Your perspective on Skyward Sword?

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almossbb

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#51 almossbb
Member since 2008 • 1979 Posts

[QUOTE="BrunoBRS"][QUOTE="NaveedLife"]

See, I agree with you, but IMO you should be saying, "this game is pushing half of Zelda in the right direction, and taking a step back in the other". You seem to like some of the mechanics and the controls. I agree! But you wish the sky was more like Wind Waker, and the surface more like OoT. If this was the case, the game would probably be a 10 for me. Oh and the frikkin harp needs to be better.

NaveedLife

harp is wasted potential i'll give you that. but Oot's world was really bland, i much prefer how it is in skyward sword. if instead of wanting to be like OoT, you wanted it like SS, but bigger and with more optional areas, then i could agree, but i really like it as it is.

I can understand what you are saying (although I love OoT's world and dont find it bland), and yeah they could be great. But here is the thing. I feel like so much of Skyward Sword's open areas are not actually open. There are very few places you are allowed to walk, cause of quicksand or lava. Which is fine in areas! But not everywhere. I wish they had the Skyward Sword like environments, but with more to it and more open in areas. So basically just add stuff that connects it all, with a town or two and some interesting things, and have some of those parts be less dungeony, but still dangerous. This and/or have far more sky exploration. I think if they had made the sky awesome I wouldnt have much of a problem with the surface, but the sky sucks :P.

man if they had towns for all of the races we met, that would have been awesome. also you are right i would have preferred a more connected world like TP.

im sorry to say that i dont find OoT's world great anymore lol. at first it was, but then when MM, WW, etc, came out i realized there was never much to do in the world of OoT. yes there was some exploration but otherwise it wasnt much. i also felt like everything was arranged very strangley lol. the desert seemed too close to hyrule feild, zoras domin was like in some random area lol. the only place i thought was set out right was death mountain.

anyways thats my opinion, dont get me wrong on OoT i still love it and its world, just not as much as i used to :P

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NaveedLife

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#52 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="BrunoBRS"] harp is wasted potential i'll give you that. but Oot's world was really bland, i much prefer how it is in skyward sword. if instead of wanting to be like OoT, you wanted it like SS, but bigger and with more optional areas, then i could agree, but i really like it as it is.almossbb

I can understand what you are saying (although I love OoT's world and dont find it bland), and yeah they could be great. But here is the thing. I feel like so much of Skyward Sword's open areas are not actually open. There are very few places you are allowed to walk, cause of quicksand or lava. Which is fine in areas! But not everywhere. I wish they had the Skyward Sword like environments, but with more to it and more open in areas. So basically just add stuff that connects it all, with a town or two and some interesting things, and have some of those parts be less dungeony, but still dangerous. This and/or have far more sky exploration. I think if they had made the sky awesome I wouldnt have much of a problem with the surface, but the sky sucks :P.

man if they had towns for all of the races we met, that would have been awesome. also you are right i would have preferred a more connected world like TP.

im sorry to say that i dont find OoT's world great anymore lol. at first it was, but then when MM, WW, etc, came out i realized there was never much to do in the world of OoT. yes there was some exploration but otherwise it wasnt much. i also felt like everything was arranged very strangley lol. the desert seemed too close to hyrule feild, zoras domin was like in some random area lol. the only place i thought was set out right was death mountain.

anyways thats my opinion, dont get me wrong on OoT i still love it and its world, just not as much as i used to :P

I guess I can understand about OoT's world, but it doesn't bother me. And yeah I think we agree 100% on everything in SS :P. BTW do u have a 3ds?

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NaveedLife

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#53 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="meetroid8"] Flying is what there is to like about it. Traveling in between the islands was, as you said, awesome. And there were many sidequests and minigames that required you to fly through them. meetroid8

meh whatever lol. You guys will continue to feel how you feel and I will feel how I feel. I thought everyone agreed about the sky being super boring and barren, but I guess you guys like it :P.

What is there is good. I stopped being disappointed with what games didn't have and started enjoying games for what was already there a long time ago. Of course it would be better with bigger islands, and more things to do. But that doesn't negate the quality of what is there now.

It is ver hard to ignore when its basically Win Waker in the air, but without all the islands to explore.

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almossbb

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#54 almossbb
Member since 2008 • 1979 Posts

[QUOTE="almossbb"]

[QUOTE="NaveedLife"]

I can understand what you are saying (although I love OoT's world and dont find it bland), and yeah they could be great. But here is the thing. I feel like so much of Skyward Sword's open areas are not actually open. There are very few places you are allowed to walk, cause of quicksand or lava. Which is fine in areas! But not everywhere. I wish they had the Skyward Sword like environments, but with more to it and more open in areas. So basically just add stuff that connects it all, with a town or two and some interesting things, and have some of those parts be less dungeony, but still dangerous. This and/or have far more sky exploration. I think if they had made the sky awesome I wouldnt have much of a problem with the surface, but the sky sucks :P.

NaveedLife

man if they had towns for all of the races we met, that would have been awesome. also you are right i would have preferred a more connected world like TP.

im sorry to say that i dont find OoT's world great anymore lol. at first it was, but then when MM, WW, etc, came out i realized there was never much to do in the world of OoT. yes there was some exploration but otherwise it wasnt much. i also felt like everything was arranged very strangley lol. the desert seemed too close to hyrule feild, zoras domin was like in some random area lol. the only place i thought was set out right was death mountain.

anyways thats my opinion, dont get me wrong on OoT i still love it and its world, just not as much as i used to :P

I guess I can understand about OoT's world, but it doesn't bother me. And yeah I think we agree 100% on everything in SS :P. BTW do u have a 3ds?

yes i do, its actually my younger brothers but he doesnt use it as much, he just keeps it with me. why do you ask my friend :)

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NaveedLife

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#55 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="almossbb"]

man if they had towns for all of the races we met, that would have been awesome. also you are right i would have preferred a more connected world like TP.

im sorry to say that i dont find OoT's world great anymore lol. at first it was, but then when MM, WW, etc, came out i realized there was never much to do in the world of OoT. yes there was some exploration but otherwise it wasnt much. i also felt like everything was arranged very strangley lol. the desert seemed too close to hyrule feild, zoras domin was like in some random area lol. the only place i thought was set out right was death mountain.

anyways thats my opinion, dont get me wrong on OoT i still love it and its world, just not as much as i used to :P

almossbb

I guess I can understand about OoT's world, but it doesn't bother me. And yeah I think we agree 100% on everything in SS :P. BTW do u have a 3ds?

yes i do, its actually my younger brothers but he doesnt use it as much, he just keeps it with me. why do you ask my friend :)

lol cause I do too :P. All I have right now is Pushmo and Ocarina of Time (and of course Four Swords), but if I don't get Mario Kart 7 and Super Mario 3D Land for Christmas I will buy those :P. Oh and by the way, mine is the awesome Zelda edition 3DS :cool: lol.

I really hope the new Zelda for the 3DS is either (my first choice) a new 3D one using the OoT 3DS engine (and I think they will) or (my second choice) a new 2D one, or atleast one that is not touch controls.

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_BlueDuck_

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#56 _BlueDuck_
Member since 2003 • 11986 Posts

At the very least, the game stands on the strong foundation the series is known for. I would argue it takes some very significant steps forward, with the new sword controls being the biggest change and improvement to combat since Z-targetting. The elaborate dungeon/temple lobby areas also change up the formula significantly for the better and keeps things from getting predictable.

I think there are a few questionable design choices and wasted opportunities however, though I find these to be fairly un-offensive. The game takes a lot of ideas from both other games and genres as well as past Zelda games. Some of it seems half-baked though. The central town and its characters seem to be inspired in part by Clocktown from Majora's Mask, but doesn't quite go as far with the character quests and side stories. The overworld seems to be a sky version of the Great Sea from Wind Waker, but lacks that sense of exploration and scale. Then there's other additions like the loot and upgrading system, as well as multiple conversation paths. But these don't really amount to anything of significance and don't have much of an impact on the game.

But as I said I find these questionable steps to be un-offensive, more of a wasted opportunity then a flaw. The main town isn't up to Clocktown standards but still feels more alive than any other Zelda game aside from Majoras Mask. The sky lacks the sense of exploration that the Wind Waker had, but also did away with all the tedium of huge sailing times, dealing with the wind, and how uninvolved it all was. Flying is actually quite fun, and unlike the Wind Waker if you don't like the overworld you don't really need to spend much time with it at all. And then for the last bits such as item collecting, while half-baked it's purely optional and provides a fun enough distraction.

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NaveedLife

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#57 NaveedLife
Member since 2010 • 17179 Posts

At the very least, the game stands on the strong foundation the series is known for. I would argue it takes some very significant steps forward, with the new sword controls being the biggest change and improvement to combat since Z-targetting. The elaborate dungeon/temple lobby areas also change up the formula significantly for the better and keeps things from getting predictable.

I think there are a few questionable design choices and wasted opportunities however, though I find these to be fairly un-offensive. The game takes a lot of ideas from both other games and genres as well as past Zelda games. Some of it seems half-baked though. The central town and its characters seem to be inspired in part by Clocktown from Majora's Mask, but doesn't quite go as far with the character quests and side stories. The overworld seems to be a sky version of the Great Sea from Wind Waker, but lacks that sense of exploration and scale. Then there's other additions like the loot and upgrading system, as well as multiple conversation paths. But these don't really amount to anything of significance and don't have much of an impact on the game.

But as I said I find these questionable steps to be un-offensive, more of a wasted opportunity then a flaw. The main town isn't up to Clocktown standards but still feels more alive than any other Zelda game aside from Majoras Mask. The sky lacks the sense of exploration that the Wind Waker had, but also did away with all the tedium of huge sailing times, dealing with the wind, and how uninvolved it all was. Flying is actually quite fun, and unlike the Wind Waker if you don't like the overworld you don't really need to spend much time with it at all. And then for the last bits such as item collecting, while half-baked it's purely optional and provides a fun enough distraction.

_BlueDuck_

To sum this up: Half baked in many ways, but great controls and dungeons! This is about what I have been saying all along, which is why I enjoyed it a lot and like some of the things it did for Zelda, but am dissapointed and feel its the worst 3D one. Sorry but taking a step back in a few areas is just not ok, especially in exploration.

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_BlueDuck_

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#58 _BlueDuck_
Member since 2003 • 11986 Posts

[QUOTE="_BlueDuck_"]

At the very least, the game stands on the strong foundation the series is known for. I would argue it takes some very significant steps forward, with the new sword controls being the biggest change and improvement to combat since Z-targetting. The elaborate dungeon/temple lobby areas also change up the formula significantly for the better and keeps things from getting predictable.

I think there are a few questionable design choices and wasted opportunities however, though I find these to be fairly un-offensive. The game takes a lot of ideas from both other games and genres as well as past Zelda games. Some of it seems half-baked though. The central town and its characters seem to be inspired in part by Clocktown from Majora's Mask, but doesn't quite go as far with the character quests and side stories. The overworld seems to be a sky version of the Great Sea from Wind Waker, but lacks that sense of exploration and scale. Then there's other additions like the loot and upgrading system, as well as multiple conversation paths. But these don't really amount to anything of significance and don't have much of an impact on the game.

But as I said I find these questionable steps to be un-offensive, more of a wasted opportunity then a flaw. The main town isn't up to Clocktown standards but still feels more alive than any other Zelda game aside from Majoras Mask. The sky lacks the sense of exploration that the Wind Waker had, but also did away with all the tedium of huge sailing times, dealing with the wind, and how uninvolved it all was. Flying is actually quite fun, and unlike the Wind Waker if you don't like the overworld you don't really need to spend much time with it at all. And then for the last bits such as item collecting, while half-baked it's purely optional and provides a fun enough distraction.

NaveedLife

To sum this up: Half baked in many ways, but great controls and dungeons! This is about what I have been saying all along, which is why I enjoyed it a lot and like some of the things it did for Zelda, but am dissapointed and feel its the worst 3D one. Sorry but taking a step back in a few areas is just not ok, especially in exploration.

While we seem to agree on the pros and cons of the game, I think the steps forward are huge and the few half-baked elements are rather small and insignificant. I would have liked a more traditional overworld, but the game provides a compelling alternative for exploration. The non-dungeons areas to explore are far more complex and rewarding than anything else in the series. It also provides another satisfying brand of exploration that you wouldn't get out of the traditional overworld.

I haven't finished the game yet but from what I've seen I'll rank it confidently ahead of Wind Waker and Twilight Princess at this point.

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NaveedLife

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#59 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="_BlueDuck_"]

At the very least, the game stands on the strong foundation the series is known for. I would argue it takes some very significant steps forward, with the new sword controls being the biggest change and improvement to combat since Z-targetting. The elaborate dungeon/temple lobby areas also change up the formula significantly for the better and keeps things from getting predictable.

I think there are a few questionable design choices and wasted opportunities however, though I find these to be fairly un-offensive. The game takes a lot of ideas from both other games and genres as well as past Zelda games. Some of it seems half-baked though. The central town and its characters seem to be inspired in part by Clocktown from Majora's Mask, but doesn't quite go as far with the character quests and side stories. The overworld seems to be a sky version of the Great Sea from Wind Waker, but lacks that sense of exploration and scale. Then there's other additions like the loot and upgrading system, as well as multiple conversation paths. But these don't really amount to anything of significance and don't have much of an impact on the game.

But as I said I find these questionable steps to be un-offensive, more of a wasted opportunity then a flaw. The main town isn't up to Clocktown standards but still feels more alive than any other Zelda game aside from Majoras Mask. The sky lacks the sense of exploration that the Wind Waker had, but also did away with all the tedium of huge sailing times, dealing with the wind, and how uninvolved it all was. Flying is actually quite fun, and unlike the Wind Waker if you don't like the overworld you don't really need to spend much time with it at all. And then for the last bits such as item collecting, while half-baked it's purely optional and provides a fun enough distraction.

_BlueDuck_

To sum this up: Half baked in many ways, but great controls and dungeons! This is about what I have been saying all along, which is why I enjoyed it a lot and like some of the things it did for Zelda, but am dissapointed and feel its the worst 3D one. Sorry but taking a step back in a few areas is just not ok, especially in exploration.

While we seem to agree on the pros and cons of the game, I think the steps forward are huge and the few half-baked elements are rather small and insignificant. I would have liked a more traditional overworld, but the game provides a compelling alternative for exploration. The non-dungeons areas to explore are far more complex and rewarding than anything else in the series. It also provides another satisfying brand of exploration that you wouldn't get out of the traditional overworld.

I haven't finished the game yet but from what I've seen I'll rank it confidently ahead of Wind Waker and Twilight Princess at this point.

I can understand someone liking it more. I cannot understand someone saying that it isn't any less exploration based and open. Some people seem to be denying facts, but you are saying what is true, which is it is quite different in ways, but you find it to be more enjoyable in the way it does these things. No problem with that. For me though, I find those things hard to forgive. How far are you? I think for the most part the game gets better and better, but there is a thing or two that really irk me in the latter half of the game.

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_BlueDuck_

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#60 _BlueDuck_
Member since 2003 • 11986 Posts

I just beat the... 5th dungeon?

[spoiler] The time travelling robot pirate ship dungeon [/spoiler]

Have you by chance played Skies Of Arcadia? That game had an overworld that was purely in the sky and you could fly around between floating islands and towns in your air ship. I can't help but think how amazing this game would be if it had a similar overworld.

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NaveedLife

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#61 NaveedLife
Member since 2010 • 17179 Posts

I just beat the... 5th dungeon?

Have you by chance played Skies Of Arcadia? That game had an overworld that was purely in the sky and you could fly around between floating islands and towns in your air ship. I can't help but think how amazing this game would be if it had a similar overworld.

_BlueDuck_

OOh thats a pretty good dungeon, but not my favorite.

HELL YES! That was sort of what I was expecting, but obviously on a less massive RPG scale. I never did beat it because I got screwed over when I was like 25 hours in. I saved and then had a boss fight, but there was NO WAY I could possibly beat him with my health (hurt) and such, but my only option was to fight him :P. This was a while ago. I have wanted to pick it up and play it ever since. Now I need to go to the 3DS boards and post this as a great remake idea! I love games like this, Baten Kaitos, Tales of Symphonia, and paper mario. There are so many little hidden things you can get and do. I feel like everything in SS is right on the table and easy to do and find. I love secrets and stons of stuff to do. And this is when I hear "then go play Skyrim". Ok...I will. But Zelda used to be more like this (even TP lacked this to an extent) than it is now with SS.

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SuperFlakeman

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#62 SuperFlakeman
Member since 2011 • 7411 Posts

I had a nice post lined up but then my router decided to quit before I submitted. In a nut shell... Tom was right. JustPlainLucas

I don't usually reply to this type of post but if you agree with one who uses the nostalgia argument, includes factually wrong facts as well as played the game flat out wrong, more power to you.

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almossbb

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#63 almossbb
Member since 2008 • 1979 Posts

[QUOTE="almossbb"]

[QUOTE="NaveedLife"]

I guess I can understand about OoT's world, but it doesn't bother me. And yeah I think we agree 100% on everything in SS :P. BTW do u have a 3ds?

NaveedLife

yes i do, its actually my younger brothers but he doesnt use it as much, he just keeps it with me. why do you ask my friend :)

lol cause I do too :P. All I have right now is Pushmo and Ocarina of Time (and of course Four Swords), but if I don't get Mario Kart 7 and Super Mario 3D Land for Christmas I will buy those :P. Oh and by the way, mine is the awesome Zelda edition 3DS :cool: lol.

I really hope the new Zelda for the 3DS is either (my first choice) a new 3D one using the OoT 3DS engine (and I think they will) or (my second choice) a new 2D one, or atleast one that is not touch controls.

right now i only have SSF4 and OoT3DS. i would also like to get SM3DL and eventually mario kart 7. the zelda edition 3ds looks really cool, wish it was out when my brother bought it lol.

ya i pretty much want the same thing for the next 3ds zelda, unless they can come up with something entirly new (which im not sure they will...) i think this time they will incorporate some genius 3d puzzles or smthn, just like they incorporated some genius motion controlled puzzles in SS, so im interested to see that.

btw could we add each other to play four swords? i cant remember if it had online play...

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NaveedLife

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#64 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="almossbb"]

yes i do, its actually my younger brothers but he doesnt use it as much, he just keeps it with me. why do you ask my friend :)

almossbb

lol cause I do too :P. All I have right now is Pushmo and Ocarina of Time (and of course Four Swords), but if I don't get Mario Kart 7 and Super Mario 3D Land for Christmas I will buy those :P. Oh and by the way, mine is the awesome Zelda edition 3DS :cool: lol.

I really hope the new Zelda for the 3DS is either (my first choice) a new 3D one using the OoT 3DS engine (and I think they will) or (my second choice) a new 2D one, or atleast one that is not touch controls.

right now i only have SSF4 and OoT3DS. i would also like to get SM3DL and eventually mario kart 7. the zelda edition 3ds looks really cool, wish it was out when my brother bought it lol.

ya i pretty much want the same thing for the next 3ds zelda, unless they can come up with something entirly new (which im not sure they will...) i think this time they will incorporate some genius 3d puzzles or smthn, just like they incorporated some genius motion controlled puzzles in SS, so im interested to see that.

btw could we add each other to play four swords? i cant remember if it had online play...

Nope, its only local I believe :(. BTW does the game only have the three worlds and thats it? It seems a lot worse than FS Adventures :P.

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ristactionjakso

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#65 ristactionjakso
Member since 2011 • 6118 Posts

Ya. After playing this game a few more days, I'm starting to not notice the linear part of it. It still is linear on the surface, but there is a lot to do, and the dungeons have great puzzles. The harder puzzles and harder enemies are awesome.

Now I think the surface world is fine. It's the sky that I have to biggest gripe with. It's just so void of anything. If there was actual sidequest dungeons in the sky with heart peices at the end, the game would be a 10 for me. Maybe have around 4 or 5 sidequest dungeons with moderate length for heart peices at the end, and about 2 sidequest dungeons with very hard puzzles, and long length to find extra gear. Link to the past had the blue cane and the invisible cape to find as extras. Those items didn't help solve puzzles or dungeons, they were just extra stuff to get. (Although the cape made it possible to walk over spikes without taking harm, came in handy for one particular heart peice)

Just saying they could have done something with the sky. It's just a bunch of nothing. All there really is to do is fly around and go to the pumkin bar. The pumpkin bar is fine, but I could care less about just flying around. Just flying isn't that fun.

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NaveedLife

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#66 NaveedLife
Member since 2010 • 17179 Posts

Ya. After playing this game a few more days, I'm starting to not notice the linear part of it. It still is linear on the surface, but there is a lot to do, and the dungeons have great puzzles. The harder puzzles and harder enemies are awesome.

Now I think the surface world is fine. It's the sky that I have to biggest gripe with. It's just so void of anything. If there was actual sidequest dungeons in the sky with heart peices at the end, the game would be a 10 for me. Maybe have around 4 or 5 sidequest dungeons with moderate length for heart peices at the end, and about 2 sidequest dungeons with very hard puzzles, and long length to find extra gear. Link to the past had the blue cane and the invisible cape to find as extras. Those items didn't help solve puzzles or dungeons, they were just extra stuff to get. (Although the cape made it possible to walk over spikes without taking harm, came in handy for one particular heart peice)

Just saying they could have done something with the sky. It's just a bunch of nothing. All there really is to do is fly around and go to the pumkin bar. The pumpkin bar is fine, but I could care less about just flying around. Just flying isn't that fun.

ristactionjakso

Yeah, if the sky was done better and had other cool dungeons/towns/ect to explore it would have made the game WAY better for me. At that point I would probably give it at least a 9.5 if they did it right. Then make the harp not suck and its a 10 ;).

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chex81

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#67 chex81
Member since 2004 • 3661 Posts

I was loving every moment until the point i just hit...

***SPOILER***

I need to find the 4 music scores, got the first. So now i've got to go BACK to each dragon from the major locations and get the other 3 music scores. Really?? Come on. I dont mind backtracking but this is just lame. And ontop of that, i had to fight Imprisioned for a 3rd time (both annoying and extremely repetitive). These things were definitely added unnecessarily to extend the games length. I was pumped to finally reach the last dungeon and finish the game, but now this is in the way. I was also excited to restart the game for a 2nd playthrough, but knowing im going to have to do this again takes away that anticipation a little.

***END***

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meetroid8

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#68 meetroid8
Member since 2005 • 21152 Posts

I was loving every moment until the point i just hit...

***SPOILER***

I need to find the 4 music scores, got the first. So now i've got to go BACK to each dragon from the major locations and get the other 3 music scores. Really?? Come on. I dont mind backtracking but this is just lame. And ontop of that, i had to fight Imprisioned for a 3rd time (both annoying and extremely repetitive). These things were definitely added unnecessarily to extend the games length. I was pumped to finally reach the last dungeon and finish the game, but now this is in the way. I was also excited to restart the game for a 2nd playthrough, but knowing im going to have to do this again takes away that anticipation a little.

***END***

chex81
[spoiler] The third Imprisoned fight is annoying, but returning to the three areas again isn't bad at all. They're all completely different the third time around. [/spoiler]
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NaveedLife

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#69 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="chex81"]

I was loving every moment until the point i just hit...

***SPOILER***

I need to find the 4 music scores, got the first. So now i've got to go BACK to each dragon from the major locations and get the other 3 music scores. Really?? Come on. I dont mind backtracking but this is just lame. And ontop of that, i had to fight Imprisioned for a 3rd time (both annoying and extremely repetitive). These things were definitely added unnecessarily to extend the games length. I was pumped to finally reach the last dungeon and finish the game, but now this is in the way. I was also excited to restart the game for a 2nd playthrough, but knowing im going to have to do this again takes away that anticipation a little.

***END***

meetroid8

*Stuff Meetroid says* :P

I agree with this, although I do think they could have done a better job with one of the pieces.

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chex81

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#70 chex81
Member since 2004 • 3661 Posts

[QUOTE="chex81"]

I was loving every moment until the point i just hit...

***SPOILER***

I need to find the 4 music scores, got the first. So now i've got to go BACK to each dragon from the major locations and get the other 3 music scores. Really?? Come on. I dont mind backtracking but this is just lame. And ontop of that, i had to fight Imprisioned for a 3rd time (both annoying and extremely repetitive). These things were definitely added unnecessarily to extend the games length. I was pumped to finally reach the last dungeon and finish the game, but now this is in the way. I was also excited to restart the game for a 2nd playthrough, but knowing im going to have to do this again takes away that anticipation a little.

***END***

meetroid8

[spoiler] The third Imprisoned fight is annoying, but returning to the three areas again isn't bad at all. They're all completely different the third time around. [/spoiler]

I wont specifically comment on your additional info, but if thats the case then im cool with it. Still annoying though, as much as in WW with triforce pieces.

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almossbb

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#71 almossbb
Member since 2008 • 1979 Posts

[QUOTE="almossbb"]

[QUOTE="NaveedLife"]

lol cause I do too :P. All I have right now is Pushmo and Ocarina of Time (and of course Four Swords), but if I don't get Mario Kart 7 and Super Mario 3D Land for Christmas I will buy those :P. Oh and by the way, mine is the awesome Zelda edition 3DS :cool: lol.

I really hope the new Zelda for the 3DS is either (my first choice) a new 3D one using the OoT 3DS engine (and I think they will) or (my second choice) a new 2D one, or atleast one that is not touch controls.

NaveedLife

right now i only have SSF4 and OoT3DS. i would also like to get SM3DL and eventually mario kart 7. the zelda edition 3ds looks really cool, wish it was out when my brother bought it lol.

ya i pretty much want the same thing for the next 3ds zelda, unless they can come up with something entirly new (which im not sure they will...) i think this time they will incorporate some genius 3d puzzles or smthn, just like they incorporated some genius motion controlled puzzles in SS, so im interested to see that.

btw could we add each other to play four swords? i cant remember if it had online play...

Nope, its only local I believe :(. BTW does the game only have the three worlds and thats it? It seems a lot worse than FS Adventures :P.

i barely played the game lol. and i havent played four swords adventures on the GC unfortunatly. what do you think of four swords?

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NaveedLife

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#72 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="almossbb"]

right now i only have SSF4 and OoT3DS. i would also like to get SM3DL and eventually mario kart 7. the zelda edition 3ds looks really cool, wish it was out when my brother bought it lol.

ya i pretty much want the same thing for the next 3ds zelda, unless they can come up with something entirly new (which im not sure they will...) i think this time they will incorporate some genius 3d puzzles or smthn, just like they incorporated some genius motion controlled puzzles in SS, so im interested to see that.

btw could we add each other to play four swords? i cant remember if it had online play...

almossbb

Nope, its only local I believe :(. BTW does the game only have the three worlds and thats it? It seems a lot worse than FS Adventures :P.

i barely played the game lol. and i havent played four swords adventures on the GC unfortunatly. what do you think of four swords?

So far FS is just ok. FSA was pretty fun though :). But i need to play more of FS before I judge.