What do you think of Super Paper Mario?
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Most successful version they ever had and the rest of the series will be that way
All the others were let downs in one area or another, the formula has finally been perfected
Jaysonguy
But there is till a major problem in Super Paper Mario, there is WAY TO MUCH TEXT.
I almost spent more time reading than I did playing the actual game.
Other than this, there isn't much wrong with any of the paper mario games, it really all depends on the player. That is, does one prefer the turn-based or real-time combat.
[QUOTE="Jaysonguy"]
Most successful version they ever had and the rest of the series will be that way
All the others were let downs in one area or another, the formula has finally been perfected
snover2009
But there is till a major problem in Super Paper Mario, there is WAY TO MUCH TEXT.
I almost spent more time reading than I did playing the actual game.
Other than this, there isn't much wrong with any of the paper mario games, it really all depends on the player. That is, does one prefer the turn-based or real-time combat.
I don't mind reading
[QUOTE="snover2009"]
[QUOTE="Jaysonguy"]
Most successful version they ever had and the rest of the series will be that way
All the others were let downs in one area or another, the formula has finally been perfected
Jaysonguy
But there is till a major problem in Super Paper Mario, there is WAY TO MUCH TEXT.
I almost spent more time reading than I did playing the actual game.
Other than this, there isn't much wrong with any of the paper mario games, it really all depends on the player. That is, does one prefer the turn-based or real-time combat.
I don't mind reading
not that I hate reading, there is just so much of it that it can get tiring
[QUOTE="Jaysonguy"]
[QUOTE="snover2009"]
But there is till a major problem in Super Paper Mario, there is WAY TO MUCH TEXT.
I almost spent more time reading than I did playing the actual game.
Other than this, there isn't much wrong with any of the paper mario games, it really all depends on the player. That is, does one prefer the turn-based or real-time combat.
snover2009
I don't mind reading
not that I hate reading, there is just so much of it that it can get tiring
That's why I like the story. It actually explains it in full detail instead of just going from one place to another without knowing your goal. Kinda like how MGS4 is full of hour long cutscenes. It makes for a better story.
I had fun and liked how it was more reminiscent of classic Super Mario than Super Mario Galaxy was, but all the "dialog" was so freaking annoying that it detracted from the game a lot. I couldn't button-mash past it fast enough to keep from going insane.sremickthis. it really felt like I was too old for the game to much dialog and the humor was very young (i'm almost 40). clicking through all that stuff made the game fell 30% longer. i didn't like it by the end. a no text option would have been nice. it killed the replay for me. no way i would replay through that wall of text.
Super Paper Mario was awsome. How many hybrid genres do we see like this? An RPG mixed with a platformer and another amazing storyline in the Paper Mario fashion.
It was a great game, one I would love to see continued on the DS, but I also want to see the traditional Paper Mario come back. Paper Mario in general is such a good series. Even people who do not normally like RPGs can appreciate this.
Nice combination of RPG and Platformer properties and very nice 2D-3D flipping mechanic makes SPM a very unique game for the Wii. A must for RPG and Platformer fans, but not the best in the Paper Mario series.
Infact I consider SPM a spin-off of the main Paper Mario series. Paper Mario 3 will go back to old turn-based fighting mechanic, I can feel it.:)
Super Paper Mario felt really fresh. Paper Mario 64 is probably my favorite of the series, but Super Paper Mario is still a fantastic game. I loved the story, but I agree, way too much text. And I didn't think the sidekicks were nearly as interesting as the last games, in fact the character design in general was a bit lame. But the story was great, the visuals are beautiful, the 3-D flipping was a sweet concept, and it was a hillarious game in general.
the game was okay. i mean i liked the story a lot. i dont mind reading. it does make you know what is going on in the game which is great. it is just that i thought the first 2 paper mario games were absolutely fantastic and when i heard about super paper mario, i was so excited but when i got the game, i noticed the partners were not the usual goomba and koopa partners that you team up with. the count bleck and tippi story was absolutely one of the best stories ever in a video game. i did miss kammy koopa though. she and bowser were funny together. dimentio is an absolutely fantastic addition to the game. he makes areally good villain and i actually hope he returns in a future paper mario game. so i i thought the story was great but the game was not nearly as good as the first two. i hope the next paper mario is more like the first 2 and you get goomba and koopa partners again. i also hope kammy koopa returns.
It wasn;t quite as good as the previous two Paper mario titles, but it was still a very good game, nonetheless.
Most successful version they ever had and the rest of the series will be that way
All the others were let downs in one area or another, the formula has finally been perfected
Wow, I actually do agree with you Jaysonguy lol. I think that Super Paper Mario had the best gameplay of the series, and while they could still improve it a lot and make the game bigger, I think it was certainly a step in the right direction.I bought it a few weeks after release and have yet to finish it. I thought it was funny and like the art style. That said, I don't like as a whole. The flipping mechanic is torture for completionists like me. I'm constantly flipping the world to find hiiden goodies and it's a horrible idea. Mario is the only one that can do it, so I rarely find use for Bowser, Peach and Luigi. Some parts were pretty boring, like working for cash in the place you get locked in with all the slaves who are doing the same thing. Inventive twistmaybe, but I'll be damned if I actually have to WORK IN MY GAMES!:x
It just didn't work for me. I guess I will try and beat it to write my review of why it ultimately sucked.
Meh for me also. It was funny but waaaaaaaaaaaaaaaaaaaaaaaaay too easy.MonsieurXthat.... and
I assume you are speaking for yourself, right? no making a statement as a fact... bc for me and many others, they took a great RPG mix, which was a great follow to Mario RPG and transformed it into a easy, straight forward platform, with some small element of RPG, that bc the game was so easy do did not even needed to use. I played the game and sold it... and is RARE for me to get rid of games.... anyway... it was good, but easy and it should have stayed being what it was....Most successful version they ever had and the rest of the series will be that way
All the others were let downs in one area or another, the formula has finally been perfected
Jaysonguy
Actually you don't have to do much work there...You just save up a little bit of money in the one room and you can access another room that has a rediculous amount of money for you to complete that part of the game in one fell swoop. I think you have to give someone a password to enter the room with the stuff, I can't recall.Some parts were pretty boring, like working for cash in the place you get locked in with all the slaves who are doing the same thing. Inventive twistmaybe, but I'll be damned if I actually have to WORK IN MY GAMES!:xFFCYAN
Actually you don't have to do much work there...You just save up a little bit of money in the one room and you can access another room that has a rediculous amount of money for you to complete that part of the game in one fell swoop. I think you have to give someone a password to enter the room with the stuff, I can't recall.I know.:P But it took 30 minutes too long to be enjoyable by any means. Trust me, I did not like that part. The game really didn't reel me in. It lack dynamic. Something. Can't quite say really. Everytime I play it, I force myself. It's just not my type of game. The platforming portion is weak and pales to SMG. The RPG factor is weak compared to an actual RPG. There you go, it fails to blend these things well. But I will finish it only to get my 50 dollars worth, if nothing else.[QUOTE="FFCYAN"]
Some parts were pretty boring, like working for cash in the place you get locked in with all the slaves who are doing the same thing. Inventive twistmaybe, but I'll be damned if I actually have to WORK IN MY GAMES!:xOvirew
I really liked the Wii one because it was all like"
"I'm 2D!!! But not anymore!!! You see that? Now it's 3D!!!"
And stuff.
Too much text for so little story. Another reason why it was too much is that the text diluted the truly funny parts. There was some comedic brilliance in there, but it was completely drowned. Less text would have let it stand out more. Also, too little emphasis on RPG stuff. I actually had to think about it after beating the game whether it was an RPG when someone asked because I couldn't off-hand remember any RPG elements, it was so downplayed.clicketyclickAgreed, with all your points. I felt like the hybrid formula detracted too much from both RPG and platforming elements, though. The RPG elements weren't quite emphasized enough, and the platforming was just plain easy and uninteresting. And switching from 2D to 3D was more of a nuisance than a fun gameplay element. In fact, I played the original Paper Mario shortly after beating SPM, and the first thing I noticed was how relieved I was to not have to worry about checking every area in 2D and 3D.
I especially agree about the humor. Some of it was downright hilarious, but it was like several dabs of frosting on an otherwise bland cake. I like reading too, but it completely interrupted the flow of the game in this case.
Agreed, with all your points. I felt like the hybrid formula detracted too much from both RPG and platforming elements, though. The RPG elements weren't quite emphasized enough, and the platforming was just plain easy and uninteresting. And switching from 2D to 3D was more of a nuisance than a fun gameplay element. In fact, I played the original Paper Mario shortly after beating SPM, and the first thing I noticed was how relieved I was to not have to worry about checking every area in 2D and 3D.[QUOTE="clicketyclick"]Too much text for so little story. Another reason why it was too much is that the text diluted the truly funny parts. There was some comedic brilliance in there, but it was completely drowned. Less text would have let it stand out more. Also, too little emphasis on RPG stuff. I actually had to think about it after beating the game whether it was an RPG when someone asked because I couldn't off-hand remember any RPG elements, it was so downplayed.JordanElek
I especially agree about the humor. Some of it was downright hilarious, but it was like several dabs of frosting on an otherwise bland cake. I like reading too, but it completely interrupted the flow of the game in this case.
I am glad to have played Super Paper Mario. It was one of the most interesting mixes of two genres I have ever seen. However, I do not think its needs to be explored again on the consoles. We have all these rumors about a new Mario game at E3. If that Mario game was Paper Mario 3 in the traditional Paper Mario then E3 was an epic win. As for Super Paper Mario I could see that series making an apeearance on the handheld as it is perfectly fitted for that type of game. Just as long as they make one of the genres platforming or RPG more relevant in the game.Please Log In to post.
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