I think that Nintendo games need it in their games. For games like Brawl, where people might not like it, then they could make different options, one with the Wiimote controls, one with the Gamecube controller, and one for the Classic controller. With Brawl, or other games like that, I think it's better to at least include an option for the Wiimote controls because if not, then it seems like they're afraid to even try it. If it works, then at least they included the other options. If it does, then they can learn from that. They can use it in other games, and so can 3rd party companies. As for the other games, like Mario, Zelda, Metroid, etc. I think those need to use the Wiimote, and only the Wiimote. They need to do what Mario Galaxy is doing, using the Wiimote to show how certain games can be improved on with the Wiimote. And they can do things that have never been done before. Like in Mario Galaxy, they have those blue stars that you point at to bring Mario closer to it. This can be used in good ways to make the gameplay great if it's done right. They can also do other things with the Wiimote, for all the different games that they make.
As for 3rd party company games, I want to see how they can improve gameplay in certain genres of games, like FPS and Adventure/RPG games. I'd also like to see some companies come up with ideas that couldn't have been done before with old controllers, taking full advantage of the Wiimote to create new ideas for games. However, there are a lot of games that just have motion controls just for the sake of having them. This is what I want to see less of. Those are the games that I want to use the Gamecube controller or classic controller. This way, the Wiimote won't seem as gimmicky as it does now.
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