Its to be expected. Here is an example. Im going to use the Rumored GTA V in developement for the Wii U as an example.
Lets say that for some reason the game had local multiplayer (I hope it does) and instead of only being 2 player, lets say its 4 player. Here it goes:
You start the game and find an area where local multiplayer starts at, you and your 3 buds all have Wii U controllers (letssay that the Wii U does indeed allow more than one Wii Ucontroller). You start the local multiplayer and at first, all of you are on the big HD TV, the Wii U controllers are currently being used for the menus and map. You guys go around causing trouble and chaos, and then, you 4 deside to split up, but wait! That isnt possible, you couldnt do that in GTA SA, if you tried to split up, you would run into an invisible wall after awhile. But now, the Wii U is very powerful, so now, when you guys split up, it allows you to do this, you all go in different directs btw. When you all get too far away from each other on the TV to the point where you "would hit an invisible wall" the TV suddenly becomes the map and menues and the controller becomes the screens. Eventually you 4 all get to different areas of the map where you cant hear, harm, or see each other. Everything is completely rendered, there is little to no noticeable frame rate drops, objects dont take forever to load, and all animations of characters/cars/ and other things still look as natural as can be. Looking at what I said above, its something (that if you even liked the local multiplayer in GTA SA) that would be truely great. But sadly, lets be realalistic here. The Wii U is powerful, I have no doubt about that, but it is not going to be powerful enough where it can send 4 completely different video feeds. This is one reason probably to why GTA IV didnt have local multiplayer. Since with online multiplayer, YOUR console isnt the one rendering the game for everyone. Everyone's individual console is rendering the game for them. That makes more sense then trying to kill your console be rendering 4 completely different things in real time.
Sorry for the wall of text, something tells me that didnt make much sense. But what Im trying to say, is that I doubt that 4 WiiUablets (Im calling the tablet controller for the Wii U that) will be possible for the console, especially at launch when no one, not even Nintendo, knows all the ins and outs of the systems capabilities. Maybe 4 controllers will be possible later in in the life of the Wii U, but I doubt at launch, although... 2 Wii Uablets might be possible. Besides, Miyamoto did say during this years E3 at some point that they were still looking at all the possible things that they could/ should do. That means that more than one WiiUablet is still very possible.
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