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@J_Ford
Ignorance?!
You're the one going around accusing me of getting mixed up when your initial thought process was me talking about a time frame between 2010 and 2022. I never brought up any time frame up to 2022, YOU did. That's just stupidity how you flipped the time in the wrong direction...oh and yeah I'm supposed to place right here, "not to be rude" Yeah....ok the meaning can sound the same but actually mean something totally different. Just like you did.
Now, the reimagining of Goldeneye 007 is the very reason why Goldeneye Wii will be something awful for any owner, and since it happens to be for the Wii, it's something awful for wii owners.
Yes and I still have the cartridge.[QUOTE="wiifan001"]
[QUOTE="painguy1"]
you've played the game? painguy1
How can you play a game that's not scheduled to be released until Q4 2010?
Because it's freekin Goldeneye. Everything I need to see and experience is already on the N64. Any additions are irrelevant, and it has no chance of bringing back the milestone of Goldeneye N64
Like in the video we saw of the first mission, where Bond and Trevelyan were talking before the mission started and then sneaked to that first guard tower. In the original all you really had to do was just walk up to it in broad daylight, but they added a little cinematic flair to that downtime of just walking. Then where you would walk down that tunnel to the next set of towers, in this game you do more stealth and then the truck scenario. So if what that guy said is accurate about them keeping the mission structure and just altering the level design to convert the methodical, one speed pace of the original into a more action packed take, I think that's exactly what your talking about.SepewrathWell they can't actually use the same level designs because they don't own that stuff. The good thing, though, is that the original game used the blueprints of the movie set to design the levels, so the devs of the new game can do the same thing and still call it their own original work. But that means that anything from the original game that WASN'T part of the movie set isn't going to be used.
As far as I understand, this game isn't a remake of the original game in any sense... just a reimagining of the movie in the form of a game. Now of course they're not doing that in a bubble with no context of the original game, but unless I've missed some important copyright info, this game technically doesn't have anything to do with the original. It's not a remake in the sense that Zero Mission is a remake of the original Metroid, for example.
So I don't expect any of the actual levels to be even close to what the original game had.... though I'm sure they'll have similar areas within each level because of the whole movie set blueprint stuff.
Nothing can recreate goldeneyes feel as that just simply cannot happen (completely), but I don't expect it to. Will the game be perfect, of course not. I am sure parts of it will be a dissapointment, but overall it looks pretty freakin sweet, and after watching that single player vid I am considering pre-ordering the game. I am very excited and am most concerned that the MP won't be as good as I hope, because the SP looks awesome. Heres to hoping Eurocom does even better then Nightfire, which was a very fun game.
] Well they can't actually use the same level designs because they don't own that stuff. The good thing, though, is that the original game used the blueprints of the movie set to design the levels, so the devs of the new game can do the same thing and still call it their own original work. But that means that anything from the original game that WASN'T part of the movie set isn't going to be used.
As far as I understand, this game isn't a remake of the original game in any sense... just a reimagining of the movie in the form of a game. Now of course they're not doing that in a bubble with no context of the original game, but unless I've missed some important copyright info, this game technically doesn't have anything to do with the original. It's not a remake in the sense that Zero Mission is a remake of the original Metroid, for example.
So I don't expect any of the actual levels to be even close to what the original game had.... though I'm sure they'll have similar areas within each level because of the whole movie set blueprint stuff.
JordanElek
I think this will be what you want
Oh and people saying it is too much like COD, you MAY be right, but IMO (as much as it pains me to say this) GE64 is actually similar in someways to CoD4. I HATE MW2, but MW1 was pretty good and certain parts remind me of goldeneye. Especially the bonus airplane level.
Well even if they owned that stuff it would be pretty lazy to keep everything the same. And they can call it what they will, but its clearly a remake of the game, hell that's the way they basically introduced it in that announcement trailer. They weren't and still aren't talking about the movie, they are talking about the game. I expect there to be a lot of similarities between the two games. Though some of the bigger moments from the original will be bigger in this game. Like the tank level in this one looks like your tearing the city apart, while it wasn't even close to that in the original. But you'll likely still have to find Janus, I think your giving them too much credit by thinking it will be completely different lolWell they can't actually use the same level designs because they don't own that stuff. The good thing, though, is that the original game used the blueprints of the movie set to design the levels, so the devs of the new game can do the same thing and still call it their own original work. But that means that anything from the original game that WASN'T part of the movie set isn't going to be used.
As far as I understand, this game isn't a remake of the original game in any sense... just a reimagining of the movie in the form of a game. Now of course they're not doing that in a bubble with no context of the original game, but unless I've missed some important copyright info, this game technically doesn't have anything to do with the original. It's not a remake in the sense that Zero Mission is a remake of the original Metroid, for example.
So I don't expect any of the actual levels to be even close to what the original game had.... though I'm sure they'll have similar areas within each level because of the whole movie set blueprint stuff.
JordanElek
Well even if they owned that stuff it would be pretty lazy to keep everything the same. And they can call it what they will, but its clearly a remake of the game, hell that's the way they basically introduced it in that announcement trailer. They weren't and still aren't talking about the movie, they are talking about the game. I expect there to be a lot of similarities between the two games. Though some of the bigger moments from the original will be bigger in this game. Like the tank level in this one looks like your tearing the city apart, while it wasn't even close to that in the original. But you'll likely still have to find Janus, I think your giving them too much credit by thinking it will be completely different lolSepewrathIf they're trying to remake the game, they did a terrible job. Multiplayer is what ruled the first game, and the multiplayer in this game is 100% different, aside from a couple modes. Based on what that guy from the GS stage demo said, they are basically remaking the movie. Like I said, they're not completely ignorant of the existence of the original game, and part of the marketing of this game is the nostalgia factor, so there will be nods to it. But it doesn't look like their primary source is the original game.
Well I haven't seen enough of the MP to make a call on how close or how different it is. What makes you say its 100% different? SepewrathNone of the levels are the same (for obvious reasons), but that's the smallest difference. It's basically Modern Warfare. You start with your gun set and two grenades. There's perks and a leveling up system and all that. There's melee attacks that do major damage, like one-hit kills. The biggest similarity is the characters and split-screen.
[QUOTE="Sepewrath"]Well I haven't seen enough of the MP to make a call on how close or how different it is. What makes you say its 100% different? JordanElekNone of the levels are the same (for obvious reasons), but that's the smallest difference. It's basically Modern Warfare. You start with your gun set and two grenades. There's perks and a leveling up system and all that. There's melee attacks that do major damage, like one-hit kills. The biggest similarity is the characters and split-screen. yeah, Daniel Craig some similarity :lol: But seriously though, I knew what you meant.
I haven't seen any melee attacks yet, what are one kills, some kind of stealth kill, because that would be a good addition. SepewrathNo, I mean the melee hits are basically one-hit kills, like in Halo. You just hit them with the butt of your gun.
[QUOTE="Sepewrath"]Well I haven't seen enough of the MP to make a call on how close or how different it is. What makes you say its 100% different? JordanElekNone of the levels are the same (for obvious reasons), but that's the smallest difference. It's basically Modern Warfare. You start with your gun set and two grenades. There's perks and a leveling up system and all that. There's melee attacks that do major damage, like one-hit kills. The biggest similarity is the characters and split-screen. Hmm.. I'm not liking the sound of this. How overpowered are the perks? If cheap perks can take over a round like in MW, then I might just pretend this game doesn't exist. If the melee attacks are slower like in Bad Company 2, then I can live with that. But if they're quick, cheap kills like in MW, then screw it.
[QUOTE="JordanElek"][QUOTE="Sepewrath"]Well I haven't seen enough of the MP to make a call on how close or how different it is. What makes you say its 100% different? GamerForcaNone of the levels are the same (for obvious reasons), but that's the smallest difference. It's basically Modern Warfare. You start with your gun set and two grenades. There's perks and a leveling up system and all that. There's melee attacks that do major damage, like one-hit kills. The biggest similarity is the characters and split-screen. Hmm.. I'm not liking the sound of this. How overpowered are the perks? If cheap perks can take over a round like in MW, then I might just pretend this game doesn't exist. If the melee attacks are slower like in Bad Company 2, then I can live with that. But if they're quick, cheap kills like in MW, then screw it. It's quick. Check any vid on YouTube and you'll see it a bunch. I also forgot to mention regenerating health. It's all standard stuff for contemporary FPS games, but it also completely changes the feel of the game to something that doesn't resemble the N64 game in the least.
[QUOTE="GamerForca"][QUOTE="JordanElek"] None of the levels are the same (for obvious reasons), but that's the smallest difference. It's basically Modern Warfare. You start with your gun set and two grenades. There's perks and a leveling up system and all that. There's melee attacks that do major damage, like one-hit kills. The biggest similarity is the characters and split-screen.JordanElekHmm.. I'm not liking the sound of this. How overpowered are the perks? If cheap perks can take over a round like in MW, then I might just pretend this game doesn't exist. If the melee attacks are slower like in Bad Company 2, then I can live with that. But if they're quick, cheap kills like in MW, then screw it. It's quick. Check any vid on YouTube and you'll see it a bunch. I also forgot to mention regenerating health. It's all standard stuff for contemporary FPS games, but it also completely changes the feel of the game to something that doesn't resemble the N64 game in the least.
I am not going to lie, some of these thins worry me a bit, but with that said, I think regenerating health CAN be good and as long as you don't regen fast it won't be bad, and might even be a welcome addition, rather then people camping by armor and such. I don't mind melee and it can be relatively strong, but if its really cheap and takes away the point of shotguns and such, then it will annoy me. Perks and such are pretty cool, but the whole crazy MW2 perk system can be a bit much so I am most worried about that more then anything. I don't doubt the ammount of content, the singleplayer, or anything like that. I think the game will rock, I just hope these small things don't add up to make goldeneye Wii bad like MW2.
Regenerating health doesn't matter, one its necessary for the increased number of players online, it limits peoples ability to take the scraps of someones kill or get an easy kill for someone just getting out of a fight. Also regenerating health is an option in a lot of online shooters. Since more than any other aspect of the MP, GE was known for its wealth of options, I would assume health would be one of them. As a matter of fact, it would be very wise of them to allow customization to create a replica of the N64 version. To not do that would be just a massive oversight.
The melee isn't an issue either, the likely hood of actually making it to someone and using it is pretty slim, if you sneak up on them, then you deserve that kill. Kind of sounds like nitpicking, those things really do not change the scope that much. The only substantial alteration is the perks and if you can turn those off, then they wont even matter. Though I admit perks are lame, I don't get why the FPS audience likes them so much. Win with skill, not essentially cheats in a competitive arena.
Regenerating health doesn't matter, one its necessary for the increased number of players online, it limits peoples ability to take the scraps of someones kill or get an easy kill for someone just getting out of a fight. Also regenerating health is an option in a lot of online shooters. Since more than any other aspect of the MP, GE was known for its wealth of options, I would assume health would be one of them. As a matter of fact, it would be very wise of them to allow customization to create a replica of the N64 version. To not do that would be just a massive oversight.
The melee isn't an issue either, the likely hood of actually making it to someone and using it is pretty slim, if you sneak up on them, then you deserve that kill. Kind of sounds like nitpicking, those things really do not change the scope that much. The only substantial alteration is the perks and if you can turn those off, then they wont even matter. Though I admit perks are lame, I don't get why the FPS audience likes them so much. Win with skill, not essentially cheats in a competitive arena.
Sepewrath
Yeah I agree. I hope perks are not extreme and feel like cheating, but rather like the perks in Uncharted that seems diverse and fit a playstyle, but are not overpowering. Well except for the situational awareness which is just dumb.
I just don't like the idea that it's exclusive to the Wii. It needs to be on the PS3 and 360 also so I can play it. :cry: *Sniff*The-Apostle
Wii's are not that expensive and the Wii has and is getting many amazing games. I just bought one and also own a PS3 and PC. I love great graphics and all, but the Wii has its strong points, and some of this gens best games. I am very excited for this game :).
golden eye for da n64 was epic and it is a game witch due to many factors can not me remaid to be as epic as it was [yes it will suck]metayoshi9000
Of course no company can make a new game that will bring you back to the SAME feeling of Goldeneye 64 as that is just nostalgia that is gone now. You can feel it a bit, but that feel goes beyond the game, and depends on peoples lives. If people expect this to bring back the SAME exact feeling GE64 did, they are going to be dissapointed. But that doesnt mean they cannot make a very enjoyable game that feels like bond and borrows from goldeneye (a lot) in order to have a familiar and nostalgiac basis for the game. It would be like saying the new Donkey Kong is going to suck. Yes it will borrow a lot from the old donkey kong, but I am sure it will change stuff and improve upon things just as GEWii is doing. It will have nostalgia, but it can never feel the same as playing the past DKC games. And guess what? It has the SAME name as past games, but is made by a different developer then the others. GE Wii and DKCR are no different, but GEWii gets the flack.
The melee isn't an issue either, the likely hood of actually making it to someone and using it is pretty slim, if you sneak up on them, then you deserve that kill. SepewrathUnless they wait around a corner and smack you as soon as you enter a room. Or if you're in a small room and someone jumps in and smacks you right before you kill them. If the maps are big, then it's not much of an issue. But I'm thinking they're going to be like MW maps, which is horrible for instant-kill melee attacks.
[QUOTE="The-Apostle"]I just don't like the idea that it's exclusive to the Wii. It needs to be on the PS3 and 360 also so I can play it. :cry: *Sniff*NaveedLife
Wii's are not that expensive and the Wii has and is getting many amazing games. I just bought one and also own a PS3 and PC. I love great graphics and all, but the Wii has its strong points, and some of this gens best games. I am very excited for this game :).
Yes, well, I can't play Wii because of the way the Wiimote and Nunchuck are set up. :cry:That's probably it, many people don't want the game to be remade so that they don't ruin it, and also because it's not on PS3/360 :P.I'm eagerly looking forward to GoldenEye. I suppose some people would be opposed to the remake because, perhaps, they feel that Activision is messing with a game that shouldn't be messed with. I don't have a problem with it, though.
MathMattS
I'm eagerly looking forward to GoldenEye. I suppose some people would be opposed to the remake because, perhaps, they feel that Activision is messing with a game that shouldn't be messed with. I don't have a problem with it, though.
That's probably it, many people don't want the game to be remade so that they don't ruin it, and also because it's not on PS3/360 :P. I don't see why people should get upset about it not being on PS3/360. Goldeneye was born on Nintendo, and should stay there. After all, PS3 and Xbox 360 don't believe in splitscreen multiplayer, which is required for Goldeneye!golden eye for da n64 was epic and it is a game witch due to many factors can not me remaid to be as epic as it was [yes it will suck]metayoshi9000
spelling mate u might want to check it next time.
If the maps are big, then it's not much of an issue. But I'm thinking they're going to be like MW maps, which is horrible for instant-kill melee attacks.
The bigger the map is the more opportunities people have to recover health which can be very annoying.
Kind of sounds like nitpicking, those things really do not change the scope that much. The only substantial alteration is the perks and if you can turn those off, then they wont even matter. SepewrathNo, those things change the game substantially. Pretty much every aspect of strategy is changed just based on regenerating health vs set health alone. Also, melee hits happen all the time in any FPS that has them.
I'm not necessarily saying these are bad things, but my point was that the whole feel of multiplayer will be nothing like the original game at all. It'll be more like a split-screen CoD game, which some people have probably been wanting for awhile, and it's honestly going to be the best split-screen experience on the Wii so far, regardless of how different it is from the original GE.
But yeah, options would be awesome.
Yep, they're just butthurt fanboys that hate that it isn't coming to their system just like us Wii and PC fans could go there and say the same about Street Fighter X Tekken, Tekken x Street Fighter &Marvel Vs Capcom 3(Even thoughMvC3 button setup is EXACTLY like TVC now 3 attacks and an exchange button) being only PS3/360 but you don't hardly see that because System wars is a biased 360/PS3 forum and everything's ok when good games come to their respected consoles.
Now, I absolutely loved Goldeneye and will be getting this too. The only thing I can even remotely think about hating this game for is that it isn't a Perfect Dark Remake. I liked Perfect Dark and I thought Perfect Dark was a Total Step up in every department from Goldeneye except framerate. The Weapons were better, Stages were better and Longer, Enemies were better and tougher, Story was better, immersion was better, it was a total upgrade to Goldeneye and you Had to have the Expansion Pack to even get everything out of Perfect Dark. I'd rather have that but I'm perfectly fine with Goldeneye as it was an awesome game too.
[QUOTE="Boni"][QUOTE="MathMattS"]That's probably it, many people don't want the game to be remade so that they don't ruin it, and also because it's not on PS3/360 :P. I don't see why people should get upset about it not being on PS3/360. Goldeneye was born on Nintendo, and should stay there. After all, PS3 and Xbox 360 don't believe in splitscreen multiplayer, which is required for Goldeneye! They Don't? Most of their FPS have Split Screen Multiplayer. I actually can't think of one that doesn't. And to add to your argument, Perfect Dark was also born on Nintendo but the Wii didn't get that and you didn't see masses fussing over it going to 360, I argued about it but you didn't see the amounts that you see about Goldeneye being Wii Exclusive.I'm eagerly looking forward to GoldenEye. I suppose some people would be opposed to the remake because, perhaps, they feel that Activision is messing with a game that shouldn't be messed with. I don't have a problem with it, though.
Superzone
I just don't like the idea that it's exclusive to the Wii. It needs to be on the PS3 and 360 also so I can play it. :cry: *Sniff*The-Apostle
Wii's are not that expensive and the Wii has and is getting many amazing games. I just bought one and also own a PS3 and PC. I love great graphics and all, but the Wii has its strong points, and some of this gens best games. I am very excited for this game :).
Yes, well, I can't play Wii because of the way the Wiimote and Nunchuck are set up. :cry: It has support for the standard Cla$$ic Controller too so you have no argument.True. I think they should've went the route that xbox took with Perfect Dark but I still think this game will be great (Minus Daniel Craig - the worst Bond ever to don the Bond name).If GoldenEye is like Goldeneye 007 or Perfect Dark, it will not suck. Every developer of this game should play Goldeneye 007 so they can see how good it is and not mess this golden opportunity up.
Charpig
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