper multiplayer Metroid experience it will be difficult to get it right. It could be great, I'm sure- imagine having guys like Rundas as a playable character, flying around with your awesome ice powers... so I'm not gonna rule it out. Metroid so far has been about single player, and if it can bring a good multiplayer too then great, but they have got to get it right. . . . .
i got the game its awesome, i think multiplayer and or online matches would be even more awesomewolverine08i know im kinda new to the metroid 3g games and i am playing with the game mechanics and i thing it would have solid online play and even amazing if done right ....( take note halo 3) lol
if they Nintendo does go that way for MP4 i think they should do a 2 disk set. disk one only story( so they don't lose and space and ends up short). The second disk for Multi-player( go full upt so people will play for years) ... once again bungie studios has perfected the formula
i agree. people who say that multiplayer would take away from the game as a whole overlook the fact that MP2 had multiplayer and the single player portion held up quite nicely as well.fmobliv06
Retro didn't put much work into the MP2 multiplayer, and it showed.
[QUOTE="fmobliv06"]i agree. people who say that multiplayer would take away from the game as a whole overlook the fact that MP2 had multiplayer and the single player portion held up quite nicely as well.thriteenthmonke
Retro didn't put much work into the MP2 multiplayer, and it showed.
It's true. MP2 multiplayer had a decent framerate at best and it was pretty mindless in the end.
if they Nintendo does go that way for MP4 i think they should do a 2 disk set. disk one only story( so they don't lose and space and ends up short). The second disk for Multi-player( go full upt so people will play for years) ... once again bungie studios has perfected the formula
XxAK47xX
Disk space isn't the issue, the amount of people Retro has to work with is. Bungie has somewhere around 3 times as many employees as Retro, and made a game with a much shorter campain.
Because Metroid is a single player adventure game like Zelda, not an FPS. Why aren't you complaining that Zelda doesn't have multiplayer?
i agree. people who say that multiplayer would take away from the game as a whole overlook the fact that MP2 had multiplayer and the single player portion held up quite nicely as well.fmobliv06
Yes it did, the game had many short comings and overall It was always one step behind Metroid Prime 1 and that probably was because of Retro studios spending it's time on the Muiltplayer. Now if they did that again they probably would have to cut back on the main game and make it either less polished or shorter, just so they could have a Muiltplayer for probably 4 or 8 people, 16 if you where super lucky just to be out done by EA and MOH Heroes 2 and 32 players online with no FC's. Or of course Retro could delay the game making up it come up against Galaxy for sales. So no Muiltpalyer was better for it.
[QUOTE="thriteenthmonke"][QUOTE="fmobliv06"]i agree. people who say that multiplayer would take away from the game as a whole overlook the fact that MP2 had multiplayer and the single player portion held up quite nicely as well.Dark_Link142
Retro didn't put much work into the MP2 multiplayer, and it showed.
It's true. MP2 multiplayer had a decent framerate at best and it was pretty mindless in the end.
Yeah who ever got to the missies first wins LOL.
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