Why the 2nd analog attachment is a good thing

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FPS1337

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#1 FPS1337
Member since 2009 • 2519 Posts

Well sure it's ugly, bluky, and it was pretty much Nintendo saying my bad, and realizing they should've had the 2nd analog stick in the first place, but here are some reasons why it's a good thing.

It's optional. It gives consumers the decision if they really want dual analogs. People who don't feel like carrying the extra bulk don't have to, but people who need a 2nd analog for there shooters and such can if they want to. Remember it's an optional attachment and developers will probably make alternative controls other then dual analogs. The main thing is you want it, you have it, you don't, you don't have to buy it. It pretty much just gives developers another control option. Really at the very worst it might be like Wii motion plus where some games support it, and there may be a few exclusive titles, although I don't think this will be the case, I think more games will support dual analogs then games support Wii motion plus andI don't think very many will be exclusive to only supporting dual analogs.

Another good thing is that this may inspire third party developers to make different designs but add a second analog stick. Like the Wii had countless developers making third party controllers, and we all know that almost any accesory that is compatible with the 3DS will be remade by a different developer. For example I didn't like the Xbox official wireless mic or the ps3 official wireless mic, it was to small and it didn't fit comfortable in my ear, so I decided to use third party options. I have a third party classic controller that I used before the Classic controller pro came out because it had handles while the original classic controller didn't, I have third party component cables for my Wii and I use a lot of third party accesories. Often third parties will not only make cheaper versions of official products, but they often try to improve upon the design. What I'm saying is that this accesory will probably be made by people other then Nintendo eventually, and there might be a design that is better then Nintendo's.

Another good thing is that more developers might be more willing to make and port games to the 3DS because it features this control, even if it may be ugly, it still has it. Shooter's will work a lot better and games like Metal Gear Solid and Monster Hunter will have improved control.

Some people think Nintendo will redesignquickly to make up for their mistake, I think there gonna still wait a couple of year before they add that second analog stick in a redesign and improve battery life. I think Nintendo knows that the dedicated Nintendo consumers wouldn't be happy with theredesign and they would lose lots of interest if they betrayed them. Also 3DS sales are doing well lately, so Nintendo wouldn't make another bold move when the 3DS sales are picking up. Alsoit's likely that developers can update games so thatgames like Splinter Cell maybe will be able to use the 2nd analog stick. If the 3DS gives analog control to DS games, I'm sure developers can update to support the 2nd analog stick.The iphone and ipodare able to update games to add Gyroscope and retina display, somybe the 3DS could be updated to support the2nd analog.Now what do you think of it?

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lazyathew

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#2 lazyathew
Member since 2007 • 3748 Posts

Yeah, I agree, it's good that they added the option. But it would have been much, much better it was there in the first place.

And as a side note:That last paragraph is very much lacking in spaces. Itwas pretty difficult to read.

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Gamingclone

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#3 Gamingclone
Member since 2009 • 5224 Posts

I too think its a good thing that they are adding it. Granted, it is kinda like Nintendo saying "My bad, we forgot to add this" But its better than making a hardware revision to the 3DS simply to give it dual circle pads and rising the price alot.

Besides, with the first few games that will make useof this add on, they will probably come bundled with this add-on. And you are probably right, the add-on is probably optional for devs to use. Therefore it will be unlikely that we will have to buy this add on just to play our favorite games.

But to be honest, I am waiting till Nintendo's 3DS press confrence in Japan to happen before I come up with a final oppinion on this add-on.

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Gamingclone

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#4 Gamingclone
Member since 2009 • 5224 Posts

Yeah, I agree, it's good that they added the option. But it would have been much, much better it was there in the first place.

And as a side note:That last paragraph is very much lacking in spaces. Itwas pretty difficult to read.

lazyathew

Yeah it would had been better if they added it from the start, but it's too late to say what they should had done. Anyway its better that they are doing it now instead of later since that would have the potential of spliting the user base even more than what it will do now. Also I just thought of something, this add on could be just like that particular add on for the Wii. You know, the Wii vitality sensor or w/e it was called. It could possibly be an idea that Nintendo is thinking about, but in the end, never gets implimented. But ofcorse, the way a second circle pad could be implimented in a game is alot more easily thought of than the way a heart beat meeter could be implimented:P So who knows?

And yeah, about that side note... glitch spot used to do that alot to me where it would just get rid of all the spaces that I put into my post.

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elbert_b_23

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#5 elbert_b_23
Member since 2003 • 8247 Posts
i never thought that the 2nt analog stick on controllers are that important in most games its only used to turn the camera some of the best controllers made didn't have one i understand that there's a lot of gamers nowdays that never went without one so i can understand why they want it
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FPS1337

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#6 FPS1337
Member since 2009 • 2519 Posts
i never thought that the 2nt analog stick on controllers are that important in most games its only used to turn the camera some of the best controllers made didn't have one i understand that there's a lot of gamers nowdays that never went without one so i can understand why they want itelbert_b_23
I agree. It isn't as necessary as people make it seem. The only games really that need this are First Person shooters and maybe some adventure games, but Nintendo I think would've been fine with just using the one and the touch screen could replace the second analog stick for games like monster hunter, but it's nice they added the second one. I think it will work really nice with splinter cell, metal gear solid and the conduit 3ds. Anyways the second analog stick isn't as necessary like what people say it is. It's really just for shooters.
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en-bit

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#8 en-bit
Member since 2011 • 100 Posts

In the best case scenario:

Games like "Kid Icarus: Uprising", "Kingdom Hearts 3D: Dream Drop Distance", "Metal Gear Solid: Snake Eater 3D" and "Resident Evil: Revelations" could offer the option of been played with or without the second stick (just like "Monster Hunter Tri G") and, open the possibilities of receiving even more games thanks to a second stick.


Making the system sell like crazy.

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ZIVX

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#9 ZIVX
Member since 2008 • 2981 Posts

In the best case scenario:

Games like "Kid Icarus: Uprising", "Kingdom Hearts 3D: Dream Drop Distance", "Metal Gear Solid: Snake Eater 3D" and "Resident Evil: Revelations" could offer the option of been played with or without the second stick (just like "Monster Hunter Tri G") and, open the possibilities of receiving even more games thanks to a second stick.


Making the system sell like crazy.

en-bit

every game is going to have the option to play without the optional add-on. And the games will sell the system not some peripheral only several thousand people know about

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en-bit

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#10 en-bit
Member since 2011 • 100 Posts

[QUOTE="en-bit"]

In the best case scenario:

Games like "Kid Icarus: Uprising", "Kingdom Hearts 3D: Dream Drop Distance", "Metal Gear Solid: Snake Eater 3D" and "Resident Evil: Revelations" could offer the option of been played with or without the second stick (just like "Monster Hunter Tri G") and, open the possibilities of receiving even more games thanks to a second stick.


Making the system sell like crazy.

ZIVX

every game is going to have the option to play without the optional add-on. And the games will sell the system not some peripheral only several thousand people know about

Actually that makes even more sense, my bad.

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Jakk-Pot

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#11 Jakk-Pot
Member since 2010 • 48 Posts
I still think it looks useless. Seems like it would be worth your time just to wait for the hardware redesign. Only time will tell I guess. I actually just posted in my blog about this thing if anyone cares to read. Link is in my sig.
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pikaby

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#13 pikaby
Member since 2006 • 12720 Posts

Because it's not just a second analog stick, there's new shoulder buttons on it as well.

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Minishdriveby

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#14 Minishdriveby
Member since 2006 • 10519 Posts
They had enough time for product testing. This should have been in the original release such a drastic redesign for the system will be polarizing if a majority of new games start to use this peripheral. This will then lead to an inevitable redesign. Nintendo has not been making good marketing choices.
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JollyGreenOne

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#15 JollyGreenOne
Member since 2011 • 1001 Posts

People keep saying "This should have been a part of the system since day one!" but hindsight is 20 20. I'm sure if they saw the need for this 2nd analog (and R2 button) they would have built it in from the start, but by the time the system was revealed (or leaked) it was kind of too late for such a drastic change.

It would take them time to redesign the system, as it's already packed really tight.

I'm going to quote 2 user from another site:


[QUOTE="dyergram"]
I think im buying the 'its just for that one game angle', cant help but think why the **** would they not just put an extra stick on it in the first place.
AbsoluteZero

Because they couldn't fit it in the case.

It's pretty **** cramped in there. Where a right stick/buttons would go is where the battery is now.

In other words, are you willing to sacrifice even more battery life for another slide pad?

I don't know about anyone else, but I wouldn't want a lower battery life than the 3DS has now. They could've made the system larger, but looking at people complain about an optional add-on making it bigger, it's scary to think about how people would react if the system was originally that large. :?

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PoisoN_Facecam0

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#16 PoisoN_Facecam0
Member since 2009 • 3734 Posts
So.. firstly there are almost no good 3DS games.. a ton of huge titles have been delayed or cancelled they dropped to price only a few months after it came out.. then to make it up to everyone they give us a bunch of half ass roms.. and then they decide to make a hideous add on that will make all the cases and accessories i bought useless.. I just have to come to terms with the fact that the Nintendo i loved as a kid is long gone.. they better reveal something bloody brilliant at the convention later this week.
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haziqonfire

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#17 haziqonfire
Member since 2005 • 36392 Posts
I think people keep forgetting that so far this thing is only announced for one title ... so, we don't know how well or how many other developers will use it in the future. Though, TC is right that it'll largely be optional, but I disagree that it'll encourage developers to create alternate set ups. I think it'll do the opposite, I think developers will feel like 'well this already works on this other console, so now with a second analog it'll be easy to port it over'. Instead of doing something unique with the default control scheme, I figure they'll just take the easy route because ... it's easier. Also we can't really speculate on what a redesign might or might not have. Everything still just speculation, so we should wait until more details.
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Tuky06

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#18 Tuky06
Member since 2007 • 5026 Posts
They should bundle it with a game or have it as a CN reward, I'm not willing to pay for it alone unless it costs less than $15
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Minishdriveby

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#19 Minishdriveby
Member since 2006 • 10519 Posts

People keep saying "This should have been a part of the system since day one!" but hindsight is 20 20. I'm sure if they saw the need for this 2nd analog (and R2 button) they would have built it in from the start, but by the time the system was revealed (or leaked) it was kind of too late for such a drastic change.

It would take them time to redesign the system, as it's already packed really tight.

I'm going to quote 2 user from another site:

JollyGreenOne

No that's what product testing is for. You think they designed that system for a month and then just showed it at e3 and said there it is. They've been planning this for a couple years. One of those planning sessions should have brought up the idea of a second circle pad. Also they already had enough information from the PSP crowd to know people want a second analog stick with a handheld; however, when it was released, nobody cared that it didn't have a second analog stick. I think many nintendo fans had seen that for the most part games worked fairly well without it on the DS and Wii. I could have cared less if there was never a second analog stick for the handheld; however now they put in a giant bulky attachment that is worse than just making the dimensions of the 3DS a little bigger to fit the stick in originally, they probably could have put a bigger battery with the new dimensions too.

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Aqua3D-Player

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#20 Aqua3D-Player
Member since 2011 • 25 Posts
I think it's just somebodys rumor. Anyway the games that are already launched would not be compitable with it. I would not want it unless it comes on a new system, then I would second quess buying it.
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JollyGreenOne

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#21 JollyGreenOne
Member since 2011 • 1001 Posts

[QUOTE="JollyGreenOne"]

People keep saying "This should have been a part of the system since day one!" but hindsight is 20 20. I'm sure if they saw the need for this 2nd analog (and R2 button) they would have built it in from the start, but by the time the system was revealed (or leaked) it was kind of too late for such a drastic change.

It would take them time to redesign the system, as it's already packed really tight.

I'm going to quote 2 user from another site:

Minishdriveby

No that's what product testing is for. You think they designed that system for a month and then just showed it at e3 and said there it is. They've been planning this for a couple years. One of those planning sessions should have brought up the idea of a second circle pad. Also they already had enough information from the PSP crowd to know people want a second analog stick with a handheld; however, when it was released, nobody cared that it didn't have a second analog stick. I think many nintendo fans had seen that for the most part games worked fairly well without it on the DS and Wii. I could have cared less if there was never a second analog stick for the handheld; however now they put in a giant bulky attachment that is worse than just making the dimensions of the 3DS a little bigger to fit the stick in originally, they probably could have put a bigger battery with the new dimensions too.

Please don't act like a mind reader unless your name is The Amazing Bob. I know they've been making/testing the system for years, just as they've done with all of their previous systems, but that doesn't mean the system will be perfect or not have any flaws after they choose a design. They were trying to make the next generation handheld while still being backwards compatible with DS, I don't think they looked very hard at PSP or complaints about it for any design help...

Talk of a 2nd analog probably did come up during the designing phase, but they thought features like the touch screen and gyro sensors could make up for the lack of another analog, so they may not have felt the need to make the system bulky by stuffing it into it. And like you said yourself "I think many nintendo fans had seen that for the most part games worked fairly well without it on the DS and Wii." so what was stopping Nintendo from thinking the same?

And I'll put it here again in case you missed it the first time: "They could've made the system larger, but looking at people complain about an optional add-on making it bigger, it's scary to think about how people would react if the system was originally that large." It wouldn't only be a "little bigger", unless they magically made all the parts smaller or removed parts completely.

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Rod90

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#22 Rod90
Member since 2008 • 7269 Posts
I hope that never happens.
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Minishdriveby

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#23 Minishdriveby
Member since 2006 • 10519 Posts

Please don't act like a mind reader unless your name is The Amazing Bob. I know they've been making/testing the system for years, just as they've done with all of their previous systems, but that doesn't mean the system will be perfect or not have any flaws after they choose a design. They were trying to make the next generation handheld while still being backwards compatible with DS, I don't think they looked very hard at PSP or complaints about it for any design help...

Talk of a 2nd analog probably did come up during the designing phase, but they thought features like the touch screen and gyro sensors could make up for the lack of another analog, so they may not have felt the need to make the system bulky by stuffing it into it. And like you said yourself "I think many nintendo fans had seen that for the most part games worked fairly well without it on the DS and Wii." so what was stopping Nintendo from thinking the same?

And I'll put it here again in case you missed it the first time: "They could've made the system larger, but looking at people complain about an optional add-on making it bigger, it's scary to think about how people would react if the system was originally that large." It wouldn't only be a "little bigger", unless they magically made all the parts smaller or removed parts completely.

JollyGreenOne

Why wouldn't they look at the complaints about their competitor's handheld when they're going into the direction that Sony did with the PSP? It wouldn't have been hard to throw in a second analog stick and still make the system backwards compatible with the DS...

The problem with there new attachment is no one complained about the lack of an analog stick... Sure there were some flaws with the 3DS like battery life, but for the majority of complaints I haven't heard people complaining about the need for the second analog.

I think the complaints about the size wouldn't have been too bad. It definitely wouldn't be as bulky as the cradle attachment that they've announced. That attachment adds much more bulk than just simply having the second analog stick there to begin with. It adds a couple cm to the front for the new headphone slot, a couple cm to the back for new R+L buttons, and then it adds a ton on both sides, and has the 2nd nub sitck out! If they just put it in to begin with, the width and length would have been a little larger, but then this could have also allowed them to put in a bigger screen. Sure with the second analog stick you would have a bit bulkier and heavier, but it could have still kept a sleek design. It wouldn't have been ugly like the DS phat.

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JollyGreenOne

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#24 JollyGreenOne
Member since 2011 • 1001 Posts

[QUOTE="JollyGreenOne"]

Please don't act like a mind reader unless your name is The Amazing Bob. I know they've been making/testing the system for years, just as they've done with all of their previous systems, but that doesn't mean the system will be perfect or not have any flaws after they choose a design. They were trying to make the next generation handheld while still being backwards compatible with DS, I don't think they looked very hard at PSP or complaints about it for any design help...

Talk of a 2nd analog probably did come up during the designing phase, but they thought features like the touch screen and gyro sensors could make up for the lack of another analog, so they may not have felt the need to make the system bulky by stuffing it into it. And like you said yourself "I think many nintendo fans had seen that for the most part games worked fairly well without it on the DS and Wii." so what was stopping Nintendo from thinking the same?

And I'll put it here again in case you missed it the first time: "They could've made the system larger, but looking at people complain about an optional add-on making it bigger, it's scary to think about how people would react if the system was originally that large." It wouldn't only be a "little bigger", unless they magically made all the parts smaller or removed parts completely.

Minishdriveby

Why wouldn't they look at the complaints about their competitor's handheld when they're going into the direction that Sony did with the PSP? It wouldn't have been hard to throw in a second analog stick and still make the system backwards compatible with the DS...

The problem with there new attachment is no one complained about the lack of an analog stick... Sure there were some flaws with the 3DS like battery life, but for the majority of complaints I haven't heard people complaining about the need for the second analog.

I think the complaints about the size wouldn't have been too bad. It definitely wouldn't be as bulky as the cradle attachment that they've announced. That attachment adds much more bulk than just simply having the second analog stick there to begin with. It adds a couple cm to the front for the new headphone slot, a couple cm to the back for new R+L buttons, and then it adds a ton on both sides, and has the 2nd nub sitck out! If they just put it in to begin with, the width and length would have been a little larger, but then this could have also allowed them to put in a bigger screen. Sure with the second analog stick you would have a bit bulkier and heavier, but it could have still kept a sleek design. It wouldn't have been ugly like the DS phat.

Nintendo must not have paid much attention to PSP, because Nintendo fans didn't have a problem with their previous systems. And it's true that there weren't many/any complaints about the lack of a 2nd analog, but what do you think people would start talking about if games like Kid Icarus: Uprising, Resident Evil: Revelations and Monster Hunter Tri G released without support for this add-on? I think many would say how the games would be better with another way to control the camera, while some would adjust.

Over the corse of a generation things like that can really effect a system and the games that get put onto it, so I think it's better that Nintendo is addressing the "problem" now and not waiting till a redesign when it may be too late.

And again I don't really disagree, they probably could have built a 2nd analog into the system by making it bigger (How much bigger, nobody really knows but Nintendo), if they felt there was a need for it. But I don't think people would treat the system the same if it was originally larger.

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darth-pyschosis

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#25 darth-pyschosis
Member since 2006 • 9322 Posts
It's about whether its optional or not, whether its designed well or not. the thing that disturbs me about this entire situation is that it really makes me think Nintendo lacks confidence in its actions and damages my ability to trust them in the future. I understand redesigns making things brighter, lighter, and add some features that largely can be lived without if chosen to do so, but a second analog stick is a big deal and even if they pull it off as gracefully as humanely possible it still makes them seem confused and like they don't know what it the best course of action. As someone excited about the Wii U and the future of the 3DS, I'm frightened by this confusion on Nintendo's part. It's one thing to say "my bad" about the price, the late eShop launch, but adding more hardware so early? I guess it can work for the run away leader in the console wars like the PS1 ,and it evidentally works for Kinect, but adding this to an install base of 5 million users seems iffy to me.
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Minishdriveby

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#26 Minishdriveby
Member since 2006 • 10519 Posts

Nintendo should have foreseen the problem from the get go. If they weren't analyzing their competitor that is just a lack of competence. I truly doubt they didn't analyze Sony since every company tries to one up the next. The amount of resources and testing should have been enough for them to realize that they should include a second analog stick or leave it out of the final product. They chose to leave it out that was their decision, that should have been their final decision. Now they're saying 'we launched an incomplete handheld' here's a detachable add-on to fix it, sorry.

Also to bring up your first point about people compaining about the bulk if they released it with the 2nd analog built in. I beg to differ. If they came out with a sleek model that was weighed a little more and had a little bit larger dimensions, maybe a large as the DS phat, but with the sleek design of the DS lite, I don't think many people would have complained. They wouldn't have much to compare it too because it's a new system which sets the standard.

Of course, everything that's being said is hypothetical neither of us know whether this is just for Monster Hunter 3DS, but if they say in their press-conference that this will be used for the majority of their games, I'm pretty sure people will be even more enraged than they are right now.

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JollyGreenOne

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#27 JollyGreenOne
Member since 2011 • 1001 Posts

Nintendo should have foreseen the problem from the get go. If they weren't analyzing their competitor that is just a lack of competence. I truly doubt they didn't analyze Sony since every company tries to one up the next. The amount of resources and testing should have been enough for them to realize that they should include a second analog stick or leave it out of the final product. They chose to leave it out that was their decision, that should have been their final decision. Now they're saying 'we launched an incomplete handheld' here's a detachable add-on to fix it, sorry.

Also to bring up your first point about people compaining about the bulk if they released it with the 2nd analog built in. I beg to differ. If they came out with a sleek model that was weighed a little more and had a little bit larger dimensions, maybe a large as the DS phat, but with the sleek design of the DS lite, I don't think many people would have complained. They wouldn't have much to compare it too because it's a new system which sets the standard.

Of course, everything that's being said is hypothetical neither of us know whether this is just for Monster Hunter 3DS, but if they say in their press-conference that this will be used for the majority of their games, I'm pretty sure people will be even more enraged than they are right now.

Minishdriveby

There's that hindsight again, it's easy to say "they should have seen it coming" but it's not that easy, unless you have future sight...I don't know about you, but I don't know anyone with that ability. :P

What's wrong with trying to fix a mistake after you found a (somewhat) reasonable way to fix it? I can understand how others feel about 3DS going through so many things so soon, "they should've had so & so features ready from the start and (Insert titles) should have been ready before release", but it's the same with all system launches (though 3DS's case is a bit more extreme than most) and it's a part of being an early adapter for any type of hardware.

Hindsight again, if they came out with the perfect design for the 3DS in a perfect world that would be great...but everything can't be perfect and people can't see the future before it happens to stop any fudge-ups that may happen. If Nintendo was perfect they'd make their handhelds designed the right way the first time, every time, but no company is perfect and we've seen many examples of that this generation.

I'm not trying to be a one man defense force, but I know that's probably how some my posts come off sounding. I'm just trying to be reasonable till these rumors turn into facts... which shouldn't be much longer. And I agree with your last point, neither of us know how they plan to use this peripheral or if it's used in more than one game. If they use it in multiple games, I can only hope it improves gameplay as that should be a good thing.

I don't have hard feelings against you, any minish that can pull off a drive-by is O.K in my book! :lol:

Do you mind if I track you? I'd like some more friends on this site. :)

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Minishdriveby

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#28 Minishdriveby
Member since 2006 • 10519 Posts
JollyGreenOne, I would love for you to track me. My main point was that Nintendo should have looked back too the past to help them decide what to do about future events, and once they decided to do something they should have stuck with it. Their wishy-washy attitude about the decisions is what has me mostly concerned for the future of their handheld. Sure there have been redesigns for almost every console and the redesigns improve aspects of the console (battery life, wifi, etc.), but I don't think there has ever been a redesign this drastic (I know redesign is the wrong word here for an attachment, but I feel this attachment can only lead to a redesigned DS eventually. We'll have to see if my present knowledge helps me predict the future). The DS had a rough start too, but that was mostly in sales and it just took awhile for it to pick up. Once the games started to flow sales skyrocketed. The 3DS is in a whole different neighborhood. I think they should have just stuck it out for a little while until Mario Kart released, but instead they dropped the price too fast and are now changing hardware.
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CongressManStan

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#29 CongressManStan
Member since 2010 • 918 Posts
If you're considering buying a 3DS, just wait because knowing how many versions of portables Nintendo makes, it's only a matter of time when a 3DS with a second analog built in will be sold.
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JollyGreenOne

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#30 JollyGreenOne
Member since 2011 • 1001 Posts

JollyGreenOne, I would love for you to track me. My main point was that Nintendo should have looked back too the past to help them decide what to do about future events, and once they decided to do something they should have stuck with it. Their wishy-washy attitude about the decisions is what has me mostly concerned for the future of their handheld. Sure there have been redesigns for almost every console and the redesigns improve aspects of the console (battery life, wifi, etc.), but I don't think there has ever been a redesign this drastic (I know redesign is the wrong word here for an attachment, but I feel this attachment can only lead to a redesigned DS eventually. We'll have to see if my present knowledge helps me predict the future). The DS had a rough start too, but that was mostly in sales and it just took awhile for it to pick up. Once the games started to flow sales skyrocketed. The 3DS is in a whole different neighborhood. I think they should have just stuck it out for a little while until Mario Kart released, but instead they dropped the price too fast and are now changing hardware.Minishdriveby
I think they did look too the past and they seem to be trying to repeat DS's launch but faster, by releasing games like Super Mario 3D Land, a big N64 port (DS got Mario 64), Nintendogs + Cats and Mario Kart 7 all within the first year. And I agree, they probably did stuff like the price drop too fast, but if they let 3DS sales "Lay on the operation table" till "Dr. Mario" got there this holiday I'm not sure he would be able to save it.

A redesign was always going to come, even if the 3DS launched with 2 analogs a redesign would still be made. The only question is "when?". If we get into the conspiracy theory side of things, maybe they did this so they could redesign the 3DS sooner? I mean there isn't much wrong with how the system looks now besides a few people thinking "It's just another DS" something like that could be fixed with good advertisements. This could just be another way to sell more systems when the inevitable redesign is released, by making people go "Wow look at how ugly the original is with that add-on, I want the fancy new one!" making a "problem" with the design now to "fix" it later, and it's likely many original owners will upgrade/re-buy once the "3DS Ultra/U" is released.

YAY! A new friend.:D I look forward to maybe playing with you online one day.
*I plan to start a blog on here soon with my Code/ID in it, or you could PM"

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LaytonsCat

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#31 LaytonsCat
Member since 2010 • 3652 Posts

I really can't find myself to care about it. Its fine but I'm concerned about how many games will use it

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Lach0121

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#32 Lach0121
Member since 2007 • 11815 Posts

I don't know honestly, If I would like it or not. I am sure it could be useful for some gaming or applications, like a second WiiU controller or something.

Though I don't have a 3DS yet, so I can't comment on how I think it would work for all the stuff that is out on it so far.

I just hope the 3DS does great in the next few years.

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deactivated-57ad0e5285d73

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#33 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

I was just thinking about the attachment the other day while I was using my 3DS. Where exactly would this thing go in a remodel? What I'd like in a Lite version would be a sturdier slimer design, matte finish, and better battery life. I think a realistic way to implement the second stick would be if the right sid of the unit flipped open.

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Lach0121

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#34 Lach0121
Member since 2007 • 11815 Posts

I was just thinking about the attachment the other day while I was using my 3DS. Where exactly would this thing go in a remodel? What I'd like in a Lite version would be a sturdier slimer design, matte finish, and better battery life. I think a realistic way to implement the second stick would be if the right sid of the unit flipped open.

Heirren

Well if it was more of a slim design, then the second stick on the side that flips open would have to be detachable to fit wouldn't it?

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Kirbside

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#35 Kirbside
Member since 2005 • 314 Posts

Wait people are complaining about the look of the 3DS and the attachment looking ugly. How does the side flipping open not going to look ugly as well??? Plus with the flipping in and out won't that end up stratching each other???

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deactivated-57ad0e5285d73

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#36 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"]

I was just thinking about the attachment the other day while I was using my 3DS. Where exactly would this thing go in a remodel? What I'd like in a Lite version would be a sturdier slimer design, matte finish, and better battery life. I think a realistic way to implement the second stick would be if the right sid of the unit flipped open.

Lach0121

Well if it was more of a slim design, then the second stick on the side that flips open would have to be detachable to fit wouldn't it?

I'd imagine that it would be possible, no? Just though that perhaps it could slide out of the system.

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ArchoNils2

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#37 ArchoNils2
Member since 2005 • 10534 Posts

you know what would have been nice? if Nintendo didn't try to screw consumers by selling overpriced crap and if they thought one bit about the consumers. I'm still extremly angry at them, especially as day 1 buyer, I'll never buy a Nintendo system on launch ever again

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Eternal_Phoenix

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#38 Eternal_Phoenix
Member since 2003 • 9227 Posts

What do I think about it?It's crap

Will I buy it?hell no, unless a game I really want needs it

Anyway, why would we need another analog stick?? Unless we are getting Katamari Damacy 3D, I dont really see a pressing need for it!

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BrunoBRS

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#39 BrunoBRS
Member since 2005 • 74156 Posts
the only thing the second analog announcement did to me was assure i'll wait until the redesign.