Its no secret that the Wii-U sales have been poor, however I have never been more excited for the console. I'm not sure if the Wii U will be saved by games released in Q3 and Q4 this year, but I'm gonna have a great time with my console regardless how well it does. For a number of reasons below, I will tell you why Wii-U owners should be thankful.
1. More third party support
I know what you're thinking. What? The Wii-U is heavily lacking third parties. Look at all the games that are not going to make it on the console. Well yes that is true. The Wii-U lacks third parties compared to PS4 and Xbox One, but compared to the Wii, the Wii-U has already gotten several games that would have no chance on making it on the Wii. We have already seen several games that would have had no chance of making it on the Wii. Injustice, Batman Arkham City and Assasins Creed. All of these games are great. Look at the future, Assasins Creed Black Flag, Watch Dogs, Batman Arkham Origins, Spinter Cell Blacklist, Rayman Legends and Call of Duty Ghosts are all both big third party franchises, that we really never saw much of on the Wii. The reason people haven't bought a Wii-U yet isn't necessarily the lack of third party support because lets face it, although we are gonna miss some key multiplatform games like Battlefield and the next Mass Effect, the situation so far isn't nearly as bad as the Wii's situation. In fact if EA didn't hold some grudge against Nintendo the Wii-U would pretty much get every big third party franchise. We already know Crysis 3 was already up and running on Wii-U and was planned to release, but EA cancelled it. Anyways the Wii did greart with barely any third party support outside of maybe some sports games that weren't near the quality of their HD counterparts, and Call of Duty which missed several key features of console counterparts. Its just the killer first party games that made the Wii so successful right from the start like Zelda, Mario and Metroid aren't released yet, but don't worry they are coming soon. Yes the DLC situation for Call of Duty is a bit crummy, but the game disc with all its features of console counterparts released on a Nintendo console, that hasn't been done before. Injustice is a great fighting game, and we even got most of the DLC for it which is pretty sweet to be honest. Yes we are missing a couple dlc characters, but I can't complain, its a brand new console, and Nintendo's online infrastructure is still being worked on for things like DLC. It may be settling for mediocrity, but honestly this much third party support on the Wii would have been incredible, lets just hope it carries on in the future.
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2. Loaded Q3 and Q4
Nintendo is trying to save the Wii-U in a similar way they saved the 3DS. We already got Pikmin 3 in August, which is a fantastic game. First in September we get a Wind Waker remake in full HD, which is a must buy for almost any Zelda fan and the first HD Zelda ever created, and also the Wonderful 101, which is by no means a system seller, but great for anyone who owns a Wii-U. Next we get Retro's Donkey Kong Country Returns: Tropical Freeze, a sequel to the Wii smash hit Donkey Kong Country Returns, and a guranteed worthy purchase to anyone who likes DK or 2D platforming for that matter. After that Nintendo finishes with what is probably it biggest game this year, Super Mario 3D World, which although isn't exactly what everyone wanted, but expect a great game nonetheless being the first 3D Mario platformer with 4 player co-op. It looks heavily based of Super Mario 3D Land which was one of the main reasons the 3DS was saved, and that is truly a masterpiece. After that we should see both Super Smash Bros. U and Mario Kart 8, some of the top selling games on the Wii, and two of Nintendo's great franchises. Nintendo's first party releases a lone are a gift to any Nintendo fan who owns a Wii-U. I don't know if it can convince the casual gamer to buy a Wii-U right now, but I am extremely excited. Also as mentioned above, the Wii-U will have a lot of multiplatform games releasing as well. Splinter Cell Blacklist is released tomorrow, Rayman Legends releases early September, Batman Arkham Origins releases early October, followed by Assasins Creed Black Flag, and November releases for Call of Duty Ghost and Watch Dogs. Its a great lineup in the very near future. Will it be enough for Nintendo to get out of the hole they dug up? Maybe not, but I'm gonna have a fantastic 9 months.
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3. Wii-U is definitely powerful enough
Part of the reason why the Wii missed a lot of titles is because it couldn't run many current gen engines. Outside of the COD4 engine, it really struggled. With the Wii-U, we already know it is able to runs Ubisoft's next gen engine, the next gen COD engine, Crytek 3 Engine, Frosbite 3 engine and Unreal Engine 4. Engines are more optimizable now then the days of the Wii, and its easier to port games. Developers have made engine easy to optimize so they can port to a greater variety of platforms. This is why we see next gen games running next gen engines like Watch Dogs and Assasins Creed Black Flag still being made for current gen consoles like the 360 and PS3. The Wii-U is clearly more powerful than the 360 and PS3. Yes there were framerate issues for some games at launch, but like Nintendo and many other developers say, it takes time to get use to developing for a console. You think the Xbox 360 and PS3 could run games like Mass Effect 3 at launch? No way. The developers barely know how to develop for it, and its already running the very best looking games of the generation and running next gen engines. If you look at Xbox 360 launch games, I couldn't say there was a gigantic leap in graphics outside of the upgraded resolution. Like Perfect Dark Zero, Amped 3 and King Kong didn't look that much better than original Xbox games. Of course eventually the 360 started pumping games like GTA IV and Gears of War, which are not nearly as good looking as current 360 games, but the point is that it takes time. Developers have been claiming the Wii-U is very powerful, it just uses a different design than current consoles, and developers (Nintendo included) have to get use to it. Think about it, if the Xbox 360 which is designed very similar to a PC took aout a year for developers to truly get used to, it should take just as long for a newly designed Nintendo console. Expect some beautiful games on the console. Super Smash Bros Wii U and Legend of Zelda Wind Waker HD runs at a native 1080p 60 FPS. Donkey Kong Country Returns, Bayonetta 2 and Mario Kart 8 are apparently running in native 1080p and 60 FPS as well. To give you some perspective, games that ran at 60 FPS like Call of Duty on the Xbox 360 ran at sub 720p resolutions. Almost no games other than simple games like Rayman origins could run at 1080p. The fact that Super Smash Bros. U looks as detailed as it is and runs 1080p and 60 FPS is very impressive. It looks a lot better than Playstation All Stars, and runs at native 1080p. Also Nintendo said themselves the only reason their games weren't native 1080p at launch was due to time constraints. Expect native 1080p and 60 FPS games from Nintendo from now on. If that is what the Wii-U does from now on, I'll be very content.
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