Xenoblade Pirated 1 million Times

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rawsavon

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#51 rawsavon
Member since 2004 • 40001 Posts
if we are using potential that way, then everyone with enough money for a wii + game is a 'potential' sale
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foxhound_fox

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#52 foxhound_fox
Member since 2005 • 98532 Posts
No its not, I know exactly what your talking about. Your talking about when publishers say "A million people downloaded the game, that's a million sales down the drain" What meetroid said was "potential" that's the keyword, that makes it an accurate statement. No guarantee that all those people were going to by the game, its actually pretty unlikely; but they are people who COULD have bought the game, because they were clearly interested. Now its even more unlikely that they'll buy it.Sepewrath
Neither use is appropriate. It is IMPOSSIBLE to know how many people would have bought the game. For all we know, every single last one of them could buy the game. Hell, for all we know, all 1 million of them will buy 5 copies of the game at full price. We don't know, so there is no "loss." Period.
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Sepewrath

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#53 Sepewrath
Member since 2005 • 30707 Posts

if we are using potential that way, then everyone with enough money for a wii + game is a 'potential' salerawsavon

No just everyone with a Wii, lots of people have enough money for a Wii and a game, but not everyone of them is even interested in video games in general. So the potential audience is narrowed down to those with the hardware and then those who show interest in that kind of game. I doubt people pirated the game just for lulz, those are people are interested in the game and have access to a console, hence a potential consumer.

^It is appropriate use, how do you think companies come up with things to sell? Of course you don't know exactly how many people will buy it, that was the problem with these games to begin with. You ballpark things, you don't just throw some random thing at consumers and see what sticks. Its all about potential, lets sat I'm selling a car to 50 people and I know all of them are drivers and they like the car. Then a lot down the street gives them the car for free, I think its safe to assume none of those people will be buying five cars from me. So the potential of making a sale to these people, drops dramatically. No one said anything about guaranteed lost, again the word you ignore is POTENTIAL. And you can lose potential sales.

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rawsavon

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#54 rawsavon
Member since 2004 • 40001 Posts

[QUOTE="rawsavon"]if we are using potential that way, then everyone with enough money for a wii + game is a 'potential' saleSepewrath


No just everyone with a Wii, lots of people have enough money for a Wii and a game, but not everyone of them is even interested in video games in general. So the potential audience is narrowed down to those with the hardware and then those who show interest in that kind of game. I doubt people pirated the game just for lulz, those are people are interested in the game and have access to a console, hence a potential consumer.

^It is appropriate use, how do you think companies come up with things to sell? Of course you don't know exactly how many people will buy it, that was the problem with these games to begin with. You ballpark things, you don't just throw some random thing at consumers and see what sticks. Its all about potential, lets sat I'm selling a car to 50 people and I know all of them are drivers and they like the car. Then a lot down the street gives them the car for free, I think its safe to assume none of those people will be buying five cars from me. So the potential of making a sale to these people, drops dramatically. No one said anything about guaranteed lost, again the word you ignore is POTENTIAL. And you can lose potential sales.

you missed the point/error

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Sepewrath

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#55 Sepewrath
Member since 2005 • 30707 Posts
Then by all means, enlighten me.
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WreckEm711

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#56 WreckEm711
Member since 2010 • 7362 Posts
[QUOTE="Sepewrath"]No its not, I know exactly what your talking about. Your talking about when publishers say "A million people downloaded the game, that's a million sales down the drain" What meetroid said was "potential" that's the keyword, that makes it an accurate statement. No guarantee that all those people were going to by the game, its actually pretty unlikely; but they are people who COULD have bought the game, because they were clearly interested. Now its even more unlikely that they'll buy it.foxhound_fox
Neither use is appropriate. It is IMPOSSIBLE to know how many people would have bought the game. For all we know, every single last one of them could buy the game. Hell, for all we know, all 1 million of them will buy 5 copies of the game at full price. We don't know, so there is no "loss." Period.

Common sense has been lost on a generation and it's a true tragedy. Since when did people stop using their heads..
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nintendofreak_2

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#57 nintendofreak_2
Member since 2005 • 25896 Posts

I know a lot of people who pirate games to demo them so they can decide if they're worth purchasing. As far as we know, this could increase sales more than it hurts them because now more people know how good the game is.

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foxhound_fox

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#58 foxhound_fox
Member since 2005 • 98532 Posts
[QUOTE="WreckEm711"] Common sense has been lost on a generation and it's a true tragedy. Since when did people stop using their heads..

Are you trying to suggest that believing "piracy = theft" and/or "1x copy = 1x lost sale" is common sense? :lol:
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WreckEm711

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#59 WreckEm711
Member since 2010 • 7362 Posts
[QUOTE="foxhound_fox"][QUOTE="WreckEm711"] Common sense has been lost on a generation and it's a true tragedy. Since when did people stop using their heads..

Are you trying to suggest that believing "piracy = theft" and/or "1x copy = 1x lost sale" is common sense? :lol:

Way to take it completely in one extreme end of the spectrum, as you have been the entire thread. If you honestly don't think piracy affects sales, you're head is so far in the sand you're sniffing china.
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foxhound_fox

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#60 foxhound_fox
Member since 2005 • 98532 Posts
Way to take it completely in one extreme end of the spectrum, as you have been the entire thread. If you honestly don't think piracy affects sales, you're head is so far in the sand you're sniffing china.WreckEm711
Can you prove piracy affects sales? Why should I just believe something without facts to back it up? It is your attitude that made people accepting of "piracy prevention methods" such as DRM.
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meetroid8

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#61 meetroid8
Member since 2005 • 21152 Posts

I know a lot of people who pirate games to demo them so they can decide if they're worth purchasing. As far as we know, this could increase sales more than it hurts them because now more people know how good the game is.

nintendofreak_2
I know a lot of people who pirate games instead of purchasing them, which is probably the majority of pirates.
[QUOTE="WreckEm711"]Way to take it completely in one extreme end of the spectrum, as you have been the entire thread. If you honestly don't think piracy affects sales, you're head is so far in the sand you're sniffing china.foxhound_fox
Can you prove piracy affects sales? Why should I just believe something without facts to back it up? It is your attitude that made people accepting of "piracy prevention methods" such as DRM.

All i'm saying is that those are 1 million people who were clearly interested in the game who decided to pirate it rather than buy it. Maybe none of them would have ever bought it, maybe all of them. I'm sure the number falls somewhere in between those two extremes, it isn't one or the other.
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WreckEm711

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#62 WreckEm711
Member since 2010 • 7362 Posts

[QUOTE="WreckEm711"]Way to take it completely in one extreme end of the spectrum, as you have been the entire thread. If you honestly don't think piracy affects sales, you're head is so far in the sand you're sniffing china.foxhound_fox
Can you prove piracy affects sales? Why should I just believe something without facts to back it up? It is your attitude that made people accepting of "piracy prevention methods" such as DRM.

Do you have any showing that it doesn't affect sales? Use your head, its an extremely easy thing to figure out :?

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Sepewrath

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#63 Sepewrath
Member since 2005 • 30707 Posts
Way to take it completely in one extreme end of the spectrum, as you have been the entire thread. If you honestly don't think piracy affects sales, you're head is so far in the sand you're sniffing china.WreckEm711
lol that's a good one. And foxhound, even if a single sale is lost to a pirate, that's proof enough that it effects sales. And you can believe that they lost at least one sell to a pirate right? If you say no, then its pointless to even continue this conversation. Because that would be proof that your just being pigheaded and refusing to admit the obvious reality.
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rawsavon

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#64 rawsavon
Member since 2004 • 40001 Posts
Then by all means, enlighten me. Sepewrath
if you don't get it, then you probably won't ever get it and even if you do you won't admit it anyways (or at least this is what GS has taught me)
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foxhound_fox

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#65 foxhound_fox
Member since 2005 • 98532 Posts
Do you have any showing that it doesn't affect sales? Use your head, its an extremely easy thing to figure out :?WreckEm711
You: "Prove to me God doesn't exist." The burden of proof lies with the affirmative claim. I only ever stated it was impossible to know whether or not piracy affected sales. It is your responsibility to prove it does. So go ahead.
And foxhound, even if a single sale is lost to a pirate, that's proof enough that it effects sales. And you can believe that they lost at least one sell to a pirate right? If you say no, then its pointless to even continue this conversation. Because that would be proof that your just being pigheaded and refusing to admit the obvious reality. Sepewrath
Wow... does no one understand the basic concept of debate anymore? My position is a non-affirmative one, siding with the only logical conclusion given all the evidence. If that makes me "pigheaded" and not able to see "the obvious reality" then I must be going insane.
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WreckEm711

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#66 WreckEm711
Member since 2010 • 7362 Posts

[QUOTE="WreckEm711"]Do you have any showing that it doesn't affect sales? Use your head, its an extremely easy thing to figure out :?foxhound_fox
You: "Prove to me God doesn't exist." The burden of proof lies with the affirmative claim. I only ever stated it was impossible to know whether or not piracy affected sales. It is your responsibility to prove it does. So go ahead.

Not much else to add to the thread, if you're that dense I pity you :?

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foxhound_fox

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#67 foxhound_fox
Member since 2005 • 98532 Posts
Not much else to add to the thread, if you're that dense I pity you :?WreckEm711
I'm dense? :lol: You don't even understand the basic concept of burden of proof. Either you are a terrible troll, or really are just completely uneducated.
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WreckEm711

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#68 WreckEm711
Member since 2010 • 7362 Posts

[QUOTE="WreckEm711"]Not much else to add to the thread, if you're that dense I pity you :?foxhound_fox
I'm dense? :lol: You don't even understand the basic concept of burden of proof. Either you are a terrible troll, or really are just completely uneducated.

I understand it completely, except its not needed when the point is so blatantly obvious that a five year old could figure it out. You have youself a nice night little guy ;)

I'm off to go watch a bootlegged movie, but i'll definitely go see it in theatres after I'm done watching it! :roll: (That was sarcasm, in case you want empirical evidence otherwise you won't be able to add 2+2)

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GunSmith1_basic

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#69 GunSmith1_basic
Member since 2002 • 10548 Posts

Your incredibly naive if you believe that. Lets look at the list at the games pirated more than Xenoblade; Galaxy 2, MW3, BF3 and here's the kicker, Portal 2. So unless Newell is saying that's he's responsible for Portal 2 being pirated over 3x as much as Xenoblade. None of those other games have overzealous security or bad distribution. I think you misunderstand or he would be willing to change his stance. This game could have come out in the US with no issue and you know what would have happened? It probably would have been pirated even more. Don't make that lame excuse, people pirate because they can and XB coming out in the US wouldn't have changed that. People would have stole it anyway. This response goes to everyone claiming its Nintendo's fault, I guess you can say it is for them not having better security, but outside of that, its on no one but the people who choose to steal the game. Sepewrath

There's always going to be piracy. Overcharging, DRM, and distribution issues will expand that. I'm not saying that Nintendo could have 100% eliminated piracy with proper distribution, but I'm saying that there are maybe 100-200k of sales they could have had. That's not an excuse to the people who choose to break the law. It's a lesson to Nintendo that maybe they should be more on the ball and release games to regions that will pay for them. (lol instead Europe where piracy rules all)

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JordanElek

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#70 JordanElek
Member since 2002 • 18564 Posts

All i'm saying is that those are 1 million people who were clearly interested in the game who decided to pirate it rather than buy it. Maybe none of them would have ever bought it, maybe all of them. I'm sure the number falls somewhere in between those two extremes, it isn't one or the other.meetroid8

I sighed when I read your first post about a million potential sales lost, but this makes me feel at least a little better. :P

Here's the thing about piracy.... It's free. Xenoblade costs at least $50, more if you import. Basic economics tells us that a LOT more people are willing to get something for free rather than pay $50+ for it. Not all of the people who would download something for free are going to be the same people who would be willing to spend more money on it if that were their only option.

It's the "what the hell, it's free" principle. I used that exact principle on Xevious for the 3DS thanks to Club Nintendo coins. And it sucks. I would never, ever spend real money on that game.

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Sepewrath

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#71 Sepewrath
Member since 2005 • 30707 Posts

if you don't get it, then you probably won't ever get it and even if you do you won't admit it anyways (or at least this is what GS has taught me)rawsavon

That sounds like an excuse to me, but whatever floats your boat.

There's always going to be piracy. Overcharging, DRM, and distribution issues will expand that. I'm not saying that Nintendo could have 100% eliminated piracy with proper distribution, but I'm saying that there are maybe 100-200k of sales they could have had. That's not an excuse to the people who choose to break the law. It's a lesson to Nintendo that maybe they should be more on the ball and release games to regions that will pay for them. (lol instead Europe where piracy rules all)

GunSmith1_basic

lol I think this game would have been lucky to sell 200k at all, especially if it had just come out normally and no one was making a big deal about it, giving it headlines. And there is no such thing as overcharging, prices will drop, if you want to play the game the week it comes out, then you have to pay full price. Otherwise, you can wait until the price drops if you feel the game isn't worth the 50 or 60 bucks, there's rentals and everything, those are nothing but lame excuses. And if people thought more than 15 seconds in front of them when pirating, I mean all they care about is getting the game for free and that's it.

They would know that when pirating these games and then subsequently not buying them, they aren't helping distribution issues, because when this game tanks because everyone pirated it. There goes the other games they claim they want. Pirating is not very useful outside of getting games for free, I wish more people who pirated games would just say that, instead of coming up with terrible excuses.

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LaytonsCat

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#72 LaytonsCat
Member since 2010 • 3652 Posts

When it comes down to it this game was going to be pirated alot no matter what. What we don't need to argue about is how stealing=pirating and stealing=wrong

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foxhound_fox

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#73 foxhound_fox
Member since 2005 • 98532 Posts
What we don't need to argue about is how stealing=pirating and stealing=wrongLaytonsCat
Why not? It is perfectly legitimate discussion in a topic about piracy. Just because you and the other people in this thread who know nothing about copyright law and basics ethics, even at a general level that anyone can learn through reading a Wikipedia page, doesn't mean we shouldn't discuss how blaming Nintendo for this (which is where all this started) is downright wrong and just plain ignorant. But whatever... I guess my hopes of finding intelligent discussion on the Wii board have been dashed. Hell, there are less people on System Wars who perpetrate these misconceptions.
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Minishdriveby

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#74 Minishdriveby
Member since 2006 • 10519 Posts
[QUOTE="Rod90"]I feel bad for the people who worked on this game. And I feel bad for us gamers cause wie won't be getting these kind of games; but it doesn't matter, we will still have the yearly Call of Duty and Madden...

I hear this argument all the time, yet I keep seeing unique games that are for a niche audience being released... something is not adding up. If you're saying I won't see a Xenoblade 2, then I will say good.
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GunSmith1_basic

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#75 GunSmith1_basic
Member since 2002 • 10548 Posts

Why not? It is perfectly legitimate discussion in a topic about piracy. Just because you and the other people in this thread who know nothing about copyright law and basics ethics, even at a general level that anyone can learn through reading a Wikipedia page, doesn't mean we shouldn't discuss how blaming Nintendo for this (which is where all this started) is downright wrong and just plain ignorant.

But whatever... I guess my hopes of finding intelligent discussion on the Wii board have been dashed. Hell, there are less people on System Wars who perpetrate these misconceptions.

foxhound_fox

well there are two kinds of "blame" and this is a place for informal discussion so sure, technically "blame" is the wrong word.

The technical term is "caused".

Like anything as complex as this there are many causes for Xenoblade's piracy (and BTW, just to make this clear, I'm no pirate):

-human immorality, impatience, peer pressure, etc.

-economic disparity in individuals and regions (ie rampant Chinese and European piracy)

-ease, convience, and lack of negative consequences in obtaining and using pirated software individually and regionally

-difficulty and frustration in obtaining software legally, individually and regionally

This thread is business related, right? Xenoblade needs to make money to justify making more games like it. In the business world you don't pout and point the fingers at human impatience and immorality. You concern yourself with whatever is in your power to change. Nintendo could have dealt with the last two points on my list and they screwed that part up. At least some portion of pirated Xenoblades were from frustrated consumers in North America who would have paid. It's hard to say how much exactly but it's guaranteed to be less than 100% and more than 0%. There's also the issue of distribution problems in Europe btw. A lot of French people had to import their's from the UK because of limited supply (and judging by sales there, those supplies must have been extremely limited)

Me is NERD

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Eikichi-Onizuka

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#76 Eikichi-Onizuka
Member since 2008 • 9205 Posts
The people who really care about the game will still buy it I think. However that might not be many as games like this usually fail on the wii.
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CTR360

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#77 CTR360
Member since 2007 • 9217 Posts
sad news
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Michael0134567

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#78 Michael0134567
Member since 2008 • 28651 Posts

I feel bad for the people who worked on this game. And I feel bad for us gamers cause wie won't be getting these kind of games; but it doesn't matter, we will still have the yearly Call of Duty and Madden...Rod90
You make it sound like a bad thing :|...

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meetroid8

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#79 meetroid8
Member since 2005 • 21152 Posts

Why not? It is perfectly legitimate discussion in a topic about piracy. Just because you and the other people in this thread who know nothing about copyright law and basics ethics, even at a general level that anyone can learn through reading a Wikipedia page, doesn't mean we shouldn't discuss how blaming Nintendo for this (which is where all this started) is downright wrong and just plain ignorant. But whatever... I guess my hopes of finding intelligent discussion on the Wii board have been dashed. Hell, there are less people on System Wars who perpetrate these misconceptions.foxhound_fox
. You're being very hostile right now. What would you expect? Though granted your arguing with Sepewrath, he's.... intense. :P

[QUOTE="Rod90"]I feel bad for the people who worked on this game. And I feel bad for us gamers cause wie won't be getting these kind of games; but it doesn't matter, we will still have the yearly Call of Duty and Madden...Michael0134567

You make it sound like a bad thing :|...

Well it certainly isn't a good thing.

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Quofan

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#80 Quofan
Member since 2005 • 1606 Posts

I would guess the reason for this is twofold. Firstly, they have found a way around modding Wii consoles in such a way that it won't brick your console with updates. Secondly, and more importantly, I'm going to guess and say the majority of those who pirated copies live in North America, since nobody knew it would get released there until now.

well there are two kinds of "blame" and this is a place for informal discussion so sure, technically "blame" is the wrong word. The technical term is "caused".

Like anything as complex as this there are many causes for Xenoblade's piracy (and BTW, just to make this clear, I'm no pirate):

-human immorality, impatience, peer pressure, etc.

-economic disparity in individuals and regions (ie rampant Chinese and European piracy)

-ease, convience, and lack of negative consequences in obtaining and using pirated software individually and regionally

-difficulty and frustration in obtaining software legally, individually and regionally

This thread is business related, right? Xenoblade needs to make money to justify making more games like it. In the business world you don't pout and point the fingers at human impatience and immorality. You concern yourself with whatever is in your power to change. Nintendo could have dealt with the last two points on my list and they screwed that part up. At least some portion of pirated Xenoblades were from frustrated consumers in North America who would have paid. It's hard to say how much exactly but it's guaranteed to be less than 100% and more than 0%. There's also the issue of distribution problems in Europe btw. A lot of French people had to import their's from the UK because of limited supply (and judging by sales there, those supplies must have been extremely limited)

Me is NERD

GunSmith1_basic

Kudos for some of your points, but what exactly do you mean to say about European and Chinese piracy?You aren'tsuggesting that piracy in Europe is down to poverty? As though piracy in North America can't be? Considering the gap between the rich and poor in the U.S is comparitively larger than most of Europe I would be surprised if that was a factor over here.

I would agree that there are often supply problems caused by companies themselves, and thats not uncommon for JRPG's or Tactical RPG'sin Europe. Soul Nomad & the World Eaters andTales of Vesperia come to mind. Ultimately, they shoot themselves in the foot, because demand often outstrips supply greatly. 3 months ago I considered buying Tales of Vesperia on the 360 for £60-70, which is about $90-100. Thats after months of being that price everywhere I could find it, even though there was an 'On Demand' version on Xbox Live. It recently dropped down to £30 because new copies had been made available. Thing is, many of these copies were being sold brand new, so greed of retailers and other businesses is probably partly to blame in these situations.

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locopatho

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#81 locopatho
Member since 2003 • 24300 Posts
Shame, that prob means even less likelihood of that type of game being translated and released.

[QUOTE="meetroid8"]All i'm saying is that those are 1 million people who were clearly interested in the game who decided to pirate it rather than buy it. Maybe none of them would have ever bought it, maybe all of them. I'm sure the number falls somewhere in between those two extremes, it isn't one or the other.JordanElek

I sighed when I read your first post about a million potential sales lost, but this makes me feel at least a little better. :P

Here's the thing about piracy.... It's free. Xenoblade costs at least $50, more if you import. Basic economics tells us that a LOT more people are willing to get something for free rather than pay $50+ for it. Not all of the people who would download something for free are going to be the same people who would be willing to spend more money on it if that were their only option.

It's the "what the hell, it's free" principle. I used that exact principle on Xevious for the 3DS thanks to Club Nintendo coins. And it sucks. I would never, ever spend real money on that game.

I despise people who go "LOL piracy affects nothing". A hell of a lot of people are smart consumers and get stuff for as cheap as possible, free being the best of all, regardless if that's illegal. Illegal doesn't mean much to people if there's little chance of getting caught. That's basic common sense as you say. I know loads of people who pirate all their PC games, music and movies because it's literally as simple as Googling the title. Whereas with console games, the slight leap of needing to mod your console (not terribly difficult or time consuming) leads to them regularly paying 50 squid a pop for brand new games. Pirates are neither evil people stealing for fun, nor are they completely unintrested folks who'd never buy. In my experience, they are just normal, smart consumers who get media they are interested in as cheaply and easily as possible. Would all those one million have bought it for 50 euro new? Nope, but even if only a small fraction, say 10% did that'd still be another 100k sales, pretty massive for a hardcore Wii game which usually have trouble. I really dislike anti piracy measures but I can't blame devs who work so hard on such brilliant games only for it to be pirated millions of times, with the cherry on the **** sundae being smug forumites with their internet business degress going "LOL doesn't affect sales!" Not surprised we hear exasperated statements from devs quite often on this subject. I wanna work in the games industry one day so I really feel strongly about this. Buy more games, pay my wages :P
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Michael0134567

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#82 Michael0134567
Member since 2008 • 28651 Posts

[QUOTE="foxhound_fox"] . You're being very hostile right now. What would you expect? Though granted your arguing with Sepewrath, he's.... intense. :P [QUOTE="Michael0134567"]

[QUOTE="Rod90"]I feel bad for the people who worked on this game. And I feel bad for us gamers cause wie won't be getting these kind of games; but it doesn't matter, we will still have the yearly Call of Duty and Madden...meetroid8

You make it sound like a bad thing :|...

Well it certainly isn't a good thing.

Lol I know,I was just kidding :P.
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BrunoBRS

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#83 BrunoBRS
Member since 2005 • 74156 Posts
that could be a bunch of people that couldn't have access to the game before a NA release was announced. or it could just be the pirate community doing what it always does.
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nintendofreak_2

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#84 nintendofreak_2
Member since 2005 • 25896 Posts

I know a lot of people who pirate games instead of purchasing them, which is probably the majority of pirates. meetroid8
We really don't know if pirates follow up and purchase games or not. All I'm saying is that piracy doesn't always lead to people not buying a game.

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Sepewrath

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#85 Sepewrath
Member since 2005 • 30707 Posts
[QUOTE="BrunoBRS"]that could be a bunch of people that couldn't have access to the game before a NA release was announced. or it could just be the pirate community doing what it always does.

That really doesn't matter, the take home is if they already "own" the game, then the chances of them buying it are pretty slim. Not impossible, but unlikely.
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superbuuman

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#86 superbuuman
Member since 2010 • 6400 Posts
well depends what they call pirates - if a person modded his Wii to become region free, then actually still import the actual (legal) game..are they still labelled pirates? In that instance I wouldn't call them pirates..it was NoA fault for being stupid anyway.
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JordanElek

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#87 JordanElek
Member since 2002 • 18564 Posts

Shame, that prob means even less likelihood of that type of game being translated and released. [QUOTE="JordanElek"]

[QUOTE="meetroid8"]All i'm saying is that those are 1 million people who were clearly interested in the game who decided to pirate it rather than buy it. Maybe none of them would have ever bought it, maybe all of them. I'm sure the number falls somewhere in between those two extremes, it isn't one or the other.locopatho

I sighed when I read your first post about a million potential sales lost, but this makes me feel at least a little better. :P

Here's the thing about piracy.... It's free. Xenoblade costs at least $50, more if you import. Basic economics tells us that a LOT more people are willing to get something for free rather than pay $50+ for it. Not all of the people who would download something for free are going to be the same people who would be willing to spend more money on it if that were their only option.

It's the "what the hell, it's free" principle. I used that exact principle on Xevious for the 3DS thanks to Club Nintendo coins. And it sucks. I would never, ever spend real money on that game.

I despise people who go "LOL piracy affects nothing". A hell of a lot of people are smart consumers and get stuff for as cheap as possible, free being the best of all, regardless if that's illegal. Illegal doesn't mean much to people if there's little chance of getting caught. That's basic common sense as you say. I know loads of people who pirate all their PC games, music and movies because it's literally as simple as Googling the title. Whereas with console games, the slight leap of needing to mod your console (not terribly difficult or time consuming) leads to them regularly paying 50 squid a pop for brand new games. Pirates are neither evil people stealing for fun, nor are they completely unintrested folks who'd never buy. In my experience, they are just normal, smart consumers who get media they are interested in as cheaply and easily as possible. Would all those one million have bought it for 50 euro new? Nope, but even if only a small fraction, say 10% did that'd still be another 100k sales, pretty massive for a hardcore Wii game which usually have trouble. I really dislike anti piracy measures but I can't blame devs who work so hard on such brilliant games only for it to be pirated millions of times, with the cherry on the **** sundae being smug forumites with their internet business degress going "LOL doesn't affect sales!" Not surprised we hear exasperated statements from devs quite often on this subject. I wanna work in the games industry one day so I really feel strongly about this. Buy more games, pay my wages :P

If you got the message that I think piracy means nothing, then sorry, that's not what I was saying. My only point is that "free" is more appealing than "not free," so it's impossible to extropolate the amount of interest in a priced game from a free version of it, hence my Xevious example. But it can obviously go either way. I might have no interest in something until I try it for free, then I'm sold enough to pay for it. Or I might hate it.

Piracy affects sales, but we have no way of knowing how much, especially since some downloads might mean a lost sale while others might mean a gained sale and yet others might mean there was never a potential sale in the first place.

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Sepewrath

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#88 Sepewrath
Member since 2005 • 30707 Posts
[QUOTE="superbuuman"]well depends what they call pirates - if a person modded his Wii to become region free, then actually still import the actual (legal) game..are they still labelled pirates? In that instance I wouldn't call them pirates..it was NoA fault for being stupid anyway.

The number comes from a torrent site, if I remember correctly, last I checked people don't import from torrent sites. And its not Nintendo's fault, its the pirates fault and its going to be their fault that nothing else will be imported.
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haziqonfire

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#89 haziqonfire
Member since 2005 • 36392 Posts

[QUOTE="superbuuman"]well depends what they call pirates - if a person modded his Wii to become region free, then actually still import the actual (legal) game..are they still labelled pirates? In that instance I wouldn't call them pirates..it was NoA fault for being stupid anyway.Sepewrath
The number comes from a torrent site, if I remember correctly, last I checked people don't import from torrent sites. And its not Nintendo's fault, its the pirates fault and its going to be their fault that nothing else will be imported.

Not all torrents are illegal though!

People always forget that :(.

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WreckEm711

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#90 WreckEm711
Member since 2010 • 7362 Posts

[QUOTE="Sepewrath"][QUOTE="superbuuman"]well depends what they call pirates - if a person modded his Wii to become region free, then actually still import the actual (legal) game..are they still labelled pirates? In that instance I wouldn't call them pirates..it was NoA fault for being stupid anyway.Haziqonfire

The number comes from a torrent site, if I remember correctly, last I checked people don't import from torrent sites. And its not Nintendo's fault, its the pirates fault and its going to be their fault that nothing else will be imported.

Not all torrents are illegal though!

People always forget that :(.

Aren't torrents themselves not actually a bad thing, its just that some people use them for bad stuff? :P

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haziqonfire

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#91 haziqonfire
Member since 2005 • 36392 Posts

Aren't torrents themselves not actually a bad thing, its just that some people use them for bad stuff? :P

WreckEm711

There's good and bad.

Good: Torrenting a Ubuntu 11.10 ISO instead of using their main site, it costs them money to run their servers and they're a opensource product.

Bad: Torrent Xenoblade (those guys are jerks).

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superbuuman

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#92 superbuuman
Member since 2010 • 6400 Posts

[QUOTE="superbuuman"]well depends what they call pirates - if a person modded his Wii to become region free, then actually still import the actual (legal) game..are they still labelled pirates? In that instance I wouldn't call them pirates..it was NoA fault for being stupid anyway.Sepewrath
The number comes from a torrent site, if I remember correctly, last I checked people don't import from torrent sites. And its not Nintendo's fault, its the pirates fault and its going to be their fault that nothing else will be imported.

Ah I see...in that case that is very bad.

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homegirl2180

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#93 homegirl2180
Member since 2004 • 7161 Posts
I imported the game legitimately and will probably do the same for The Last Story if it doesn't get announced for America sometime this year. Piracy does make me sick, and I think the whole Gabe Newell quote is clutching at the just world hypothesis. Nintendo should have released Xenoblade in America in the first place, but just because they didn't doesn't give license to steal. If you can hack your Wii into playing pirated games, you can break the region lock and import it.
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#94 almossbb
Member since 2008 • 1979 Posts

im not surprised, they should have seen it coming sooner or later. now when its released in north america it wont sell as well as it should.

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#95 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="Sepewrath"][QUOTE="BrunoBRS"]that could be a bunch of people that couldn't have access to the game before a NA release was announced. or it could just be the pirate community doing what it always does.

That really doesn't matter, the take home is if they already "own" the game, then the chances of them buying it are pretty slim. Not impossible, but unlikely.

the blame of that is on nintendo pretending they wouldn't release the game. but keep in mind that a lot of legit players pirated the game, and many of those like to buy the game once they can, even after they pirate it (i know a few of them, and this board has some of them too)
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Dark_Knight6

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#96 Dark_Knight6
Member since 2006 • 16619 Posts

Perhaps not taking a ridiculous amount of time to localize it would have helped. Or, and this is a good one, not waiting four months to announce the game after fans around the country started a movement to make it clear they want said game. Truth be told, were it not being localized, I probably would have done the same.

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#97 Bulecrew
Member since 2007 • 29 Posts

I feel bad for the people who worked on this game. And I feel bad for us gamers cause wie won't be getting these kind of games; but it doesn't matter, we will still have the yearly Call of Duty and Madden...Rod90

They are relesing it only at GameStop next year in usa

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King-gamer

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#98 King-gamer
Member since 2006 • 5633 Posts
People who are going to buy the game legitimately will likely buy the game anyway. Pirating on Wii is not nearly as easy as the PC as the mods required are pretty hard and could break the Wii. Most people would probably not go THAT far just for ONE game, even if they are that desperate. That one million, I'd say came from people who already have a modded Wii and would pirate it, regardless whether it comes or not. The game's piracy numbers should not affect sales in any way, imo, as I don't see why any potential buyer would resort to mods for just one game.
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#99 Sepewrath
Member since 2005 • 30707 Posts


the blame of that is on nintendo pretending they wouldn't release the game.

but keep in mind that a lot of legit players pirated the game, and many of those like to buy the game once they can, even after they pirate it (i know a few of them, and this board has some of them too)BrunoBRS

If people were going to pirate the game, then there was no point in that whole operation rainfall thing. When you start something like that, the idea is to prove that you will buy the game. If at the first setback you say "screw it" and run and pirate the game, then there was no point in starting it. Also Nintendo said "They had no plans to release it at this time" that doesn't mean that its not coming. In most cases it does, but if your going to have some kind of movement to oppose it, have some damn conviction. If they thought whining on Facebook one night would change a companies mind the next day, then they were living in a fantasy world.

Imports have been burned time and time and time again, by fans with bigger eyes than stomachs. You cant blame Nintendo for waiting to see if the audience actually had an real interest or if it was you standard case of the internet beast(which I still think it is) Then they run out and pirate the game, because they have no patience and before you say, I don't know that it was those people; your right. However, being in all how many times I heard that group talking about how they would just pirate it, even heard it in the media, its a safe hypothesis. Maybe "a few" will buy the game anyway, but "a few" might be too few for TLS. Then we will be right back to square one, people will go whine on Facebook and 3hrs later pirate the game.

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BrunoBRS

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#100 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"]
the blame of that is on nintendo pretending they wouldn't release the game.

but keep in mind that a lot of legit players pirated the game, and many of those like to buy the game once they can, even after they pirate it (i know a few of them, and this board has some of them too)Sepewrath


If people were going to pirate the game, then there was no point in that whole operation rainfall thing. When you start something like that, the idea is to prove that you will buy the game. If at the first setback you say "screw it" and run and pirate the game, then there was no point in starting it. Also Nintendo said "They had no plans to release it at this time" that doesn't mean that its not coming. In most cases it does, but if your going to have some kind of movement to oppose it, have some damn conviction. If they thought whining on Facebook one night would change a companies mind the next day, then they were living in a fantasy world.

Imports have been burned time and time and time again, by fans with bigger eyes than stomachs. You cant blame Nintendo for waiting to see if the audience actually had an real interest or if it was you standard case of the internet beast(which I still think it is) Then they run out and pirate the game, because they have no patience and before you say, I don't know that it was those people; your right. However, being in all how many times I heard that group talking about how they would just pirate it, even heard it in the media, its a safe hypothesis. Maybe "a few" will buy the game anyway, but "a few" might be too few for TLS. Then we will be right back to square one, people will go whine on Facebook and 3hrs later pirate the game.

operation rainfall itself was a failure. after it was over nintendo said "nope haha". and like i said, many of the pirates are just people that would have bought it legitimately had nintendo not basically confirmed it wouldn't get an NA release. and many of those might end up buying it anyway.