You pick the DS2's hardware and keep it under $200!

This topic is locked from further discussion.

Avatar image for darth-pyschosis
darth-pyschosis

9322

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 darth-pyschosis
Member since 2006 • 9322 Posts

Ok, there are rumors of the next DS using Nvidia Tegra, which runs around 600Mhz-1Ghz and all Tegras do 720p Video (some 1080p)

now, a Zune HD has 3.3inch multi-touch OLED 480x272 screen, 16GBs flash memory, WiFi, 8 Cpus, two 600mhz ARM CPUs, 256MB RAM, 150MHZ GPU, and is sold at a profit for $220 and probably costs less than $200 to make. so presumably a new DS could come out in late 2010 or 2011 with this same hardware for a good price of $150 or even $130 honeslty (with costs dropping)

How would you design the hardware? what body design?

i'd say it should have two 3.5inch LCD 640x480 LCD touch screens, the top swivels over on top of the bottom just like the T-Mobile SideKick, , WiFi, Tegra at least 600Mhz, one analog stick, 128MB RAM and 150-200Mhz GPU

now, of course if this happened i know it would make it more powerful than the Wii. so take that for what you will. the DS has been out 6 years, i can see the DSi shop working with this new DS, and being further expanded upon by Nintendo so that DSiware extends to this new platform

infact, if i could call it anything i'd say DSe (Developers System Evolved)

but, i'd bet it will have a name with DSi + something else in the title

also, i'm willing to bet good money it has a camera (2MP i'd say as by 2011 5MP cameras will be standard on dumbphones) and it has tilt controls too

Avatar image for Jaysonguy
Jaysonguy

39454

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#2 Jaysonguy
Member since 2006 • 39454 Posts

Why don't you ever explain what these speeds allow?

Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#3 BrunoBRS
Member since 2005 • 74156 Posts

Why don't you ever explain what these speeds allow?

Jaysonguy
this. i hate when people just put random specs and dont tell us how better they'll make the games.
Avatar image for ACL0V3R
ACL0V3R

2273

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 ACL0V3R
Member since 2008 • 2273 Posts

[QUOTE="Jaysonguy"]

Why don't you ever explain what these speeds allow?

BrunoBRS

this. i hate when people just put random specs and dont tell us how better they'll make the games.

I know, I don't understand either :(

Avatar image for darkdaisuske
darkdaisuske

105

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 darkdaisuske
Member since 2007 • 105 Posts

Only One anolouge stick? Why? So people can just complain and say add second anolouge stick now. Anyways I really don't want a new Ds right now it is still churning out quality titles

Avatar image for Maledizione
Maledizione

896

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#6 Maledizione
Member since 2008 • 896 Posts

A lot of People just bought a DSi. I hope they hold onto that until the next gen.

Avatar image for darth-pyschosis
darth-pyschosis

9322

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 darth-pyschosis
Member since 2006 • 9322 Posts

Why don't you ever explain what these speeds allow?

Jaysonguy

Well, I know you're intelligent enough to understand them. but i suppose not everyone is

the Tegra chip's lowest end model is clocked at 600Mhz and does 720p, advanced 3D gaming, and is very good for battery life on portable devices, with claims of the ability to make your average netbook last up to 10 times the average battery life or more (actually they've claimed up to 100 hours, but i don't think it'd hit that high but certainly high)

Like the Zune HD, in plays HD videos for up to 8.5 hours. (music 33 hours) Now the ZHD uses an OLED multi-touch screen, OLED tends to use more battery if black text is used on white background, and use more battery, hence why MS decided to use Tegra as it gives good battery life. With LCD screens the battery life could actually get even better

The current highest Tegra has 1Ghz clock speed, and does 1080p video. Meaning if a DS was powered by this, not only could it have very good battery life, the games could theoritically be displayed in 720p (1368x768 on a screen) but i doubt ninty would ship a device with TWO 1367x768 screens, it'd be more likely it'd be 480x320 like the iPhone, or 640x480 like a lot of recent phones (actually some have 840x480)

additionally, a CPU like Tegra would require a GPU as powerful as the GCN's if not closer to the Wii. Meaning MMO's possible on it. actual 16 player Metroid Hunters death match, full 4 player smash bros online, etc.

also, it would really be wasteful of such a good chip to gimp it with something like 32MB RAM (PS2), 64MB RAM (PSP/XBOX), 88MB(Wii) rather 128MB-256MB would be better (like the Zune HD has 256MB RAM just like the ipod touch/iphone)

Basically, if it does indeed use Tegra it would more than likely have better than GameCube capabilities, closer to Wii (as i'm guessing Nintendo would make the GPU slower even if the CPU was near 1Ghz and a lot of RAM)

So, i guess some of you aren't comfortable with a new DS in 2010/2011? i love my DSiware collection, and i imagine DSi shop will carry over to this new console

but even the GBC lasted a short time, the DSi came out in fall 2008 for JP, 2009 for us, if this handheld was revealed (as it is rumored) at TGS or SpaceWorld 2010 and released 2011 it would pretty much fit into the GBC/GBA timeline (as in DSi is a GBC with new games and will only last 2-3years while living off of DS titles for the most part)

i'm down for a new handheld in 2011. esspecially if its as powerful as this rumored beast!

Avatar image for destroyerHHH
destroyerHHH

772

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#8 destroyerHHH
Member since 2004 • 772 Posts

[QUOTE="Jaysonguy"]

Why don't you ever explain what these speeds allow?

darth-pyschosis

Well, I know you're intelligent enough to understand them. but i suppose not everyone is

the Tegra chip's lowest end model is clocked at 600Mhz and does 720p, advanced 3D gaming, and is very good for battery life on portable devices, with claims of the ability to make your average netbook last up to 10 times the average battery life or more (actually they've claimed up to 100 hours, but i don't think it'd hit that high but certainly high)

Like the Zune HD, in plays HD videos for up to 8.5 hours. (music 33 hours) Now the ZHD uses an OLED multi-touch screen, OLED tends to use more battery if black text is used on white background, and use more battery, hence why MS decided to use Tegra as it gives good battery life. With LCD screens the battery life could actually get even better

The current highest Tegra has 1Ghz clock speed, and does 1080p video. Meaning if a DS was powered by this, not only could it have very good battery life, the games could theoritically be displayed in 720p (1368x768 on a screen) but i doubt ninty would ship a device with TWO 1367x768 screens, it'd be more likely it'd be 480x320 like the iPhone, or 640x480 like a lot of recent phones (actually some have 840x480)

additionally, a CPU like Tegra would require a GPU as powerful as the GCN's if not closer to the Wii. Meaning MMO's possible on it. actual 16 player Metroid Hunters death match, full 4 player smash bros online, etc.

also, it would really be wasteful of such a good chip to gimp it with something like 32MB RAM (PS2), 64MB RAM (PSP/XBOX), 88MB(Wii) rather 128MB-256MB would be better (like the Zune HD has 256MB RAM just like the ipod touch/iphone)

Basically, if it does indeed use Tegra it would more than likely have better than GameCube capabilities, closer to Wii (as i'm guessing Nintendo would make the GPU slower even if the CPU was near 1Ghz and a lot of RAM)

So, i guess some of you aren't comfortable with a new DS in 2010/2011? i love my DSiware collection, and i imagine DSi shop will carry over to this new console

but even the GBC lasted a short time, the DSi came out in fall 2008 for JP, 2009 for us, if this handheld was revealed (as it is rumored) at TGS or SpaceWorld 2010 and released 2011 it would pretty much fit into the GBC/GBA timeline (as in DSi is a GBC with new games and will only last 2-3years while living off of DS titles for the most part)

i'm down for a new handheld in 2011. esspecially if its as powerful as this rumored beast!

I see someone's given up on their "DSi is new DS" tirade...:roll:

Avatar image for darth-pyschosis
darth-pyschosis

9322

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 darth-pyschosis
Member since 2006 • 9322 Posts

It is

Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#10 BrunoBRS
Member since 2005 • 74156 Posts
considering you gave us accurate descriptions of what those specs can do, i have to say i'm impressed.
Avatar image for Waffle_Fish
Waffle_Fish

2074

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#11 Waffle_Fish
Member since 2008 • 2074 Posts
umm how about the next ds has... Two analog "nubs" 1 gig built in memory DS B/C Portable "Virtual Console" (For GB/C/A, etc.) Graphics the match or surpass the PSP Dual Screens (Both Touch Screen)
Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#13 BrunoBRS
Member since 2005 • 74156 Posts
I'm sorry, but...I don't really know what the first post said. :?cronomagus36
scroll down a bit and he'll explain it. then hope he's not making it up :P
Avatar image for omarspider
omarspider

187

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 omarspider
Member since 2009 • 187 Posts

ok listen

i was thinin all that ds 2 thing is just kidding

is it well relley be there a ds2 ?? :O

i dont think 8)8)8)8)8)

Avatar image for darth-pyschosis
darth-pyschosis

9322

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="darth-pyschosis"]

[QUOTE="Jaysonguy"]

Why don't you ever explain what these speeds allow?

destroyerHHH

Well, I know you're intelligent enough to understand them. but i suppose not everyone is

the Tegra chip's lowest end model is clocked at 600Mhz and does 720p, advanced 3D gaming, and is very good for battery life on portable devices, with claims of the ability to make your average netbook last up to 10 times the average battery life or more (actually they've claimed up to 100 hours, but i don't think it'd hit that high but certainly high)

Like the Zune HD, in plays HD videos for up to 8.5 hours. (music 33 hours) Now the ZHD uses an OLED multi-touch screen, OLED tends to use more battery if black text is used on white background, and use more battery, hence why MS decided to use Tegra as it gives good battery life. With LCD screens the battery life could actually get even better

The current highest Tegra has 1Ghz clock speed, and does 1080p video. Meaning if a DS was powered by this, not only could it have very good battery life, the games could theoritically be displayed in 720p (1368x768 on a screen) but i doubt ninty would ship a device with TWO 1367x768 screens, it'd be more likely it'd be 480x320 like the iPhone, or 640x480 like a lot of recent phones (actually some have 840x480)

additionally, a CPU like Tegra would require a GPU as powerful as the GCN's if not closer to the Wii. Meaning MMO's possible on it. actual 16 player Metroid Hunters death match, full 4 player smash bros online, etc.

also, it would really be wasteful of such a good chip to gimp it with something like 32MB RAM (PS2), 64MB RAM (PSP/XBOX), 88MB(Wii) rather 128MB-256MB would be better (like the Zune HD has 256MB RAM just like the ipod touch/iphone)

Basically, if it does indeed use Tegra it would more than likely have better than GameCube capabilities, closer to Wii (as i'm guessing Nintendo would make the GPU slower even if the CPU was near 1Ghz and a lot of RAM)

So, i guess some of you aren't comfortable with a new DS in 2010/2011? i love my DSiware collection, and i imagine DSi shop will carry over to this new console

but even the GBC lasted a short time, the DSi came out in fall 2008 for JP, 2009 for us, if this handheld was revealed (as it is rumored) at TGS or SpaceWorld 2010 and released 2011 it would pretty much fit into the GBC/GBA timeline (as in DSi is a GBC with new games and will only last 2-3years while living off of DS titles for the most part)

i'm down for a new handheld in 2011. esspecially if its as powerful as this rumored beast!

I see someone's given up on their "DSi is new DS" tirade...:roll:

No. Whats their to give up on? New console with new games only playable on its hardware and through a new user control input

DSi's hardware not only allows it to track movements through the two cameras, run wireless functions faster and better, but also it has internal memory therefore small developers can get good games (like ArtStyle series) with lower budgets onto a digitally distruibuted platform without the costs of shipping to retail, or the perils of finding a publisher taking a risk on your small title that may/may not have large public appeal.

I'm speculating on this new handheld coming out in 2011 most likely, i want it soon. i'm satisfied, and while the DS has many strong years left, mobile tech has advanced so much i can see new mobile tech like multi-touch screens, OLED screens, Wireless N, cheaper flash memory, CPUs at powerful as the Nintendo Wii's CPU like Nividia Tegra that can do 720p/1080p video can change mobile nintendo gaming.

With hardware like a Tegra chip would imply, you could have the great physics of a smash bros game on a nintendo handheld, instead of risking the pathetic 67Mhz DS CPU and 4MB ram trying to replicate a smash bros game made in 2000, when we're all spoiled by the physics using the Havok engine in Brawl. using this better hardware a smash bros game would work much better, and much more like the GCN/Wii versions than a DS version ever could hope (if it even could replicate the N64 experience as well)

As far as the DSi being a new console, i can't help people being ignorant about that.

New hardware, new user control input, new features, all of which are needed to play new games only on the new platform that gives developers a new way aroudn the costs of shipping small budget games to retail

Avatar image for bisonfan2010
bisonfan2010

630

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#16 bisonfan2010
Member since 2009 • 630 Posts

hmmm my ipod touch has better graphics than the ds. (no idea on the graphics card but a graphic upgrade to at least ipod standards would probably be made)

3" by 2 1/2" screens.

Make the device itself rounder...(like the gba)..so its not as uncomfortable when you need to use the stylus for extended periods of time.

and give it the ultimate b/c capability..allowing the golden days of the gbc days and bring gba back.

And have a gps device to track games that i lost lol :P

Avatar image for painguy1
painguy1

8686

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 painguy1
Member since 2007 • 8686 Posts

ill make something. give me a day or two for a design. I'd keep away from the tegra until its actually released. for anow im going to go with an ARM. im not sure which one though. so like i siad give me time. Who knows i might even make a 3D design if i have time.=D

Avatar image for Matt-Porter
Matt-Porter

239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 Matt-Porter
Member since 2008 • 239 Posts

Yay staticistcs. I really think they shouldn't cripple the RAM on the system; even if it costs a bit more, it's definitely worth keeping the higher performance and capabilities for developers. I'm personally looking forward to it.

Everyone says "the DSi just came out", so? It's barely an upgarde, it is an upgrade, but it's not a new system, there are barely any new games for it, and what new games are can be carried over. I think Nintendo is right on track with trying to get this out by late 2010-whenever 2011, it's time for a new system, especially with computer technology making the leaps it has in the last few years.

Avatar image for painguy1
painguy1

8686

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 painguy1
Member since 2007 • 8686 Posts

scratch that give me 2 weeks for a design. Getting the measurements right ti fit in a case is a pain & heat becomes an issue.

Avatar image for trugs26
trugs26

7541

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 trugs26
Member since 2004 • 7541 Posts

I still have my silver phat from day 1. I don't like buying remakes because.. well just for the reasons most other people have stated, DSi comes out in 2009, then the next generation comes out 2010/11 already? Kind of a waste of money, money that I saved from not buying the DSi, and money I'll be spending on the launch of the DS2. Afterall, I've had the DS for a long time, and it does the same job in regards to playing DS games, and the next generation was obviously coming soon. The DS Lite is an ok purchase I guess, it came outquite early on atleast, not towards the end like the DSi.

I also like the chunky feel, but that's subjective :P

Avatar image for darth-pyschosis
darth-pyschosis

9322

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 darth-pyschosis
Member since 2006 • 9322 Posts

So what do you guys want? dual touch screens? only one touch screen but still two? or one large multi-touch screen? OLED? LCD?

Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#22 BrunoBRS
Member since 2005 • 74156 Posts
large multi-touch screen with an equally large but not touch-sensitive screen as a complement. AND KEEP THE BUTTONS!!!
Avatar image for TriniPlayer
TriniPlayer

7722

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#23 TriniPlayer
Member since 2009 • 7722 Posts
large multi-touch screen with an equally large but not touch-sensitive screen as a complement. AND KEEP THE BUTTONS!!!BrunoBRS
Basically what Bruno said.
Avatar image for Chopinist
Chopinist

435

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#24 Chopinist
Member since 2009 • 435 Posts

[QUOTE="BrunoBRS"][QUOTE="Jaysonguy"]

Why don't you ever explain what these speeds allow?

ACL0V3R

this. i hate when people just put random specs and dont tell us how better they'll make the games.

I know, I don't understand either :(

i guess some peole just expect everyone to be techonologically advnaced and knowledgable

but as for one, have troubles understanding powerpoints..... i leave electronics to those who like complicated matters

i prefer to practice piano lol xD

Avatar image for Chopinist
Chopinist

435

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#25 Chopinist
Member since 2009 • 435 Posts

but the swivel thing u stated like in certain cellphones... IS REALLY FRAGILE!

Avatar image for PandaBear86
PandaBear86

3389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#26 PandaBear86
Member since 2007 • 3389 Posts
DS2 would be cheaper than you think, because retailers price them low in order to sell more units, then profit off the games. Retailers hardly from from game consoles at all, they rely on games and second-hand sales for profit. The Zune does not have this advantage, so its overpriced so the retailers use it to make profit right off the bat.
Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#27 BrunoBRS
Member since 2005 • 74156 Posts
DS2 would be cheaper than you think, because retailers price them low in order to sell more units, then profit off the games. Retailers hardly from from game consoles at all, they rely on games and second-hand sales for profit. The Zune does not have this advantage, so its overpriced so the retailers use it to make profit right off the bat.PandaBear86
but you should consider nintendo's taking a "profitable console sales" direction with their consoles. the wii and the DS cost much less than what they charge us for being produced and shipped. they're making profit from the consoles as well.
Avatar image for darth-pyschosis
darth-pyschosis

9322

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="PandaBear86"]DS2 would be cheaper than you think, because retailers price them low in order to sell more units, then profit off the games. Retailers hardly from from game consoles at all, they rely on games and second-hand sales for profit. The Zune does not have this advantage, so its overpriced so the retailers use it to make profit right off the bat.BrunoBRS
but you should consider nintendo's taking a "profitable console sales" direction with their consoles. the wii and the DS cost much less than what they charge us for being produced and shipped. they're making profit from the consoles as well.

yes that was my point. nintendo likes to sell profitable hardware. Tegra powers a stellar handheld device now and is profitable around $200

so its reasonable to think by 2010/2011 a DS with this could be profitable even at a launch price of $150, theoritically

Avatar image for greenarcher02
greenarcher02

988

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 greenarcher02
Member since 2009 • 988 Posts
they might not release another handheld until 2012.. or until DS sales are finally down.. and PSP is leading the handheld market..... i mean.. they just released DSi this year, and it's still going strong, and by the looks of it, will continue until next year... they'll probably wait 2-3 years before releasing another one... or maybe holiday 2011 in japan... and spring 2012 for other areas... anyway.... NO WAY!!! to dual touchscreen.... what's the point anyway? all i can see is more ways to sabotage a player... just make one big touchscreen, multi-touch.... or retain DS, and just make it with better graphics and multi-touch....
Avatar image for destroyerHHH
destroyerHHH

772

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#30 destroyerHHH
Member since 2004 • 772 Posts

[QUOTE="BrunoBRS"][QUOTE="PandaBear86"]DS2 would be cheaper than you think, because retailers price them low in order to sell more units, then profit off the games. Retailers hardly from from game consoles at all, they rely on games and second-hand sales for profit. The Zune does not have this advantage, so its overpriced so the retailers use it to make profit right off the bat.darth-pyschosis

but you should consider nintendo's taking a "profitable console sales" direction with their consoles. the wii and the DS cost much less than what they charge us for being produced and shipped. they're making profit from the consoles as well.

yes that was my point. nintendo likes to sell profitable hardware. Tegra powers a stellar handheld device now and is profitable around $200

so its reasonable to think by 2010/2011 a DS with this could be profitable even at a launch price of $150, theoritically

Here's my pick for hardware:

1.NVidia Tegra APX 2600 Clocked At 600 MHz

2.GPU with 12-16 MB VRAM And Clocked at 150-200 MHz (PSP Currently Has 2 MB VRAM And A Clock Speed Of 166 MHz)

3.256MB RAM

4.3.75-4.25 Inch Dual Screens

5.Two Analog Sticks And R2 And L2

6.Dual 2-4 MP Cameras + Video Recording @ 30 fps 640 x 480

7.802.11 b/g (As opposed to only b on the PSP and DS)

8.Skype / Wifi Pictochat

9.Browser With Flash Compatibility (Possible With Flash 10.1)

I know this is farfetched but I can see it happening... I can see a $150-$190 pricepoint for this...

Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#31 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="darth-pyschosis"]

[QUOTE="BrunoBRS"] but you should consider nintendo's taking a "profitable console sales" direction with their consoles. the wii and the DS cost much less than what they charge us for being produced and shipped. they're making profit from the consoles as well.destroyerHHH

yes that was my point. nintendo likes to sell profitable hardware. Tegra powers a stellar handheld device now and is profitable around $200

so its reasonable to think by 2010/2011 a DS with this could be profitable even at a launch price of $150, theoritically

Here's my pick for hardware:

1.NVidia Tegra APX 2600 Clocked At 600 MHz

2.GPU with 12-16 MB VRAM And Clocked at 150-200 MHz (PSP Currently Has 2 MB VRAM And A Clock Speed Of 166 MHz)

3.256MB RAM

4.3.75-4.25 Inch Dual Screens

5.Two Analog Sticks And R2 And L2

6.Dual 2-4 MP Cameras + Video Recording @ 30 fps 640 x 480

7.802.11 b/g (As opposed to only b on the PSP and DS)

8.Skype / Wifi Pictochat

9.Browser With Flash Compatibility (Possible With Flash 10.1)

I know this is farfetched but I can see it happening... I can see a $150-$190 pricepoint for this...

analog sticks and secondary shoulder buttons are really bad choices on a handheld design. that is, if you dont mind carrying something twice the size of a GCN controller on your pocket (dont forget you also want screens, other buttons, a battery and a decent design that allows you to hold it without having to previously break 3 fingers from each hand)
Avatar image for destroyerHHH
destroyerHHH

772

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#32 destroyerHHH
Member since 2004 • 772 Posts
[QUOTE="destroyerHHH"]

[QUOTE="darth-pyschosis"]

yes that was my point. nintendo likes to sell profitable hardware. Tegra powers a stellar handheld device now and is profitable around $200

so its reasonable to think by 2010/2011 a DS with this could be profitable even at a launch price of $150, theoritically

BrunoBRS

Here's my pick for hardware:

1.NVidia Tegra APX 2600 Clocked At 600 MHz

2.GPU with 12-16 MB VRAM And Clocked at 150-200 MHz (PSP Currently Has 2 MB VRAM And A Clock Speed Of 166 MHz)

3.256MB RAM

4.3.75-4.25 Inch Dual Screens

5.Two Analog Sticks And R2 And L2

6.Dual 2-4 MP Cameras + Video Recording @ 30 fps 640 x 480

7.802.11 b/g (As opposed to only b on the PSP and DS)

8.Skype / Wifi Pictochat

9.Browser With Flash Compatibility (Possible With Flash 10.1)

I know this is farfetched but I can see it happening... I can see a $150-$190 pricepoint for this...

analog sticks and secondary shoulder buttons are really bad choices on a handheld design. that is, if you dont mind carrying something twice the size of a GCN controller on your pocket (dont forget you also want screens, other buttons, a battery and a decent design that allows you to hold it without having to previously break 3 fingers from each hand)

Granted that asking for L2 and R2 is a bit much but I still think they can do two anlalog nubs.
Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#33 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="destroyerHHH"]

Here's my pick for hardware:

1.NVidia Tegra APX 2600 Clocked At 600 MHz

2.GPU with 12-16 MB VRAM And Clocked at 150-200 MHz (PSP Currently Has 2 MB VRAM And A Clock Speed Of 166 MHz)

3.256MB RAM

4.3.75-4.25 Inch Dual Screens

5.Two Analog Sticks And R2 And L2

6.Dual 2-4 MP Cameras + Video Recording @ 30 fps 640 x 480

7.802.11 b/g (As opposed to only b on the PSP and DS)

8.Skype / Wifi Pictochat

9.Browser With Flash Compatibility (Possible With Flash 10.1)

I know this is farfetched but I can see it happening... I can see a $150-$190 pricepoint for this...

destroyerHHH

analog sticks and secondary shoulder buttons are really bad choices on a handheld design. that is, if you dont mind carrying something twice the size of a GCN controller on your pocket (dont forget you also want screens, other buttons, a battery and a decent design that allows you to hold it without having to previously break 3 fingers from each hand)

Granted that asking for L2 and R2 is a bit much but I still think they can do two anlalog nubs.

*looks at PSP analog* it's not the position or the lack of a second one. it's that it isnt a stick, like we play. i dont play with the thumb over the analog (instead i just push/pull the edges with it), and i've seen many playing like that. and to play it with something that 95% of people first think it's a mic (me included) is really hard, not to mention the blisters...

Avatar image for darth-pyschosis
darth-pyschosis

9322

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="destroyerHHH"][QUOTE="BrunoBRS"] analog sticks and secondary shoulder buttons are really bad choices on a handheld design. that is, if you dont mind carrying something twice the size of a GCN controller on your pocket (dont forget you also want screens, other buttons, a battery and a decent design that allows you to hold it without having to previously break 3 fingers from each hand)BrunoBRS

Granted that asking for L2 and R2 is a bit much but I still think they can do two anlalog nubs.

*looks at PSP analog* it's not the position or the lack of a second one. it's that it isnt a stick, like we play. i dont play with the thumb over the analog (instead i just push/pull the edges with it), and i've seen many playing like that. and to play it with something that 95% of people first think it's a mic (me included) is really hard, not to mention the blisters...

i'd say at least one tiny one like the PSP, using touch as the second virtually

i think that all can fit into a neat $150 package by 2011

Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#35 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"]

[QUOTE="destroyerHHH"]Granted that asking for L2 and R2 is a bit much but I still think they can do two anlalog nubs.darth-pyschosis

*looks at PSP analog* it's not the position or the lack of a second one. it's that it isnt a stick, like we play. i dont play with the thumb over the analog (instead i just push/pull the edges with it), and i've seen many playing like that. and to play it with something that 95% of people first think it's a mic (me included) is really hard, not to mention the blisters...

i'd say at least one tiny one like the PSP, using touch as the second virtually

i think that all can fit into a neat $150 package by 2011

i'm still against it. the original DS proved there's nothing wrong with playing 3D games with a +control pad, and the secondary analog is usually related to the camera or FPS aim, which could easily be done with the touch screen, if they added one with the accuracy to recognize the whole finger, and not just the nail.
Avatar image for darth-pyschosis
darth-pyschosis

9322

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="darth-pyschosis"]

[QUOTE="BrunoBRS"] *looks at PSP analog* it's not the position or the lack of a second one. it's that it isnt a stick, like we play. i dont play with the thumb over the analog (instead i just push/pull the edges with it), and i've seen many playing like that. and to play it with something that 95% of people first think it's a mic (me included) is really hard, not to mention the blisters...

BrunoBRS

i'd say at least one tiny one like the PSP, using touch as the second virtually

i think that all can fit into a neat $150 package by 2011

i'm still against it. the original DS proved there's nothing wrong with playing 3D games with a +control pad, and the secondary analog is usually related to the camera or FPS aim, which could easily be done with the touch screen, if they added one with the accuracy to recognize the whole finger, and not just the nail.

agree with everything. i'd just like one analog, but yes it works very well without it, i just kinda want the option.

i will easily keep the same buttons as current DS if it gets a multi-touch screen with up to 10 or more touchs at once

Avatar image for destroyerHHH
destroyerHHH

772

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#37 destroyerHHH
Member since 2004 • 772 Posts

[QUOTE="BrunoBRS"][QUOTE="darth-pyschosis"]

i'd say at least one tiny one like the PSP, using touch as the second virtually

i think that all can fit into a neat $150 package by 2011

darth-pyschosis

i'm still against it. the original DS proved there's nothing wrong with playing 3D games with a +control pad, and the secondary analog is usually related to the camera or FPS aim, which could easily be done with the touch screen, if they added one with the accuracy to recognize the whole finger, and not just the nail.

agree with everything. i'd just like one analog, but yes it works very well without it, i just kinda want the option.

i will easily keep the same buttons as current DS if it gets a multi-touch screen with up to 10 or more touchs at once

The DS control pad actually made diagonal movement hard and Super Mario 64 proved that the Virtual Analog is not the easiest thing to use... So yeah, I think that the addition of at least one analog stick is a must since if the new DS is as powerful as people think it, we will see a lot more 3D games.
Avatar image for darth-pyschosis
darth-pyschosis

9322

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="darth-pyschosis"]

[QUOTE="BrunoBRS"] i'm still against it. the original DS proved there's nothing wrong with playing 3D games with a +control pad, and the secondary analog is usually related to the camera or FPS aim, which could easily be done with the touch screen, if they added one with the accuracy to recognize the whole finger, and not just the nail.destroyerHHH

agree with everything. i'd just like one analog, but yes it works very well without it, i just kinda want the option.

i will easily keep the same buttons as current DS if it gets a multi-touch screen with up to 10 or more touchs at once

The DS control pad actually made diagonal movement hard and Super Mario 64 proved that the Virtual Analog is not the easiest thing to use... So yeah, I think that the addition of at least one analog stick is a must since if the new DS is as powerful as people think it, we will see a lot more 3D games.

well the virtual stick works much better on multi touch screens like the iPhone

Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#39 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="darth-pyschosis"]

i'd say at least one tiny one like the PSP, using touch as the second virtually

i think that all can fit into a neat $150 package by 2011

darth-pyschosis

i'm still against it. the original DS proved there's nothing wrong with playing 3D games with a +control pad, and the secondary analog is usually related to the camera or FPS aim, which could easily be done with the touch screen, if they added one with the accuracy to recognize the whole finger, and not just the nail.

agree with everything. i'd just like one analog, but yes it works very well without it, i just kinda want the option.

i will easily keep the same buttons as current DS if it gets a multi-touch screen with up to 10 or more touchs at once

just explain me how the hell will you use all 10 touches at once? :lol: but like i said, those PSP "things" are awful to play with, and a stick would make it kinda frail... not to mention the "flip to protect the screens" thing would be gone.
Avatar image for darth-pyschosis
darth-pyschosis

9322

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="darth-pyschosis"]

[QUOTE="BrunoBRS"] i'm still against it. the original DS proved there's nothing wrong with playing 3D games with a +control pad, and the secondary analog is usually related to the camera or FPS aim, which could easily be done with the touch screen, if they added one with the accuracy to recognize the whole finger, and not just the nail.BrunoBRS

agree with everything. i'd just like one analog, but yes it works very well without it, i just kinda want the option.

i will easily keep the same buttons as current DS if it gets a multi-touch screen with up to 10 or more touchs at once

just explain me how the hell will you use all 10 touches at once? :lol: but like i said, those PSP "things" are awful to play with, and a stick would make it kinda frail... not to mention the "flip to protect the screens" thing would be gone.

in games like Rolando on my iPod Touch i often need to use 3-5 fingers at once

Avatar image for bunchofpixels
bunchofpixels

7049

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 bunchofpixels
Member since 2003 • 7049 Posts
I prefer clamshell design. I dont want any swiveling. Less chance of breaking.
Avatar image for PeterPerson
PeterPerson

3627

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#42 PeterPerson
Member since 2007 • 3627 Posts

i have no idea what any of that crap means!

Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#43 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="darth-pyschosis"]

agree with everything. i'd just like one analog, but yes it works very well without it, i just kinda want the option.

i will easily keep the same buttons as current DS if it gets a multi-touch screen with up to 10 or more touchs at once

darth-pyschosis

just explain me how the hell will you use all 10 touches at once? :lol: but like i said, those PSP "things" are awful to play with, and a stick would make it kinda frail... not to mention the "flip to protect the screens" thing would be gone.

in games like Rolando on my iPod Touch i often need to use 3-5 fingers at once

3-5, ok, because you're probably using both hands. but all 10 fingers on the screen at once? :P
Avatar image for destroyerHHH
destroyerHHH

772

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#44 destroyerHHH
Member since 2004 • 772 Posts
[QUOTE="darth-pyschosis"]

[QUOTE="BrunoBRS"] just explain me how the hell will you use all 10 touches at once? :lol: but like i said, those PSP "things" are awful to play with, and a stick would make it kinda frail... not to mention the "flip to protect the screens" thing would be gone.BrunoBRS

in games like Rolando on my iPod Touch i often need to use 3-5 fingers at once

3-5, ok, because you're probably using both hands. but all 10 fingers on the screen at once? :P

That would have to bee a big screen...
Avatar image for BrunoBRS
BrunoBRS

74156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#45 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="darth-pyschosis"]

in games like Rolando on my iPod Touch i often need to use 3-5 fingers at once

destroyerHHH

3-5, ok, because you're probably using both hands. but all 10 fingers on the screen at once? :P

That would have to bee a big screen...

not to mention the ability to put all your fingers on it (and have a reason to do it) and still manage to see what's going on.

Avatar image for osan0
osan0

18245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#46 osan0
Member since 2004 • 18245 Posts
something similar to gamecube spec in terms of processing power. theres no point in obsessing over HD or any of that....its a handheld..the screens will be pretty small. the main problem would be dealing with storage. disc drive is a bad idea as it eats power, brings in longer loading times and introduces moving parts...not ideal in a handheld. 2GB memory sticks are, of course, as common as muck....but could that kind of capacity be produced cheaply enough for mass distribution of games? in terms of other stuff.....SD card reader for extra storage of course. perhaps 2GB of internal memory also. 2 screens of course....both touch screen-multi touch. in terms of size it shouldnt be any bigger than a DSi. better speakers would be nice also. add a camera and the ability to hook it up to your telly. as for the OS...something similar to the wii channel but that uses both screens well. app store and photo channel as standard and an updated version of flipnote studio as standard also. release for 200 and call it a day.
Avatar image for BoshisCookie
BoshisCookie

158

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 BoshisCookie
Member since 2006 • 158 Posts

I'd give it a nano deathray laser and 5 billion gigabits of ram, with 3 4800x3600 screens.

Avatar image for darth-pyschosis
darth-pyschosis

9322

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 darth-pyschosis
Member since 2006 • 9322 Posts

something similar to gamecube spec in terms of processing power. theres no point in obsessing over HD or any of that....its a handheld..the screens will be pretty small. the main problem would be dealing with storage. disc drive is a bad idea as it eats power, brings in longer loading times and introduces moving parts...not ideal in a handheld. 2GB memory sticks are, of course, as common as muck....but could that kind of capacity be produced cheaply enough for mass distribution of games? in terms of other stuff.....SD card reader for extra storage of course. perhaps 2GB of internal memory also. 2 screens of course....both touch screen-multi touch. in terms of size it shouldnt be any bigger than a DSi. better speakers would be nice also. add a camera and the ability to hook it up to your telly. as for the OS...something similar to the wii channel but that uses both screens well. app store and photo channel as standard and an updated version of flipnote studio as standard also. release for 200 and call it a day.osan0

dude, as far as "gamecube spec" that would be aiming low compared to Nvidia Tegra

GCN CPU @ 485Mhz

Lowest model Tegra @ 600Mhz with 720p and some at 1Ghz with 1080p video

Avatar image for IronstaunchB
IronstaunchB

160

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 IronstaunchB
Member since 2008 • 160 Posts

Do you guys think that eye tracking might be a possibility?